87.6CVJun 3
UniPixie: Unified and Probabilistic 3D Physics Learning via Flow MatchingQilin Huang, Quynh Anh Huynh, Long Le et al.
Existing feed-forward networks excel at predicting a single set of physical properties from visual appearance, but this point-estimate paradigm fundamentally fails to capture the real world's inherent physical ambiguity. We address this by reframing physics prediction as a task of learning a controllable, continuous distribution of material properties. We introduce UNIPIXIE, a framework trained to predict a continuous and parameterized path of physically plausible material properties from a single visual input. By learning a direct mapping along an object's softest-to-stiffest spectrum on our PIXIEMULTIVERSE dataset, UNIPIXIE allows for controllable generation of diverse, physically valid material fields via a single intuitive parameter. Crucially, UNIPIXIE introduces a novel unified architecture to produce simulation-ready parameters for diverse physics solvers, including continuum-based Material Point Method (MPM), reduced-order deformation based on Linear Blend Skinning (LBS), and anchor-based Spring-Mass systems, addressing a key portability issue in prior work. Experiments show our approach not only generates a rich variety of plausible dynamics but also reduces Young's Modulus prediction error by over 50% against the strongest deterministic baseline, bridging the gap between static point estimates and the continuous nature of physical reality. Project page: https://unipixie.github.io/
CVAug 20, 2025
Pixie: Fast and Generalizable Supervised Learning of 3D Physics from PixelsLong Le, Ryan Lucas, Chen Wang et al.
Inferring the physical properties of 3D scenes from visual information is a critical yet challenging task for creating interactive and realistic virtual worlds. While humans intuitively grasp material characteristics such as elasticity or stiffness, existing methods often rely on slow, per-scene optimization, limiting their generalizability and application. To address this problem, we introduce PIXIE, a novel method that trains a generalizable neural network to predict physical properties across multiple scenes from 3D visual features purely using supervised losses. Once trained, our feed-forward network can perform fast inference of plausible material fields, which coupled with a learned static scene representation like Gaussian Splatting enables realistic physics simulation under external forces. To facilitate this research, we also collected PIXIEVERSE, one of the largest known datasets of paired 3D assets and physic material annotations. Extensive evaluations demonstrate that PIXIE is about 1.46-4.39x better and orders of magnitude faster than test-time optimization methods. By leveraging pretrained visual features like CLIP, our method can also zero-shot generalize to real-world scenes despite only ever been trained on synthetic data. https://pixie-3d.github.io/
CVSep 24, 2025
PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video GenerationChen Wang, Chuhao Chen, Yiming Huang et al.
Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for physics-grounded image-to-video generation with physical parameters and force control. At its core is a generative physics network that learns the distribution of physical dynamics across four materials (elastic, sand, plasticine, and rigid) via a diffusion model conditioned on physics parameters and applied forces. We represent physical dynamics as 3D point trajectories and train on a large-scale synthetic dataset of 550K animations generated by physics simulators. We enhance the diffusion model with a novel spatiotemporal attention block that emulates particle interactions and incorporates physics-based constraints during training to enforce physical plausibility. Experiments show that PhysCtrl generates realistic, physics-grounded motion trajectories which, when used to drive image-to-video models, yield high-fidelity, controllable videos that outperform existing methods in both visual quality and physical plausibility. Project Page: https://cwchenwang.github.io/physctrl
CVOct 29, 2025
FreeArt3D: Training-Free Articulated Object Generation using 3D DiffusionChuhao Chen, Isabella Liu, Xinyue Wei et al.
Articulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstruction pipelines that require dense-view supervision or on feed-forward generative models that produce coarse geometric approximations and often overlook surface texture. In contrast, open-world 3D generation of static objects has achieved remarkable success, especially with the advent of native 3D diffusion models such as Trellis. However, extending these methods to articulated objects by training native 3D diffusion models poses significant challenges. In this work, we present FreeArt3D, a training-free framework for articulated 3D object generation. Instead of training a new model on limited articulated data, FreeArt3D repurposes a pre-trained static 3D diffusion model (e.g., Trellis) as a powerful shape prior. It extends Score Distillation Sampling (SDS) into the 3D-to-4D domain by treating articulation as an additional generative dimension. Given a few images captured in different articulation states, FreeArt3D jointly optimizes the object's geometry, texture, and articulation parameters without requiring task-specific training or access to large-scale articulated datasets. Our method generates high-fidelity geometry and textures, accurately predicts underlying kinematic structures, and generalizes well across diverse object categories. Despite following a per-instance optimization paradigm, FreeArt3D completes in minutes and significantly outperforms prior state-of-the-art approaches in both quality and versatility. Please check our website for more details: https://czzzzh.github.io/FreeArt3D
LGMay 8, 2023
Mlinear: Rethink the Linear Model for Time-series ForecastingWei Li, Xiangxu Meng, Chuhao Chen et al.
Recently, significant advancements have been made in time-series forecasting research, with an increasing focus on analyzing the nature of time-series data, e.g, channel-independence (CI) and channel-dependence (CD), rather than solely focusing on designing sophisticated forecasting models. However, current research has primarily focused on either CI or CD in isolation, and the challenge of effectively combining these two opposing properties to achieve a synergistic effect remains an unresolved issue. In this paper, we carefully examine the opposing properties of CI and CD, and raise a practical question that has not been effectively answered, e.g.,"How to effectively mix the CI and CD properties of time series to achieve better predictive performance?" To answer this question, we propose Mlinear (MIX-Linear), a simple yet effective method based mainly on linear layers. The design philosophy of Mlinear mainly includes two aspects:(1) dynamically tuning the CI and CD properties based on the time semantics of different input time series, and (2) providing deep supervision to adjust the individual performance of the "CI predictor" and "CD predictor". In addition, empirically, we introduce a new loss function that significantly outperforms the widely used mean squared error (MSE) on multiple datasets. Experiments on time-series datasets covering multiple fields and widely used have demonstrated the superiority of our method over PatchTST which is the lateset Transformer-based method in terms of the MSE and MAE metrics on 7 datasets with identical sequence inputs (336 or 512). Specifically, our method significantly outperforms PatchTST with a ratio of 21:3 at 336 sequence length input and 29:10 at 512 sequence length input. Additionally, our approach has a 10 $\times$ efficiency advantage at the unit level, taking into account both training and inference times.