Qihao Liu

CV
h-index4
11papers
399citations
Novelty55%
AI Score48

11 Papers

29.7CVJul 21, 2022Code
In Defense of Online Models for Video Instance Segmentation

Junfeng Wu, Qihao Liu, Yi Jiang et al.

In recent years, video instance segmentation (VIS) has been largely advanced by offline models, while online models gradually attracted less attention possibly due to their inferior performance. However, online methods have their inherent advantage in handling long video sequences and ongoing videos while offline models fail due to the limit of computational resources. Therefore, it would be highly desirable if online models can achieve comparable or even better performance than offline models. By dissecting current online models and offline models, we demonstrate that the main cause of the performance gap is the error-prone association between frames caused by the similar appearance among different instances in the feature space. Observing this, we propose an online framework based on contrastive learning that is able to learn more discriminative instance embeddings for association and fully exploit history information for stability. Despite its simplicity, our method outperforms all online and offline methods on three benchmarks. Specifically, we achieve 49.5 AP on YouTube-VIS 2019, a significant improvement of 13.2 AP and 2.1 AP over the prior online and offline art, respectively. Moreover, we achieve 30.2 AP on OVIS, a more challenging dataset with significant crowding and occlusions, surpassing the prior art by 14.8 AP. The proposed method won first place in the video instance segmentation track of the 4th Large-scale Video Object Segmentation Challenge (CVPR2022). We hope the simplicity and effectiveness of our method, as well as our insight into current methods, could shed light on the exploration of VIS models.

5.0CVMar 14, 2023Code
InstMove: Instance Motion for Object-centric Video Segmentation

Qihao Liu, Junfeng Wu, Yi Jiang et al.

Despite significant efforts, cutting-edge video segmentation methods still remain sensitive to occlusion and rapid movement, due to their reliance on the appearance of objects in the form of object embeddings, which are vulnerable to these disturbances. A common solution is to use optical flow to provide motion information, but essentially it only considers pixel-level motion, which still relies on appearance similarity and hence is often inaccurate under occlusion and fast movement. In this work, we study the instance-level motion and present InstMove, which stands for Instance Motion for Object-centric Video Segmentation. In comparison to pixel-wise motion, InstMove mainly relies on instance-level motion information that is free from image feature embeddings, and features physical interpretations, making it more accurate and robust toward occlusion and fast-moving objects. To better fit in with the video segmentation tasks, InstMove uses instance masks to model the physical presence of an object and learns the dynamic model through a memory network to predict its position and shape in the next frame. With only a few lines of code, InstMove can be integrated into current SOTA methods for three different video segmentation tasks and boost their performance. Specifically, we improve the previous arts by 1.5 AP on OVIS dataset, which features heavy occlusions, and 4.9 AP on YouTubeVIS-Long dataset, which mainly contains fast-moving objects. These results suggest that instance-level motion is robust and accurate, and hence serving as a powerful solution in complex scenarios for object-centric video segmentation.

1.4CVNov 18, 2022
The Runner-up Solution for YouTube-VIS Long Video Challenge 2022

Junfeng Wu, Yi Jiang, Qihao Liu et al.

This technical report describes our 2nd-place solution for the ECCV 2022 YouTube-VIS Long Video Challenge. We adopt the previously proposed online video instance segmentation method IDOL for this challenge. In addition, we use pseudo labels to further help contrastive learning, so as to obtain more temporally consistent instance embedding to improve tracking performance between frames. The proposed method obtains 40.2 AP on the YouTube-VIS 2022 long video dataset and was ranked second place in this challenge. We hope our simple and effective method could benefit further research.

33.0CVApr 28, 2025Code
SpatialReasoner: Towards Explicit and Generalizable 3D Spatial Reasoning

Wufei Ma, Yu-Cheng Chou, Qihao Liu et al.

Despite recent advances on multi-modal models, 3D spatial reasoning remains a challenging task for state-of-the-art open-source and proprietary models. Recent studies explore data-driven approaches and achieve enhanced spatial reasoning performance by fine-tuning models on 3D-related visual question-answering data. However, these methods typically perform spatial reasoning in an implicit manner and often fail on questions that are trivial to humans, even with long chain-of-thought reasoning. In this work, we introduce SpatialReasoner, a novel large vision-language model (LVLM) that addresses 3D spatial reasoning with explicit 3D representations shared between multiple stages--3D perception, computation, and reasoning. Explicit 3D representations provide a coherent interface that supports advanced 3D spatial reasoning and improves the generalization ability to novel question types. Furthermore, by analyzing the explicit 3D representations in multi-step reasoning traces of SpatialReasoner, we study the factual errors and identify key shortcomings of current LVLMs. Results show that our SpatialReasoner achieves improved performance on a variety of spatial reasoning benchmarks, outperforming Gemini 2.0 by 9.2% on 3DSRBench, and generalizes better when evaluating on novel 3D spatial reasoning questions. Our study bridges the 3D parsing capabilities of prior visual foundation models with the powerful reasoning abilities of large language models, opening new directions for 3D spatial reasoning.

27.9CVMar 13, 2025Code
FlowTok: Flowing Seamlessly Across Text and Image Tokens

Ju He, Qihang Yu, Qihao Liu et al.

Bridging different modalities lies at the heart of cross-modality generation. While conventional approaches treat the text modality as a conditioning signal that gradually guides the denoising process from Gaussian noise to the target image modality, we explore a much simpler paradigm-directly evolving between text and image modalities through flow matching. This requires projecting both modalities into a shared latent space, which poses a significant challenge due to their inherently different representations: text is highly semantic and encoded as 1D tokens, whereas images are spatially redundant and represented as 2D latent embeddings. To address this, we introduce FlowTok, a minimal framework that seamlessly flows across text and images by encoding images into a compact 1D token representation. Compared to prior methods, this design reduces the latent space size by 3.3x at an image resolution of 256, eliminating the need for complex conditioning mechanisms or noise scheduling. Moreover, FlowTok naturally extends to image-to-text generation under the same formulation. With its streamlined architecture centered around compact 1D tokens, FlowTok is highly memory-efficient, requires significantly fewer training resources, and achieves much faster sampling speeds-all while delivering performance comparable to state-of-the-art models. Code will be available at https://github.com/bytedance/1d-tokenizer.

13.1CVJul 14, 2025Code
4D-Animal: Freely Reconstructing Animatable 3D Animals from Videos

Shanshan Zhong, Jiawei Peng, Zehan Zheng et al.

Existing methods for reconstructing animatable 3D animals from videos typically rely on sparse semantic keypoints to fit parametric models. However, obtaining such keypoints is labor-intensive, and keypoint detectors trained on limited animal data are often unreliable. To address this, we propose 4D-Animal, a novel framework that reconstructs animatable 3D animals from videos without requiring sparse keypoint annotations. Our approach introduces a dense feature network that maps 2D representations to SMAL parameters, enhancing both the efficiency and stability of the fitting process. Furthermore, we develop a hierarchical alignment strategy that integrates silhouette, part-level, pixel-level, and temporal cues from pre-trained 2D visual models to produce accurate and temporally coherent reconstructions across frames. Extensive experiments demonstrate that 4D-Animal outperforms both model-based and model-free baselines. Moreover, the high-quality 3D assets generated by our method can benefit other 3D tasks, underscoring its potential for large-scale applications. The code is released at https://github.com/zhongshsh/4D-Animal.

16.4CVJun 6, 2024Code
DIRECT-3D: Learning Direct Text-to-3D Generation on Massive Noisy 3D Data

Qihao Liu, Yi Zhang, Song Bai et al.

We present DIRECT-3D, a diffusion-based 3D generative model for creating high-quality 3D assets (represented by Neural Radiance Fields) from text prompts. Unlike recent 3D generative models that rely on clean and well-aligned 3D data, limiting them to single or few-class generation, our model is directly trained on extensive noisy and unaligned `in-the-wild' 3D assets, mitigating the key challenge (i.e., data scarcity) in large-scale 3D generation. In particular, DIRECT-3D is a tri-plane diffusion model that integrates two innovations: 1) A novel learning framework where noisy data are filtered and aligned automatically during the training process. Specifically, after an initial warm-up phase using a small set of clean data, an iterative optimization is introduced in the diffusion process to explicitly estimate the 3D pose of objects and select beneficial data based on conditional density. 2) An efficient 3D representation that is achieved by disentangling object geometry and color features with two separate conditional diffusion models that are optimized hierarchically. Given a prompt input, our model generates high-quality, high-resolution, realistic, and complex 3D objects with accurate geometric details in seconds. We achieve state-of-the-art performance in both single-class generation and text-to-3D generation. We also demonstrate that DIRECT-3D can serve as a useful 3D geometric prior of objects, for example to alleviate the well-known Janus problem in 2D-lifting methods such as DreamFusion. The code and models are available for research purposes at: https://github.com/qihao067/direct3d.

25.8CVDec 14, 2023Code
General Object Foundation Model for Images and Videos at Scale

Junfeng Wu, Yi Jiang, Qihao Liu et al.

We present GLEE in this work, an object-level foundation model for locating and identifying objects in images and videos. Through a unified framework, GLEE accomplishes detection, segmentation, tracking, grounding, and identification of arbitrary objects in the open world scenario for various object perception tasks. Adopting a cohesive learning strategy, GLEE acquires knowledge from diverse data sources with varying supervision levels to formulate general object representations, excelling in zero-shot transfer to new data and tasks. Specifically, we employ an image encoder, text encoder, and visual prompter to handle multi-modal inputs, enabling to simultaneously solve various object-centric downstream tasks while maintaining state-of-the-art performance. Demonstrated through extensive training on over five million images from diverse benchmarks, GLEE exhibits remarkable versatility and improved generalization performance, efficiently tackling downstream tasks without the need for task-specific adaptation. By integrating large volumes of automatically labeled data, we further enhance its zero-shot generalization capabilities. Additionally, GLEE is capable of being integrated into Large Language Models, serving as a foundational model to provide universal object-level information for multi-modal tasks. We hope that the versatility and universality of our method will mark a significant step in the development of efficient visual foundation models for AGI systems. The model and code will be released at https://glee-vision.github.io .

18.2CVDec 19, 2024
Flowing from Words to Pixels: A Noise-Free Framework for Cross-Modality Evolution

Qihao Liu, Xi Yin, Alan Yuille et al.

Diffusion models, and their generalization, flow matching, have had a remarkable impact on the field of media generation. Here, the conventional approach is to learn the complex mapping from a simple source distribution of Gaussian noise to the target media distribution. For cross-modal tasks such as text-to-image generation, this same mapping from noise to image is learnt whilst including a conditioning mechanism in the model. One key and thus far relatively unexplored feature of flow matching is that, unlike Diffusion models, they are not constrained for the source distribution to be noise. Hence, in this paper, we propose a paradigm shift, and ask the question of whether we can instead train flow matching models to learn a direct mapping from the distribution of one modality to the distribution of another, thus obviating the need for both the noise distribution and conditioning mechanism. We present a general and simple framework, CrossFlow, for cross-modal flow matching. We show the importance of applying Variational Encoders to the input data, and introduce a method to enable Classifier-free guidance. Surprisingly, for text-to-image, CrossFlow with a vanilla transformer without cross attention slightly outperforms standard flow matching, and we show that it scales better with training steps and model size, while also allowing for interesting latent arithmetic which results in semantically meaningful edits in the output space. To demonstrate the generalizability of our approach, we also show that CrossFlow is on par with or outperforms the state-of-the-art for various cross-modal / intra-modal mapping tasks, viz. image captioning, depth estimation, and image super-resolution. We hope this paper contributes to accelerating progress in cross-modal media generation.

14.4CVApr 30, 2025
ReVision: High-Quality, Low-Cost Video Generation with Explicit 3D Physics Modeling for Complex Motion and Interaction

Qihao Liu, Ju He, Qihang Yu et al.

In recent years, video generation has seen significant advancements. However, challenges still persist in generating complex motions and interactions. To address these challenges, we introduce ReVision, a plug-and-play framework that explicitly integrates parameterized 3D physical knowledge into a pretrained conditional video generation model, significantly enhancing its ability to generate high-quality videos with complex motion and interactions. Specifically, ReVision consists of three stages. First, a video diffusion model is used to generate a coarse video. Next, we extract a set of 2D and 3D features from the coarse video to construct a 3D object-centric representation, which is then refined by our proposed parameterized physical prior model to produce an accurate 3D motion sequence. Finally, this refined motion sequence is fed back into the same video diffusion model as additional conditioning, enabling the generation of motion-consistent videos, even in scenarios involving complex actions and interactions. We validate the effectiveness of our approach on Stable Video Diffusion, where ReVision significantly improves motion fidelity and coherence. Remarkably, with only 1.5B parameters, it even outperforms a state-of-the-art video generation model with over 13B parameters on complex video generation by a substantial margin. Our results suggest that, by incorporating 3D physical knowledge, even a relatively small video diffusion model can generate complex motions and interactions with greater realism and controllability, offering a promising solution for physically plausible video generation.

17.8CVJun 13, 2024Code
ImageNet3D: Towards General-Purpose Object-Level 3D Understanding

Wufei Ma, Guanning Zeng, Guofeng Zhang et al.

A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning.. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding.