Philip S. Thomas

LG
h-index2
4papers
19citations
Novelty66%
AI Score32

4 Papers

9.6LGAug 24, 2022
Enforcing Delayed-Impact Fairness Guarantees

Aline Weber, Blossom Metevier, Yuriy Brun et al.

Recent research has shown that seemingly fair machine learning models, when used to inform decisions that have an impact on peoples' lives or well-being (e.g., applications involving education, employment, and lending), can inadvertently increase social inequality in the long term. This is because prior fairness-aware algorithms only consider static fairness constraints, such as equal opportunity or demographic parity. However, enforcing constraints of this type may result in models that have negative long-term impact on disadvantaged individuals and communities. We introduce ELF (Enforcing Long-term Fairness), the first classification algorithm that provides high-confidence fairness guarantees in terms of long-term, or delayed, impact. We prove that the probability that ELF returns an unfair solution is less than a user-specified tolerance and that (under mild assumptions), given sufficient training data, ELF is able to find and return a fair solution if one exists. We show experimentally that our algorithm can successfully mitigate long-term unfairness.

9.6LGJun 6, 2022
Adaptive Rollout Length for Model-Based RL Using Model-Free Deep RL

Abhinav Bhatia, Philip S. Thomas, Shlomo Zilberstein

Model-based reinforcement learning promises to learn an optimal policy from fewer interactions with the environment compared to model-free reinforcement learning by learning an intermediate model of the environment in order to predict future interactions. When predicting a sequence of interactions, the rollout length, which limits the prediction horizon, is a critical hyperparameter as accuracy of the predictions diminishes in the regions that are further away from real experience. As a result, with a longer rollout length, an overall worse policy is learned in the long run. Thus, the hyperparameter provides a trade-off between quality and efficiency. In this work, we frame the problem of tuning the rollout length as a meta-level sequential decision-making problem that optimizes the final policy learned by model-based reinforcement learning given a fixed budget of environment interactions by adapting the hyperparameter dynamically based on feedback from the learning process, such as accuracy of the model and the remaining budget of interactions. We use model-free deep reinforcement learning to solve the meta-level decision problem and demonstrate that our approach outperforms common heuristic baselines on two well-known reinforcement learning environments.

4.1LGFeb 25, 2025
Supervised Reward Inference

Will Schwarzer, Jordan Schneider, Philip S. Thomas et al.

Existing approaches to reward inference from behavior typically assume that humans provide demonstrations according to specific models of behavior. However, humans often indicate their goals through a wide range of behaviors, from actions that are suboptimal due to poor planning or execution to behaviors which are intended to communicate goals rather than achieve them. We propose that supervised learning offers a unified framework to infer reward functions from any class of behavior, and show that such an approach is asymptotically Bayes-optimal under mild assumptions. Experiments on simulated robotic manipulation tasks show that our method can efficiently infer rewards from a wide variety of arbitrarily suboptimal demonstrations.

3.1LGDec 10, 2021
Edge-Compatible Reinforcement Learning for Recommendations

James E. Kostas, Philip S. Thomas, Georgios Theocharous

Most reinforcement learning (RL) recommendation systems designed for edge computing must either synchronize during recommendation selection or depend on an unprincipled patchwork collection of algorithms. In this work, we build on asynchronous coagent policy gradient algorithms \citep{kostas2020asynchronous} to propose a principled solution to this problem. The class of algorithms that we propose can be distributed over the internet and run asynchronously and in real-time. When a given edge fails to respond to a request for data with sufficient speed, this is not a problem; the algorithm is designed to function and learn in the edge setting, and network issues are part of this setting. The result is a principled, theoretically grounded RL algorithm designed to be distributed in and learn in this asynchronous environment. In this work, we describe this algorithm and a proposed class of architectures in detail, and demonstrate that they work well in practice in the asynchronous setting, even as the network quality degrades.