Weifeng Lin

h-index4
2papers
116citations

2 Papers

22.6CLMay 27, 2025Code
UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agents

Han Xiao, Guozhi Wang, Yuxiang Chai et al.

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed by a reward model and a self-improving pipeline, respectively. The reward model, UI-Genie-RM, features an image-text interleaved architecture that efficiently pro- cesses historical context and unifies action-level and task-level rewards. To sup- port the training of UI-Genie-RM, we develop deliberately-designed data genera- tion strategies including rule-based verification, controlled trajectory corruption, and hard negative mining. To address the second challenge, a self-improvement pipeline progressively expands solvable complex GUI tasks by enhancing both the agent and reward models through reward-guided exploration and outcome verification in dynamic environments. For training the model, we generate UI- Genie-RM-517k and UI-Genie-Agent-16k, establishing the first reward-specific dataset for GUI agents while demonstrating high-quality synthetic trajectory gen- eration without manual annotation. Experimental results show that UI-Genie achieves state-of-the-art performance across multiple GUI agent benchmarks with three generations of data-model self-improvement. We open-source our complete framework implementation and generated datasets to facilitate further research in https://github.com/Euphoria16/UI-Genie.

33.4CVMar 29, 2024Code
Draw-and-Understand: Leveraging Visual Prompts to Enable MLLMs to Comprehend What You Want

Weifeng Lin, Xinyu Wei, Ruichuan An et al.

In this paper, we present the Draw-and-Understand framework, exploring how to integrate visual prompting understanding capabilities into Multimodal Large Language Models (MLLMs). Visual prompts allow users to interact through multi-modal instructions, enhancing the models' interactivity and fine-grained image comprehension. In this framework, we propose a general architecture adaptable to different pre-trained MLLMs, enabling it to recognize various types of visual prompts (such as points, bounding boxes, and free-form shapes) alongside language understanding. Additionally, we introduce MDVP-Instruct-Data, a multi-domain dataset featuring 1.2 million image-visual prompt-text triplets, including natural images, document images, scene text images, mobile/web screenshots, and remote sensing images. Building on this dataset, we introduce MDVP-Bench, a challenging benchmark designed to evaluate a model's ability to understand visual prompting instructions. The experimental results demonstrate that our framework can be easily and effectively applied to various MLLMs, such as SPHINX-X and LLaVA. After training with MDVP-Instruct-Data and image-level instruction datasets, our models exhibit impressive multimodal interaction capabilities and pixel-level understanding, while maintaining their image-level visual perception performance.