CVOct 13, 2022
Retrospectives on the Embodied AI WorkshopMatt Deitke, Dhruv Batra, Yonatan Bisk et al. · allen-ai, cmu
We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.
ROOct 26, 2022
ViNL: Visual Navigation and Locomotion Over ObstaclesSimar Kareer, Naoki Yokoyama, Dhruv Batra et al.
We present Visual Navigation and Locomotion over obstacles (ViNL), which enables a quadrupedal robot to navigate unseen apartments while stepping over small obstacles that lie in its path (e.g., shoes, toys, cables), similar to how humans and pets lift their feet over objects as they walk. ViNL consists of: (1) a visual navigation policy that outputs linear and angular velocity commands that guides the robot to a goal coordinate in unfamiliar indoor environments; and (2) a visual locomotion policy that controls the robot's joints to avoid stepping on obstacles while following provided velocity commands. Both the policies are entirely "model-free", i.e. sensors-to-actions neural networks trained end-to-end. The two are trained independently in two entirely different simulators and then seamlessly co-deployed by feeding the velocity commands from the navigator to the locomotor, entirely "zero-shot" (without any co-training). While prior works have developed learning methods for visual navigation or visual locomotion, to the best of our knowledge, this is the first fully learned approach that leverages vision to accomplish both (1) intelligent navigation in new environments, and (2) intelligent visual locomotion that aims to traverse cluttered environments without disrupting obstacles. On the task of navigation to distant goals in unknown environments, ViNL using just egocentric vision significantly outperforms prior work on robust locomotion using privileged terrain maps (+32.8% success and -4.42 collisions per meter). Additionally, we ablate our locomotion policy to show that each aspect of our approach helps reduce obstacle collisions. Videos and code at http://www.joannetruong.com/projects/vinl.html
ROOct 31, 2024
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent TasksMatthew Chang, Gunjan Chhablani, Alexander Clegg et al.
We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation in the loop for grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with real humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction.
AIApr 5, 2025
ADAPT: Actively Discovering and Adapting to Preferences for any TaskMaithili Patel, Xavier Puig, Ruta Desai et al.
Assistive agents should be able to perform under-specified long-horizon tasks while respecting user preferences. We introduce Actively Discovering and Adapting to Preferences for any Task (ADAPT) -- a benchmark designed to evaluate agents' ability to adhere to user preferences across various household tasks through active questioning. Next, we propose Reflection-DPO, a novel training approach for adapting large language models (LLMs) to the task of active questioning. Reflection-DPO finetunes a 'student' LLM to follow the actions of a privileged 'teacher' LLM, and optionally ask a question to gather necessary information to better predict the teacher action. We find that prior approaches that use state-of-the-art LLMs fail to sufficiently follow user preferences in ADAPT due to insufficient questioning and poor adherence to elicited preferences. In contrast, Reflection-DPO achieves a higher rate of satisfying user preferences, outperforming a zero-shot chain-of-thought baseline by 6.1% on unseen users.
RONov 24, 2020
Bi-directional Domain Adaptation for Sim2Real Transfer of Embodied Navigation AgentsJoanne Truong, Sonia Chernova, Dhruv Batra
Deep reinforcement learning models are notoriously data hungry, yet real-world data is expensive and time consuming to obtain. The solution that many have turned to is to use simulation for training before deploying the robot in a real environment. Simulation offers the ability to train large numbers of robots in parallel, and offers an abundance of data. However, no simulation is perfect, and robots trained solely in simulation fail to generalize to the real-world, resulting in a "sim-vs-real gap". How can we overcome the trade-off between the abundance of less accurate, artificial data from simulators and the scarcity of reliable, real-world data? In this paper, we propose Bi-directional Domain Adaptation (BDA), a novel approach to bridge the sim-vs-real gap in both directions -- real2sim to bridge the visual domain gap, and sim2real to bridge the dynamics domain gap. We demonstrate the benefits of BDA on the task of PointGoal Navigation. BDA with only 5k real-world (state, action, next-state) samples matches the performance of a policy fine-tuned with ~600k samples, resulting in a speed-up of ~120x.
RONov 24, 2020
Learning Navigation Skills for Legged Robots with Learned Robot EmbeddingsJoanne Truong, Denis Yarats, Tianyu Li et al.
Recent work has shown results on learning navigation policies for idealized cylinder agents in simulation and transferring them to real wheeled robots. Deploying such navigation policies on legged robots can be challenging due to their complex dynamics, and the large dynamical difference between cylinder agents and legged systems. In this work, we learn hierarchical navigation policies that account for the low-level dynamics of legged robots, such as maximum speed, slipping, contacts, and learn to successfully navigate cluttered indoor environments. To enable transfer of policies learned in simulation to new legged robots and hardware, we learn dynamics-aware navigation policies across multiple robots with robot-specific embeddings. The learned embedding is optimized on new robots, while the rest of the policy is kept fixed, allowing for quick adaptation. We train our policies across three legged robots in simulation - 2 quadrupeds (A1, AlienGo) and a hexapod (Daisy). At test time, we study the performance of our learned policy on two new legged robots in simulation (Laikago, 4-legged Daisy), and one real-world quadrupedal robot (A1). Our experiments show that our learned policy can sample-efficiently generalize to previously unseen robots, and enable sim-to-real transfer of navigation policies for legged robots.
CVNov 7, 2020
Sim-to-Real Transfer for Vision-and-Language NavigationPeter Anderson, Ayush Shrivastava, Joanne Truong et al.
We study the challenging problem of releasing a robot in a previously unseen environment, and having it follow unconstrained natural language navigation instructions. Recent work on the task of Vision-and-Language Navigation (VLN) has achieved significant progress in simulation. To assess the implications of this work for robotics, we transfer a VLN agent trained in simulation to a physical robot. To bridge the gap between the high-level discrete action space learned by the VLN agent, and the robot's low-level continuous action space, we propose a subgoal model to identify nearby waypoints, and use domain randomization to mitigate visual domain differences. For accurate sim and real comparisons in parallel environments, we annotate a 325m2 office space with 1.3km of navigation instructions, and create a digitized replica in simulation. We find that sim-to-real transfer to an environment not seen in training is successful if an occupancy map and navigation graph can be collected and annotated in advance (success rate of 46.8% vs. 55.9% in sim), but much more challenging in the hardest setting with no prior mapping at all (success rate of 22.5%).
CVDec 13, 2019
Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?Abhishek Kadian, Joanne Truong, Aaron Gokaslan et al.
Does progress in simulation translate to progress on robots? If one method outperforms another in simulation, how likely is that trend to hold in reality on a robot? We examine this question for embodied PointGoal navigation, developing engineering tools and a research paradigm for evaluating a simulator by its sim2real predictivity. First, we develop Habitat-PyRobot Bridge (HaPy), a library for seamless execution of identical code on simulated agents and robots, transferring simulation-trained agents to a LoCoBot platform with a one-line code change. Second, we investigate the sim2real predictivity of Habitat-Sim for PointGoal navigation. We 3D-scan a physical lab space to create a virtualized replica, and run parallel tests of 9 different models in reality and simulation. We present a new metric called Sim-vs-Real Correlation Coefficient (SRCC) to quantify predictivity. We find that SRCC for Habitat as used for the CVPR19 challenge is low (0.18 for the success metric), suggesting that performance differences in this simulator-based challenge do not persist after physical deployment. This gap is largely due to AI agents learning to exploit simulator imperfections, abusing collision dynamics to 'slide' along walls, leading to shortcuts through otherwise non-navigable space. Naturally, such exploits do not work in the real world. Our experiments show that it is possible to tune simulation parameters to improve sim2real predictivity (e.g. improving $SRCC_{Succ}$ from 0.18 to 0.844), increasing confidence that in-simulation comparisons will translate to deployed systems in reality.