Kefan Chen

CV
h-index14
12papers
461citations
Novelty45%
AI Score44

12 Papers

CLFeb 2Code
Kimi K2.5: Visual Agentic Intelligence

Kimi Team, Tongtong Bai, Yifan Bai et al.

We introduce Kimi K2.5, an open-source multimodal agentic model designed to advance general agentic intelligence. K2.5 emphasizes the joint optimization of text and vision so that two modalities enhance each other. This includes a series of techniques such as joint text-vision pre-training, zero-vision SFT, and joint text-vision reinforcement learning. Building on this multimodal foundation, K2.5 introduces Agent Swarm, a self-directed parallel agent orchestration framework that dynamically decomposes complex tasks into heterogeneous sub-problems and executes them concurrently. Extensive evaluations show that Kimi K2.5 achieves state-of-the-art results across various domains including coding, vision, reasoning, and agentic tasks. Agent Swarm also reduces latency by up to $4.5\times$ over single-agent baselines. We release the post-trained Kimi K2.5 model checkpoint to facilitate future research and real-world applications of agentic intelligence.

CVJul 31, 2023
DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields

Cheng-You Lu, Peisen Zhou, Angela Xing et al. · stanford

Advances in neural fields are enabling high-fidelity capture of the shape and appearance of dynamic 3D scenes. However, their capabilities lag behind those offered by conventional representations such as 2D videos because of algorithmic challenges and the lack of large-scale multi-view real-world datasets. We address the dataset limitation with DiVa-360, a real-world 360 dynamic visual dataset that contains synchronized high-resolution and long-duration multi-view video sequences of table-scale scenes captured using a customized low-cost system with 53 cameras. It contains 21 object-centric sequences categorized by different motion types, 25 intricate hand-object interaction sequences, and 8 long-duration sequences for a total of 17.4 M image frames. In addition, we provide foreground-background segmentation masks, synchronized audio, and text descriptions. We benchmark the state-of-the-art dynamic neural field methods on DiVa-360 and provide insights about existing methods and future challenges on long-duration neural field capture.

ROMar 24, 2023
Communicating Complex Decisions in Robot-Assisted Therapy

Carl Bettosi, Kefan Chen, Ryan Shah et al.

Socially Assistive Robots (SARs) have shown promising potential in therapeutic scenarios as decision-making instructors or motivational companions. In human-human therapy, experts often communicate the thought process behind the decisions they make to promote transparency and build trust. As research aims to incorporate more complex decision-making models into these robots to drive better interaction, the ability for the SAR to explain its decisions becomes an increasing challenge. We present the latest examples of complex SAR decision-makers. We argue that, based on the importance of transparent communication in human-human therapy, SARs should incorporate such components into their design. To stimulate discussion around this topic, we present a set of design considerations for researchers.

NEFeb 28, 2020Code
ImmuNetNAS: An Immune-network approach for searching Convolutional Neural Network Architectures

Kefan Chen, Wei Pang

In this research, we propose ImmuNetNAS, a novel Neural Architecture Search (NAS) approach inspired by the immune network theory. The core of ImmuNetNAS is built on the original immune network algorithm, which iteratively updates the population through hypermutation and selection, and eliminates the self-generation individuals that do not meet the requirements through comparing antibody affinity and inter-specific similarity. In addition, in order to facilitate the mutation operation, we propose a novel two-component based neural structure coding strategy. Furthermore, an improved mutation strategy based on Standard Genetic Algorithm (SGA) was proposed according to this encoding method. Finally, based on the proposed two-component based coding method, a new antibody affinity calculation method was developed to screen suitable neural architectures. Systematic evaluations demonstrate that our system has achieved good performance on both the MNIST and CIFAR-10 datasets. We open-source our code on GitHub in order to share it with other deep learning researchers and practitioners.

CVDec 4, 2023
MANUS: Markerless Grasp Capture using Articulated 3D Gaussians

Chandradeep Pokhariya, Ishaan N Shah, Angela Xing et al.

Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps, existing methods use skeletons, meshes, or parametric models that does not represent hand shape accurately resulting in inaccurate contacts. We present MANUS, a method for Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians. We build a novel articulated 3D Gaussians representation that extends 3D Gaussian splatting for high-fidelity representation of articulating hands. Since our representation uses Gaussian primitives, it enables us to efficiently and accurately estimate contacts between the hand and the object. For the most accurate results, our method requires tens of camera views that current datasets do not provide. We therefore build MANUS-Grasps, a new dataset that contains hand-object grasps viewed from 50+ cameras across 30+ scenes, 3 subjects, and comprising over 7M frames. In addition to extensive qualitative results, we also show that our method outperforms others on a quantitative contact evaluation method that uses paint transfer from the object to the hand.

CVFeb 3, 2025
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping

Aashish Rai, Dilin Wang, Mihir Jain et al.

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network. The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.

CVDec 3, 2024
FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation

Kefan Chen, Chaerin Min, Linguang Zhang et al.

Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale domain-specific diffusion model for synthesizing single and dual hand images. To train our model, we introduce FoundHand-10M, a large-scale hand dataset with 2D keypoints and segmentation mask annotations. Our insight is to use 2D hand keypoints as a universal representation that encodes both hand articulation and camera viewpoint. FoundHand learns from image pairs to capture physically plausible hand articulations, natively enables precise control through 2D keypoints, and supports appearance control. Our model exhibits core capabilities that include the ability to repose hands, transfer hand appearance, and even synthesize novel views. This leads to zero-shot capabilities for fixing malformed hands in previously generated images, or synthesizing hand video sequences. We present extensive experiments and evaluations that demonstrate state-of-the-art performance of our method.

CVApr 10, 2025
InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians

Kefan Chen, Sergiu Oprea, Justin Theiss et al.

With the rising interest from the community in digital avatars coupled with the importance of expressions and gestures in communication, modeling natural avatar behavior remains an important challenge across many industries such as teleconferencing, gaming, and AR/VR. Human hands are the primary tool for interacting with the environment and essential for realistic human behavior modeling, yet existing 3D hand and head avatar models often overlook the crucial aspect of hand-body interactions, such as between hand and face. We present InteracttAvatar, the first model to faithfully capture the photorealistic appearance of dynamic hand and non-rigid hand-face interactions. Our novel Dynamic Gaussian Hand model, combining template model and 3D Gaussian Splatting as well as a dynamic refinement module, captures pose-dependent change, e.g. the fine wrinkles and complex shadows that occur during articulation. Importantly, our hand-face interaction module models the subtle geometry and appearance dynamics that underlie common gestures. Through experiments of novel view synthesis, self reenactment and cross-identity reenactment, we demonstrate that InteracttAvatar can reconstruct hand and hand-face interactions from monocular or multiview videos with high-fidelity details and be animated with novel poses.

CYMay 24, 2024
Quantifying the Cross-sectoral Intersecting Discrepancies within Multiple Groups Using Latent Class Analysis Towards Fairness

Yingfang Yuan, Kefan Chen, Mehdi Rizvi et al.

The growing interest in fair AI development is evident. The ''Leave No One Behind'' initiative urges us to address multiple and intersecting forms of inequality in accessing services, resources, and opportunities, emphasising the significance of fairness in AI. This is particularly relevant as an increasing number of AI tools are applied to decision-making processes, such as resource allocation and service scheme development, across various sectors such as health, energy, and housing. Therefore, exploring joint inequalities in these sectors is significant and valuable for thoroughly understanding overall inequality and unfairness. This research introduces an innovative approach to quantify cross-sectoral intersecting discrepancies among user-defined groups using latent class analysis. These discrepancies can be used to approximate inequality and provide valuable insights to fairness issues. We validate our approach using both proprietary and public datasets, including both EVENS and Census 2021 (England & Wales) datasets, to examine cross-sectoral intersecting discrepancies among different ethnic groups. We also verify the reliability of the quantified discrepancy by conducting a correlation analysis with a government public metric. Our findings reveal significant discrepancies both among minority ethnic groups and between minority ethnic groups and non-minority ethnic groups, emphasising the need for targeted interventions in policy-making processes. Furthermore, we demonstrate how the proposed approach can provide valuable insights into ensuring fairness in machine learning systems.

CLMay 17, 2023
FACE: Evaluating Natural Language Generation with Fourier Analysis of Cross-Entropy

Zuhao Yang, Yingfang Yuan, Yang Xu et al.

Measuring the distance between machine-produced and human language is a critical open problem. Inspired by empirical findings from psycholinguistics on the periodicity of entropy in language, we propose FACE, a set of metrics based on Fourier Analysis of the estimated Cross-Entropy of language, for measuring the similarity between model-generated and human-written languages. Based on an open-ended generation task and the experimental data from previous studies, we find that FACE can effectively identify the human-model gap, scales with model size, reflects the outcomes of different sampling methods for decoding, correlates well with other evaluation metrics and with human judgment scores.

CVJun 7, 2021
Wide-Baseline Relative Camera Pose Estimation with Directional Learning

Kefan Chen, Noah Snavely, Ameesh Makadia

Modern deep learning techniques that regress the relative camera pose between two images have difficulty dealing with challenging scenarios, such as large camera motions resulting in occlusions and significant changes in perspective that leave little overlap between images. These models continue to struggle even with the benefit of large supervised training datasets. To address the limitations of these models, we take inspiration from techniques that show regressing keypoint locations in 2D and 3D can be improved by estimating a discrete distribution over keypoint locations. Analogously, in this paper we explore improving camera pose regression by instead predicting a discrete distribution over camera poses. To realize this idea, we introduce DirectionNet, which estimates discrete distributions over the 5D relative pose space using a novel parameterization to make the estimation problem tractable. Specifically, DirectionNet factorizes relative camera pose, specified by a 3D rotation and a translation direction, into a set of 3D direction vectors. Since 3D directions can be identified with points on the sphere, DirectionNet estimates discrete distributions on the sphere as its output. We evaluate our model on challenging synthetic and real pose estimation datasets constructed from Matterport3D and InteriorNet. Promising results show a near 50% reduction in error over direct regression methods.

CVJun 25, 2020
An Analysis of SVD for Deep Rotation Estimation

Jake Levinson, Carlos Esteves, Kefan Chen et al.

Symmetric orthogonalization via SVD, and closely related procedures, are well-known techniques for projecting matrices onto $O(n)$ or $SO(n)$. These tools have long been used for applications in computer vision, for example optimal 3D alignment problems solved by orthogonal Procrustes, rotation averaging, or Essential matrix decomposition. Despite its utility in different settings, SVD orthogonalization as a procedure for producing rotation matrices is typically overlooked in deep learning models, where the preferences tend toward classic representations like unit quaternions, Euler angles, and axis-angle, or more recently-introduced methods. Despite the importance of 3D rotations in computer vision and robotics, a single universally effective representation is still missing. Here, we explore the viability of SVD orthogonalization for 3D rotations in neural networks. We present a theoretical analysis that shows SVD is the natural choice for projecting onto the rotation group. Our extensive quantitative analysis shows simply replacing existing representations with the SVD orthogonalization procedure obtains state of the art performance in many deep learning applications covering both supervised and unsupervised training.