CVJun 28, 2023
High-Quality Unknown Object Instance Segmentation via Quadruple Boundary Error RefinementSeunghyeok Back, Sangbeom Lee, Kangmin Kim et al.
Accurate and efficient segmentation of unknown objects in unstructured environments is essential for robotic manipulation. Unknown Object Instance Segmentation (UOIS), which aims to identify all objects in unknown categories and backgrounds, has become a key capability for various robotic tasks. However, existing methods struggle with over-segmentation and under-segmentation, leading to failures in manipulation tasks such as grasping. To address these challenges, we propose QuBER (Quadruple Boundary Error Refinement), a novel error-informed refinement approach for high-quality UOIS. QuBER first estimates quadruple boundary errors-true positive, true negative, false positive, and false negative pixels-at the instance boundaries of the initial segmentation. It then refines the segmentation using an error-guided fusion mechanism, effectively correcting both fine-grained and instance-level segmentation errors. Extensive evaluations on three public benchmarks demonstrate that QuBER outperforms state-of-the-art methods and consistently improves various UOIS methods while maintaining a fast inference time of less than 0.1 seconds. Furthermore, we show that QuBER improves the success rate of grasping target objects in cluttered environments. Code and supplementary materials are available at https://sites.google.com/view/uois-quber.
ROMar 17
BiGraspFormer: End-to-End Bimanual Grasp TransformerKangmin Kim, Seunghyeok Back, Geonhyup Lee et al.
Bimanual grasping is essential for robots to handle large and complex objects. However, existing methods either focus solely on single-arm grasping or employ separate grasp generation and bimanual evaluation stages, leading to coordination problems including collision risks and unbalanced force distribution. To address these limitations, we propose BiGraspFormer, a unified end-to-end transformer framework that directly generates coordinated bimanual grasps from object point clouds. Our key idea is the Single-Guided Bimanual (SGB) strategy, which first generates diverse single grasp candidates using a transformer decoder, then leverages their learned features through specialized attention mechanisms to jointly predict bimanual poses and quality scores. This conditioning strategy reduces the complexity of the 12-DoF search space while ensuring coordinated bimanual manipulation. Comprehensive simulation experiments and real-world validation demonstrate that BiGraspFormer consistently outperforms existing methods while maintaining efficient inference speed (<0.05s), confirming the effectiveness of our framework. Code and supplementary materials are available at https://sites.google.com/view/bigraspformer
CVJul 9, 2024
Integrating Query-aware Segmentation and Cross-Attention for Robust VQAWonjun Choi, Sangbeom Lee, Seungyeon Lee et al.
This paper introduces a method for VizWiz-VQA using LVLM with trainable cross-attention and LoRA finetuning. We train the model with the following conditions: 1) Training with original images. 2) Training with enhanced images using CLIPSeg to highlight or contrast the original image. 3) Training with integrating the output features of Vision Transformer (ViT) and CLIPSeg features of the original images. Then, we ensemble the results based on Levenshtein distance to enhance the prediction of the final answer. In the experiments, we demonstrate and analyze the proposed method's effectiveness.
ROApr 9, 2025
GraspClutter6D: A Large-scale Real-world Dataset for Robust Perception and Grasping in Cluttered ScenesSeunghyeok Back, Joosoon Lee, Kangmin Kim et al.
Robust grasping in cluttered environments remains an open challenge in robotics. While benchmark datasets have significantly advanced deep learning methods, they mainly focus on simplistic scenes with light occlusion and insufficient diversity, limiting their applicability to practical scenarios. We present GraspClutter6D, a large-scale real-world grasping dataset featuring: (1) 1,000 highly cluttered scenes with dense arrangements (14.1 objects/scene, 62.6\% occlusion), (2) comprehensive coverage across 200 objects in 75 environment configurations (bins, shelves, and tables) captured using four RGB-D cameras from multiple viewpoints, and (3) rich annotations including 736K 6D object poses and 9.3B feasible robotic grasps for 52K RGB-D images. We benchmark state-of-the-art segmentation, object pose estimation, and grasp detection methods to provide key insights into challenges in cluttered environments. Additionally, we validate the dataset's effectiveness as a training resource, demonstrating that grasping networks trained on GraspClutter6D significantly outperform those trained on existing datasets in both simulation and real-world experiments. The dataset, toolkit, and annotation tools are publicly available on our project website: https://sites.google.com/view/graspclutter6d.