CVJun 9, 2022
GASP: Gated Attention For Saliency PredictionFares Abawi, Tom Weber, Stefan Wermter
Saliency prediction refers to the computational task of modeling overt attention. Social cues greatly influence our attention, consequently altering our eye movements and behavior. To emphasize the efficacy of such features, we present a neural model for integrating social cues and weighting their influences. Our model consists of two stages. During the first stage, we detect two social cues by following gaze, estimating gaze direction, and recognizing affect. These features are then transformed into spatiotemporal maps through image processing operations. The transformed representations are propagated to the second stage (GASP) where we explore various techniques of late fusion for integrating social cues and introduce two sub-networks for directing attention to relevant stimuli. Our experiments indicate that fusion approaches achieve better results for static integration methods, whereas non-fusion approaches for which the influence of each modality is unknown, result in better outcomes when coupled with recurrent models for dynamic saliency prediction. We show that gaze direction and affective representations contribute a prediction to ground-truth correspondence improvement of at least 5% compared to dynamic saliency models without social cues. Furthermore, affective representations improve GASP, supporting the necessity of considering affect-biased attention in predicting saliency.
CVMay 5, 2024
Unified Dynamic Scanpath Predictors Outperform Individually Trained Neural ModelsFares Abawi, Di Fu, Stefan Wermter
Previous research on scanpath prediction has mainly focused on group models, disregarding the fact that the scanpaths and attentional behaviors of individuals are diverse. The disregard of these differences is especially detrimental to social human-robot interaction, whereby robots commonly emulate human gaze based on heuristics or predefined patterns. However, human gaze patterns are heterogeneous and varying behaviors can significantly affect the outcomes of such human-robot interactions. To fill this gap, we developed a deep learning-based social cue integration model for saliency prediction to instead predict scanpaths in videos. Our model learned scanpaths by recursively integrating fixation history and social cues through a gating mechanism and sequential attention. We evaluated our approach on gaze datasets of dynamic social scenes, observed under the free-viewing condition. The introduction of fixation history into our models makes it possible to train a single unified model rather than the resource-intensive approach of training individual models for each set of scanpaths. We observed that the late neural integration approach surpasses early fusion when training models on a large dataset, in comparison to a smaller dataset with a similar distribution. Results also indicate that a single unified model, trained on all the observers' scanpaths, performs on par or better than individually trained models. We hypothesize that this outcome is a result of the group saliency representations instilling universal attention in the model, while the supervisory signal and fixation history guide it to learn personalized attentional behaviors, providing the unified model a benefit over individual models due to its implicit representation of universal attention.
CVApr 8, 2025
Balancing long- and short-term dynamics for the modeling of saliency in videosTheodor Wulff, Fares Abawi, Philipp Allgeuer et al.
The role of long- and short-term dynamics towards salient object detection in videos is under-researched. We present a Transformer-based approach to learn a joint representation of video frames and past saliency information. Our model embeds long- and short-term information to detect dynamically shifting saliency in video. We provide our model with a stream of video frames and past saliency maps, which acts as a prior for the next prediction, and extract spatiotemporal tokens from both modalities. The decomposition of the frame sequence into tokens lets the model incorporate short-term information from within the token, while being able to make long-term connections between tokens throughout the sequence. The core of the system consists of a dual-stream Transformer architecture to process the extracted sequences independently before fusing the two modalities. Additionally, we apply a saliency-based masking scheme to the input frames to learn an embedding that facilitates the recognition of deviations from previous outputs. We observe that the additional prior information aids in the first detection of the salient location. Our findings indicate that the ratio of spatiotemporal long- and short-term features directly impacts the model's performance. While increasing the short-term context is beneficial up to a certain threshold, the model's performance greatly benefits from an expansion of the long-term context.
RONov 2, 2021
A trained humanoid robot can perform human-like crossmodal social attention and conflict resolutionDi Fu, Fares Abawi, Hugo Carneiro et al.
To enhance human-robot social interaction, it is essential for robots to process multiple social cues in a complex real-world environment. However, incongruency of input information across modalities is inevitable and could be challenging for robots to process. To tackle this challenge, our study adopted the neurorobotic paradigm of crossmodal conflict resolution to make a robot express human-like social attention. A behavioural experiment was conducted on 37 participants for the human study. We designed a round-table meeting scenario with three animated avatars to improve ecological validity. Each avatar wore a medical mask to obscure the facial cues of the nose, mouth, and jaw. The central avatar shifted its eye gaze while the peripheral avatars generated sound. Gaze direction and sound locations were either spatially congruent or incongruent. We observed that the central avatar's dynamic gaze could trigger crossmodal social attention responses. In particular, human performances are better under the congruent audio-visual condition than the incongruent condition. Our saliency prediction model was trained to detect social cues, predict audio-visual saliency, and attend selectively for the robot study. After mounting the trained model on the iCub, the robot was exposed to laboratory conditions similar to the human experiment. While the human performances were overall superior, our trained model demonstrated that it could replicate attention responses similar to humans.
CLMay 18, 2021
DRILL: Dynamic Representations for Imbalanced Lifelong LearningKyra Ahrens, Fares Abawi, Stefan Wermter
Continual or lifelong learning has been a long-standing challenge in machine learning to date, especially in natural language processing (NLP). Although state-of-the-art language models such as BERT have ushered in a new era in this field due to their outstanding performance in multitask learning scenarios, they suffer from forgetting when being exposed to a continuous stream of data with shifting data distributions. In this paper, we introduce DRILL, a novel continual learning architecture for open-domain text classification. DRILL leverages a biologically inspired self-organizing neural architecture to selectively gate latent language representations from BERT in a task-incremental manner. We demonstrate in our experiments that DRILL outperforms current methods in a realistic scenario of imbalanced, non-stationary data without prior knowledge about task boundaries. To the best of our knowledge, DRILL is the first of its kind to use a self-organizing neural architecture for open-domain lifelong learning in NLP.
CVSep 26, 2020
Enhancing a Neurocognitive Shared Visuomotor Model for Object Identification, Localization, and Grasping With Learning From Auxiliary TasksMatthias Kerzel, Fares Abawi, Manfred Eppe et al.
We present a follow-up study on our unified visuomotor neural model for the robotic tasks of identifying, localizing, and grasping a target object in a scene with multiple objects. Our Retinanet-based model enables end-to-end training of visuomotor abilities in a biologically inspired developmental approach. In our initial implementation, a neural model was able to grasp selected objects from a planar surface. We embodied the model on the NICO humanoid robot. In this follow-up study, we expand the task and the model to reaching for objects in a three-dimensional space with a novel dataset based on augmented reality and a simulation environment. We evaluate the influence of training with auxiliary tasks, i.e., if learning of the primary visuomotor task is supported by learning to classify and locate different objects. We show that the proposed visuomotor model can learn to reach for objects in a three-dimensional space. We analyze the results for biologically-plausible biases based on object locations or properties. We show that the primary visuomotor task can be successfully trained simultaneously with one of the two auxiliary tasks. This is enabled by a complex neurocognitive model with shared and task-specific components, similar to models found in biological systems.