LGApr 19, 2023Code
Bridging RL Theory and Practice with the Effective HorizonCassidy Laidlaw, Stuart Russell, Anca Dragan
Deep reinforcement learning (RL) works impressively in some environments and fails catastrophically in others. Ideally, RL theory should be able to provide an understanding of why this is, i.e. bounds predictive of practical performance. Unfortunately, current theory does not quite have this ability. We compare standard deep RL algorithms to prior sample complexity bounds by introducing a new dataset, BRIDGE. It consists of 155 deterministic MDPs from common deep RL benchmarks, along with their corresponding tabular representations, which enables us to exactly compute instance-dependent bounds. We choose to focus on deterministic environments because they share many interesting properties of stochastic environments, but are easier to analyze. Using BRIDGE, we find that prior bounds do not correlate well with when deep RL succeeds vs. fails, but discover a surprising property that does. When actions with the highest Q-values under the random policy also have the highest Q-values under the optimal policy (i.e. when it is optimal to be greedy on the random policy's Q function), deep RL tends to succeed; when they don't, deep RL tends to fail. We generalize this property into a new complexity measure of an MDP that we call the effective horizon, which roughly corresponds to how many steps of lookahead search would be needed in that MDP in order to identify the next optimal action, when leaf nodes are evaluated with random rollouts. Using BRIDGE, we show that the effective horizon-based bounds are more closely reflective of the empirical performance of PPO and DQN than prior sample complexity bounds across four metrics. We also find that, unlike existing bounds, the effective horizon can predict the effects of using reward shaping or a pre-trained exploration policy. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon
AIApr 22, 2022
The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human ModelsCassidy Laidlaw, Anca Dragan
Models of human behavior for prediction and collaboration tend to fall into two categories: ones that learn from large amounts of data via imitation learning, and ones that assume human behavior to be noisily-optimal for some reward function. The former are very useful, but only when it is possible to gather a lot of human data in the target environment and distribution. The advantage of the latter type, which includes Boltzmann rationality, is the ability to make accurate predictions in new environments without extensive data when humans are actually close to optimal. However, these models fail when humans exhibit systematic suboptimality, i.e. when their deviations from optimal behavior are not independent, but instead consistent over time. Our key insight is that systematic suboptimality can be modeled by predicting policies, which couple action choices over time, instead of trajectories. We introduce the Boltzmann policy distribution (BPD), which serves as a prior over human policies and adapts via Bayesian inference to capture systematic deviations by observing human actions during a single episode. The BPD is difficult to compute and represent because policies lie in a high-dimensional continuous space, but we leverage tools from generative and sequence models to enable efficient sampling and inference. We show that the BPD enables prediction of human behavior and human-AI collaboration equally as well as imitation learning-based human models while using far less data.
LGDec 13, 2023Code
Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHFAnand Siththaranjan, Cassidy Laidlaw, Dylan Hadfield-Menell
In practice, preference learning from human feedback depends on incomplete data with hidden context. Hidden context refers to data that affects the feedback received, but which is not represented in the data used to train a preference model. This captures common issues of data collection, such as having human annotators with varied preferences, cognitive processes that result in seemingly irrational behavior, and combining data labeled according to different criteria. We prove that standard applications of preference learning, including reinforcement learning from human feedback (RLHF), implicitly aggregate over hidden contexts according to a well-known voting rule called Borda count. We show this can produce counter-intuitive results that are very different from other methods which implicitly aggregate via expected utility. Furthermore, our analysis formalizes the way that preference learning from users with diverse values tacitly implements a social choice function. A key implication of this result is that annotators have an incentive to misreport their preferences in order to influence the learned model, leading to vulnerabilities in the deployment of RLHF. As a step towards mitigating these problems, we introduce a class of methods called distributional preference learning (DPL). DPL methods estimate a distribution of possible score values for each alternative in order to better account for hidden context. Experimental results indicate that applying DPL to RLHF for LLM chatbots identifies hidden context in the data and significantly reduces subsequent jailbreak vulnerability. Our code and data are available at https://github.com/cassidylaidlaw/hidden-context
LGMar 5, 2024Code
Correlated Proxies: A New Definition and Improved Mitigation for Reward HackingCassidy Laidlaw, Shivam Singhal, Anca Dragan
Because it is difficult to precisely specify complex objectives, reinforcement learning policies are often optimized using proxy reward functions that only approximate the true goal. However, optimizing proxy rewards frequently leads to reward hacking: the optimized reward function ceases to be a good proxy and the resulting policy performs poorly with respect to the unspecified true reward. Principled solutions to reward hacking have been impeded by the lack of a good definition for the problem. To address this gap, we introduce a definition of reward hacking based on the correlation between proxy and true rewards for states and actions seen by a "reference policy" that breaks down under optimization. We show that this definition captures reward hacking behavior across several realistic settings, including in reinforcement learning from human feedback (RLHF). Using our formulation, we show theoretically that regularization to the reference policy can effectively prevent reward hacking. While the current practice in RLHF applies a KL penalty between action distributions for this purpose, our theory suggests regularizing the $χ^2$ divergence between the policies' occupancy measures can be more effective. We intuitively show the benefits of this type of regularization and demonstrate that it better mitigates reward hacking in practice across four realistic settings, including RLHF. Our code is available at https://github.com/cassidylaidlaw/orpo.
AIMay 20
Benchmarking and Improving Monitors for Out-Of-Distribution Alignment Failure in LLMsDylan Feng, Pragya Srivastava, Cassidy Laidlaw
Many safety and alignment failures of large language models (LLMs) occur due to out-of-distribution (OOD) situations: unusual prompt or response patterns that are unforeseen by model developers. We systematically study whether LLM monitoring pipelines can detect these OOD alignment failures by introducing a benchmark called Misalignment Out Of Distribution (MOOD). It is difficult to find failures that are truly OOD for off-the-shelf models trained on vast safety datasets. We sidestep this by including a restricted training set in MOOD that we use to train our own monitors, as well as seven test sets with diverse alignment failures that are outside the training distribution. Using MOOD, we find that guard models (safety classifiers) often fail to generalize OOD. To fix this, we propose combining guard models with OOD detectors. We test four types of OOD detectors and find that a combination of a guard model with Mahalanobis distance and perplexity-based OOD detectors can improve recall from 39% to 45%. We also establish positive scaling trends across model scales for monitors that combine a guard model and OOD detector; we find that incorporating OOD detection into monitoring achieves a higher recall gain than using a guard model with 20 times more parameters. Our work suggests that OOD detection should be a crucial component of LLM monitoring and provides a foundation for further work on this important problem.
MLDec 13, 2023Code
The Effective Horizon Explains Deep RL Performance in Stochastic EnvironmentsCassidy Laidlaw, Banghua Zhu, Stuart Russell et al.
Reinforcement learning (RL) theory has largely focused on proving minimax sample complexity bounds. These require strategic exploration algorithms that use relatively limited function classes for representing the policy or value function. Our goal is to explain why deep RL algorithms often perform well in practice, despite using random exploration and much more expressive function classes like neural networks. Our work arrives at an explanation by showing that many stochastic MDPs can be solved by performing only a few steps of value iteration on the random policy's Q function and then acting greedily. When this is true, we find that it is possible to separate the exploration and learning components of RL, making it much easier to analyze. We introduce a new RL algorithm, SQIRL, that iteratively learns a near-optimal policy by exploring randomly to collect rollouts and then performing a limited number of steps of fitted-Q iteration over those rollouts. Any regression algorithm that satisfies basic in-distribution generalization properties can be used in SQIRL to efficiently solve common MDPs. This can explain why deep RL works, since it is empirically established that neural networks generalize well in-distribution. Furthermore, SQIRL explains why random exploration works well in practice. We leverage SQIRL to derive instance-dependent sample complexity bounds for RL that are exponential only in an "effective horizon" of lookahead and on the complexity of the class used for function approximation. Empirically, we also find that SQIRL performance strongly correlates with PPO and DQN performance in a variety of stochastic environments, supporting that our theoretical analysis is predictive of practical performance. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon.
AIApr 9, 2025Code
AssistanceZero: Scalably Solving Assistance GamesCassidy Laidlaw, Eli Bronstein, Timothy Guo et al.
Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https://github.com/cassidylaidlaw/minecraft-building-assistance-game.
LGJan 14, 2025Code
Iterative Label Refinement Matters More than Preference Optimization under Weak SupervisionYaowen Ye, Cassidy Laidlaw, Jacob Steinhardt
Language model (LM) post-training relies on two stages of human supervision: task demonstrations for supervised finetuning (SFT), followed by preference comparisons for reinforcement learning from human feedback (RLHF). As LMs become more capable, the tasks they are given become harder to supervise. Will post-training remain effective under unreliable supervision? To test this, we simulate unreliable demonstrations and comparison feedback using small LMs and time-constrained humans. We find that in the presence of unreliable supervision, SFT still retains some effectiveness, but DPO (a common RLHF algorithm) fails to improve the model beyond SFT. To address this, we propose iterative label refinement (ILR) as an alternative to RLHF. ILR improves the SFT data by using comparison feedback to decide whether human demonstrations should be replaced by model-generated alternatives, then retrains the model via SFT on the updated data. SFT+ILR outperforms SFT+DPO on several tasks with unreliable supervision (math, coding, and safe instruction-following). Our findings suggest that as LMs are used for complex tasks where human supervision is unreliable, RLHF may no longer be the best use of human comparison feedback; instead, it is better to direct feedback towards improving the training data rather than continually training the model. Our code and data are available at https://github.com/helloelwin/iterative-label-refinement.
LGMay 29, 2019Code
Functional Adversarial AttacksCassidy Laidlaw, Soheil Feizi
We propose functional adversarial attacks, a novel class of threat models for crafting adversarial examples to fool machine learning models. Unlike a standard $\ell_p$-ball threat model, a functional adversarial threat model allows only a single function to be used to perturb input features to produce an adversarial example. For example, a functional adversarial attack applied on colors of an image can change all red pixels simultaneously to light red. Such global uniform changes in images can be less perceptible than perturbing pixels of the image individually. For simplicity, we refer to functional adversarial attacks on image colors as ReColorAdv, which is the main focus of our experiments. We show that functional threat models can be combined with existing additive ($\ell_p$) threat models to generate stronger threat models that allow both small, individual perturbations and large, uniform changes to an input. Moreover, we prove that such combinations encompass perturbations that would not be allowed in either constituent threat model. In practice, ReColorAdv can significantly reduce the accuracy of a ResNet-32 trained on CIFAR-10. Furthermore, to the best of our knowledge, combining ReColorAdv with other attacks leads to the strongest existing attack even after adversarial training. An implementation of ReColorAdv is available at https://github.com/cassidylaidlaw/ReColorAdv .
LGDec 15, 2023
Toward Computationally Efficient Inverse Reinforcement Learning via Reward ShapingLauren H. Cooke, Harvey Klyne, Edwin Zhang et al.
Inverse reinforcement learning (IRL) is computationally challenging, with common approaches requiring the solution of multiple reinforcement learning (RL) sub-problems. This work motivates the use of potential-based reward shaping to reduce the computational burden of each RL sub-problem. This work serves as a proof-of-concept and we hope will inspire future developments towards computationally efficient IRL.
MLJun 19, 2021
Uncertain Decisions Facilitate Better Preference LearningCassidy Laidlaw, Stuart Russell
Existing observational approaches for learning human preferences, such as inverse reinforcement learning, usually make strong assumptions about the observability of the human's environment. However, in reality, people make many important decisions under uncertainty. To better understand preference learning in these cases, we study the setting of inverse decision theory (IDT), a previously proposed framework where a human is observed making non-sequential binary decisions under uncertainty. In IDT, the human's preferences are conveyed through their loss function, which expresses a tradeoff between different types of mistakes. We give the first statistical analysis of IDT, providing conditions necessary to identify these preferences and characterizing the sample complexity -- the number of decisions that must be observed to learn the tradeoff the human is making to a desired precision. Interestingly, we show that it is actually easier to identify preferences when the decision problem is more uncertain. Furthermore, uncertain decision problems allow us to relax the unrealistic assumption that the human is an optimal decision maker but still identify their exact preferences; we give sample complexities in this suboptimal case as well. Our analysis contradicts the intuition that partial observability should make preference learning more difficult. It also provides a first step towards understanding and improving preference learning methods for uncertain and suboptimal humans.
LGJun 22, 2020
Perceptual Adversarial Robustness: Defense Against Unseen Threat ModelsCassidy Laidlaw, Sahil Singla, Soheil Feizi
A key challenge in adversarial robustness is the lack of a precise mathematical characterization of human perception, used in the very definition of adversarial attacks that are imperceptible to human eyes. Most current attacks and defenses try to avoid this issue by considering restrictive adversarial threat models such as those bounded by $L_2$ or $L_\infty$ distance, spatial perturbations, etc. However, models that are robust against any of these restrictive threat models are still fragile against other threat models. To resolve this issue, we propose adversarial training against the set of all imperceptible adversarial examples, approximated using deep neural networks. We call this threat model the neural perceptual threat model (NPTM); it includes adversarial examples with a bounded neural perceptual distance (a neural network-based approximation of the true perceptual distance) to natural images. Through an extensive perceptual study, we show that the neural perceptual distance correlates well with human judgements of perceptibility of adversarial examples, validating our threat model. Under the NPTM, we develop novel perceptual adversarial attacks and defenses. Because the NPTM is very broad, we find that Perceptual Adversarial Training (PAT) against a perceptual attack gives robustness against many other types of adversarial attacks. We test PAT on CIFAR-10 and ImageNet-100 against five diverse adversarial attacks. We find that PAT achieves state-of-the-art robustness against the union of these five attacks, more than doubling the accuracy over the next best model, without training against any of them. That is, PAT generalizes well to unforeseen perturbation types. This is vital in sensitive applications where a particular threat model cannot be assumed, and to the best of our knowledge, PAT is the first adversarial training defense with this property.
LGNov 25, 2019
Playing it Safe: Adversarial Robustness with an Abstain OptionCassidy Laidlaw, Soheil Feizi
We explore adversarial robustness in the setting in which it is acceptable for a classifier to abstain---that is, output no class---on adversarial examples. Adversarial examples are small perturbations of normal inputs to a classifier that cause the classifier to give incorrect output; they present security and safety challenges for machine learning systems. In many safety-critical applications, it is less costly for a classifier to abstain on adversarial examples than to give incorrect output for them. We first introduce a novel objective function for adversarial robustness with an abstain option which characterizes an explicit tradeoff between robustness and accuracy. We then present a simple baseline in which an adversarially-trained classifier abstains on all inputs within a certain distance of the decision boundary, which we theoretically and experimentally evaluate. Finally, we propose Combined Abstention Robustness Learning (CARL), a method for jointly learning a classifier and the region of the input space on which it should abstain. We explore different variations of the PGD and DeepFool adversarial attacks on CARL in the abstain setting. Evaluating against these attacks, we demonstrate that training with CARL results in a more accurate, robust, and efficient classifier than the baseline.
CVMay 8, 2019
Capture, Learning, and Synthesis of 3D Speaking StylesDaniel Cudeiro, Timo Bolkart, Cassidy Laidlaw et al.
Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.