Francesco Argenziano

RO
h-index2
9papers
9citations
Novelty54%
AI Score47

9 Papers

12.5AIAug 10, 2024
Multi-Agent Planning Using Visual Language Models

Michele Brienza, Francesco Argenziano, Vincenzo Suriani et al.

Large Language Models (LLMs) and Visual Language Models (VLMs) are attracting increasing interest due to their improving performance and applications across various domains and tasks. However, LLMs and VLMs can produce erroneous results, especially when a deep understanding of the problem domain is required. For instance, when planning and perception are needed simultaneously, these models often struggle because of difficulties in merging multi-modal information. To address this issue, fine-tuned models are typically employed and trained on specialized data structures representing the environment. This approach has limited effectiveness, as it can overly complicate the context for processing. In this paper, we propose a multi-agent architecture for embodied task planning that operates without the need for specific data structures as input. Instead, it uses a single image of the environment, handling free-form domains by leveraging commonsense knowledge. We also introduce a novel, fully automatic evaluation procedure, PG2S, designed to better assess the quality of a plan. We validated our approach using the widely recognized ALFRED dataset, comparing PG2S to the existing KAS metric to further evaluate the quality of the generated plans.

8.3ROAug 30, 2024
EMPOWER: Embodied Multi-role Open-vocabulary Planning with Online Grounding and Execution

Francesco Argenziano, Michele Brienza, Vincenzo Suriani et al.

Task planning for robots in real-life settings presents significant challenges. These challenges stem from three primary issues: the difficulty in identifying grounded sequences of steps to achieve a goal; the lack of a standardized mapping between high-level actions and low-level commands; and the challenge of maintaining low computational overhead given the limited resources of robotic hardware. We introduce EMPOWER, a framework designed for open-vocabulary online grounding and planning for embodied agents aimed at addressing these issues. By leveraging efficient pre-trained foundation models and a multi-role mechanism, EMPOWER demonstrates notable improvements in grounded planning and execution. Quantitative results highlight the effectiveness of our approach, achieving an average success rate of 0.73 across six different real-life scenarios using a TIAGo robot.

11.5LGAug 16, 2024Code
Neural Reward Machines

Elena Umili, Francesco Argenziano, Roberto Capobianco

Non-markovian Reinforcement Learning (RL) tasks are very hard to solve, because agents must consider the entire history of state-action pairs to act rationally in the environment. Most works use symbolic formalisms (as Linear Temporal Logic or automata) to specify the temporally-extended task. These approaches only work in finite and discrete state environments or continuous problems for which a mapping between the raw state and a symbolic interpretation is known as a symbol grounding (SG) function. Here, we define Neural Reward Machines (NRM), an automata-based neurosymbolic framework that can be used for both reasoning and learning in non-symbolic non-markovian RL domains, which is based on the probabilistic relaxation of Moore Machines. We combine RL with semisupervised symbol grounding (SSSG) and we show that NRMs can exploit high-level symbolic knowledge in non-symbolic environments without any knowledge of the SG function, outperforming Deep RL methods which cannot incorporate prior knowledge. Moreover, we advance the research in SSSG, proposing an algorithm for analysing the groundability of temporal specifications, which is more efficient than baseline techniques of a factor $10^3$.

1.9ROSep 22, 2023
Enhancing Graph Representation of the Environment through Local and Cloud Computation

Francesco Argenziano, Vincenzo Suriani, Daniele Nardi

Enriching the robot representation of the operational environment is a challenging task that aims at bridging the gap between low-level sensor readings and high-level semantic understanding. Having a rich representation often requires computationally demanding architectures and pure point cloud based detection systems that struggle when dealing with everyday objects that have to be handled by the robot. To overcome these issues, we propose a graph-based representation that addresses this gap by providing a semantic representation of robot environments from multiple sources. In fact, to acquire information from the environment, the framework combines classical computer vision tools with modern computer vision cloud services, ensuring computational feasibility on onboard hardware. By incorporating an ontology hierarchy with over 800 object classes, the framework achieves cross-domain adaptability, eliminating the need for environment-specific tools. The proposed approach allows us to handle also small objects and integrate them into the semantic representation of the environment. The approach is implemented in the Robot Operating System (ROS) using the RViz visualizer for environment representation. This work is a first step towards the development of a general-purpose framework, to facilitate intuitive interaction and navigation across different domains.

1.4LGFeb 3
DeepDFA: Injecting Temporal Logic in Deep Learning for Sequential Subsymbolic Applications

Elena Umili, Francesco Argenziano, Roberto Capobianco

Integrating logical knowledge into deep neural network training is still a hard challenge, especially for sequential or temporally extended domains involving subsymbolic observations. To address this problem, we propose DeepDFA, a neurosymbolic framework that integrates high-level temporal logic - expressed as Deterministic Finite Automata (DFA) or Moore Machines - into neural architectures. DeepDFA models temporal rules as continuous, differentiable layers, enabling symbolic knowledge injection into subsymbolic domains. We demonstrate how DeepDFA can be used in two key settings: (i) static image sequence classification, and (ii) policy learning in interactive non-Markovian environments. Across extensive experiments, DeepDFA outperforms traditional deep learning models (e.g., LSTMs, GRUs, Transformers) and novel neuro-symbolic systems, achieving state-of-the-art results in temporal knowledge integration. These results highlight the potential of DeepDFA to bridge subsymbolic learning and symbolic reasoning in sequential tasks.

3.2ROSep 19, 2025Code
Dynamic Objects Relocalization in Changing Environments with Flow Matching

Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin et al.

Task and motion planning are long-standing challenges in robotics, especially when robots have to deal with dynamic environments exhibiting long-term dynamics, such as households or warehouses. In these environments, long-term dynamics mostly stem from human activities, since previously detected objects can be moved or removed from the scene. This adds the necessity to find such objects again before completing the designed task, increasing the risk of failure due to missed relocalizations. However, in these settings, the nature of such human-object interactions is often overlooked, despite being governed by common habits and repetitive patterns. Our conjecture is that these cues can be exploited to recover the most likely objects' positions in the scene, helping to address the problem of unknown relocalization in changing environments. To this end we propose FlowMaps, a model based on Flow Matching that is able to infer multimodal object locations over space and time. Our results present statistical evidence to support our hypotheses, opening the way to more complex applications of our approach. The code is publically available at https://github.com/Fra-Tsuna/flowmaps

8.1ROJun 18
FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching

Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin et al.

Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments. Such agents must not only comprehend and navigate spatial layouts, but also reason about how these spaces evolve over time. In particular, humans interact with objects daily, causing them to change position throughout the environment and making it difficult for robots to reliably associate current observations with previously seen objects. However, these interactions are not random: human habits and routines induce spatio-temporally consistent patterns in object locations, which robotic agents can potentially learn and then exploit for downstream tasks such as navigation. To this end, we introduce FlowMaps, a latent flow matching model for estimating multimodal distributions over the future locations of dynamic objects in a continuous 3D space. By learning the implicit dependencies among objects and their temporal evolution, FlowMaps predicts likely changes in object locations conditioned on past human interactions, while supporting generalization across previously unseen environments that share similar object routines. To demonstrate the utility of this method, we deploy FlowMaps in a downstream dynamic Object Navigation task in both simulated and real-world environments. Across more than 600 episodes, FlowMaps outperforms state-of-the-art approaches, showing that modeling object dynamics through continuous, multimodal spatio-temporal distributions improves robotic search and navigation in changing household environments. Code and additional material is available at https://fra-tsuna.github.io/flowmaps/.

19.1ROJun 15
3D Scene Graphs: Open Challenges and Future Directions

Dennis Rotondi, Francesco Argenziano, Sebastian Koch et al.

3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including manipulation, navigation, task planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real-world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are built from raw sensory observations, discussing the most common terminologies, conventions, and techniques. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed content, accessible at https://3dscenegraphs.com/.

5.7ROSep 23, 2025
Agentic Scene Policies: Unifying Space, Semantics, and Affordances for Robot Action

Sacha Morin, Kumaraditya Gupta, Mahtab Sandhu et al.

Executing open-ended natural language queries is a core problem in robotics. While recent advances in imitation learning and vision-language-actions models (VLAs) have enabled promising end-to-end policies, these models struggle when faced with complex instructions and new scenes. An alternative is to design an explicit scene representation as a queryable interface between the robot and the world, using query results to guide downstream motion planning. In this work, we present Agentic Scene Policies (ASP), an agentic framework that leverages the advanced semantic, spatial, and affordance-based querying capabilities of modern scene representations to implement a capable language-conditioned robot policy. ASP can execute open-vocabulary queries in a zero-shot manner by explicitly reasoning about object affordances in the case of more complex skills. Through extensive experiments, we compare ASP with VLAs on tabletop manipulation problems and showcase how ASP can tackle room-level queries through affordance-guided navigation, and a scaled-up scene representation. (Project page: https://montrealrobotics.ca/agentic-scene-policies.github.io/)