SDJan 30, 2024
SpecDiff-GAN: A Spectrally-Shaped Noise Diffusion GAN for Speech and Music SynthesisTeysir Baoueb, Haocheng Liu, Mathieu Fontaine et al.
Generative adversarial network (GAN) models can synthesize highquality audio signals while ensuring fast sample generation. However, they are difficult to train and are prone to several issues including mode collapse and divergence. In this paper, we introduce SpecDiff-GAN, a neural vocoder based on HiFi-GAN, which was initially devised for speech synthesis from mel spectrogram. In our model, the training stability is enhanced by means of a forward diffusion process which consists in injecting noise from a Gaussian distribution to both real and fake samples before inputting them to the discriminator. We further improve the model by exploiting a spectrally-shaped noise distribution with the aim to make the discriminator's task more challenging. We then show the merits of our proposed model for speech and music synthesis on several datasets. Our experiments confirm that our model compares favorably in audio quality and efficiency compared to several baselines.
SDFeb 9, 2024
GLA-Grad: A Griffin-Lim Extended Waveform Generation Diffusion ModelHaocheng Liu, Teysir Baoueb, Mathieu Fontaine et al.
Diffusion models are receiving a growing interest for a variety of signal generation tasks such as speech or music synthesis. WaveGrad, for example, is a successful diffusion model that conditionally uses the mel spectrogram to guide a diffusion process for the generation of high-fidelity audio. However, such models face important challenges concerning the noise diffusion process for training and inference, and they have difficulty generating high-quality speech for speakers that were not seen during training. With the aim of minimizing the conditioning error and increasing the efficiency of the noise diffusion process, we propose in this paper a new scheme called GLA-Grad, which consists in introducing a phase recovery algorithm such as the Griffin-Lim algorithm (GLA) at each step of the regular diffusion process. Furthermore, it can be directly applied to an already-trained waveform generation model, without additional training or fine-tuning. We show that our algorithm outperforms state-of-the-art diffusion models for speech generation, especially when generating speech for a previously unseen target speaker.
SDFeb 14, 2025
F-StrIPE: Fast Structure-Informed Positional Encoding for Symbolic Music GenerationManvi Agarwal, Changhong Wang, Gael Richard
While music remains a challenging domain for generative models like Transformers, recent progress has been made by exploiting suitable musically-informed priors. One technique to leverage information about musical structure in Transformers is inserting such knowledge into the positional encoding (PE) module. However, Transformers carry a quadratic cost in sequence length. In this paper, we propose F-StrIPE, a structure-informed PE scheme that works in linear complexity. Using existing kernel approximation techniques based on random features, we show that F-StrIPE is a generalization of Stochastic Positional Encoding (SPE). We illustrate the empirical merits of F-StrIPE using melody harmonization for symbolic music.
ASFeb 6, 2025
A Hybrid Model for Weakly-Supervised Speech DereverberationLouis Bahrman, Mathieu Fontaine, Gael Richard
This paper introduces a new training strategy to improve speech dereverberation systems using minimal acoustic information and reverberant (wet) speech. Most existing algorithms rely on paired dry/wet data, which is difficult to obtain, or on target metrics that may not adequately capture reverberation characteristics and can lead to poor results on non-target metrics. Our approach uses limited acoustic information, like the reverberation time (RT60), to train a dereverberation system. The system's output is resynthesized using a generated room impulse response and compared with the original reverberant speech, providing a novel reverberation matching loss replacing the standard target metrics. During inference, only the trained dereverberation model is used. Experimental results demonstrate that our method achieves more consistent performance across various objective metrics used in speech dereverberation than the state-of-the-art.
LGJan 27, 2025
Investigating the Sensitivity of Pre-trained Audio Embeddings to Common EffectsVictor Deng, Changhong Wang, Gael Richard et al.
In recent years, foundation models have significantly advanced data-driven systems across various domains. Yet, their underlying properties, especially when functioning as feature extractors, remain under-explored. In this paper, we investigate the sensitivity to audio effects of audio embeddings extracted from widely-used foundation models, including OpenL3, PANNs, and CLAP. We focus on audio effects as the source of sensitivity due to their prevalent presence in large audio datasets. By applying parameterized audio effects (gain, low-pass filtering, reverberation, and bitcrushing), we analyze the correlation between the deformation trajectories and the effect strength in the embedding space. We propose to quantify the dimensionality and linearizability of the deformation trajectories induced by audio effects using canonical correlation analysis. We find that there exists a direction along which the embeddings move monotonically as the audio effect strength increases, but that the subspace containing the displacements is generally high-dimensional. This shows that pre-trained audio embeddings do not globally linearize the effects. Our empirical results on instrument classification downstream tasks confirm that projecting out the estimated deformation directions cannot generally improve the robustness of pre-trained embeddings to audio effects.
SDApr 7, 2025
Of All StrIPEs: Investigating Structure-informed Positional Encoding for Efficient Music GenerationManvi Agarwal, Changhong Wang, Gael Richard
While music remains a challenging domain for generative models like Transformers, a two-pronged approach has recently proved successful: inserting musically-relevant structural information into the positional encoding (PE) module and using kernel approximation techniques based on Random Fourier Features (RFF) to lower the computational cost from quadratic to linear. Yet, it is not clear how such RFF-based efficient PEs compare with those based on rotation matrices, such as Rotary Positional Encoding (RoPE). In this paper, we present a unified framework based on kernel methods to analyze both families of efficient PEs. We use this framework to develop a novel PE method called RoPEPool, capable of extracting causal relationships from temporal sequences. Using RFF-based PEs and rotation-based PEs, we demonstrate how seemingly disparate PEs can be jointly studied by considering the content-context interactions they induce. For empirical validation, we use a symbolic music generation task, namely, melody harmonization. We show that RoPEPool, combined with highly-informative structural priors, outperforms all methods.
LGJun 7, 2024
Winner-takes-all learners are geometry-aware conditional density estimatorsVictor Letzelter, David Perera, Cédric Rommel et al.
Winner-takes-all training is a simple learning paradigm, which handles ambiguous tasks by predicting a set of plausible hypotheses. Recently, a connection was established between Winner-takes-all training and centroidal Voronoi tessellations, showing that, once trained, hypotheses should quantize optimally the shape of the conditional distribution to predict. However, the best use of these hypotheses for uncertainty quantification is still an open question. In this work, we show how to leverage the appealing geometric properties of the Winner-takes-all learners for conditional density estimation, without modifying its original training scheme. We theoretically establish the advantages of our novel estimator both in terms of quantization and density estimation, and we demonstrate its competitiveness on synthetic and real-world datasets, including audio data.
MMApr 30, 2021
Cross-Modal Music-Video Recommendation: A Study of Design ChoicesLaure Pretet, Gael Richard, Geoffroy Peeters
In this work, we study music/video cross-modal recommendation, i.e. recommending a music track for a video or vice versa. We rely on a self-supervised learning paradigm to learn from a large amount of unlabelled data. We rely on a self-supervised learning paradigm to learn from a large amount of unlabelled data. More precisely, we jointly learn audio and video embeddings by using their co-occurrence in music-video clips. In this work, we build upon a recent video-music retrieval system (the VM-NET), which originally relies on an audio representation obtained by a set of statistics computed over handcrafted features. We demonstrate here that using audio representation learning such as the audio embeddings provided by the pre-trained MuSimNet, OpenL3, MusicCNN or by AudioSet, largely improves recommendations. We also validate the use of the cross-modal triplet loss originally proposed in the VM-NET compared to the binary cross-entropy loss commonly used in self-supervised learning. We perform all our experiments using the Music Video Dataset (MVD).