Qian Zheng

CV
h-index18
5papers
30citations
Novelty51%
AI Score40

5 Papers

6.8CVNov 15, 2023Code
Spiking NeRF: Representing the Real-World Geometry by a Discontinuous Representation

Zhanfeng Liao, Qian Zheng, Yan Liu et al.

A crucial reason for the success of existing NeRF-based methods is to build a neural density field for the geometry representation via multiple perceptron layers (MLPs). MLPs are continuous functions, however, real geometry or density field is frequently discontinuous at the interface between the air and the surface. Such a contrary brings the problem of unfaithful geometry representation. To this end, this paper proposes spiking NeRF, which leverages spiking neurons and a hybrid Artificial Neural Network (ANN)-Spiking Neural Network (SNN) framework to build a discontinuous density field for faithful geometry representation. Specifically, we first demonstrate the reason why continuous density fields will bring inaccuracy. Then, we propose to use the spiking neurons to build a discontinuous density field. We conduct a comprehensive analysis for the problem of existing spiking neuron models and then provide the numerical relationship between the parameter of the spiking neuron and the theoretical accuracy of geometry. Based on this, we propose a bounded spiking neuron to build the discontinuous density field. Our method achieves SOTA performance. The source code and the supplementary material are available at https://github.com/liaozhanfeng/Spiking-NeRF.

4.6CLNov 16, 2023
$\textit{Dial BeInfo for Faithfulness}$: Improving Factuality of Information-Seeking Dialogue via Behavioural Fine-Tuning

Evgeniia Razumovskaia, Ivan Vulić, Pavle Marković et al.

Factuality is a crucial requirement in information seeking dialogue: the system should respond to the user's queries so that the responses are meaningful and aligned with the knowledge provided to the system. However, most modern large language models suffer from hallucinations, that is, they generate responses not supported by or contradicting the knowledge source. To mitigate the issue and increase faithfulness of information-seeking dialogue systems, we introduce BeInfo, a simple yet effective method that applies behavioural tuning to aid information-seeking dialogue. Relying on three standard datasets, we show that models tuned with BeInfo} become considerably more faithful to the knowledge source both for datasets and domains seen during BeInfo-tuning, as well as on unseen domains, when applied in a zero-shot manner. In addition, we show that the models with 3B parameters (e.g., Flan-T5) tuned with BeInfo demonstrate strong performance on data from real `production' conversations and outperform GPT4 when tuned on a limited amount of such realistic in-domain dialogues.

2.0CVJan 25, 2024Code
Learning to Manipulate Artistic Images

Wei Guo, Yuqi Zhang, De Ma et al.

Recent advancement in computer vision has significantly lowered the barriers to artistic creation. Exemplar-based image translation methods have attracted much attention due to flexibility and controllability. However, these methods hold assumptions regarding semantics or require semantic information as the input, while accurate semantics is not easy to obtain in artistic images. Besides, these methods suffer from cross-domain artifacts due to training data prior and generate imprecise structure due to feature compression in the spatial domain. In this paper, we propose an arbitrary Style Image Manipulation Network (SIM-Net), which leverages semantic-free information as guidance and a region transportation strategy in a self-supervised manner for image generation. Our method balances computational efficiency and high resolution to a certain extent. Moreover, our method facilitates zero-shot style image manipulation. Both qualitative and quantitative experiments demonstrate the superiority of our method over state-of-the-art methods.Code is available at https://github.com/SnailForce/SIM-Net.

8.4CVJul 7, 2025Code
Neural-Driven Image Editing

Pengfei Zhou, Jie Xia, Xiaopeng Peng et al.

Traditional image editing typically relies on manual prompting, making it labor-intensive and inaccessible to individuals with limited motor control or language abilities. Leveraging recent advances in brain-computer interfaces (BCIs) and generative models, we propose LoongX, a hands-free image editing approach driven by multimodal neurophysiological signals. LoongX utilizes state-of-the-art diffusion models trained on a comprehensive dataset of 23,928 image editing pairs, each paired with synchronized electroencephalography (EEG), functional near-infrared spectroscopy (fNIRS), photoplethysmography (PPG), and head motion signals that capture user intent. To effectively address the heterogeneity of these signals, LoongX integrates two key modules. The cross-scale state space (CS3) module encodes informative modality-specific features. The dynamic gated fusion (DGF) module further aggregates these features into a unified latent space, which is then aligned with edit semantics via fine-tuning on a diffusion transformer (DiT). Additionally, we pre-train the encoders using contrastive learning to align cognitive states with semantic intentions from embedded natural language. Extensive experiments demonstrate that LoongX achieves performance comparable to text-driven methods (CLIP-I: 0.6605 vs. 0.6558; DINO: 0.4812 vs. 0.4636) and outperforms them when neural signals are combined with speech (CLIP-T: 0.2588 vs. 0.2549). These results highlight the promise of neural-driven generative models in enabling accessible, intuitive image editing and open new directions for cognitive-driven creative technologies. Datasets and code will be released to support future work and foster progress in this emerging area.

1.2CVAug 20, 2020
Object Properties Inferring from and Transfer for Human Interaction Motions

Qian Zheng, Weikai Wu, Hanting Pan et al.

Humans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motion between humans and the interacting objects. We thus ask: "Is it possible to infer object properties from skeletal motion alone, even without seeing the interacting object itself?" In this paper, we present a fine-grained action recognition method that learns to infer such latent object properties from human interaction motion alone. This inference allows us to disentangle the motion from the object property and transfer object properties to a given motion. We collected a large number of videos and 3D skeletal motions of the performing actors using an inertial motion capture device. We analyze similar actions and learn subtle differences among them to reveal latent properties of the interacting objects. In particular, we learn to identify the interacting object, by estimating its weight, or its fragility or delicacy. Our results clearly demonstrate that the interaction motions and interacting objects are highly correlated and indeed relative object latent properties can be inferred from the 3D skeleton sequences alone, leading to new synthesis possibilities for human interaction motions. Dataset will be available at http://vcc.szu.edu.cn/research/2020/IT.