Jiuguang Wang

RO
h-index76
15papers
575citations
Novelty55%
AI Score49

15 Papers

RONov 10, 2023
EVORA: Deep Evidential Traversability Learning for Risk-Aware Off-Road Autonomy

Xiaoyi Cai, Siddharth Ancha, Lakshay Sharma et al. · mit

Traversing terrain with good traction is crucial for achieving fast off-road navigation. Instead of manually designing costs based on terrain features, existing methods learn terrain properties directly from data via self-supervision to automatically penalize trajectories moving through undesirable terrain, but challenges remain to properly quantify and mitigate the risk due to uncertainty in learned models. To this end, this work proposes a unified framework to learn uncertainty-aware traction model and plan risk-aware trajectories. For uncertainty quantification, we efficiently model both aleatoric and epistemic uncertainty by learning discrete traction distributions and probability densities of the traction predictor's latent features. Leveraging evidential deep learning, we parameterize Dirichlet distributions with the network outputs and propose a novel uncertainty-aware squared Earth Mover's distance loss with a closed-form expression that improves learning accuracy and navigation performance. For risk-aware navigation, the proposed planner simulates state trajectories with the worst-case expected traction to handle aleatoric uncertainty, and penalizes trajectories moving through terrain with high epistemic uncertainty. Our approach is extensively validated in simulation and on wheeled and quadruped robots, showing improved navigation performance compared to methods that assume no slip, assume the expected traction, or optimize for the worst-case expected cost.

ROSep 30, 2024
Continuously Improving Mobile Manipulation with Autonomous Real-World RL

Russell Mendonca, Emmanuel Panov, Bernadette Bucher et al.

We present a fully autonomous real-world RL framework for mobile manipulation that can learn policies without extensive instrumentation or human supervision. This is enabled by 1) task-relevant autonomy, which guides exploration towards object interactions and prevents stagnation near goal states, 2) efficient policy learning by leveraging basic task knowledge in behavior priors, and 3) formulating generic rewards that combine human-interpretable semantic information with low-level, fine-grained observations. We demonstrate that our approach allows Spot robots to continually improve their performance on a set of four challenging mobile manipulation tasks, obtaining an average success rate of 80% across tasks, a 3-4 improvement over existing approaches. Videos can be found at https://continual-mobile-manip.github.io/

ROJul 1, 2024
Equivariant Diffusion Policy

Dian Wang, Stephen Hart, David Surovik et al.

Recent work has shown diffusion models are an effective approach to learning the multimodal distributions arising from demonstration data in behavior cloning. However, a drawback of this approach is the need to learn a denoising function, which is significantly more complex than learning an explicit policy. In this work, we propose Equivariant Diffusion Policy, a novel diffusion policy learning method that leverages domain symmetries to obtain better sample efficiency and generalization in the denoising function. We theoretically analyze the $\mathrm{SO}(2)$ symmetry of full 6-DoF control and characterize when a diffusion model is $\mathrm{SO}(2)$-equivariant. We furthermore evaluate the method empirically on a set of 12 simulation tasks in MimicGen, and show that it obtains a success rate that is, on average, 21.9% higher than the baseline Diffusion Policy. We also evaluate the method on a real-world system to show that effective policies can be learned with relatively few training samples, whereas the baseline Diffusion Policy cannot.

RODec 6, 2023
VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation

Naoki Yokoyama, Sehoon Ha, Dhruv Batra et al.

Understanding how humans leverage semantic knowledge to navigate unfamiliar environments and decide where to explore next is pivotal for developing robots capable of human-like search behaviors. We introduce a zero-shot navigation approach, Vision-Language Frontier Maps (VLFM), which is inspired by human reasoning and designed to navigate towards unseen semantic objects in novel environments. VLFM builds occupancy maps from depth observations to identify frontiers, and leverages RGB observations and a pre-trained vision-language model to generate a language-grounded value map. VLFM then uses this map to identify the most promising frontier to explore for finding an instance of a given target object category. We evaluate VLFM in photo-realistic environments from the Gibson, Habitat-Matterport 3D (HM3D), and Matterport 3D (MP3D) datasets within the Habitat simulator. Remarkably, VLFM achieves state-of-the-art results on all three datasets as measured by success weighted by path length (SPL) for the Object Goal Navigation task. Furthermore, we show that VLFM's zero-shot nature enables it to be readily deployed on real-world robots such as the Boston Dynamics Spot mobile manipulation platform. We deploy VLFM on Spot and demonstrate its capability to efficiently navigate to target objects within an office building in the real world, without any prior knowledge of the environment. The accomplishments of VLFM underscore the promising potential of vision-language models in advancing the field of semantic navigation. Videos of real-world deployment can be viewed at naoki.io/vlfm.

ROJan 15
Approximately Optimal Global Planning for Contact-Rich SE(2) Manipulation on a Graph of Reachable Sets

Simin Liu, Tong Zhao, Bernhard Paus Graesdal et al.

If we consider human manipulation, it is clear that contact-rich manipulation (CRM)-the ability to use any surface of the manipulator to make contact with objects-can be far more efficient and natural than relying solely on end-effectors (i.e., fingertips). However, state-of-the-art model-based planners for CRM are still focused on feasibility rather than optimality, limiting their ability to fully exploit CRM's advantages. We introduce a new paradigm that computes approximately optimal manipulator plans. This approach has two phases. Offline, we construct a graph of mutual reachable sets, where each set contains all object orientations reachable from a starting object orientation and grasp. Online, we plan over this graph, effectively computing and sequencing local plans for globally optimized motion. On a challenging, representative contact-rich task, our approach outperforms a leading planner, reducing task cost by 61%. It also achieves a 91% success rate across 250 queries and maintains sub-minute query times, ultimately demonstrating that globally optimized contact-rich manipulation is now practical for real-world tasks.

ROOct 23, 2024
GenDP: 3D Semantic Fields for Category-Level Generalizable Diffusion Policy

Yixuan Wang, Guang Yin, Binghao Huang et al.

Diffusion-based policies have shown remarkable capability in executing complex robotic manipulation tasks but lack explicit characterization of geometry and semantics, which often limits their ability to generalize to unseen objects and layouts. To enhance the generalization capabilities of Diffusion Policy, we introduce a novel framework that incorporates explicit spatial and semantic information via 3D semantic fields. We generate 3D descriptor fields from multi-view RGBD observations with large foundational vision models, then compare these descriptor fields against reference descriptors to obtain semantic fields. The proposed method explicitly considers geometry and semantics, enabling strong generalization capabilities in tasks requiring category-level generalization, resolving geometric ambiguities, and attention to subtle geometric details. We evaluate our method across eight tasks involving articulated objects and instances with varying shapes and textures from multiple object categories. Our method demonstrates its effectiveness by increasing Diffusion Policy's average success rate on unseen instances from 20% to 93%. Additionally, we provide a detailed analysis and visualization to interpret the sources of performance gain and explain how our method can generalize to novel instances.

ROFeb 27, 2025
Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimization

Lujie Yang, H. J. Terry Suh, Tong Zhao et al.

We present a low-cost data generation pipeline that integrates physics-based simulation, human demonstrations, and model-based planning to efficiently generate large-scale, high-quality datasets for contact-rich robotic manipulation tasks. Starting with a small number of embodiment-flexible human demonstrations collected in a virtual reality simulation environment, the pipeline refines these demonstrations using optimization-based kinematic retargeting and trajectory optimization to adapt them across various robot embodiments and physical parameters. This process yields a diverse, physically consistent dataset that enables cross-embodiment data transfer, and offers the potential to reuse legacy datasets collected under different hardware configurations or physical parameters. We validate the pipeline's effectiveness by training diffusion policies from the generated datasets for challenging contact-rich manipulation tasks across multiple robot embodiments, including a floating Allegro hand and bimanual robot arms. The trained policies are deployed zero-shot on hardware for bimanual iiwa arms, achieving high success rates with minimal human input. Project website: https://lujieyang.github.io/physicsgen/.

RODec 31, 2024
From Pixels to Predicates: Learning Symbolic World Models via Pretrained Vision-Language Models

Ashay Athalye, Nishanth Kumar, Tom Silver et al.

Our aim is to learn to solve long-horizon decision-making problems in complex robotics domains given low-level skills and a handful of short-horizon demonstrations containing sequences of images. To this end, we focus on learning abstract symbolic world models that facilitate zero-shot generalization to novel goals via planning. A critical component of such models is the set of symbolic predicates that define properties of and relationships between objects. In this work, we leverage pretrained vision language models (VLMs) to propose a large set of visual predicates potentially relevant for decision-making, and to evaluate those predicates directly from camera images. At training time, we pass the proposed predicates and demonstrations into an optimization-based model-learning algorithm to obtain an abstract symbolic world model that is defined in terms of a compact subset of the proposed predicates. At test time, given a novel goal in a novel setting, we use the VLM to construct a symbolic description of the current world state, and then use a search-based planning algorithm to find a sequence of low-level skills that achieves the goal. We demonstrate empirically across experiments in both simulation and the real world that our method can generalize aggressively, applying its learned world model to solve problems with a wide variety of object types, arrangements, numbers of objects, and visual backgrounds, as well as novel goals and much longer horizons than those seen at training time.

RODec 3, 2024
Planning-Guided Diffusion Policy Learning for Generalizable Contact-Rich Bimanual Manipulation

Xuanlin Li, Tong Zhao, Xinghao Zhu et al.

Contact-rich bimanual manipulation involves precise coordination of two arms to change object states through strategically selected contacts and motions. Due to the inherent complexity of these tasks, acquiring sufficient demonstration data and training policies that generalize to unseen scenarios remain a largely unresolved challenge. Building on recent advances in planning through contacts, we introduce Generalizable Planning-Guided Diffusion Policy Learning (GLIDE), an approach that effectively learns to solve contact-rich bimanual manipulation tasks by leveraging model-based motion planners to generate demonstration data in high-fidelity physics simulation. Through efficient planning in randomized environments, our approach generates large-scale and high-quality synthetic motion trajectories for tasks involving diverse objects and transformations. We then train a task-conditioned diffusion policy via behavior cloning using these demonstrations. To tackle the sim-to-real gap, we propose a set of essential design options in feature extraction, task representation, action prediction, and data augmentation that enable learning robust prediction of smooth action sequences and generalization to unseen scenarios. Through experiments in both simulation and the real world, we demonstrate that our approach can enable a bimanual robotic system to effectively manipulate objects of diverse geometries, dimensions, and physical properties. Website: https://glide-manip.github.io/

RONov 10, 2024
Is Linear Feedback on Smoothed Dynamics Sufficient for Stabilizing Contact-Rich Plans?

Yuki Shirai, Tong Zhao, H. J. Terry Suh et al.

Designing planners and controllers for contact-rich manipulation is extremely challenging as contact violates the smoothness conditions that many gradient-based controller synthesis tools assume. Contact smoothing approximates a non-smooth system with a smooth one, allowing one to use these synthesis tools more effectively. However, applying classical control synthesis methods to smoothed contact dynamics remains relatively under-explored. This paper analyzes the efficacy of linear controller synthesis using differential simulators based on contact smoothing. We introduce natural baselines for leveraging contact smoothing to compute (a) open-loop plans robust to uncertain conditions and/or dynamics, and (b) feedback gains to stabilize around open-loop plans. Using robotic bimanual whole-body manipulation as a testbed, we perform extensive empirical experiments on over 300 trajectories and analyze why LQR seems insufficient for stabilizing contact-rich plans. The video summarizing this paper and hardware experiments is found here: https://youtu.be/HLaKi6qbwQg?si=_zCAmBBD6rGSitm9.

ROJan 23, 2025
CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graph

Yixuan Wang, Leonor Fermoselle, Tarik Kelestemur et al.

Mobile exploration is a longstanding challenge in robotics, yet current methods primarily focus on active perception instead of active interaction, limiting the robot's ability to interact with and fully explore its environment. Existing robotic exploration approaches via active interaction are often restricted to tabletop scenes, neglecting the unique challenges posed by mobile exploration, such as large exploration spaces, complex action spaces, and diverse object relations. In this work, we introduce a 3D relational object graph that encodes diverse object relations and enables exploration through active interaction. We develop a system based on this representation and evaluate it across diverse scenes. Our qualitative and quantitative results demonstrate the system's effectiveness and generalization capabilities, outperforming methods that rely solely on vision-language models (VLMs).

RONov 12, 2024
Zero-shot Object-Centric Instruction Following: Integrating Foundation Models with Traditional Navigation

Sonia Raychaudhuri, Duy Ta, Katrina Ashton et al.

Large scale scenes such as multifloor homes can be robustly and efficiently mapped with a 3D graph of landmarks estimated jointly with robot poses in a factor graph, a technique commonly used in commercial robots such as drones and robot vacuums. In this work, we propose Language-Inferred Factor Graph for Instruction Following (LIFGIF), a zero-shot method to ground natural language instructions in such a map. LIFGIF also includes a policy for following natural language navigation instructions in a novel environment while the map is constructed, enabling robust navigation performance in the physical world. To evaluate LIFGIF, we present a new dataset, Object-Centric VLN (OC-VLN), in order to evaluate grounding of object-centric natural language navigation instructions. We compare to two state-of-the-art zero-shot baselines from related tasks, Object Goal Navigation and Vision Language Navigation, to demonstrate that LIFGIF outperforms them across all our evaluation metrics on OCVLN. Finally, we successfully demonstrate the effectiveness of LIFGIF for performing zero-shot object-centric instruction following in the real world on a Boston Dynamics Spot robot.

ROApr 9, 2025
ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis

Yun Chang, Leonor Fermoselle, Duy Ta et al.

While recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks, a process called hierarchical task analysis, is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis, to generate the task breakdown, with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods.

ROApr 9
Sumo: Dynamic and Generalizable Whole-Body Loco-Manipulation

John Z. Zhang, Maks Sorokin, Jan Brüdigam et al.

This paper presents a sim-to-real approach that enables legged robots to dynamically manipulate large and heavy objects with whole-body dexterity. Our key insight is that by performing test-time steering of a pre-trained whole-body control policy with a sample-based planner, we can enable these robots to solve a variety of dynamic loco-manipulation tasks. Interestingly, we find our method generalizes to a diverse set of objects and tasks with no additional tuning or training, and can be further enhanced by flexibly adjusting the cost function at test time. We demonstrate the capabilities of our approach through a variety of challenging loco-manipulation tasks on a Spot quadruped robot in the real world, including uprighting a tire heavier than the robot's nominal lifting capacity and dragging a crowd-control barrier larger and taller than the robot itself. Additionally, we show that the same approach can be generalized to humanoid loco-manipulation tasks, such as opening a door and pushing a table, in simulation. Project code and videos are available at \href{https://sumo.rai-inst.com/}{https://sumo.rai-inst.com/}.

RODec 14, 2025
SAGA: Open-World Mobile Manipulation via Structured Affordance Grounding

Kuan Fang, Yuxin Chen, Xinghao Zhu et al.

We present SAGA, a versatile and adaptive framework for visuomotor control that can generalize across various environments, task objectives, and user specifications. To efficiently learn such capability, our key idea is to disentangle high-level semantic intent from low-level visuomotor control by explicitly grounding task objectives in the observed environment. Using an affordance-based task representation, we express diverse and complex behaviors in a unified, structured form. By leveraging multimodal foundation models, SAGA grounds the proposed task representation to the robot's visual observation as 3D affordance heatmaps, highlighting task-relevant entities while abstracting away spurious appearance variations that would hinder generalization. These grounded affordances enable us to effectively train a conditional policy on multi-task demonstration data for whole-body control. In a unified framework, SAGA can solve tasks specified in different forms, including language instructions, selected points, and example demonstrations, enabling both zero-shot execution and few-shot adaptation. We instantiate SAGA on a quadrupedal manipulator and conduct extensive experiments across eleven real-world tasks. SAGA consistently outperforms end-to-end and modular baselines by substantial margins. Together, these results demonstrate that structured affordance grounding offers a scalable and effective pathway toward generalist mobile manipulation.