Xu Wang

HC
h-index20
12papers
304citations
Novelty47%
AI Score38

12 Papers

26.1CVSep 11, 2023
PhotoVerse: Tuning-Free Image Customization with Text-to-Image Diffusion Models

Li Chen, Mengyi Zhao, Yiheng Liu et al.

Personalized text-to-image generation has emerged as a powerful and sought-after tool, empowering users to create customized images based on their specific concepts and prompts. However, existing approaches to personalization encounter multiple challenges, including long tuning times, large storage requirements, the necessity for multiple input images per identity, and limitations in preserving identity and editability. To address these obstacles, we present PhotoVerse, an innovative methodology that incorporates a dual-branch conditioning mechanism in both text and image domains, providing effective control over the image generation process. Furthermore, we introduce facial identity loss as a novel component to enhance the preservation of identity during training. Remarkably, our proposed PhotoVerse eliminates the need for test time tuning and relies solely on a single facial photo of the target identity, significantly reducing the resource cost associated with image generation. After a single training phase, our approach enables generating high-quality images within only a few seconds. Moreover, our method can produce diverse images that encompass various scenes and styles. The extensive evaluation demonstrates the superior performance of our approach, which achieves the dual objectives of preserving identity and facilitating editability. Project page: https://photoverse2d.github.io/

11.2CLMay 5, 2024Code
NegativePrompt: Leveraging Psychology for Large Language Models Enhancement via Negative Emotional Stimuli

Xu Wang, Cheng Li, Yi Chang et al.

Large Language Models (LLMs) have become integral to a wide spectrum of applications, ranging from traditional computing tasks to advanced artificial intelligence (AI) applications. This widespread adoption has spurred extensive research into LLMs across various disciplines, including the social sciences. Notably, studies have revealed that LLMs possess emotional intelligence, which can be further developed through positive emotional stimuli. This discovery raises an intriguing question: can negative emotions similarly influence LLMs, potentially enhancing their performance? In response to this question, we introduce NegativePrompt, a novel approach underpinned by psychological principles, involving ten specifically designed negative emotional stimuli. We embark on rigorous experimental evaluations of five LLMs including Flan-T5-Large, Vicuna, Llama 2, ChatGPT, and GPT-4, across a set of 45 tasks. The results are revealing: NegativePrompt markedly enhances the performance of LLMs, evidenced by relative improvements of 12.89% in Instruction Induction tasks and 46.25% in BIG-Bench tasks. Moreover, we conduct attention visualization experiments to decipher the underlying mechanisms of NegativePrompt's influence. Our research contributes significantly to the understanding of LLMs and emotion interaction, demonstrating the practical efficacy of NegativePrompt as an emotion-driven method and offering novel insights for the enhancement of LLMs in real-world applications. The code is available at https://github.com/wangxu0820/NegativePrompt.

4.1LGOct 1, 2025Code
MG2FlowNet: Accelerating High-Reward Sample Generation via Enhanced MCTS and Greediness Control

Rui Zhu, Xuan Yu, Yudong Zhang et al.

Generative Flow Networks (GFlowNets) have emerged as a powerful tool for generating diverse and high-reward structured objects by learning to sample from a distribution proportional to a given reward function. Unlike conventional reinforcement learning (RL) approaches that prioritize optimization of a single trajectory, GFlowNets seek to balance diversity and reward by modeling the entire trajectory distribution. This capability makes them especially suitable for domains such as molecular design and combinatorial optimization. However, existing GFlowNets sampling strategies tend to overexplore and struggle to consistently generate high-reward samples, particularly in large search spaces with sparse high-reward regions. Therefore, improving the probability of generating high-reward samples without sacrificing diversity remains a key challenge under this premise. In this work, we integrate an enhanced Monte Carlo Tree Search (MCTS) into the GFlowNets sampling process, using MCTS-based policy evaluation to guide the generation toward high-reward trajectories and Polynomial Upper Confidence Trees (PUCT) to balance exploration and exploitation adaptively, and we introduce a controllable mechanism to regulate the degree of greediness. Our method enhances exploitation without sacrificing diversity by dynamically balancing exploration and reward-driven guidance. The experimental results show that our method can not only accelerate the speed of discovering high-reward regions but also continuously generate high-reward samples, while preserving the diversity of the generative distribution. All implementations are available at https://github.com/ZRNB/MG2FlowNet.

28.6HCMay 19, 2024
Generative Students: Using LLM-Simulated Student Profiles to Support Question Item Evaluation

Xinyi Lu, Xu Wang

Evaluating the quality of automatically generated question items has been a long standing challenge. In this paper, we leverage LLMs to simulate student profiles and generate responses to multiple-choice questions (MCQs). The generative students' responses to MCQs can further support question item evaluation. We propose Generative Students, a prompt architecture designed based on the KLI framework. A generative student profile is a function of the list of knowledge components the student has mastered, has confusion about or has no evidence of knowledge of. We instantiate the Generative Students concept on the subject domain of heuristic evaluation. We created 45 generative students using GPT-4 and had them respond to 20 MCQs. We found that the generative students produced logical and believable responses that were aligned with their profiles. We then compared the generative students' responses to real students' responses on the same set of MCQs and found a high correlation. Moreover, there was considerable overlap in the difficult questions identified by generative students and real students. A subsequent case study demonstrated that an instructor could improve question quality based on the signals provided by Generative Students.

4.9HCFeb 27, 2024
Surgment: Segmentation-enabled Semantic Search and Creation of Visual Question and Feedback to Support Video-Based Surgery Learning

Jingying Wang, Haoran Tang, Taylor Kantor et al.

Videos are prominent learning materials to prepare surgical trainees before they enter the operating room (OR). In this work, we explore techniques to enrich the video-based surgery learning experience. We propose Surgment, a system that helps expert surgeons create exercises with feedback based on surgery recordings. Surgment is powered by a few-shot-learning-based pipeline (SegGPT+SAM) to segment surgery scenes, achieving an accuracy of 92\%. The segmentation pipeline enables functionalities to create visual questions and feedback desired by surgeons from a formative study. Surgment enables surgeons to 1) retrieve frames of interest through sketches, and 2) design exercises that target specific anatomical components and offer visual feedback. In an evaluation study with 11 surgeons, participants applauded the search-by-sketch approach for identifying frames of interest and found the resulting image-based questions and feedback to be of high educational value.

4.9HCJan 29, 2024
3DPFIX: Improving Remote Novices' 3D Printing Troubleshooting through Human-AI Collaboration

Nahyun Kwon, Tong Sun, Yuyang Gao et al.

The widespread consumer-grade 3D printers and learning resources online enable novices to self-train in remote settings. While troubleshooting plays an essential part of 3D printing, the process remains challenging for many remote novices even with the help of well-developed online sources, such as online troubleshooting archives and online community help. We conducted a formative study with 76 active 3D printing users to learn how remote novices leverage online resources in troubleshooting and their challenges. We found that remote novices cannot fully utilize online resources. For example, the online archives statically provide general information, making it hard to search and relate their unique cases with existing descriptions. Online communities can potentially ease their struggles by providing more targeted suggestions, but a helper who can provide custom help is rather scarce, making it hard to obtain timely assistance. We propose 3DPFIX, an interactive 3D troubleshooting system powered by the pipeline to facilitate Human-AI Collaboration, designed to improve novices' 3D printing experiences and thus help them easily accumulate their domain knowledge. We built 3DPFIX that supports automated diagnosis and solution-seeking. 3DPFIX was built upon shared dialogues about failure cases from Q&A discourses accumulated in online communities. We leverage social annotations (i.e., comments) to build an annotated failure image dataset for AI classifiers and extract a solution pool. Our summative study revealed that using 3DPFIX helped participants spend significantly less effort in diagnosing failures and finding a more accurate solution than relying on their common practice. We also found that 3DPFIX users learn about 3D printing domain-specific knowledge. We discuss the implications of leveraging community-driven data in developing future Human-AI Collaboration designs.

5.9CVDec 15, 2023
Weakly-Supervised 3D Visual Grounding based on Visual Language Alignment

Xiaoxu Xu, Yitian Yuan, Qiudan Zhang et al.

Learning to ground natural language queries to target objects or regions in 3D point clouds is quite essential for 3D scene understanding. Nevertheless, existing 3D visual grounding approaches require a substantial number of bounding box annotations for text queries, which is time-consuming and labor-intensive to obtain. In this paper, we propose 3D-VLA, a weakly supervised approach for 3D visual grounding based on Visual Linguistic Alignment. Our 3D-VLA exploits the superior ability of current large-scale vision-language models (VLMs) on aligning the semantics between texts and 2D images, as well as the naturally existing correspondences between 2D images and 3D point clouds, and thus implicitly constructs correspondences between texts and 3D point clouds with no need for fine-grained box annotations in the training procedure. During the inference stage, the learned text-3D correspondence will help us ground the text queries to the 3D target objects even without 2D images. To the best of our knowledge, this is the first work to investigate 3D visual grounding in a weakly supervised manner by involving large scale vision-language models, and extensive experiments on ReferIt3D and ScanRefer datasets demonstrate that our 3D-VLA achieves comparable and even superior results over the fully supervised methods.

6.2CVFeb 9, 2025
Fast Omni-Directional Image Super-Resolution: Adapting the Implicit Image Function with Pixel and Semantic-Wise Spherical Geometric Priors

Xuelin Shen, Yitong Wang, Silin Zheng et al.

In the context of Omni-Directional Image (ODI) Super-Resolution (SR), the unique challenge arises from the non-uniform oversampling characteristics caused by EquiRectangular Projection (ERP). Considerable efforts in designing complex spherical convolutions or polyhedron reprojection offer significant performance improvements but at the expense of cumbersome processing procedures and slower inference speeds. Under these circumstances, this paper proposes a new ODI-SR model characterized by its capacity to perform Fast and Arbitrary-scale ODI-SR processes, denoted as FAOR. The key innovation lies in adapting the implicit image function from the planar image domain to the ERP image domain by incorporating spherical geometric priors at both the latent representation and image reconstruction stages, in a low-overhead manner. Specifically, at the latent representation stage, we adopt a pair of pixel-wise and semantic-wise sphere-to-planar distortion maps to perform affine transformations on the latent representation, thereby incorporating it with spherical properties. Moreover, during the image reconstruction stage, we introduce a geodesic-based resampling strategy, aligning the implicit image function with spherical geometrics without introducing additional parameters. As a result, the proposed FAOR outperforms the state-of-the-art ODI-SR models with a much faster inference speed. Extensive experimental results and ablation studies have demonstrated the effectiveness of our design.

7.2HCFeb 3, 2025
MeetMap: Real-Time Collaborative Dialogue Mapping with LLMs in Online Meetings

Xinyue Chen, Nathan Yap, Xinyi Lu et al.

Video meeting platforms display conversations linearly through transcripts or summaries. However, ideas during a meeting do not emerge linearly. We leverage LLMs to create dialogue maps in real time to help people visually structure and connect ideas. Balancing the need to reduce the cognitive load on users during the conversation while giving them sufficient control when using AI, we explore two system variants that encompass different levels of AI assistance. In Human-Map, AI generates summaries of conversations as nodes, and users create dialogue maps with the nodes. In AI-Map, AI produces dialogue maps where users can make edits. We ran a within-subject experiment with ten pairs of users, comparing the two MeetMap variants and a baseline. Users preferred MeetMap over traditional methods for taking notes, which aligned better with their mental models of conversations. Users liked the ease of use for AI-Map due to the low effort demands and appreciated the hands-on opportunity in Human-Map for sense-making.

2.7CLMar 1, 2024
Semi-Instruct: Bridging Natural-Instruct and Self-Instruct for Code Large Language Models

Xianzhen Luo, Qingfu Zhu, Zhiming Zhang et al.

Instruction tuning plays a pivotal role in Code Large Language Models (Code LLMs) for the task of program synthesis. Presently, two dominant paradigms for collecting tuning data are natural-instruct (human-written) and self-instruct (automatically generated). Natural-instruct includes diverse and correct codes but lacks instruction-code pairs, and exists improper code formats like nested single-line codes. In contrast, self-instruct automatically generates proper paired data. However, it suffers from low diversity due to generating duplicates and cannot ensure the correctness of codes. To bridge the both paradigms, we propose \textbf{Semi-Instruct}. It first converts diverse but improper codes from natural-instruct into proper instruction-code pairs through a method similar to self-instruct. To verify the correctness of generated codes, we design a novel way to construct test cases by generating cases' inputs and executing correct codes from natural-instruct to get outputs. Finally, diverse and correct instruction-code pairs are retained for instruction tuning. Experiments show that semi-instruct is significantly better than natural-instruct and self-instruct. Furthermore, the performance steadily improves as data scale increases.

2.6LGApr 23, 2024
Delayed Bottlenecking: Alleviating Forgetting in Pre-trained Graph Neural Networks

Zhe Zhao, Pengkun Wang, Xu Wang et al.

Pre-training GNNs to extract transferable knowledge and apply it to downstream tasks has become the de facto standard of graph representation learning. Recent works focused on designing self-supervised pre-training tasks to extract useful and universal transferable knowledge from large-scale unlabeled data. However, they have to face an inevitable question: traditional pre-training strategies that aim at extracting useful information about pre-training tasks, may not extract all useful information about the downstream task. In this paper, we reexamine the pre-training process within traditional pre-training and fine-tuning frameworks from the perspective of Information Bottleneck (IB) and confirm that the forgetting phenomenon in pre-training phase may cause detrimental effects on downstream tasks. Therefore, we propose a novel \underline{D}elayed \underline{B}ottlenecking \underline{P}re-training (DBP) framework which maintains as much as possible mutual information between latent representations and training data during pre-training phase by suppressing the compression operation and delays the compression operation to fine-tuning phase to make sure the compression can be guided with labeled fine-tuning data and downstream tasks. To achieve this, we design two information control objectives that can be directly optimized and further integrate them into the actual model design. Extensive experiments on both chemistry and biology domains demonstrate the effectiveness of DBP.

16.7CYOct 22, 2020
Value Cards: An Educational Toolkit for Teaching Social Impacts of Machine Learning through Deliberation

Hong Shen, Wesley Hanwen Deng, Aditi Chattopadhyay et al.

Recently, there have been increasing calls for computer science curricula to complement existing technical training with topics related to Fairness, Accountability, Transparency, and Ethics. In this paper, we present Value Card, an educational toolkit to inform students and practitioners of the social impacts of different machine learning models via deliberation. This paper presents an early use of our approach in a college-level computer science course. Through an in-class activity, we report empirical data for the initial effectiveness of our approach. Our results suggest that the use of the Value Cards toolkit can improve students' understanding of both the technical definitions and trade-offs of performance metrics and apply them in real-world contexts, help them recognize the significance of considering diverse social values in the development of deployment of algorithmic systems, and enable them to communicate, negotiate and synthesize the perspectives of diverse stakeholders. Our study also demonstrates a number of caveats we need to consider when using the different variants of the Value Cards toolkit. Finally, we discuss the challenges as well as future applications of our approach.