AIJul 27, 2023
Open Problems and Fundamental Limitations of Reinforcement Learning from Human FeedbackStephen Casper, Xander Davies, Claudia Shi et al. · berkeley, eth-zurich
Reinforcement learning from human feedback (RLHF) is a technique for training AI systems to align with human goals. RLHF has emerged as the central method used to finetune state-of-the-art large language models (LLMs). Despite this popularity, there has been relatively little public work systematizing its flaws. In this paper, we (1) survey open problems and fundamental limitations of RLHF and related methods; (2) overview techniques to understand, improve, and complement RLHF in practice; and (3) propose auditing and disclosure standards to improve societal oversight of RLHF systems. Our work emphasizes the limitations of RLHF and highlights the importance of a multi-faceted approach to the development of safer AI systems.
LGApr 25, 2022
Estimating and Penalizing Induced Preference Shifts in Recommender SystemsMicah Carroll, Anca Dragan, Stuart Russell et al. · berkeley
The content that a recommender system (RS) shows to users influences them. Therefore, when choosing a recommender to deploy, one is implicitly also choosing to induce specific internal states in users. Even more, systems trained via long-horizon optimization will have direct incentives to manipulate users: in this work, we focus on the incentive to shift user preferences so they are easier to satisfy. We argue that - before deployment - system designers should: estimate the shifts a recommender would induce; evaluate whether such shifts would be undesirable; and perhaps even actively optimize to avoid problematic shifts. These steps involve two challenging ingredients: estimation requires anticipating how hypothetical algorithms would influence user preferences if deployed - we do this by using historical user interaction data to train a predictive user model which implicitly contains their preference dynamics; evaluation and optimization additionally require metrics to assess whether such influences are manipulative or otherwise unwanted - we use the notion of "safe shifts", that define a trust region within which behavior is safe: for instance, the natural way in which users would shift without interference from the system could be deemed "safe". In simulated experiments, we show that our learned preference dynamics model is effective in estimating user preferences and how they would respond to new recommenders. Additionally, we show that recommenders that optimize for staying in the trust region can avoid manipulative behaviors while still generating engagement.
CLJun 15, 2023
Explore, Establish, Exploit: Red Teaming Language Models from ScratchStephen Casper, Jason Lin, Joe Kwon et al. · deepmind
Deploying large language models (LMs) can pose hazards from harmful outputs such as toxic or false text. Prior work has introduced automated tools that elicit harmful outputs to identify these risks. While this is a valuable step toward securing models, these approaches rely on a pre-existing way to efficiently classify undesirable outputs. Using a pre-existing classifier does not allow for red-teaming to be tailored to the target model. Furthermore, when failures can be easily classified in advance, red-teaming has limited marginal value because problems can be avoided by simply filtering training data and/or model outputs. Here, we consider red-teaming "from scratch," in which the adversary does not begin with a way to classify failures. Our framework consists of three steps: 1) Exploring the model's range of behaviors in the desired context; 2) Establishing a definition and measurement for undesired behavior (e.g., a classifier trained to reflect human evaluations); and 3) Exploiting the model's flaws using this measure to develop diverse adversarial prompts. We use this approach to red-team GPT-3 to discover classes of inputs that elicit false statements. In doing so, we construct the CommonClaim dataset of 20,000 statements labeled by humans as common-knowledge-true, common knowledge-false, or neither. We are making code and data available.
CLNov 27, 2023Code
Cognitive Dissonance: Why Do Language Model Outputs Disagree with Internal Representations of Truthfulness?Kevin Liu, Stephen Casper, Dylan Hadfield-Menell et al.
Neural language models (LMs) can be used to evaluate the truth of factual statements in two ways: they can be either queried for statement probabilities, or probed for internal representations of truthfulness. Past work has found that these two procedures sometimes disagree, and that probes tend to be more accurate than LM outputs. This has led some researchers to conclude that LMs "lie" or otherwise encode non-cooperative communicative intents. Is this an accurate description of today's LMs, or can query-probe disagreement arise in other ways? We identify three different classes of disagreement, which we term confabulation, deception, and heterogeneity. In many cases, the superiority of probes is simply attributable to better calibration on uncertain answers rather than a greater fraction of correct, high-confidence answers. In some cases, queries and probes perform better on different subsets of inputs, and accuracy can further be improved by ensembling the two. Code is available at github.com/lingo-mit/lm-truthfulness.
CYMay 23
Video Deepfake Abuse: How Company Choices Predictably Shape Misuse PatternsMax Kamachee, Stephen Casper, Michelle L. Ding et al.
In 2022, AI image generators crossed a threshold, enabling much more efficient and dynamic production of photorealistic deepfake images than before. This enabled opportunities for creative and positive uses of these models. However, it also enabled unprecedented opportunities for the low-effort creation of AI-generated non-consensual intimate imagery (AIG-NCII), including AI-generated child sexual abuse material (AIG-CSAM). Empirically, these harms were principally enabled by a small number of models that were trained on web data with pornographic content, released with open weights, and insufficiently safeguarded. In this paper, we observe ways in which the same patterns are emerging with video generation models in 2025. Specifically, we analyze how a small number of open-weight AI video generation models have become the dominant tools for photorealistic AIG-NCII video generation. We then analyze the literature on model safeguards and conclude that (1) developers who openly release the weights of capable video generation models without appropriate data curation and/or post-training safeguards foreseeably contribute to mitigatable downstream harm, and (2) model distribution platforms that do not proactively moderate individual misuse or models designed for AIG-NCII foreseeably amplify this harm. While there are no perfect defenses against AIG-NCII and AIG-CSAM from open-weight AI models, we argue that risk management by model developers and distributors, informed by emerging safeguard techniques, will substantially affect the future ease of creating AIG-NCII and AIG-CSAM with generative AI video tools.
LGNov 18, 2022Code
Diagnostics for Deep Neural Networks with Automated Copy/Paste AttacksStephen Casper, Kaivalya Hariharan, Dylan Hadfield-Menell
This paper considers the problem of helping humans exercise scalable oversight over deep neural networks (DNNs). Adversarial examples can be useful by helping to reveal weaknesses in DNNs, but they can be difficult to interpret or draw actionable conclusions from. Some previous works have proposed using human-interpretable adversarial attacks including copy/paste attacks in which one natural image pasted into another causes an unexpected misclassification. We build on these with two contributions. First, we introduce Search for Natural Adversarial Features Using Embeddings (SNAFUE) which offers a fully automated method for finding copy/paste attacks. Second, we use SNAFUE to red team an ImageNet classifier. We reproduce copy/paste attacks from previous works and find hundreds of other easily-describable vulnerabilities, all without a human in the loop. Code is available at https://github.com/thestephencasper/snafue
AIJun 16, 2022
How to talk so AI will learn: Instructions, descriptions, and autonomyTheodore R Sumers, Robert D Hawkins, Mark K Ho et al.
From the earliest years of our lives, humans use language to express our beliefs and desires. Being able to talk to artificial agents about our preferences would thus fulfill a central goal of value alignment. Yet today, we lack computational models explaining such language use. To address this challenge, we formalize learning from language in a contextual bandit setting and ask how a human might communicate preferences over behaviors. We study two distinct types of language: $\textit{instructions}$, which provide information about the desired policy, and $\textit{descriptions}$, which provide information about the reward function. We show that the agent's degree of autonomy determines which form of language is optimal: instructions are better in low-autonomy settings, but descriptions are better when the agent will need to act independently. We then define a pragmatic listener agent that robustly infers the speaker's reward function by reasoning about $\textit{how}$ the speaker expresses themselves. We validate our models with a behavioral experiment, demonstrating that (1) our speaker model predicts human behavior, and (2) our pragmatic listener successfully recovers humans' reward functions. Finally, we show that this form of social learning can integrate with and reduce regret in traditional reinforcement learning. We hope these insights facilitate a shift from developing agents that $\textit{obey}$ language to agents that $\textit{learn}$ from it.
IRAug 1, 2022
Towards Psychologically-Grounded Dynamic Preference ModelsMihaela Curmei, Andreas Haupt, Dylan Hadfield-Menell et al.
Designing recommendation systems that serve content aligned with time varying preferences requires proper accounting of the feedback effects of recommendations on human behavior and psychological condition. We argue that modeling the influence of recommendations on people's preferences must be grounded in psychologically plausible models. We contribute a methodology for developing grounded dynamic preference models. We demonstrate this method with models that capture three classic effects from the psychology literature: Mere-Exposure, Operant Conditioning, and Hedonic Adaptation. We conduct simulation-based studies to show that the psychological models manifest distinct behaviors that can inform system design. Our study has two direct implications for dynamic user modeling in recommendation systems. First, the methodology we outline is broadly applicable for psychologically grounding dynamic preference models. It allows us to critique recent contributions based on their limited discussion of psychological foundation and their implausible predictions. Second, we discuss implications of dynamic preference models for recommendation systems evaluation and design. In an example, we show that engagement and diversity metrics may be unable to capture desirable recommendation system performance.
AISep 5, 2022Code
Red Teaming with Mind Reading: White-Box Adversarial Policies Against RL AgentsStephen Casper, Taylor Killian, Gabriel Kreiman et al.
Adversarial examples can be useful for identifying vulnerabilities in AI systems before they are deployed. In reinforcement learning (RL), adversarial policies can be developed by training an adversarial agent to minimize a target agent's rewards. Prior work has studied black-box versions of these attacks where the adversary only observes the world state and treats the target agent as any other part of the environment. However, this does not take into account additional structure in the problem. In this work, we study white-box adversarial policies and show that having access to a target agent's internal state can be useful for identifying its vulnerabilities. We make two contributions. (1) We introduce white-box adversarial policies where an attacker observes both a target's internal state and the world state at each timestep. We formulate ways of using these policies to attack agents in 2-player games and text-generating language models. (2) We demonstrate that these policies can achieve higher initial and asymptotic performance against a target agent than black-box controls. Code is available at https://github.com/thestephencasper/lm_white_box_attacks
LGJul 27, 2022
Toward Transparent AI: A Survey on Interpreting the Inner Structures of Deep Neural NetworksTilman Räuker, Anson Ho, Stephen Casper et al.
The last decade of machine learning has seen drastic increases in scale and capabilities. Deep neural networks (DNNs) are increasingly being deployed in the real world. However, they are difficult to analyze, raising concerns about using them without a rigorous understanding of how they function. Effective tools for interpreting them will be important for building more trustworthy AI by helping to identify problems, fix bugs, and improve basic understanding. In particular, "inner" interpretability techniques, which focus on explaining the internal components of DNNs, are well-suited for developing a mechanistic understanding, guiding manual modifications, and reverse engineering solutions. Much recent work has focused on DNN interpretability, and rapid progress has thus far made a thorough systematization of methods difficult. In this survey, we review over 300 works with a focus on inner interpretability tools. We introduce a taxonomy that classifies methods by what part of the network they help to explain (weights, neurons, subnetworks, or latent representations) and whether they are implemented during (intrinsic) or after (post hoc) training. To our knowledge, we are also the first to survey a number of connections between interpretability research and work in adversarial robustness, continual learning, modularity, network compression, and studying the human visual system. We discuss key challenges and argue that the status quo in interpretability research is largely unproductive. Finally, we highlight the importance of future work that emphasizes diagnostics, debugging, adversaries, and benchmarking in order to make interpretability tools more useful to engineers in practical applications.
SIMar 20
The Prosocial Ranking Challenge: Reducing Polarization on Social Media without Sacrificing EngagementJonathan Stray, Ian Baker, George Beknazar-Yuzbashev et al. · uw
We report the first direct comparisons of multiple alternative social media algorithms on multiple platforms on outcomes of societal interest. We used a browser extension to modify which posts were shown to desktop social media users, randomly assigning 9,386 users to a control group or one of five alternative ranking algorithms which simultaneously altered content across three platforms for six months during the US 2024 presidential election. This reduced our preregistered index of affective polarization by an average of 0.03 standard deviations (p < 0.05), including a 1.5 degree decrease in differences between the 100 point inparty and outparty feeling thermometers. We saw reductions in active use time for Facebook (-0.37 min/day) and Reddit (-0.2 min/day), but an increase of 0.32 min/day (p < 0.01) for X/Twitter. We saw an increase in reports of negative social media experiences but found no effects on well-being, news knowledge, outgroup empathy, perceptions of and support for partisan violence. This implies that bridging content can improve some societal outcomes without necessarily conflicting with the engagement-driven business model of social media.
LGJul 22, 2024
Latent Adversarial Training Improves Robustness to Persistent Harmful Behaviors in LLMsAbhay Sheshadri, Aidan Ewart, Phillip Guo et al.
Large language models (LLMs) can often be made to behave in undesirable ways that they are explicitly fine-tuned not to. For example, the LLM red-teaming literature has produced a wide variety of 'jailbreaking' techniques to elicit harmful text from models that were fine-tuned to be harmless. Recent work on red-teaming, model editing, and interpretability suggests that this challenge stems from how (adversarial) fine-tuning largely serves to suppress rather than remove undesirable capabilities from LLMs. Prior work has introduced latent adversarial training (LAT) as a way to improve robustness to broad classes of failures. These prior works have considered untargeted latent space attacks where the adversary perturbs latent activations to maximize loss on examples of desirable behavior. Untargeted LAT can provide a generic type of robustness but does not leverage information about specific failure modes. Here, we experiment with targeted LAT where the adversary seeks to minimize loss on a specific competing task. We find that it can augment a wide variety of state-of-the-art methods. First, we use targeted LAT to improve robustness to jailbreaks, outperforming a strong R2D2 baseline with orders of magnitude less compute. Second, we use it to more effectively remove backdoors with no knowledge of the trigger. Finally, we use it to more effectively unlearn knowledge for specific undesirable tasks in a way that is also more robust to re-learning. Overall, our results suggest that targeted LAT can be an effective tool for defending against harmful behaviors from LLMs.
AIApr 11, 2022
Linguistic communication as (inverse) reward designTheodore R. Sumers, Robert D. Hawkins, Mark K. Ho et al.
Natural language is an intuitive and expressive way to communicate reward information to autonomous agents. It encompasses everything from concrete instructions to abstract descriptions of the world. Despite this, natural language is often challenging to learn from: it is difficult for machine learning methods to make appropriate inferences from such a wide range of input. This paper proposes a generalization of reward design as a unifying principle to ground linguistic communication: speakers choose utterances to maximize expected rewards from the listener's future behaviors. We first extend reward design to incorporate reasoning about unknown future states in a linear bandit setting. We then define a speaker model which chooses utterances according to this objective. Simulations show that short-horizon speakers (reasoning primarily about a single, known state) tend to use instructions, while long-horizon speakers (reasoning primarily about unknown, future states) tend to describe the reward function. We then define a pragmatic listener which performs inverse reward design by jointly inferring the speaker's latent horizon and rewards. Our findings suggest that this extension of reward design to linguistic communication, including the notion of a latent speaker horizon, is a promising direction for achieving more robust alignment outcomes from natural language supervision.
LGFeb 8, 2023
Red Teaming Deep Neural Networks with Feature Synthesis ToolsStephen Casper, Yuxiao Li, Jiawei Li et al.
Interpretable AI tools are often motivated by the goal of understanding model behavior in out-of-distribution (OOD) contexts. Despite the attention this area of study receives, there are comparatively few cases where these tools have identified previously unknown bugs in models. We argue that this is due, in part, to a common feature of many interpretability methods: they analyze model behavior by using a particular dataset. This only allows for the study of the model in the context of features that the user can sample in advance. To address this, a growing body of research involves interpreting models using \emph{feature synthesis} methods that do not depend on a dataset. In this paper, we benchmark the usefulness of interpretability tools on debugging tasks. Our key insight is that we can implant human-interpretable trojans into models and then evaluate these tools based on whether they can help humans discover them. This is analogous to finding OOD bugs, except the ground truth is known, allowing us to know when an interpretation is correct. We make four contributions. (1) We propose trojan discovery as an evaluation task for interpretability tools and introduce a benchmark with 12 trojans of 3 different types. (2) We demonstrate the difficulty of this benchmark with a preliminary evaluation of 16 state-of-the-art feature attribution/saliency tools. Even under ideal conditions, given direct access to data with the trojan trigger, these methods still often fail to identify bugs. (3) We evaluate 7 feature-synthesis methods on our benchmark. (4) We introduce and evaluate 2 new variants of the best-performing method from the previous evaluation. A website for this paper and its code is at https://benchmarking-interpretability.csail.mit.edu/
AIDec 3, 2025
Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using ConcordiaChandler Smith, Marwa Abdulhai, Manfred Diaz et al.
Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.
CVJul 8, 2023
Measuring the Success of Diffusion Models at Imitating Human ArtistsStephen Casper, Zifan Guo, Shreya Mogulothu et al.
Modern diffusion models have set the state-of-the-art in AI image generation. Their success is due, in part, to training on Internet-scale data which often includes copyrighted work. This prompts questions about the extent to which these models learn from, imitate, or copy the work of human artists. This work suggests that tying copyright liability to the capabilities of the model may be useful given the evolving ecosystem of generative models. Specifically, much of the legal analysis of copyright and generative systems focuses on the use of protected data for training. As a result, the connections between data, training, and the system are often obscured. In our approach, we consider simple image classification techniques to measure a model's ability to imitate specific artists. Specifically, we use Contrastive Language-Image Pretrained (CLIP) encoders to classify images in a zero-shot fashion. Our process first prompts a model to imitate a specific artist. Then, we test whether CLIP can be used to reclassify the artist (or the artist's work) from the imitation. If these tests match the imitation back to the original artist, this suggests the model can imitate that artist's expression. Our approach is simple and quantitative. Furthermore, it uses standard techniques and does not require additional training. We demonstrate our approach with an audit of Stable Diffusion's capacity to imitate 70 professional digital artists with copyrighted work online. When Stable Diffusion is prompted to imitate an artist from this set, we find that the artist can be identified from the imitation with an average accuracy of 81.0%. Finally, we also show that a sample of the artist's work can be matched to these imitation images with a high degree of statistical reliability. Overall, these results suggest that Stable Diffusion is broadly successful at imitating individual human artists.
AIMay 26
Alignment Tampering: How Reinforcement Learning from Human Feedback Is Exploited to Optimize Misaligned BiasesDongyoon Hahm, Dylan Hadfield-Menell, Kimin Lee
Reinforcement Learning from Human Feedback (RLHF) is the standard method to align Large Language Models (LLMs) with human preferences. In this work, we introduce alignment tampering, a potential vulnerability where the LLM undergoing alignment influences the preference dataset, causing RLHF to amplify undesired behaviors. This arises from core limitations of RLHF: (1) preference datasets are constructed from the LLM's own outputs, allowing it to influence them, and (2) pairwise comparisons only indicate which response is better, not why. These limitations can be exploited to cause alignment tampering. For example, if an LLM generates biased responses with higher quality, annotators will prefer them based on quality. However, preference labels do not distinguish quality from bias, and the reward model inherits this limitation. Optimizing such rewards through reinforcement learning or best-of-N sampling can amplify misaligned biases. Our experiments demonstrate amplification across diverse biases: from keyword bias to propaganda (e.g., sexism), brand promotion, and instrumental goal-seeking. Mitigation remains challenging, as existing techniques for robust RLHF fail to fully resolve alignment tampering without sacrificing response quality. These findings reveal structural vulnerabilities of current RLHF and emphasize the need to prevent this vulnerability. Project page: https://alignment-tampering.github.io/
AIAug 22, 2022
Formal Contracts Mitigate Social Dilemmas in Multi-Agent RLAndreas A. Haupt, Phillip J. K. Christoffersen, Mehul Damani et al.
Multi-agent Reinforcement Learning (MARL) is a powerful tool for training autonomous agents acting independently in a common environment. However, it can lead to sub-optimal behavior when individual incentives and group incentives diverge. Humans are remarkably capable at solving these social dilemmas. It is an open problem in MARL to replicate such cooperative behaviors in selfish agents. In this work, we draw upon the idea of formal contracting from economics to overcome diverging incentives between agents in MARL. We propose an augmentation to a Markov game where agents voluntarily agree to binding transfers of reward, under pre-specified conditions. Our contributions are theoretical and empirical. First, we show that this augmentation makes all subgame-perfect equilibria of all Fully Observable Markov Games exhibit socially optimal behavior, given a sufficiently rich space of contracts. Next, we show that for general contract spaces, and even under partial observability, richer contract spaces lead to higher welfare. Hence, contract space design solves an exploration-exploitation tradeoff, sidestepping incentive issues. We complement our theoretical analysis with experiments. Issues of exploration in the contracting augmentation are mitigated using a training methodology inspired by multi-objective reinforcement learning: Multi-Objective Contract Augmentation Learning (MOCA). We test our methodology in static, single-move games, as well as dynamic domains that simulate traffic, pollution management and common pool resource management.
LGDec 13, 2023Code
Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHFAnand Siththaranjan, Cassidy Laidlaw, Dylan Hadfield-Menell
In practice, preference learning from human feedback depends on incomplete data with hidden context. Hidden context refers to data that affects the feedback received, but which is not represented in the data used to train a preference model. This captures common issues of data collection, such as having human annotators with varied preferences, cognitive processes that result in seemingly irrational behavior, and combining data labeled according to different criteria. We prove that standard applications of preference learning, including reinforcement learning from human feedback (RLHF), implicitly aggregate over hidden contexts according to a well-known voting rule called Borda count. We show this can produce counter-intuitive results that are very different from other methods which implicitly aggregate via expected utility. Furthermore, our analysis formalizes the way that preference learning from users with diverse values tacitly implements a social choice function. A key implication of this result is that annotators have an incentive to misreport their preferences in order to influence the learned model, leading to vulnerabilities in the deployment of RLHF. As a step towards mitigating these problems, we introduce a class of methods called distributional preference learning (DPL). DPL methods estimate a distribution of possible score values for each alternative in order to better account for hidden context. Experimental results indicate that applying DPL to RLHF for LLM chatbots identifies hidden context in the data and significantly reduces subsequent jailbreak vulnerability. Our code and data are available at https://github.com/cassidylaidlaw/hidden-context
CYApr 27
Safety Drift After Fine-Tuning: Evidence from High-Stakes DomainsEmaan Bilal Khan, Amy Winecoff, Miranda Bogen et al.
Foundation models are routinely fine-tuned for use in particular domains, yet safety assessments are typically conducted only on base models, implicitly assuming that safety properties persist through downstream adaptation. We test this assumption by analyzing the safety behavior of 100 models, including widely deployed fine-tunes in the medical and legal domains as well as controlled adaptations of open foundation models alongside their bases. Across general-purpose and domain-specific safety benchmarks, we find that benign fine-tuning induces large, heterogeneous, and often contradictory changes in measured safety: models frequently improve on some instruments while degrading on others, with substantial disagreement across evaluations. These results show that safety behavior is not stable under ordinary downstream adaptation, raising critical questions about governance and deployment practices centered on base-model evaluations. Without explicit re-evaluation of fine-tuned models in deployment-relevant contexts, such approaches fall short of adequately managing downstream risk, overlooking practical sources of harm -- failures that are especially consequential in high-stakes settings and challenge current accountability paradigms.
CLFeb 17
Surgical Activation Steering via Generative Causal MediationAruna Sankaranarayanan, Amir Zur, Atticus Geiger et al.
Where should we intervene in a language model (LM) to control behaviors that are diffused across many tokens of a long-form response? We introduce Generative Causal Mediation (GCM), a procedure for selecting model components, e.g., attention heads, to steer a binary concept (e.g., talk in verse vs. talk in prose) from contrastive long-form responses. In GCM, we first construct a dataset of contrasting inputs and responses. Then, we quantify how individual model components mediate the contrastive concept and select the strongest mediators for steering. We evaluate GCM on three tasks--refusal, sycophancy, and style transfer--across three language models. GCM successfully localizes concepts expressed in long-form responses and consistently outperforms correlational probe-based baselines when steering with a sparse set of attention heads. Together, these results demonstrate that GCM provides an effective approach for localizing and controlling the long-form responses of LMs.
CLFeb 26, 2024
Eight Methods to Evaluate Robust Unlearning in LLMsAengus Lynch, Phillip Guo, Aidan Ewart et al.
Machine unlearning can be useful for removing harmful capabilities and memorized text from large language models (LLMs), but there are not yet standardized methods for rigorously evaluating it. In this paper, we first survey techniques and limitations of existing unlearning evaluations. Second, we apply a comprehensive set of tests for the robustness and competitiveness of unlearning in the "Who's Harry Potter" (WHP) model from Eldan and Russinovich (2023). While WHP's unlearning generalizes well when evaluated with the "Familiarity" metric from Eldan and Russinovich, we find i) higher-than-baseline amounts of knowledge can reliably be extracted, ii) WHP performs on par with the original model on Harry Potter Q&A tasks, iii) it represents latent knowledge comparably to the original model, and iv) there is collateral unlearning in related domains. Overall, our results highlight the importance of comprehensive unlearning evaluation that avoids ad-hoc metrics.
LGOct 7, 2021Code
Robust Feature-Level Adversaries are Interpretability ToolsStephen Casper, Max Nadeau, Dylan Hadfield-Menell et al.
The literature on adversarial attacks in computer vision typically focuses on pixel-level perturbations. These tend to be very difficult to interpret. Recent work that manipulates the latent representations of image generators to create "feature-level" adversarial perturbations gives us an opportunity to explore perceptible, interpretable adversarial attacks. We make three contributions. First, we observe that feature-level attacks provide useful classes of inputs for studying representations in models. Second, we show that these adversaries are uniquely versatile and highly robust. We demonstrate that they can be used to produce targeted, universal, disguised, physically-realizable, and black-box attacks at the ImageNet scale. Third, we show how these adversarial images can be used as a practical interpretability tool for identifying bugs in networks. We use these adversaries to make predictions about spurious associations between features and classes which we then test by designing "copy/paste" attacks in which one natural image is pasted into another to cause a targeted misclassification. Our results suggest that feature-level attacks are a promising approach for rigorous interpretability research. They support the design of tools to better understand what a model has learned and diagnose brittle feature associations. Code is available at https://github.com/thestephencasper/feature_level_adv
LGMay 7
Distributional Process Reward Models: Calibrated Prediction of Future Rewards via Conditional Optimal TransportRachel Ma, Dylan Hadfield-Menell, Kristjan Greenewald
Inference-time scaling methods rely on Process Reward Models (PRMs), which are often poorly calibrated and overestimate success probabilities. We propose, to our knowledge, the first use of conditional optimal transport for calibrating PRMs, modifying conditional OT (CondOT) map learning \cite{bunne2022supervised} to estimate a monotonic conditional quantile function over success probabilities estimated by the PRM, conditioned on PRM hidden states. This yields structurally valid quantile estimates and enables efficient extraction of confidence bounds at arbitrary levels, which we integrate into the instance-adaptive scaling (IAS) framework of \cite{park2025know}. We evaluate on mathematical reasoning benchmarks spanning moderate-difficulty problems (MATH-500) and harder out-of-distribution problems (AIME). For PRMs with reliable ranking signals, our method substantially improves calibration over both uncalibrated PRMs and quantile regression. On downstream Best-of-N IAS performance, our method generally improves over uncalibrated PRMs. These results establish conditional optimal transport as another principled and practical approach to PRM calibration, offering structural guarantees and flexible uncertainty estimation.
CRMar 8, 2024
Defending Against Unforeseen Failure Modes with Latent Adversarial TrainingStephen Casper, Lennart Schulze, Oam Patel et al.
Despite extensive diagnostics and debugging by developers, AI systems sometimes exhibit harmful unintended behaviors. Finding and fixing these is challenging because the attack surface is so large -- it is not tractable to exhaustively search for inputs that may elicit harmful behaviors. Red-teaming and adversarial training (AT) are commonly used to improve robustness, however, they empirically struggle to fix failure modes that differ from the attacks used during training. In this work, we utilize latent adversarial training (LAT) to defend against vulnerabilities without leveraging knowledge of what they are or using inputs that elicit them. LAT makes use of the compressed, abstract, and structured latent representations of concepts that the network actually uses for prediction. Here, we use it to defend against failure modes without examples that elicit them. Specifically, we use LAT to remove backdoors and defend against held-out classes of adversarial attacks. We show in image classification, text classification, and text generation tasks that LAT usually improves both robustness to novel attacks and performance on clean data relative to AT. This suggests that LAT can be a promising tool for defending against failure modes that are not explicitly identified by developers.
CRFeb 3, 2025
Model Tampering Attacks Enable More Rigorous Evaluations of LLM CapabilitiesZora Che, Stephen Casper, Robert Kirk et al.
Evaluations of large language model (LLM) risks and capabilities are increasingly being incorporated into AI risk management and governance frameworks. Currently, most risk evaluations are conducted by designing inputs that elicit harmful behaviors from the system. However, this approach suffers from two limitations. First, input-output evaluations cannot fully evaluate realistic risks from open-weight models. Second, the behaviors identified during any particular input-output evaluation can only lower-bound the model's worst-possible-case input-output behavior. As a complementary method for eliciting harmful behaviors, we propose evaluating LLMs with model tampering attacks which allow for modifications to latent activations or weights. We pit state-of-the-art techniques for removing harmful LLM capabilities against a suite of 5 input-space and 6 model tampering attacks. In addition to benchmarking these methods against each other, we show that (1) model resilience to capability elicitation attacks lies on a low-dimensional robustness subspace; (2) the success rate of model tampering attacks can empirically predict and offer conservative estimates for the success of held-out input-space attacks; and (3) state-of-the-art unlearning methods can easily be undone within 16 steps of fine-tuning. Together, these results highlight the difficulty of suppressing harmful LLM capabilities and show that model tampering attacks enable substantially more rigorous evaluations than input-space attacks alone.
SEFeb 3, 2025
The AI Agent IndexStephen Casper, Luke Bailey, Rosco Hunter et al.
Leading AI developers and startups are increasingly deploying agentic AI systems that can plan and execute complex tasks with limited human involvement. However, there is currently no structured framework for documenting the technical components, intended uses, and safety features of agentic systems. To fill this gap, we introduce the AI Agent Index, the first public database to document information about currently deployed agentic AI systems. For each system that meets the criteria for inclusion in the index, we document the system's components (e.g., base model, reasoning implementation, tool use), application domains (e.g., computer use, software engineering), and risk management practices (e.g., evaluation results, guardrails), based on publicly available information and correspondence with developers. We find that while developers generally provide ample information regarding the capabilities and applications of agentic systems, they currently provide limited information regarding safety and risk management practices. The AI Agent Index is available online at https://aiagentindex.mit.edu/
CLOct 29, 2025
Diverse Preference Learning for Capabilities and AlignmentStewart Slocum, Asher Parker-Sartori, Dylan Hadfield-Menell
The ability of LLMs to represent diverse perspectives is critical as they increasingly impact society. However, recent studies reveal that alignment algorithms such as RLHF and DPO significantly reduce the diversity of LLM outputs. Not only do aligned LLMs generate text with repetitive structure and word choice, they also approach problems in more uniform ways, and their responses reflect a narrower range of societal perspectives. We attribute this problem to the KL divergence regularizer employed in preference learning algorithms. This causes the model to systematically overweight majority opinions and sacrifice diversity in its outputs. To address this, we propose Soft Preference Learning, which decouples the entropy and cross-entropy terms in the KL penalty - allowing for fine-grained control over LLM generation diversity. From a capabilities perspective, LLMs trained using Soft Preference Learning attain higher accuracy on difficult repeated sampling tasks and produce outputs with greater semantic and lexical diversity. From an alignment perspective, they are capable of representing a wider range of societal viewpoints and display improved logit calibration. Notably, Soft Preference Learning resembles, but is a Pareto improvement over, standard temperature scaling.
AIOct 17, 2024
Goal Inference from Open-Ended DialogRachel Ma, Jingyi Qu, Andreea Bobu et al.
We present an online method for embodied agents to learn and accomplish diverse user goals. While offline methods like RLHF can represent various goals but require large datasets, our approach achieves similar flexibility with online efficiency. We extract natural language goal representations from conversations with Large Language Models (LLMs). We prompt an LLM to role play as a human with different goals and use the corresponding likelihoods to run Bayesian inference over potential goals. As a result, our method can represent uncertainty over complex goals based on unrestricted dialog. We evaluate our method in grocery shopping and home robot assistance domains using a text-based interface and AI2Thor simulation respectively. Results show our method outperforms ablation baselines that lack either explicit goal representation or probabilistic inference.
LGApr 3, 2024
The SaTML '24 CNN Interpretability Competition: New Innovations for Concept-Level InterpretabilityStephen Casper, Jieun Yun, Joonhyuk Baek et al.
Interpretability techniques are valuable for helping humans understand and oversee AI systems. The SaTML 2024 CNN Interpretability Competition solicited novel methods for studying convolutional neural networks (CNNs) at the ImageNet scale. The objective of the competition was to help human crowd-workers identify trojans in CNNs. This report showcases the methods and results of four featured competition entries. It remains challenging to help humans reliably diagnose trojans via interpretability tools. However, the competition's entries have contributed new techniques and set a new record on the benchmark from Casper et al., 2023.
LGMay 14, 2025
Layered Unlearning for Adversarial RelearningTimothy Qian, Vinith Suriyakumar, Ashia Wilson et al.
Our goal is to understand how post-training methods, such as fine-tuning, alignment, and unlearning, modify language model behavior and representations. We are particularly interested in the brittle nature of these modifications that makes them easy to bypass through prompt engineering or relearning. Recent results suggest that post-training induces shallow context-dependent ``circuits'' that suppress specific response patterns. This could be one explanation for the brittleness of post-training. To test this hypothesis, we design an unlearning algorithm, Layered Unlearning (LU), that creates distinct inhibitory mechanisms for a growing subset of the data. By unlearning the first $i$ folds while retaining the remaining $k - i$ at the $i$th of $k$ stages, LU limits the ability of relearning on a subset of data to recover the full dataset. We evaluate LU through a combination of synthetic and large language model (LLM) experiments. We find that LU improves robustness to adversarial relearning for several different unlearning methods. Our results contribute to the state-of-the-art of machine unlearning and provide insight into the effect of post-training updates.
CLJan 15, 2025
Disjoint Processing Mechanisms of Hierarchical and Linear Grammars in Large Language ModelsAruna Sankaranarayanan, Dylan Hadfield-Menell, Aaron Mueller
All natural languages are structured hierarchically. In humans, this structural restriction is neurologically coded: when two grammars are presented with identical vocabularies, brain areas responsible for language processing are only sensitive to hierarchical grammars. Using large language models (LLMs), we investigate whether such functionally distinct hierarchical processing regions can arise solely from exposure to large-scale language distributions. We generate inputs using English, Italian, Japanese, or nonce words, varying the underlying grammars to conform to either hierarchical or linear/positional rules. Using these grammars, we first observe that language models show distinct behaviors on hierarchical versus linearly structured inputs. Then, we find that the components responsible for processing hierarchical grammars are distinct from those that process linear grammars; we causally verify this in ablation experiments. Finally, we observe that hierarchy-selective components are also active on nonce grammars; this suggests that hierarchy sensitivity is not tied to meaning, nor in-distribution inputs.
CLFeb 22
Prompt Injection as Role ConfusionCharles Ye, Jasmine Cui, Dylan Hadfield-Menell
Language models remain vulnerable to prompt injection attacks despite extensive safety training. We trace this failure to role confusion: models infer roles from how text is written, not where it comes from. We design novel role probes to capture how models internally identify "who is speaking." These reveal why prompt injection works: untrusted text that imitates a role inherits that role's authority. We test this insight by injecting spoofed reasoning into user prompts and tool outputs, achieving average success rates of 60% on StrongREJECT and 61% on agent exfiltration, across multiple open- and closed-weight models with near-zero baselines. Strikingly, the degree of internal role confusion strongly predicts attack success before generation begins. Our findings reveal a fundamental gap: security is defined at the interface but authority is assigned in latent space. More broadly, we introduce a unifying, mechanistic framework for prompt injection, demonstrating that diverse prompt-injection attacks exploit the same underlying role-confusion mechanism.
AIAug 20, 2025
Open-Universe Assistance GamesRachel Ma, Jingyi Qu, Andreea Bobu et al.
Embodied AI agents must infer and act in an interpretable way on diverse human goals and preferences that are not predefined. To formalize this setting, we introduce Open-Universe Assistance Games (OU-AGs), a framework where the agent must reason over an unbounded and evolving space of possible goals. In this context, we introduce GOOD (GOals from Open-ended Dialogue), a data-efficient, online method that extracts goals in the form of natural language during an interaction with a human, and infers a distribution over natural language goals. GOOD prompts an LLM to simulate users with different complex intents, using its responses to perform probabilistic inference over candidate goals. This approach enables rich goal representations and uncertainty estimation without requiring large offline datasets. We evaluate GOOD in a text-based grocery shopping domain and in a text-operated simulated household robotics environment (AI2Thor), using synthetic user profiles. Our method outperforms a baseline without explicit goal tracking, as confirmed by both LLM-based and human evaluations.
CYJan 25, 2024
Black-Box Access is Insufficient for Rigorous AI AuditsStephen Casper, Carson Ezell, Charlotte Siegmann et al.
External audits of AI systems are increasingly recognized as a key mechanism for AI governance. The effectiveness of an audit, however, depends on the degree of access granted to auditors. Recent audits of state-of-the-art AI systems have primarily relied on black-box access, in which auditors can only query the system and observe its outputs. However, white-box access to the system's inner workings (e.g., weights, activations, gradients) allows an auditor to perform stronger attacks, more thoroughly interpret models, and conduct fine-tuning. Meanwhile, outside-the-box access to training and deployment information (e.g., methodology, code, documentation, data, deployment details, findings from internal evaluations) allows auditors to scrutinize the development process and design more targeted evaluations. In this paper, we examine the limitations of black-box audits and the advantages of white- and outside-the-box audits. We also discuss technical, physical, and legal safeguards for performing these audits with minimal security risks. Given that different forms of access can lead to very different levels of evaluation, we conclude that (1) transparency regarding the access and methods used by auditors is necessary to properly interpret audit results, and (2) white- and outside-the-box access allow for substantially more scrutiny than black-box access alone.
RODec 6, 2021
Guided Imitation of Task and Motion PlanningMichael James McDonald, Dylan Hadfield-Menell
While modern policy optimization methods can do complex manipulation from sensory data, they struggle on problems with extended time horizons and multiple sub-goals. On the other hand, task and motion planning (TAMP) methods scale to long horizons but they are computationally expensive and need to precisely track world state. We propose a method that draws on the strength of both methods: we train a policy to imitate a TAMP solver's output. This produces a feed-forward policy that can accomplish multi-step tasks from sensory data. First, we build an asynchronous distributed TAMP solver that can produce supervision data fast enough for imitation learning. Then, we propose a hierarchical policy architecture that lets us use partially trained control policies to speed up the TAMP solver. In robotic manipulation tasks with 7-DoF joint control, the partially trained policies reduce the time needed for planning by a factor of up to 2.6. Among these tasks, we can learn a policy that solves the RoboSuite 4-object pick-place task 88% of the time from object pose observations and a policy that solves the RoboDesk 9-goal benchmark 79% of the time from RGB images (averaged across the 9 disparate tasks).
IRJul 22, 2021
What are you optimizing for? Aligning Recommender Systems with Human ValuesJonathan Stray, Ivan Vendrov, Jeremy Nixon et al.
We describe cases where real recommender systems were modified in the service of various human values such as diversity, fairness, well-being, time well spent, and factual accuracy. From this we identify the current practice of values engineering: the creation of classifiers from human-created data with value-based labels. This has worked in practice for a variety of issues, but problems are addressed one at a time, and users and other stakeholders have seldom been involved. Instead, we look to AI alignment work for approaches that could learn complex values directly from stakeholders, and identify four major directions: useful measures of alignment, participatory design and operation, interactive value learning, and informed deliberative judgments.
AIFeb 7, 2021
Consequences of Misaligned AISimon Zhuang, Dylan Hadfield-Menell
AI systems often rely on two key components: a specified goal or reward function and an optimization algorithm to compute the optimal behavior for that goal. This approach is intended to provide value for a principal: the user on whose behalf the agent acts. The objectives given to these agents often refer to a partial specification of the principal's goals. We consider the cost of this incompleteness by analyzing a model of a principal and an agent in a resource constrained world where the $L$ attributes of the state correspond to different sources of utility for the principal. We assume that the reward function given to the agent only has support on $J < L$ attributes. The contributions of our paper are as follows: 1) we propose a novel model of an incomplete principal-agent problem from artificial intelligence; 2) we provide necessary and sufficient conditions under which indefinitely optimizing for any incomplete proxy objective leads to arbitrarily low overall utility; and 3) we show how modifying the setup to allow reward functions that reference the full state or allowing the principal to update the proxy objective over time can lead to higher utility solutions. The results in this paper argue that we should view the design of reward functions as an interactive and dynamic process and identifies a theoretical scenario where some degree of interactivity is desirable.
GTDec 29, 2020
Multi-Principal Assistance Games: Definition and Collegial MechanismsArnaud Fickinger, Simon Zhuang, Andrew Critch et al.
We introduce the concept of a multi-principal assistance game (MPAG), and circumvent an obstacle in social choice theory, Gibbard's theorem, by using a sufficiently collegial preference inference mechanism. In an MPAG, a single agent assists N human principals who may have widely different preferences. MPAGs generalize assistance games, also known as cooperative inverse reinforcement learning games. We analyze in particular a generalization of apprenticeship learning in which the humans first perform some work to obtain utility and demonstrate their preferences, and then the robot acts to further maximize the sum of human payoffs. We show in this setting that if the game is sufficiently collegial, i.e. if the humans are responsible for obtaining a sufficient fraction of the rewards through their own actions, then their preferences are straightforwardly revealed through their work. This revelation mechanism is non-dictatorial, does not limit the possible outcomes to two alternatives, and is dominant-strategy incentive-compatible.
AIJul 19, 2020
Multi-Principal Assistance GamesArnaud Fickinger, Simon Zhuang, Dylan Hadfield-Menell et al.
Assistance games (also known as cooperative inverse reinforcement learning games) have been proposed as a model for beneficial AI, wherein a robotic agent must act on behalf of a human principal but is initially uncertain about the humans payoff function. This paper studies multi-principal assistance games, which cover the more general case in which the robot acts on behalf of N humans who may have widely differing payoffs. Impossibility theorems in social choice theory and voting theory can be applied to such games, suggesting that strategic behavior by the human principals may complicate the robots task in learning their payoffs. We analyze in particular a bandit apprentice game in which the humans act first to demonstrate their individual preferences for the arms and then the robot acts to maximize the sum of human payoffs. We explore the extent to which the cost of choosing suboptimal arms reduces the incentive to mislead, a form of natural mechanism design. In this context we propose a social choice method that uses shared control of a system to combine preference inference with social welfare optimization.
MAJan 25, 2020
Silly rules improve the capacity of agents to learn stable enforcement and compliance behaviorsRaphael Köster, Dylan Hadfield-Menell, Gillian K. Hadfield et al.
How can societies learn to enforce and comply with social norms? Here we investigate the learning dynamics and emergence of compliance and enforcement of social norms in a foraging game, implemented in a multi-agent reinforcement learning setting. In this spatiotemporally extended game, individuals are incentivized to implement complex berry-foraging policies and punish transgressions against social taboos covering specific berry types. We show that agents benefit when eating poisonous berries is taboo, meaning the behavior is punished by other agents, as this helps overcome a credit-assignment problem in discovering delayed health effects. Critically, however, we also show that introducing an additional taboo, which results in punishment for eating a harmless berry, improves the rate and stability with which agents learn to punish taboo violations and comply with taboos. Counterintuitively, our results show that an arbitrary taboo (a "silly rule") can enhance social learning dynamics and achieve better outcomes in the middle stages of learning. We discuss the results in the context of studying normativity as a group-level emergent phenomenon.
LGJun 6, 2019
An Extensible Interactive Interface for Agent DesignMatthew Rahtz, James Fang, Anca D. Dragan et al.
In artificial intelligence, we often specify tasks through a reward function. While this works well in some settings, many tasks are hard to specify this way. In deep reinforcement learning, for example, directly specifying a reward as a function of a high-dimensional observation is challenging. Instead, we present an interface for specifying tasks interactively using demonstrations. Our approach defines a set of increasingly complex policies. The interface allows the user to switch between these policies at fixed intervals to generate demonstrations of novel, more complex, tasks. We train new policies based on these demonstrations and repeat the process. We present a case study of our approach in the Lunar Lander domain, and show that this simple approach can quickly learn a successful landing policy and outperforms an existing comparison-based deep RL method.
LGMay 2, 2019
Adversarial Training with Voronoi ConstraintsMarc Khoury, Dylan Hadfield-Menell
Adversarial examples are a pervasive phenomenon of machine learning models where seemingly imperceptible perturbations to the input lead to misclassifications for otherwise statistically accurate models. We propose a geometric framework, drawing on tools from the manifold reconstruction literature, to analyze the high-dimensional geometry of adversarial examples. In particular, we highlight the importance of codimension: for low-dimensional data manifolds embedded in high-dimensional space there are many directions off the manifold in which an adversary could construct adversarial examples. Adversarial examples are a natural consequence of learning a decision boundary that classifies the low-dimensional data manifold well, but classifies points near the manifold incorrectly. Using our geometric framework we prove that adversarial training is sample inefficient, and show sufficient sampling conditions under which nearest neighbor classifiers and ball-based adversarial training are robust. Finally we introduce adversarial training with Voronoi constraints, which replaces the norm ball constraint with the Voronoi cell for each point in the training set. We show that adversarial training with Voronoi constraints produces robust models which significantly improve over the state-of-the-art on MNIST and are competitive on CIFAR-10.
AIFeb 26, 2019
Conservative Agency via Attainable Utility PreservationAlexander Matt Turner, Dylan Hadfield-Menell, Prasad Tadepalli
Reward functions are easy to misspecify; although designers can make corrections after observing mistakes, an agent pursuing a misspecified reward function can irreversibly change the state of its environment. If that change precludes optimization of the correctly specified reward function, then correction is futile. For example, a robotic factory assistant could break expensive equipment due to a reward misspecification; even if the designers immediately correct the reward function, the damage is done. To mitigate this risk, we introduce an approach that balances optimization of the primary reward function with preservation of the ability to optimize auxiliary reward functions. Surprisingly, even when the auxiliary reward functions are randomly generated and therefore uninformative about the correctly specified reward function, this approach induces conservative, effective behavior.
LGJan 24, 2019
The Assistive Multi-Armed BanditLawrence Chan, Dylan Hadfield-Menell, Siddhartha Srinivasa et al.
Learning preferences implicit in the choices humans make is a well studied problem in both economics and computer science. However, most work makes the assumption that humans are acting (noisily) optimally with respect to their preferences. Such approaches can fail when people are themselves learning about what they want. In this work, we introduce the assistive multi-armed bandit, where a robot assists a human playing a bandit task to maximize cumulative reward. In this problem, the human does not know the reward function but can learn it through the rewards received from arm pulls; the robot only observes which arms the human pulls but not the reward associated with each pull. We offer sufficient and necessary conditions for successfully assisting the human in this framework. Surprisingly, better human performance in isolation does not necessarily lead to better performance when assisted by the robot: a human policy can do better by effectively communicating its observed rewards to the robot. We conduct proof-of-concept experiments that support these results. We see this work as contributing towards a theory behind algorithms for human-robot interaction.
ROJan 4, 2019
On the Utility of Model Learning in HRIGokul Swamy, Jens Schulz, Rohan Choudhury et al.
Fundamental to robotics is the debate between model-based and model-free learning: should the robot build an explicit model of the world, or learn a policy directly? In the context of HRI, part of the world to be modeled is the human. One option is for the robot to treat the human as a black box and learn a policy for how they act directly. But it can also model the human as an agent, and rely on a "theory of mind" to guide or bias the learning (grey box). We contribute a characterization of the performance of these methods for an autonomous driving task under the optimistic case of having an ideal theory of mind, as well as under different scenarios in which the assumptions behind the robot's theory of mind for the human are wrong, as they inevitably will be in practice.
AIDec 21, 2018
Human-AI Learning Performance in Multi-Armed BanditsRavi Pandya, Sandy H. Huang, Dylan Hadfield-Menell et al.
People frequently face challenging decision-making problems in which outcomes are uncertain or unknown. Artificial intelligence (AI) algorithms exist that can outperform humans at learning such tasks. Thus, there is an opportunity for AI agents to assist people in learning these tasks more effectively. In this work, we use a multi-armed bandit as a controlled setting in which to explore this direction. We pair humans with a selection of agents and observe how well each human-agent team performs. We find that team performance can beat both human and agent performance in isolation. Interestingly, we also find that an agent's performance in isolation does not necessarily correlate with the human-agent team's performance. A drop in agent performance can lead to a disproportionately large drop in team performance, or in some settings can even improve team performance. Pairing a human with an agent that performs slightly better than them can make them perform much better, while pairing them with an agent that performs the same can make them them perform much worse. Further, our results suggest that people have different exploration strategies and might perform better with agents that match their strategy. Overall, optimizing human-agent team performance requires going beyond optimizing agent performance, to understanding how the agent's suggestions will influence human decision-making.
AINov 3, 2018
Legible Normativity for AI Alignment: The Value of Silly RulesDylan Hadfield-Menell, McKane Andrus, Gillian K. Hadfield
It has become commonplace to assert that autonomous agents will have to be built to follow human rules of behavior--social norms and laws. But human laws and norms are complex and culturally varied systems, in many cases agents will have to learn the rules. This requires autonomous agents to have models of how human rule systems work so that they can make reliable predictions about rules. In this paper we contribute to the building of such models by analyzing an overlooked distinction between important rules and what we call silly rules--rules with no discernible direct impact on welfare. We show that silly rules render a normative system both more robust and more adaptable in response to shocks to perceived stability. They make normativity more legible for humans, and can increase legibility for AI systems as well. For AI systems to integrate into human normative systems, we suggest, it may be important for them to have models that include representations of silly rules.
LGNov 1, 2018
On the Geometry of Adversarial ExamplesMarc Khoury, Dylan Hadfield-Menell
Adversarial examples are a pervasive phenomenon of machine learning models where seemingly imperceptible perturbations to the input lead to misclassifications for otherwise statistically accurate models. We propose a geometric framework, drawing on tools from the manifold reconstruction literature, to analyze the high-dimensional geometry of adversarial examples. In particular, we highlight the importance of codimension: for low-dimensional data manifolds embedded in high-dimensional space there are many directions off the manifold in which to construct adversarial examples. Adversarial examples are a natural consequence of learning a decision boundary that classifies the low-dimensional data manifold well, but classifies points near the manifold incorrectly. Using our geometric framework we prove (1) a tradeoff between robustness under different norms, (2) that adversarial training in balls around the data is sample inefficient, and (3) sufficient sampling conditions under which nearest neighbor classifiers and ball-based adversarial training are robust.
LGSep 9, 2018
Active Inverse Reward DesignSören Mindermann, Rohin Shah, Adam Gleave et al.
Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a series of queries asking the user to compare between different reward functions. Thus we can actively select queries for maximum informativeness about the true reward. In contrast to approaches asking the designer for optimal behavior, this allows us to gather additional information by eliciting preferences between suboptimal behaviors. After each query, we need to update the posterior over the true reward function from observing the proxy reward function chosen by the designer. The recently proposed Inverse Reward Design (IRD) enables this. Our approach substantially outperforms IRD in test environments. In particular, it can query the designer about interpretable, linear reward functions and still infer non-linear ones.