ROJun 2
BEV-ODOM2: Enhanced BEV-based Monocular Visual Odometry with PV-BEV Fusion and Dense Flow Supervision for Ground RobotsYufei Wei, Chenxiao Hu, Wangtao Lu et al.
Scale-consistent ego-motion estimation is fundamental for autonomous ground robots. Bird's-Eye-View (BEV) representation naturally addresses the scale drift problem of monocular visual odometry (MVO) by providing a metric-scaled planar workspace, enabling the simplification of 6-DoF ego-motion to a more robust 3-DoF model. However, existing BEV-based methods suffer from two key limitations: sparse supervision signals from pose-only training, and information loss during perspective-to-BEV projection. We present BEV-ODOM2, an enhanced framework that addresses both limitations without requiring additional annotations. Our approach introduces (1) dense BEV optical flow supervision constructed directly from 3-DoF pose ground truth for pixel-level guidance, and (2) Perspective View (PV)-BEV fusion that computes correlation volumes before projection to preserve 6-DoF motion cues. An enhanced rotation sampling strategy further balances diverse motion patterns during training. We evaluate on four datasets with varied spatial scales: KITTI, Oxford, NCLT, and our newly collected ZJH-VO benchmark. BEV-ODOM2 achieves a 40\% RTE improvement over prior BEV-based methods, with real-time inference on an NVIDIA Jetson AGX Orin confirming edge deployment feasibility. The source code and the ZJH-VO dataset are publicly released to facilitate future research.
ROMar 2, 2022
Translation Invariant Global Estimation of Heading Angle Using Sinogram of LiDAR Point CloudXiaqing Ding, Xuecheng Xu, Sha Lu et al.
Global point cloud registration is an essential module for localization, of which the main difficulty exists in estimating the rotation globally without initial value. With the aid of gravity alignment, the degree of freedom in point cloud registration could be reduced to 4DoF, in which only the heading angle is required for rotation estimation. In this paper, we propose a fast and accurate global heading angle estimation method for gravity-aligned point clouds. Our key idea is that we generate a translation invariant representation based on Radon Transform, allowing us to solve the decoupled heading angle globally with circular cross-correlation. Besides, for heading angle estimation between point clouds with different distributions, we implement this heading angle estimator as a differentiable module to train a feature extraction network end- to-end. The experimental results validate the effectiveness of the proposed method in heading angle estimation and show better performance compared with other methods.
ROOct 12, 2022
RING++: Roto-translation Invariant Gram for Global Localization on a Sparse Scan MapXuecheng Xu, Sha Lu, Jun Wu et al.
Global localization plays a critical role in many robot applications. LiDAR-based global localization draws the community's focus with its robustness against illumination and seasonal changes. To further improve the localization under large viewpoint differences, we propose RING++ which has roto-translation invariant representation for place recognition, and global convergence for both rotation and translation estimation. With the theoretical guarantee, RING++ is able to address the large viewpoint difference using a lightweight map with sparse scans. In addition, we derive sufficient conditions of feature extractors for the representation preserving the roto-translation invariance, making RING++ a framework applicable to generic multi-channel features. To the best of our knowledge, this is the first learning-free framework to address all subtasks of global localization in the sparse scan map. Validations on real-world datasets show that our approach demonstrates better performance than state-of-the-art learning-free methods, and competitive performance with learning-based methods. Finally, we integrate RING++ into a multi-robot/session SLAM system, performing its effectiveness in collaborative applications.
CVMar 24, 2023
UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature FieldsYuanbo Yang, Yifei Yang, Hanlei Guo et al.
Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most existing methods focus on object-centric images and are not applicable to generating urban scenes for free camera viewpoint control and scene editing. To address this challenging task, we propose UrbanGIRAFFE, which uses a coarse 3D panoptic prior, including the layout distribution of uncountable stuff and countable objects, to guide a 3D-aware generative model. Our model is compositional and controllable as it breaks down the scene into stuff, objects, and sky. Using stuff prior in the form of semantic voxel grids, we build a conditioned stuff generator that effectively incorporates the coarse semantic and geometry information. The object layout prior further allows us to learn an object generator from cluttered scenes. With proper loss functions, our approach facilitates photorealistic 3D-aware image synthesis with diverse controllability, including large camera movement, stuff editing, and object manipulation. We validate the effectiveness of our model on both synthetic and real-world datasets, including the challenging KITTI-360 dataset.
ROSep 22, 2025Code
High-Precision and High-Efficiency Trajectory Tracking for Excavators Based on Closed-Loop DynamicsZiqing Zou, Cong Wang, Yue Hu et al.
The complex nonlinear dynamics of hydraulic excavators, such as time delays and control coupling, pose significant challenges to achieving high-precision trajectory tracking. Traditional control methods often fall short in such applications due to their inability to effectively handle these nonlinearities, while commonly used learning-based methods require extensive interactions with the environment, leading to inefficiency. To address these issues, we introduce EfficientTrack, a trajectory tracking method that integrates model-based learning to manage nonlinear dynamics and leverages closed-loop dynamics to improve learning efficiency, ultimately minimizing tracking errors. We validate our method through comprehensive experiments both in simulation and on a real-world excavator. Comparative experiments in simulation demonstrate that our method outperforms existing learning-based approaches, achieving the highest tracking precision and smoothness with the fewest interactions. Real-world experiments further show that our method remains effective under load conditions and possesses the ability for continual learning, highlighting its practical applicability. For implementation details and source code, please refer to https://github.com/ZiqingZou/EfficientTrack.
CVNov 21, 2022
Open-Set Object Detection Using Classification-free Object Proposal and Instance-level Contrastive LearningZhongxiang Zhou, Yifei Yang, Yue Wang et al.
Detecting both known and unknown objects is a fundamental skill for robot manipulation in unstructured environments. Open-set object detection (OSOD) is a promising direction to handle the problem consisting of two subtasks: objects and background separation, and open-set object classification. In this paper, we present Openset RCNN to address the challenging OSOD. To disambiguate unknown objects and background in the first subtask, we propose to use classification-free region proposal network (CF-RPN) which estimates the objectness score of each region purely using cues from object's location and shape preventing overfitting to the training categories. To identify unknown objects in the second subtask, we propose to represent them using the complementary region of known categories in a latent space which is accomplished by a prototype learning network (PLN). PLN performs instance-level contrastive learning to encode proposals to a latent space and builds a compact region centering with a prototype for each known category. Further, we note that the detection performance of unknown objects can not be unbiasedly evaluated on the situation that commonly used object detection datasets are not fully annotated. Thus, a new benchmark is introduced by reorganizing GraspNet-1billion, a robotic grasp pose detection dataset with complete annotation. Extensive experiments demonstrate the merits of our method. We finally show that our Openset RCNN can endow the robot with an open-set perception ability to support robotic rearrangement tasks in cluttered environments. More details can be found in https://sites.google.com/view/openset-rcnn/
CVMay 28
Geometry-Guided Modeling of Foundation Features Enables Generalizable Object Shape Deformation LearningYiyao Ma, Kai Chen, Zhongxiang Zhou et al.
Monocular 3D shape recovery is fundamental to geometric understanding, yet achieving robust generalization across arbitrary viewpoints and unseen object categories remains a significant challenge. In this paper, we present a generalizable deformation learning framework that reconstructs 3D objects by explicitly deforming a category-level shape template to match the target observation. To address complex shape variations between the template and the target, we introduce a geometry-guided feature modeling mechanism. This process first enriches foundation features with template topology to yield a geometry-aware representation, which is then explicitly correlated with the target observation to guide precise deformation. Furthermore, to bridge the disparity between the fixed template and arbitrary target views, we propose a view-adaptive feature aggregation module. This module leverages multi-view template features and their corresponding camera poses to enrich the canonical template representation, ensuring robust feature alignment regardless of the target's perspective. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in handling large shape variations and diverse viewpoints, exhibiting strong generalization to novel categories and effectively supporting downstream real-world dexterous robotic manipulation tasks. Project homepage: https://GODeform.github.io/
CVOct 20, 2022
DeepRING: Learning Roto-translation Invariant Representation for LiDAR based Place RecognitionSha Lu, Xuecheng Xu, Li Tang et al.
LiDAR based place recognition is popular for loop closure detection and re-localization. In recent years, deep learning brings improvements to place recognition by learnable feature extraction. However, these methods degenerate when the robot re-visits previous places with large perspective difference. To address the challenge, we propose DeepRING to learn the roto-translation invariant representation from LiDAR scan, so that robot visits the same place with different perspective can have similar representations. There are two keys in DeepRING: the feature is extracted from sinogram, and the feature is aggregated by magnitude spectrum. The two steps keeps the final representation with both discrimination and roto-translation invariance. Moreover, we state the place recognition as a one-shot learning problem with each place being a class, leveraging relation learning to build representation similarity. Substantial experiments are carried out on public datasets, validating the effectiveness of each proposed component, and showing that DeepRING outperforms the comparative methods, especially in dataset level generalization.
CVMar 25, 2022
A Visual Navigation Perspective for Category-Level Object Pose EstimationJiaxin Guo, Fangxun Zhong, Rong Xiong et al.
This paper studies category-level object pose estimation based on a single monocular image. Recent advances in pose-aware generative models have paved the way for addressing this challenging task using analysis-by-synthesis. The idea is to sequentially update a set of latent variables, e.g., pose, shape, and appearance, of the generative model until the generated image best agrees with the observation. However, convergence and efficiency are two challenges of this inference procedure. In this paper, we take a deeper look at the inference of analysis-by-synthesis from the perspective of visual navigation, and investigate what is a good navigation policy for this specific task. We evaluate three different strategies, including gradient descent, reinforcement learning and imitation learning, via thorough comparisons in terms of convergence, robustness and efficiency. Moreover, we show that a simple hybrid approach leads to an effective and efficient solution. We further compare these strategies to state-of-the-art methods, and demonstrate superior performance on synthetic and real-world datasets leveraging off-the-shelf pose-aware generative models.
ROApr 6, 2023
Object-centric Inference for Language Conditioned Placement: A Foundation Model based ApproachZhixuan Xu, Kechun Xu, Yue Wang et al.
We focus on the task of language-conditioned object placement, in which a robot should generate placements that satisfy all the spatial relational constraints in language instructions. Previous works based on rule-based language parsing or scene-centric visual representation have restrictions on the form of instructions and reference objects or require large amounts of training data. We propose an object-centric framework that leverages foundation models to ground the reference objects and spatial relations for placement, which is more sample efficient and generalizable. Experiments indicate that our model can achieve a 97.75% success rate of placement with only ~0.26M trainable parameters. Besides, our method generalizes better to both unseen objects and instructions. Moreover, with only 25% training data, we still outperform the top competing approach.
CVJul 1, 2022
Towards Two-view 6D Object Pose Estimation: A Comparative Study on Fusion StrategyJun Wu, Lilu Liu, Yue Wang et al.
Current RGB-based 6D object pose estimation methods have achieved noticeable performance on datasets and real world applications. However, predicting 6D pose from single 2D image features is susceptible to disturbance from changing of environment and textureless or resemblant object surfaces. Hence, RGB-based methods generally achieve less competitive results than RGBD-based methods, which deploy both image features and 3D structure features. To narrow down this performance gap, this paper proposes a framework for 6D object pose estimation that learns implicit 3D information from 2 RGB images. Combining the learned 3D information and 2D image features, we establish more stable correspondence between the scene and the object models. To seek for the methods best utilizing 3D information from RGB inputs, we conduct an investigation on three different approaches, including Early- Fusion, Mid-Fusion, and Late-Fusion. We ascertain the Mid- Fusion approach is the best approach to restore the most precise 3D keypoints useful for object pose estimation. The experiments show that our method outperforms state-of-the-art RGB-based methods, and achieves comparable results with RGBD-based methods.
CVJun 12, 2022
DPCN++: Differentiable Phase Correlation Network for Versatile Pose RegistrationZexi Chen, Yiyi Liao, Haozhe Du et al.
Pose registration is critical in vision and robotics. This paper focuses on the challenging task of initialization-free pose registration up to 7DoF for homogeneous and heterogeneous measurements. While recent learning-based methods show promise using differentiable solvers, they either rely on heuristically defined correspondences or are prone to local minima. We present a differentiable phase correlation (DPC) solver that is globally convergent and correspondence-free. When combined with simple feature extraction networks, our general framework DPCN++ allows for versatile pose registration with arbitrary initialization. Specifically, the feature extraction networks first learn dense feature grids from a pair of homogeneous/heterogeneous measurements. These feature grids are then transformed into a translation and scale invariant spectrum representation based on Fourier transform and spherical radial aggregation, decoupling translation and scale from rotation. Next, the rotation, scale, and translation are independently and efficiently estimated in the spectrum step-by-step using the DPC solver. The entire pipeline is differentiable and trained end-to-end. We evaluate DCPN++ on a wide range of registration tasks taking different input modalities, including 2D bird's-eye view images, 3D object and scene measurements, and medical images. Experimental results demonstrate that DCPN++ outperforms both classical and learning-based baselines, especially on partially observed and heterogeneous measurements.
CVJul 1, 2024
PanopticRecon: Leverage Open-vocabulary Instance Segmentation for Zero-shot Panoptic ReconstructionXuan Yu, Yili Liu, Chenrui Han et al.
Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.
CVMar 17, 2023
GOOD: General Optimization-based Fusion for 3D Object Detection via LiDAR-Camera Object CandidatesBingqi Shen, Shuwei Dai, Yuyin Chen et al.
3D object detection serves as the core basis of the perception tasks in autonomous driving. Recent years have seen the rapid progress of multi-modal fusion strategies for more robust and accurate 3D object detection. However, current researches for robust fusion are all learning-based frameworks, which demand a large amount of training data and are inconvenient to implement in new scenes. In this paper, we propose GOOD, a general optimization-based fusion framework that can achieve satisfying detection without training additional models and is available for any combinations of 2D and 3D detectors to improve the accuracy and robustness of 3D detection. First we apply the mutual-sided nearest-neighbor probability model to achieve the 3D-2D data association. Then we design an optimization pipeline that can optimize different kinds of instances separately based on the matching result. Apart from this, the 3D MOT method is also introduced to enhance the performance aided by previous frames. To the best of our knowledge, this is the first optimization-based late fusion framework for multi-modal 3D object detection which can be served as a baseline for subsequent research. Experiments on both nuScenes and KITTI datasets are carried out and the results show that GOOD outperforms by 9.1\% on mAP score compared with PointPillars and achieves competitive results with the learning-based late fusion CLOCs.
ROMay 9, 2022
Learning A Simulation-based Visual Policy for Real-world Peg In Unseen HolesLiang Xie, Hongxiang Yu, Kechun Xu et al.
This paper proposes a learning-based visual peg-in-hole that enables training with several shapes in simulation, and adapting to arbitrary unseen shapes in real world with minimal sim-to-real cost. The core idea is to decouple the generalization of the sensory-motor policy to the design of a fast-adaptable perception module and a simulated generic policy module. The framework consists of a segmentation network (SN), a virtual sensor network (VSN), and a controller network (CN). Concretely, the VSN is trained to measure the pose of the unseen shape from a segmented image. After that, given the shape-agnostic pose measurement, the CN is trained to achieve generic peg-in-hole. Finally, when applying to real unseen holes, we only have to fine-tune the SN required by the simulated VSN+CN. To further minimize the transfer cost, we propose to automatically collect and annotate the data for the SN after one-minute human teaching. Simulated and real-world results are presented under the configurations of eye-to/in-hand. An electric vehicle charging system with the proposed policy inside achieves a 10/10 success rate in 2-3s, using only hundreds of auto-labeled samples for the SN transfer.
CVJul 10, 2024
Let Occ Flow: Self-Supervised 3D Occupancy Flow PredictionYili Liu, Linzhan Mou, Xuan Yu et al.
Accurate perception of the dynamic environment is a fundamental task for autonomous driving and robot systems. This paper introduces Let Occ Flow, the first self-supervised work for joint 3D occupancy and occupancy flow prediction using only camera inputs, eliminating the need for 3D annotations. Utilizing TPV for unified scene representation and deformable attention layers for feature aggregation, our approach incorporates a novel attention-based temporal fusion module to capture dynamic object dependencies, followed by a 3D refine module for fine-gained volumetric representation. Besides, our method extends differentiable rendering to 3D volumetric flow fields, leveraging zero-shot 2D segmentation and optical flow cues for dynamic decomposition and motion optimization. Extensive experiments on nuScenes and KITTI datasets demonstrate the competitive performance of our approach over prior state-of-the-art methods. Our project page is available at https://eliliu2233.github.io/letoccflow/
CVAug 16, 2023
Exploiting Point-Wise Attention in 6D Object Pose Estimation Based on Bidirectional PredictionYuhao Yang, Jun Wu, Yue Wang et al.
Traditional geometric registration based estimation methods only exploit the CAD model implicitly, which leads to their dependence on observation quality and deficiency to occlusion. To address the problem,the paper proposes a bidirectional correspondence prediction network with a point-wise attention-aware mechanism. This network not only requires the model points to predict the correspondence but also explicitly models the geometric similarities between observations and the model prior. Our key insight is that the correlations between each model point and scene point provide essential information for learning point-pair matches. To further tackle the correlation noises brought by feature distribution divergence, we design a simple but effective pseudo-siamese network to improve feature homogeneity. Experimental results on the public datasets of LineMOD, YCB-Video, and Occ-LineMOD show that the proposed method achieves better performance than other state-of-the-art methods under the same evaluation criteria. Its robustness in estimating poses is greatly improved, especially in an environment with severe occlusions.
CVAug 30, 2024
RING#: PR-by-PE Global Localization with Roto-translation Equivariant Gram LearningSha Lu, Xuecheng Xu, Yuxuan Wu et al.
Global localization using onboard perception sensors, such as cameras and LiDARs, is crucial in autonomous driving and robotics applications when GPS signals are unreliable. Most approaches achieve global localization by sequential place recognition (PR) and pose estimation (PE). Some methods train separate models for each task, while others employ a single model with dual heads, trained jointly with separate task-specific losses. However, the accuracy of localization heavily depends on the success of place recognition, which often fails in scenarios with significant changes in viewpoint or environmental appearance. Consequently, this renders the final pose estimation of localization ineffective. To address this, we introduce a new paradigm, PR-by-PE localization, which bypasses the need for separate place recognition by directly deriving it from pose estimation. We propose RING#, an end-to-end PR-by-PE localization network that operates in the bird's-eye-view (BEV) space, compatible with both vision and LiDAR sensors. RING# incorporates a novel design that learns two equivariant representations from BEV features, enabling globally convergent and computationally efficient pose estimation. Comprehensive experiments on the NCLT and Oxford datasets show that RING# outperforms state-of-the-art methods in both vision and LiDAR modalities, validating the effectiveness of the proposed approach. The code will be publicly released.
CVOct 17, 2023
DORec: Decomposed Object Reconstruction and Segmentation Utilizing 2D Self-Supervised FeaturesJun Wu, Sicheng Li, Sihui Ji et al.
Recovering 3D geometry and textures of individual objects is crucial for many robotics applications, such as manipulation, pose estimation, and autonomous driving. However, decomposing a target object from a complex background is challenging. Most existing approaches rely on costly manual labels to acquire object instance perception. Recent advancements in 2D self-supervised learning offer new prospects for identifying objects of interest, yet leveraging such noisy 2D features for clean decomposition remains difficult. In this paper, we propose a Decomposed Object Reconstruction (DORec) network based on neural implicit representations. Our key idea is to use 2D self-supervised features to create two levels of masks for supervision: a binary mask for foreground regions and a K-cluster mask for semantically similar regions. These complementary masks result in robust decomposition. Experimental results on different datasets show DORec's superiority in segmenting and reconstructing diverse foreground objects from varied backgrounds enabling downstream tasks such as pose estimation.
CVMar 7, 2022
Depth-Independent Depth Completion via Least Square EstimationXianze Fang, Yunkai Wang, Zexi Chen et al.
The depth completion task aims to complete a per-pixel dense depth map from a sparse depth map. In this paper, we propose an efficient least square based depth-independent method to complete the sparse depth map utilizing the RGB image and the sparse depth map in two independent stages. In this way can we decouple the neural network and the sparse depth input, so that when some features of the sparse depth map change, such as the sparsity, our method can still produce a promising result. Moreover, due to the positional encoding and linear procession in our pipeline, we can easily produce a super-resolution dense depth map of high quality. We also test the generalization of our method on different datasets compared to some state-of-the-art algorithms. Experiments on the benchmark show that our method produces competitive performance.
CVJul 19, 2024
Scale Disparity of Instances in Interactive Point Cloud SegmentationChenrui Han, Xuan Yu, Yuxuan Xie et al.
Interactive point cloud segmentation has become a pivotal task for understanding 3D scenes, enabling users to guide segmentation models with simple interactions such as clicks, therefore significantly reducing the effort required to tailor models to diverse scenarios and new categories. However, in the realm of interactive segmentation, the meaning of instance diverges from that in instance segmentation, because users might desire to segment instances of both thing and stuff categories that vary greatly in scale. Existing methods have focused on thing categories, neglecting the segmentation of stuff categories and the difficulties arising from scale disparity. To bridge this gap, we propose ClickFormer, an innovative interactive point cloud segmentation model that accurately segments instances of both thing and stuff categories. We propose a query augmentation module to augment click queries by a global query sampling strategy, thus maintaining consistent performance across different instance scales. Additionally, we employ global attention in the query-voxel transformer to mitigate the risk of generating false positives, along with several other network structure improvements to further enhance the model's segmentation performance. Experiments demonstrate that ClickFormer outperforms existing interactive point cloud segmentation methods across both indoor and outdoor datasets, providing more accurate segmentation results with fewer user clicks in an open-world setting.
CVDec 15, 2023Code
EDA: Evolving and Distinct Anchors for Multimodal Motion PredictionLongzhong Lin, Xuewu Lin, Tianwei Lin et al.
Motion prediction is a crucial task in autonomous driving, and one of its major challenges lands in the multimodality of future behaviors. Many successful works have utilized mixture models which require identification of positive mixture components, and correspondingly fall into two main lines: prediction-based and anchor-based matching. The prediction clustering phenomenon in prediction-based matching makes it difficult to pick representative trajectories for downstream tasks, while the anchor-based matching suffers from a limited regression capability. In this paper, we introduce a novel paradigm, named Evolving and Distinct Anchors (EDA), to define the positive and negative components for multimodal motion prediction based on mixture models. We enable anchors to evolve and redistribute themselves under specific scenes for an enlarged regression capacity. Furthermore, we select distinct anchors before matching them with the ground truth, which results in impressive scoring performance. Our approach enhances all metrics compared to the baseline MTR, particularly with a notable relative reduction of 13.5% in Miss Rate, resulting in state-of-the-art performance on the Waymo Open Motion Dataset. Code is available at https://github.com/Longzhong-Lin/EDA.
RODec 12, 2025
Seeing to Act, Prompting to Specify: A Bayesian Factorization of Vision Language Action PolicyKechun Xu, Zhenjie Zhu, Anzhe Chen et al.
The pursuit of out-of-distribution generalization in Vision-Language-Action (VLA) models is often hindered by catastrophic forgetting of the Vision-Language Model (VLM) backbone during fine-tuning. While co-training with external reasoning data helps, it requires experienced tuning and data-related overhead. Beyond such external dependencies, we identify an intrinsic cause within VLA datasets: modality imbalance, where language diversity is much lower than visual and action diversity. This imbalance biases the model toward visual shortcuts and language forgetting. To address this, we introduce BayesVLA, a Bayesian factorization that decomposes the policy into a visual-action prior, supporting seeing-to-act, and a language-conditioned likelihood, enabling prompt-to-specify. This inherently preserves generalization and promotes instruction following. We further incorporate pre- and post-contact phases to better leverage pre-trained foundation models. Information-theoretic analysis formally validates our effectiveness in mitigating shortcut learning. Extensive experiments show superior generalization to unseen instructions, objects, and environments compared to existing methods. Project page is available at: https://xukechun.github.io/papers/BayesVLA.
ROMar 26
IntentReact: Guiding Reactive Object-Centric Navigation via Topological IntentYanmei Jiao, Anpeng Lu, Wenhan Hu et al.
Object-goal visual navigation requires robots to reason over semantic structure and act effectively under partial observability. Recent approaches based on object-level topological maps enable long-horizon navigation without dense geometric reconstruction, but their execution remains limited by the gap between global topological guidance and local perception-driven control. In particular, local decisions are made solely from the current egocentric observation, without access to information beyond the robot's field of view. As a result, the robot may persist along its current heading even when initially oriented away from the goal, moving toward directions that do not decrease the global topological distance. In this work, we propose IntentReact, an intent-conditioned object-centric navigation framework that introduces a compact interface between global topological planning and reactive object-centric control. Our approach encodes global topological guidance as a low-dimensional directional signal, termed intent, which conditions a learned waypoint prediction policy to bias navigation toward topologically consistent progression. This design enables the robot to promptly reorient when local observations are misleading, guiding motion toward directions that decrease global topological distance while preserving the reactivity and robustness of object-centric control. We evaluate the proposed framework through extensive experiments, demonstrating improved navigation success and execution quality compared to prior object-centric navigation methods.
ROApr 13
Fast-SegSim: Real-Time Open-Vocabulary Segmentation for Robotics in SimulationXuan Yu, Yuxuan Xie, Shichao Zhai et al.
Open-vocabulary panoptic reconstruction is crucial for advanced robotics and simulation. However, existing 3D reconstruction methods, such as NeRF or Gaussian Splatting variants, often struggle to achieve the real-time inference frequency required by robotic control loops. Existing methods incur prohibitive latency when processing the high-dimensional features required for robust open-vocabulary segmentation. We propose Fast-SegSim, a novel, simple, and end-to-end framework built upon 2D Gaussian Splatting, designed to realize real-time, high-fidelity, and 3D-consistent open-vocabulary segmentation reconstruction. Our core contribution is a highly optimized rendering pipeline that specifically addresses the computational bottleneck of high-channel segmentation feature accumulation. We introduce two key optimizations: Precise Tile Intersection to reduce rasterization redundancy, and a novel Top-K Hard Selection strategy. This strategy leverages the geometric sparsity inherent in the 2D Gaussian representation to greatly simplify feature accumulation and alleviate bandwidth limitations, achieving render rates exceeding 40 FPS. Fast-SegSim provides critical value in robotic applications: it serves both as a high-frequency sensor input for simulation platforms like Gazebo, and its 3D-consistent outputs provide essential multi-view 'ground truth' labels for fine-tuning downstream perception tasks. We demonstrate this utility by using the generated labels to fine-tune the perception module in object goal navigation, successfully doubling the navigation success rate. Our superior rendering speed and practical utility underscore Fast-SegSim's potential to bridge the sim-to-real gap.
ROApr 13
Ψ-Map: Panoptic Surface Integrated Mapping Enables Real2Sim TransferXuan Yu, Yuxuan Xie, Changjian Jiang et al.
Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent panoptic understanding, and real-time inference frequency in large-scale scenes. In this paper, we propose a comprehensive framework that integrates geometric reinforcement, end-to-end panoptic learning, and efficient rendering. First, to ensure physical realism in large-scale environments, we leverage LiDAR data to construct plane-constrained multimodal Gaussian Mixture Models (GMMs) and employ 2D Gaussian surfels as the map representation, enabling high-precision surface alignment and continuous geometric supervision. Building upon this, to overcome the error accumulation and cumbersome cross-frame association inherent in traditional multi-stage panoptic segmentation pipelines, we design a query-guided end-to-end learning architecture. By utilizing a local cross-attention mechanism within the view frustum, the system lifts 2D mask features directly into 3D space, achieving globally consistent panoptic understanding. Finally, addressing the computational bottlenecks caused by high-dimensional semantic features, we introduce Precise Tile Intersection and a Top-K Hard Selection strategy to optimize the rendering pipeline. Experimental results demonstrate that our system achieves superior geometric and panoptic reconstruction quality in large-scale scenes while maintaining an inference rate exceeding 40 FPS, meeting the real-time requirements of robotic control loops.
ROSep 20, 2021Code
HiTMap: A Hierarchical Topological Map Representation for Navigation in Unknown EnvironmentsXuecheng Xu, Cheng Wang, Yue Wang et al.
The ability to autonomously navigate in unknown environments is important for mobile robots. The map is the core component to achieve this. Most map representations rely on drift-free state estimation and provide a global metric map to navigate. However, in large-scale real-world applications, it's hard to prohibit drifts and compose a globally consistent map quickly. In this paper, a novel representation named, HiTMap, is proposed to enhance the existing map representations. The central idea is to adopt a submap-based hierarchical topology rather than a global metric map so that only a local metric map is maintained for obstacle avoidance which ensures the lightweight of the representation. To guide the robots navigate into unknown spaces, frontiers are detected and attached to the map as an attribute. We also develop a path planning module to evaluate the feasibility and efficiency of our map representation. The system is validated in a simulation environment and a demonstration in the real world is conducted. In addition, the HiTMap is made available open-source.
ROSep 16, 2021Code
Learning Observation-Based Certifiable Safe Policy for Decentralized Multi-Robot NavigationYuxiang Cui, Longzhong Lin, Xiaolong Huang et al.
Safety is of great importance in multi-robot navigation problems. In this paper, we propose a control barrier function (CBF) based optimizer that ensures robot safety with both high probability and flexibility, using only sensor measurement. The optimizer takes action commands from the policy network as initial values and then provides refinement to drive the potentially dangerous ones back into safe regions. With the help of a deep transition model that predicts the evolution of surrounding dynamics and the consequences of different actions, the CBF module can guide the optimization in a reasonable time horizon. We also present a novel joint training framework that improves the cooperation between the Reinforcement Learning (RL) based policy and the CBF-based optimizer both in training and inference procedures by utilizing reward feedback from the CBF module. We observe that the policy using our method can achieve a higher success rate while maintaining the safety of multiple robots in significantly fewer episodes compared with other methods. Experiments are conducted in multiple scenarios both in simulation and the real world, the results demonstrate the effectiveness of our method in maintaining the safety of multi-robot navigation. Code is available at \url{https://github.com/YuxiangCui/MARL-OCBF
ROMar 9, 2021Code
Efficient learning of goal-oriented push-grasping synergy in clutterKechun Xu, Hongxiang Yu, Qianen Lai et al.
We focus on the task of goal-oriented grasping, in which a robot is supposed to grasp a pre-assigned goal object in clutter and needs some pre-grasp actions such as pushes to enable stable grasps. However, in this task, the robot gets positive rewards from environment only when successfully grasping the goal object. Besides, joint pushing and grasping elongates the action sequence, compounding the problem of reward delay. Thus, sample inefficiency remains a main challenge in this task. In this paper, a goal-conditioned hierarchical reinforcement learning formulation with high sample efficiency is proposed to learn a push-grasping policy for grasping a specific object in clutter. In our work, sample efficiency is improved by two means. First, we use a goal-conditioned mechanism by goal relabeling to enrich the replay buffer. Second, the pushing and grasping policies are respectively regarded as a generator and a discriminator and the pushing policy is trained with supervision of the grasping discriminator, thus densifying pushing rewards. To deal with the problem of distribution mismatch caused by different training settings of two policies, an alternating training stage is added to learn pushing and grasping in turn. A series of experiments carried out in simulation and real world indicate that our method can quickly learn effective pushing and grasping policies and outperforms existing methods in task completion rate and goal grasp success rate by less times of motion. Furthermore, we validate that our system can also adapt to goal-agnostic conditions with better performance. Note that our system can be transferred to the real world without any fine-tuning. Our code is available at https://github.com/xukechun/Efficient_goal-oriented_push-grasping_synergy.
CVJan 30, 2021Code
Radar-to-Lidar: Heterogeneous Place Recognition via Joint LearningHuan Yin, Xuecheng Xu, Yue Wang et al.
Place recognition is critical for both offline mapping and online localization. However, current single-sensor based place recognition still remains challenging in adverse conditions. In this paper, a heterogeneous measurements based framework is proposed for long-term place recognition, which retrieves the query radar scans from the existing lidar maps. To achieve this, a deep neural network is built with joint training in the learning stage, and then in the testing stage, shared embeddings of radar and lidar are extracted for heterogeneous place recognition. To validate the effectiveness of the proposed method, we conduct tests and generalization experiments on the multi-session public datasets compared to other competitive methods. The experimental results indicate that our model is able to perform multiple place recognitions: lidar-to-lidar, radar-to-radar and radar-to-lidar, while the learned model is trained only once. We also release the source code publicly: https://github.com/ZJUYH/radar-to-lidar-place-recognition.
RONov 8, 2020Code
Learning World Transition Model for Socially Aware Robot NavigationYuxiang Cui, Haodong Zhang, Yue Wang et al.
Moving in dynamic pedestrian environments is one of the important requirements for autonomous mobile robots. We present a model-based reinforcement learning approach for robots to navigate through crowded environments. The navigation policy is trained with both real interaction data from multi-agent simulation and virtual data from a deep transition model that predicts the evolution of surrounding dynamics of mobile robots. The model takes laser scan sequence and robot's own state as input and outputs steering control. The laser sequence is further transformed into stacked local obstacle maps disentangled from robot's ego motion to separate the static and dynamic obstacles, simplifying the model training. We observe that our method can be trained with significantly less real interaction data in simulator but achieve similar level of success rate in social navigation task compared with other methods. Experiments were conducted in multiple social scenarios both in simulation and on real robots, the learned policy can guide the robots to the final targets successfully while avoiding pedestrians in a socially compliant manner. Code is available at https://github.com/YuxiangCui/model-based-social-navigation
CVOct 31, 2020Code
PREGAN: Pose Randomization and Estimation for Weakly Paired Image Style TranslationZexi Chen, Jiaxin Guo, Xuecheng Xu et al.
Utilizing the trained model under different conditions without data annotation is attractive for robot applications. Towards this goal, one class of methods is to translate the image style from another environment to the one on which models are trained. In this paper, we propose a weakly-paired setting for the style translation, where the content in the two images is aligned with errors in poses. These images could be acquired by different sensors in different conditions that share an overlapping region, e.g. with LiDAR or stereo cameras, from sunny days or foggy nights. We consider this setting to be more practical with: (i) easier labeling than the paired data; (ii) better interpretability and detail retrieval than the unpaired data. To translate across such images, we propose PREGAN to train a style translator by intentionally transforming the two images with a random pose, and to estimate the given random pose by differentiable non-trainable pose estimator given that the more aligned in style, the better the estimated result is. Such adversarial training enforces the network to learn the style translation, avoiding being entangled with other variations. Finally, PREGAN is validated on both simulated and real-world collected data to show the effectiveness. Results on down-stream tasks, classification, road segmentation, object detection, and feature matching show its potential for real applications. https://github.com/wrld/PRoGAN
CVAug 21, 2020Code
Deep Phase Correlation for End-to-End Heterogeneous Sensor Measurements MatchingZexi Chen, Xuecheng Xu, Yue Wang et al.
The crucial step for localization is to match the current observation to the map. When the two sensor modalities are significantly different, matching becomes challenging. In this paper, we present an end-to-end deep phase correlation network (DPCN) to match heterogeneous sensor measurements. In DPCN, the primary component is a differentiable correlation-based estimator that back-propagates the pose error to learnable feature extractors, which addresses the problem that there are no direct common features for supervision. Also, it eliminates the exhaustive evaluation in some previous methods, improving efficiency. With the interpretable modeling, the network is light-weighted and promising for better generalization. We evaluate the system on both the simulation data and Aero-Ground Dataset which consists of heterogeneous sensor images and aerial images acquired by satellites or aerial robots. The results show that our method is able to match the heterogeneous sensor measurements, outperforming the comparative traditional phase correlation and other learning-based methods. Code is available at https://github.com/jessychen1016/DPCN .
ROApr 28
Reference-Augmented Learning for Precise Tracking Policy of Tendon-Driven Continuum RobotsZiqing Zou, Ke Qiu, Haojian Lu et al.
Tendon-Driven Continuum Robots (TDCRs) pose significant control challenges due to their highly nonlinear, path-dependent dynamics and non-Markovian characteristics. Traditional Jacobian-based controllers often struggle with hysteresis-induced oscillations, while conventional learning-based approaches suffer from poor generalization to out-of-distribution trajectories. This paper proposes a reference-augmented offline learning framework for precise 6-DOF tracking control of TDCRs. By leveraging a differentiable RNN-based dynamics surrogate as a gradient bridge, we optimize a control policy through an augmented reference distribution. This multi-scale augmentation scheme incorporates stochastic bias, harmonic perturbations, and random walks, forcing the policy to internalize diverse tracking error recovery mechanisms without additional hardware interaction. Experimental results on a three-section TDCR platform demonstrate that the proposed policy achieves a 50.9\% reduction in average position error compared to non-augmented baselines and significantly outperforms Jacobian-based methods in both precision and stability across various speeds.
ROApr 28
Learning-Based Dynamics Modeling and Robust Control for Tendon-Driven Continuum RobotsZiqing Zou, Ke Qiu, Fei Wang et al.
Tendon-Driven Continuum Robots (TDCRs) pose significant modeling and control challenges due to complex nonlinearities, such as frictional hysteresis and transmission compliance. This paper proposes a differentiable learning framework that integrates high-fidelity dynamics modeling with robust neural control. We develop a GRU-based dynamics model featuring bidirectional multi-channel connectivity and residual prediction to effectively suppress compounding errors during long-horizon auto-regressive prediction. By treating this model as a gradient bridge, an end-to-end neural control policy is optimized through backpropagation, allowing it to implicitly internalize compensation for intricate nonlinearities. Experimental validation on a physical three-section TDCR demonstrates that our framework achieves accurate tracking and superior robustness against unseen payloads, outperforming Jacobian-based methods by eliminating self-excited oscillations.
AIJan 28, 2025
Revisit Mixture Models for Multi-Agent Simulation: Experimental Study within a Unified FrameworkLongzhong Lin, Xuewu Lin, Kechun Xu et al.
Simulation plays a crucial role in assessing autonomous driving systems, where the generation of realistic multi-agent behaviors is a key aspect. In multi-agent simulation, the primary challenges include behavioral multimodality and closed-loop distributional shifts. In this study, we revisit mixture models for generating multimodal agent behaviors, which can cover the mainstream methods including continuous mixture models and GPT-like discrete models. Furthermore, we introduce a closed-loop sample generation approach tailored for mixture models to mitigate distributional shifts. Within the unified mixture model~(UniMM) framework, we recognize critical configurations from both model and data perspectives. We conduct a systematic examination of various model configurations, including positive component matching, continuous regression, prediction horizon, and the number of components. Moreover, our investigation into the data configuration highlights the pivotal role of closed-loop samples in achieving realistic simulations. To extend the benefits of closed-loop samples across a broader range of mixture models, we further address the shortcut learning and off-policy learning issues. Leveraging insights from our exploration, the distinct variants proposed within the UniMM framework, including discrete, anchor-free, and anchor-based models, all achieve state-of-the-art performance on the WOSAC benchmark.
ROFeb 27, 2025
CarPlanner: Consistent Auto-regressive Trajectory Planning for Large-scale Reinforcement Learning in Autonomous DrivingDongkun Zhang, Jiaming Liang, Ke Guo et al.
Trajectory planning is vital for autonomous driving, ensuring safe and efficient navigation in complex environments. While recent learning-based methods, particularly reinforcement learning (RL), have shown promise in specific scenarios, RL planners struggle with training inefficiencies and managing large-scale, real-world driving scenarios. In this paper, we introduce \textbf{CarPlanner}, a \textbf{C}onsistent \textbf{a}uto-\textbf{r}egressive \textbf{Planner} that uses RL to generate multi-modal trajectories. The auto-regressive structure enables efficient large-scale RL training, while the incorporation of consistency ensures stable policy learning by maintaining coherent temporal consistency across time steps. Moreover, CarPlanner employs a generation-selection framework with an expert-guided reward function and an invariant-view module, simplifying RL training and enhancing policy performance. Extensive analysis demonstrates that our proposed RL framework effectively addresses the challenges of training efficiency and performance enhancement, positioning CarPlanner as a promising solution for trajectory planning in autonomous driving. To the best of our knowledge, we are the first to demonstrate that the RL-based planner can surpass both IL- and rule-based state-of-the-arts (SOTAs) on the challenging large-scale real-world dataset nuPlan. Our proposed CarPlanner surpasses RL-, IL-, and rule-based SOTA approaches within this demanding dataset.
ROFeb 23, 2024
Grasp, See, and Place: Efficient Unknown Object Rearrangement with Policy Structure PriorKechun Xu, Zhongxiang Zhou, Jun Wu et al.
We focus on the task of unknown object rearrangement, where a robot is supposed to re-configure the objects into a desired goal configuration specified by an RGB-D image. Recent works explore unknown object rearrangement systems by incorporating learning-based perception modules. However, they are sensitive to perception error, and pay less attention to task-level performance. In this paper, we aim to develop an effective system for unknown object rearrangement amidst perception noise. We theoretically reveal that the noisy perception impacts grasp and place in a decoupled way, and show such a decoupled structure is valuable to improve task optimality. We propose GSP, a dual-loop system with the decoupled structure as prior. For the inner loop, we learn a see policy for self-confident in-hand object matching. For the outer loop, we learn a grasp policy aware of object matching and grasp capability guided by task-level rewards. We leverage the foundation model CLIP for object matching, policy learning and self-termination. A series of experiments indicate that GSP can conduct unknown object rearrangement with higher completion rates and fewer steps.
CVDec 4, 2023
Semantics-aware Motion Retargeting with Vision-Language ModelsHaodong Zhang, ZhiKe Chen, Haocheng Xu et al.
Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we present a novel Semantics-aware Motion reTargeting (SMT) method with the advantage of vision-language models to extract and maintain meaningful motion semantics. We utilize a differentiable module to render 3D motions. Then the high-level motion semantics are incorporated into the motion retargeting process by feeding the vision-language model with the rendered images and aligning the extracted semantic embeddings. To ensure the preservation of fine-grained motion details and high-level semantics, we adopt a two-stage pipeline consisting of skeleton-aware pre-training and fine-tuning with semantics and geometry constraints. Experimental results show the effectiveness of the proposed method in producing high-quality motion retargeting results while accurately preserving motion semantics.
CVJan 2, 2025
Leverage Cross-Attention for End-to-End Open-Vocabulary Panoptic ReconstructionXuan Yu, Yuxuan Xie, Yili Liu et al.
Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/
ROMar 12, 2025
Natural Humanoid Robot Locomotion with Generative Motion PriorHaodong Zhang, Liang Zhang, Zhenghan Chen et al.
Natural and lifelike locomotion remains a fundamental challenge for humanoid robots to interact with human society. However, previous methods either neglect motion naturalness or rely on unstable and ambiguous style rewards. In this paper, we propose a novel Generative Motion Prior (GMP) that provides fine-grained motion-level supervision for the task of natural humanoid robot locomotion. To leverage natural human motions, we first employ whole-body motion retargeting to effectively transfer them to the robot. Subsequently, we train a generative model offline to predict future natural reference motions for the robot based on a conditional variational auto-encoder. During policy training, the generative motion prior serves as a frozen online motion generator, delivering precise and comprehensive supervision at the trajectory level, including joint angles and keypoint positions. The generative motion prior significantly enhances training stability and improves interpretability by offering detailed and dense guidance throughout the learning process. Experimental results in both simulation and real-world environments demonstrate that our method achieves superior motion naturalness compared to existing approaches. Project page can be found at https://sites.google.com/view/humanoid-gmp
CVApr 29, 2024
$ν$-DBA: Neural Implicit Dense Bundle Adjustment Enables Image-Only Driving Scene ReconstructionYunxuan Mao, Bingqi Shen, Yifei Yang et al.
The joint optimization of the sensor trajectory and 3D map is a crucial characteristic of bundle adjustment (BA), essential for autonomous driving. This paper presents $ν$-DBA, a novel framework implementing geometric dense bundle adjustment (DBA) using 3D neural implicit surfaces for map parametrization, which optimizes both the map surface and trajectory poses using geometric error guided by dense optical flow prediction. Additionally, we fine-tune the optical flow model with per-scene self-supervision to further improve the quality of the dense mapping. Our experimental results on multiple driving scene datasets demonstrate that our method achieves superior trajectory optimization and dense reconstruction accuracy. We also investigate the influences of photometric error and different neural geometric priors on the performance of surface reconstruction and novel view synthesis. Our method stands as a significant step towards leveraging neural implicit representations in dense bundle adjustment for more accurate trajectories and detailed environmental mapping.
CVApr 7, 2025
Grounding 3D Object Affordance with Language Instructions, Visual Observations and InteractionsHe Zhu, Quyu Kong, Kechun Xu et al.
Grounding 3D object affordance is a task that locates objects in 3D space where they can be manipulated, which links perception and action for embodied intelligence. For example, for an intelligent robot, it is necessary to accurately ground the affordance of an object and grasp it according to human instructions. In this paper, we introduce a novel task that grounds 3D object affordance based on language instructions, visual observations and interactions, which is inspired by cognitive science. We collect an Affordance Grounding dataset with Points, Images and Language instructions (AGPIL) to support the proposed task. In the 3D physical world, due to observation orientation, object rotation, or spatial occlusion, we can only get a partial observation of the object. So this dataset includes affordance estimations of objects from full-view, partial-view, and rotation-view perspectives. To accomplish this task, we propose LMAffordance3D, the first multi-modal, language-guided 3D affordance grounding network, which applies a vision-language model to fuse 2D and 3D spatial features with semantic features. Comprehensive experiments on AGPIL demonstrate the effectiveness and superiority of our method on this task, even in unseen experimental settings. Our project is available at https://sites.google.com/view/lmaffordance3d.
CVApr 1, 2025
UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene ReconstructionYunxuan Mao, Rong Xiong, Yue Wang et al.
Reconstructing and decomposing dynamic urban scenes is crucial for autonomous driving, urban planning, and scene editing. However, existing methods fail to perform instance-aware decomposition without manual annotations, which is crucial for instance-level scene editing.We propose UnIRe, a 3D Gaussian Splatting (3DGS) based approach that decomposes a scene into a static background and individual dynamic instances using only RGB images and LiDAR point clouds. At its core, we introduce 4D superpoints, a novel representation that clusters multi-frame LiDAR points in 4D space, enabling unsupervised instance separation based on spatiotemporal correlations. These 4D superpoints serve as the foundation for our decomposed 4D initialization, i.e., providing spatial and temporal initialization to train a dynamic 3DGS for arbitrary dynamic classes without requiring bounding boxes or object templates.Furthermore, we introduce a smoothness regularization strategy in both 2D and 3D space, further improving the temporal stability.Experiments on benchmark datasets show that our method outperforms existing methods in decomposed dynamic scene reconstruction while enabling accurate and flexible instance-level editing, making it a practical solution for real-world applications.
CVMar 23, 2025
PanopticSplatting: End-to-End Panoptic Gaussian SplattingYuxuan Xie, Xuan Yu, Changjian Jiang et al.
Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However, these methods are multi-staged, suffering from the accumulated errors and the dependence of hand-designed components. To streamline the pipeline and achieve global optimization, we propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction. Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association in an end-to-end way. The local cross attention within view frustum effectively reduces the training memory, making our model more accessible to large scenes with more Gaussians and objects. In addition, to address the challenge of noisy labels in 2D pseudo masks, we propose label blending to promote consistent 3D segmentation with less noisy floaters, as well as label warping on 2D predictions which enhances multi-view coherence and segmentation accuracy. Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets, compared with both NeRF-based and Gaussian-based panoptic reconstruction methods. Moreover, PanopticSplatting can be easily generalized to numerous variants of Gaussian splatting, and we demonstrate its robustness on different Gaussian base models.
ROMar 12, 2025
Efficient Alignment of Unconditioned Action Prior for Language-conditioned Pick and Place in ClutterKechun Xu, Xunlong Xia, Kaixuan Wang et al.
We study the task of language-conditioned pick and place in clutter, where a robot should grasp a target object in open clutter and move it to a specified place. Some approaches learn end-to-end policies with features from vision foundation models, requiring large datasets. Others combine foundation models in a zero-shot setting, suffering from cascading errors. In addition, they primarily leverage vision and language foundation models, focusing less on action priors. In this paper, we aim to develop an effective policy by integrating foundation priors from vision, language, and action. We propose A$^2$, an action prior alignment method that aligns unconditioned action priors with 3D vision-language priors by learning one attention layer. The alignment formulation enables our policy to train with less data and preserve zero-shot generalization capabilities. We show that a shared policy for both pick and place actions enhances the performance for each task, and introduce a policy adaptation scheme to accommodate the multi-modal nature of actions. Extensive experiments in simulation and the real-world show that our policy achieves higher task success rates with fewer steps for both pick and place tasks in clutter, effectively generalizing to unseen objects and language instructions. Videos and codes are available at https://xukechun.github.io/papers/A2.
CVFeb 28, 2025
CNSv2: Probabilistic Correspondence Encoded Neural Image ServoAnzhe Chen, Hongxiang Yu, Shuxin Li et al.
Visual servo based on traditional image matching methods often requires accurate keypoint correspondence for high precision control. However, keypoint detection or matching tends to fail in challenging scenarios with inconsistent illuminations or textureless objects, resulting significant performance degradation. Previous approaches, including our proposed Correspondence encoded Neural image Servo policy (CNS), attempted to alleviate these issues by integrating neural control strategies. While CNS shows certain improvement against error correspondence over conventional image-based controllers, it could not fully resolve the limitations arising from poor keypoint detection and matching. In this paper, we continue to address this problem and propose a new solution: Probabilistic Correspondence Encoded Neural Image Servo (CNSv2). CNSv2 leverages probabilistic feature matching to improve robustness in challenging scenarios. By redesigning the architecture to condition on multimodal feature matching, CNSv2 achieves high precision, improved robustness across diverse scenes and runs in real-time. We validate CNSv2 with simulations and real-world experiments, demonstrating its effectiveness in overcoming the limitations of detector-based methods in visual servo tasks.
CVMay 23, 2023
Leveraging BEV Representation for 360-degree Visual Place RecognitionXuecheng Xu, Yanmei Jiao, Sha Lu et al.
This paper investigates the advantages of using Bird's Eye View (BEV) representation in 360-degree visual place recognition (VPR). We propose a novel network architecture that utilizes the BEV representation in feature extraction, feature aggregation, and vision-LiDAR fusion, which bridges visual cues and spatial awareness. Our method extracts image features using standard convolutional networks and combines the features according to pre-defined 3D grid spatial points. To alleviate the mechanical and time misalignments between cameras, we further introduce deformable attention to learn the compensation. Upon the BEV feature representation, we then employ the polar transform and the Discrete Fourier transform for aggregation, which is shown to be rotation-invariant. In addition, the image and point cloud cues can be easily stated in the same coordinates, which benefits sensor fusion for place recognition. The proposed BEV-based method is evaluated in ablation and comparative studies on two datasets, including on-the-road and off-the-road scenarios. The experimental results verify the hypothesis that BEV can benefit VPR by its superior performance compared to baseline methods. To the best of our knowledge, this is the first trial of employing BEV representation in this task.
ROOct 18, 2021
Electric Vehicle Automatic Charging System Based on Vision-force FusionDashun Guo, Liang Xie, Hongxiang Yu et al.
Electric vehicles are an emerging means of transportation with environmental friendliness. The automatic charging is a hot topic in this field that is full of challenges. We introduce a complete automatic charging system based on vision-force fusion, which includes perception, planning and control for robot manipulations of the system. We design the whole system in simulation and transfer it to the real world. The experimental results prove the effectiveness of our system.
ROSep 25, 2021
Learning Interpretable BEV Based VIO without Deep Neural NetworksZexi Chen, Haozhe Du, Xuecheng Xu et al.
Monocular visual-inertial odometry (VIO) is a critical problem in robotics and autonomous driving. Traditional methods solve this problem based on filtering or optimization. While being fully interpretable, they rely on manual interference and empirical parameter tuning. On the other hand, learning-based approaches allow for end-to-end training but require a large number of training data to learn millions of parameters. However, the non-interpretable and heavy models hinder the generalization ability. In this paper, we propose a fully differentiable, and interpretable, bird-eye-view (BEV) based VIO model for robots with local planar motion that can be trained without deep neural networks. Specifically, we first adopt Unscented Kalman Filter as a differentiable layer to predict the pitch and roll, where the covariance matrices of noise are learned to filter out the noise of the IMU raw data. Second, the refined pitch and roll are adopted to retrieve a gravity-aligned BEV image of each frame using differentiable camera projection. Finally, a differentiable pose estimator is utilized to estimate the remaining 3 DoF poses between the BEV frames: leading to a 5 DoF pose estimation. Our method allows for learning the covariance matrices end-to-end supervised by the pose estimation loss, demonstrating superior performance to empirical baselines. Experimental results on synthetic and real-world datasets demonstrate that our simple approach is competitive with state-of-the-art methods and generalizes well on unseen scenes.