1.9ROFeb 20, 2023
Learning Goal-based Movement via Motivational-based Models in Cognitive Mobile RobotsLetícia Berto, Paula Costa, Alexandre Simões et al.
Humans have needs motivating their behavior according to intensity and context. However, we also create preferences associated with each action's perceived pleasure, which is susceptible to changes over time. This makes decision-making more complex, requiring learning to balance needs and preferences according to the context. To understand how this process works and enable the development of robots with a motivational-based learning model, we computationally model a motivation theory proposed by Hull. In this model, the agent (an abstraction of a mobile robot) is motivated to keep itself in a state of homeostasis. We added hedonic dimensions to see how preferences affect decision-making, and we employed reinforcement learning to train our motivated-based agents. We run three agents with energy decay rates representing different metabolisms in two different environments to see the impact on their strategy, movement, and behavior. The results show that the agent learned better strategies in the environment that enables choices more adequate according to its metabolism. The use of pleasure in the motivational mechanism significantly impacted behavior learning, mainly for slow metabolism agents. When survival is at risk, the agent ignores pleasure and equilibrium, hinting at how to behave in harsh scenarios.
Incremental procedural and sensorimotor learning in cognitive humanoid robotsLeonardo de Lellis Rossi, Leticia Mara Berto, Eric Rohmer et al.
The ability to automatically learn movements and behaviors of increasing complexity is a long-term goal in autonomous systems. Indeed, this is a very complex problem that involves understanding how knowledge is acquired and reused by humans as well as proposing mechanisms that allow artificial agents to reuse previous knowledge. Inspired by Jean Piaget's theory's first three sensorimotor substages, this work presents a cognitive agent based on CONAIM (Conscious Attention-Based Integrated Model) that can learn procedures incrementally. Throughout the paper, we show the cognitive functions required in each substage and how adding new functions helps address tasks previously unsolved by the agent. Experiments were conducted with a humanoid robot in a simulated environment modeled with the Cognitive Systems Toolkit (CST) performing an object tracking task. The system is modeled using a single procedural learning mechanism based on Reinforcement Learning. The increasing agent's cognitive complexity is managed by adding new terms to the reward function for each learning phase. Results show that this approach is capable of solving complex tasks incrementally.
5.4LGMay 21
World Machine: Towards Generative World Modeling for Time-SeriesElton Cardoso do Nascimento, Alexandre da Silva Simões, Esther Luna Colombini et al.
World models represent a paradigm shift in generative AI, pursuing predictive understanding and controllable simulation of environments in a structured and generalizable way. We present World Machine, a generative world-modeling architecture for time series. It is a transformer-based architecture with latent states that enables adaptation to different amounts of observed data and contexts. This shows an improvement over traditional transformers, which have a computational and memory cost that scales quadratically with the context. Experiments on a proposed synthetic dataset, Toy1D, validate the approach's feasibility, demonstrate capabilities not found in conventional transformers, and highlight the contributions of each component of the training protocol.
9.4LGMay 27, 2025
Binarized Neural Networks Converge Toward Algorithmic Simplicity: Empirical Support for the Learning-as-Compression HypothesisEduardo Y. Sakabe, Felipe S. Abrahão, Alexandre Simões et al.
Understanding and controlling the informational complexity of neural networks is a central challenge in machine learning, with implications for generalization, optimization, and model capacity. While most approaches rely on entropy-based loss functions and statistical metrics, these measures often fail to capture deeper, causally relevant algorithmic regularities embedded in network structure. We propose a shift toward algorithmic information theory, using Binarized Neural Networks (BNNs) as a first proxy. Grounded in algorithmic probability (AP) and the universal distribution it defines, our approach characterizes learning dynamics through a formal, causally grounded lens. We apply the Block Decomposition Method (BDM) -- a scalable approximation of algorithmic complexity based on AP -- and demonstrate that it more closely tracks structural changes during training than entropy, consistently exhibiting stronger correlations with training loss across varying model sizes and randomized training runs. These results support the view of training as a process of algorithmic compression, where learning corresponds to the progressive internalization of structured regularities. In doing so, our work offers a principled estimate of learning progression and suggests a framework for complexity-aware learning and regularization, grounded in first principles from information theory, complexity, and computability.
3.3AIFeb 3, 2025
Building a Cognitive Twin Using a Distributed Cognitive System and an Evolution StrategyWandemberg Gibaut, Ricardo Gudwin
This work presents a technique to build interaction-based Cognitive Twins (a computational version of an external agent) using input-output training and an Evolution Strategy on top of a framework for distributed Cognitive Architectures. Here, we show that it's possible to orchestrate many simple physical and virtual devices to achieve good approximations of a person's interaction behavior by training the system in an end-to-end fashion and present performance metrics. The generated Cognitive Twin may later be used to automate tasks, generate more realistic human-like artificial agents or further investigate its behaviors.