SalKG: Learning From Knowledge Graph Explanations for Commonsense ReasoningAaron Chan, Jiashu Xu, Boyuan Long et al.
Augmenting pre-trained language models with knowledge graphs (KGs) has achieved success on various commonsense reasoning tasks. However, for a given task instance, the KG, or certain parts of the KG, may not be useful. Although KG-augmented models often use attention to focus on specific KG components, the KG is still always used, and the attention mechanism is never explicitly taught which KG components should be used. Meanwhile, saliency methods can measure how much a KG feature (e.g., graph, node, path) influences the model to make the correct prediction, thus explaining which KG features are useful. This paper explores how saliency explanations can be used to improve KG-augmented models' performance. First, we propose to create coarse (Is the KG useful?) and fine (Which nodes/paths in the KG are useful?) saliency explanations. Second, to motivate saliency-based supervision, we analyze oracle KG-augmented models which directly use saliency explanations as extra inputs for guiding their attention. Third, we propose SalKG, a framework for KG-augmented models to learn from coarse and/or fine saliency explanations. Given saliency explanations created from a task's training set, SalKG jointly trains the model to predict the explanations, then solve the task by attending to KG features highlighted by the predicted explanations. On three commonsense QA benchmarks (CSQA, OBQA, CODAH) and a range of KG-augmented models, we show that SalKG can yield considerable performance gains -- up to 2.76% absolute improvement on CSQA.
Learning Contextualized Knowledge Structures for Commonsense ReasoningJun Yan, Mrigank Raman, Aaron Chan et al.
Recently, knowledge graph (KG) augmented models have achieved noteworthy success on various commonsense reasoning tasks. However, KG edge (fact) sparsity and noisy edge extraction/generation often hinder models from obtaining useful knowledge to reason over. To address these issues, we propose a new KG-augmented model: Hybrid Graph Network (HGN). Unlike prior methods, HGN learns to jointly contextualize extracted and generated knowledge by reasoning over both within a unified graph structure. Given the task input context and an extracted KG subgraph, HGN is trained to generate embeddings for the subgraph's missing edges to form a "hybrid" graph, then reason over the hybrid graph while filtering out context-irrelevant edges. We demonstrate HGN's effectiveness through considerable performance gains across four commonsense reasoning benchmarks, plus a user study on edge validness and helpfulness.
Learning to Deceive Knowledge Graph Augmented Models via Targeted PerturbationMrigank Raman, Aaron Chan, Siddhant Agarwal et al.
Knowledge graphs (KGs) have helped neural models improve performance on various knowledge-intensive tasks, like question answering and item recommendation. By using attention over the KG, such KG-augmented models can also "explain" which KG information was most relevant for making a given prediction. In this paper, we question whether these models are really behaving as we expect. We show that, through a reinforcement learning policy (or even simple heuristics), one can produce deceptively perturbed KGs, which maintain the downstream performance of the original KG while significantly deviating from the original KG's semantics and structure. Our findings raise doubts about KG-augmented models' ability to reason about KG information and give sensible explanations.
8.7CVMar 4, 2018
Egocentric Basketball Motion Planning from a Single First-Person ImageGedas Bertasius, Aaron Chan, Jianbo Shi
We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final goals of real one-on-one basketball players. Next, we propose an inverse synthesis procedure to synthesize a refined sequence of 12D camera configurations that (1) sufficiently matches the initial configurations predicted by the future CNN, while (2) maximizing the output of the goal verifier network. Finally, by following the trajectory resulting from the refined camera configuration sequence, we obtain the complete 12D motion sequence. Our model generates realistic basketball motion sequences that capture the goals of real players, outperforming standard deep learning approaches such as recurrent neural networks (RNNs), long short-term memory networks (LSTMs), and generative adversarial networks (GANs).
28.5CVMar 14, 2017
6-DoF Object Pose from Semantic KeypointsGeorgios Pavlakos, Xiaowei Zhou, Aaron Chan et al.
This paper presents a novel approach to estimating the continuous six degree of freedom (6-DoF) pose (3D translation and rotation) of an object from a single RGB image. The approach combines semantic keypoints predicted by a convolutional network (convnet) with a deformable shape model. Unlike prior work, we are agnostic to whether the object is textured or textureless, as the convnet learns the optimal representation from the available training image data. Furthermore, the approach can be applied to instance- and class-based pose recovery. Empirically, we show that the proposed approach can accurately recover the 6-DoF object pose for both instance- and class-based scenarios with a cluttered background. For class-based object pose estimation, state-of-the-art accuracy is shown on the large-scale PASCAL3D+ dataset.