16.8CVAug 21, 2024
DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy EnvironmentsShuhong Liu, Xiang Chen, Hongming Chen et al.
Reconstruction under adverse rainy conditions poses significant challenges due to reduced visibility and the distortion of visual perception. These conditions can severely impair the quality of geometric maps, which is essential for applications ranging from autonomous planning to environmental monitoring. In response to these challenges, this study introduces the novel task of 3D Reconstruction in Rainy Environments (3DRRE), specifically designed to address the complexities of reconstructing 3D scenes under rainy conditions. To benchmark this task, we construct the HydroViews dataset that comprises a diverse collection of both synthesized and real-world scene images characterized by various intensities of rain streaks and raindrops. Furthermore, we propose DeRainGS, the first 3DGS method tailored for reconstruction in adverse rainy environments. Extensive experiments across a wide range of rain scenarios demonstrate that our method delivers state-of-the-art performance, remarkably outperforming existing occlusion-free methods.
4.1LGNov 11, 2025
Hierarchical Structure-Property Alignment for Data-Efficient Molecular Generation and EditingZiyu Fan, Zhijian Huang, Yahan Li et al.
Property-constrained molecular generation and editing are crucial in AI-driven drug discovery but remain hindered by two factors: (i) capturing the complex relationships between molecular structures and multiple properties remains challenging, and (ii) the narrow coverage and incomplete annotations of molecular properties weaken the effectiveness of property-based models. To tackle these limitations, we propose HSPAG, a data-efficient framework featuring hierarchical structure-property alignment. By treating SMILES and molecular properties as complementary modalities, the model learns their relationships at atom, substructure, and whole-molecule levels. Moreover, we select representative samples through scaffold clustering and hard samples via an auxiliary variational auto-encoder (VAE), substantially reducing the required pre-training data. In addition, we incorporate a property relevance-aware masking mechanism and diversified perturbation strategies to enhance generation quality under sparse annotations. Experiments demonstrate that HSPAG captures fine-grained structure-property relationships and supports controllable generation under multiple property constraints. Two real-world case studies further validate the editing capabilities of HSPAG.
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMMingrui Li, Shuhong Liu, Heng Zhou et al.
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, and object-level geometry. We introduce a unique semantic feature loss that effectively compensates for the shortcomings of traditional depth and color losses in object optimization. Through a semantic-guided keyframe selection strategy, we prevent erroneous reconstructions caused by cumulative errors. Extensive experiments demonstrate that SGS-SLAM delivers state-of-the-art performance in camera pose estimation, map reconstruction, precise semantic segmentation, and object-level geometric accuracy, while ensuring real-time rendering capabilities.
17.8CVFeb 6, 2024
MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene ReconstructionHeng Zhou, Zhetao Guo, Shuhong Liu et al.
Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems are designed for bounded scenes, restricting the applicability of SLAM systems. To address this limitation, we propose MoD-SLAM, the first monocular NeRF-based dense mapping method that allows 3D reconstruction in real-time in unbounded scenes. Specifically, we introduce a Gaussian-based unbounded scene representation approach to solve the challenge of mapping scenes without boundaries. This strategy is essential to extend the SLAM application. Moreover, a depth estimation module in the front-end is designed to extract accurate priori depth values to supervise mapping and tracking processes. By introducing a robust depth loss term into the tracking process, our SLAM system achieves more precise pose estimation in large-scale scenes. Our experiments on two standard datasets show that MoD-SLAM achieves competitive performance, improving the accuracy of the 3D reconstruction and localization by up to 30% and 15% respectively compared with existing state-of-the-art monocular SLAM systems.
20.4CVFeb 13, 2025
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance PriorMingrui Li, Shuhong Liu, Tianchen Deng et al.
Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for deployment in real-world robotic systems, which typically operate under sparse-view conditions that can result in substantial holes in the map. To address these challenges, we introduce DenseSplat, the first SLAM system that effectively combines the advantages of NeRF and 3DGS. DenseSplat utilizes sparse keyframes and NeRF priors for initializing primitives that densely populate maps and seamlessly fill gaps. It also implements geometry-aware primitive sampling and pruning strategies to manage granularity and enhance rendering efficiency. Moreover, DenseSplat integrates loop closure and bundle adjustment, significantly enhancing frame-to-frame tracking accuracy. Extensive experiments on multiple large-scale datasets demonstrate that DenseSplat achieves superior performance in tracking and mapping compared to current state-of-the-art methods.
6.8CVDec 17, 2023
CEIR: Concept-based Explainable Image Representation LearningYan Cui, Shuhong Liu, Liuzhuozheng Li et al.
In modern machine learning, the trend of harnessing self-supervised learning to derive high-quality representations without label dependency has garnered significant attention. However, the absence of label information, coupled with the inherently high-dimensional nature, improves the difficulty for the interpretation of learned representations. Consequently, indirect evaluations become the popular metric for evaluating the quality of these features, leading to a biased validation of the learned representation rationale. To address these challenges, we introduce a novel approach termed Concept-based Explainable Image Representation (CEIR). Initially, using the Concept-based Model (CBM) incorporated with pretrained CLIP and concepts generated by GPT-4, we project input images into a concept vector space. Subsequently, a Variational Autoencoder (VAE) learns the latent representation from these projected concepts, which serves as the final image representation. Due to the capability of the representation to encapsulate high-level, semantically relevant concepts, the model allows for attributions to a human-comprehensible concept space. This not only enhances interpretability but also preserves the robustness essential for downstream tasks. For instance, our method exhibits state-of-the-art unsupervised clustering performance on benchmarks such as CIFAR10, CIFAR100, and STL10. Furthermore, capitalizing on the universality of human conceptual understanding, CEIR can seamlessly extract the related concept from open-world images without fine-tuning. This offers a fresh approach to automatic label generation and label manipulation.