5.6HCAug 27, 2019
A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video SubtitlesKinga Skorupska, Manuel Núñez, Wiesław Kopeć et al.
In this paper we report the results of a pilot study comparing the older and younger adults' interaction with an Android TV application which enables users to detect errors in video subtitles. Overall, the interaction with the TV-mediated crowdsourcing system relying on language profficiency was seen as intuitive, fun and accessible, but also cognitively demanding; more so for younger adults who focused on the task of detecting errors, than for older adults who concentrated more on the meaning and edutainment aspect of the videos. We also discuss participants' motivations and preliminary recommendations for the design of TV-enabled crowdsourcing tasks and subtitle QA systems.
3.1HCJan 14, 2019
Technologies for promoting social participation in later lifeMarcos Baez, Radoslaw Nielek, Fabio Casati et al.
Social participation is known to bring great benefits to the health and well-being of people as they age. From being in contact with others to engaging in group activities, keeping socially active can help slow down the effects of age-related declines, reduce risks of loneliness and social isolation and even mortality in old age. There are unfortunately a variety of barriers that make it difficult for older adults to engage in social activities in a regular basis. In this chapter, we give an overview of the challenges to social participation and discuss how technology can help overcome these barriers and promote participation in social activities. We examine two particular research threads and designs, exploring ways in which technology can support co-located and virtual participation: i) an application that motivates the virtual participation in group training programs, and ii) a location-based game that supports co-located intergenerational ICT training classes. We discuss the effectiveness and limitations of various design choices in the two use cases and outline the lessons learned
12.8HCSep 29, 2018
Older Adults and Crowdsourcing: Android TV App for Evaluating TEDx Subtitle QualityKinga Skorupska, Manuel Nuñez, Wiesław Kopeć et al.
In this paper we describe the insights from an exploratory qualitative pilot study testing the feasibility of a solution that would encourage older adults to participate in online crowdsourcing tasks in a non-computer scenario. Therefore, we developed an Android TV application using Amara API to retrieve subtitles for TEDx talks which allows the participants to detect and categorize errors to support the quality of the translation and transcription processes. It relies on the older adults' innate skills as long-time native language users and the motivating factors of this socially and personally beneficial task. The study allowed us to verify the underlying concept of using Smart TVs as interfaces for crowdsourcing, as well as possible barriers, including the interface, configuration issues, topics and the process itself. We have also assessed the older adults' interaction and engagement with this TV-enabled online crowdsourcing task and we are convinced that the design of our setup addresses some key barriers to crowdsourcing by older adults. It also validates avenues for further research in this area focused on such considerations as autonomy and freedom of choice, familiarity, physical and cognitive comfort as well as building confidence and the edutainment value.
5.1CYAug 24, 2017
From close the door to do not click and back. Security by design for older adultsBartłomiej Balcerzak, Wiesław Kopeć, Radosław Nielek et al.
With the growing number of older adults who adopt mobile technology in their life, a new form of challenge faces both them, as well as the software engineering communities. This challenge is the issue of safety, not only in the context of risk older adults already face on-line, but also, due to the mobile nature of the used applications, real life safety issues raising from the use of on-line solutions. In this paper, we wish to use a case study they conducted in order to address this issue of interrelating on-line and real life threats. We describe how the observation from the case study relate to the collected body off knowledge in the relevant topic, as well as propose a set of suggestion for improving the design of applications in regards to addressing the issue of older adults safety.
0.7CLAug 22, 2017
Golden Years, Golden Shores: A Study of Elders in Online Travel CommunitiesBartłomiej Balcerzak, Radosław Nielek
In this paper we present our exploratory findings related to extracting knowledge and experiences from a community of senior tourists. By using tools of qualitative analysis as well as review of literature, we managed to verify a set of hypotheses related to the content created by senior tourists when participating in on-line communities. We also produced a codebook, representing various themes one may encounter in such communities. This codebook, derived from our own qualitative research, as well a literature review will serve as a basis for further development of automated tools of knowledge extraction. We also managed to find that older adults more often than other poster in tourists forums, mention their age in discussion, more often share their experiences and motivation to travel, however they do not differ in relation to describing barriers encountered while traveling.
6.6SIJun 30, 2017
Press F1 for help: participatory design for dealing with on-line and real life security of older adultsBartłomiej Balcerzak, Wiesław Kopeć, Radosław Nielek et al.
In this paper we present the report on the design and development of a platform for the inter-generational exchange of favors. This platform was designed using participatory design approach during a 24-hour hackathon by a team consisting of younger programmers and older adults. The findings of this report show that inter-generational cooperation in which the older adults serve as representatives of the end user, not only improves the design and development of the application, but also provides an effective method for designing and applying solutions aimed at improving the security of older adults while using online and mobile tools.
15.4HCJun 30, 2017
Turned 70? It is time to start editing WikipediaRadoslaw Nielek, Marta Lutostanska, Wieslaw Kopec et al.
Success of Wikipedia would not be possible without the contributions of millions of anonymous Internet users who edit articles, correct mistakes, add links or pictures. At the same time Wikipedia editors are currently overworked and there is always more tasks waiting to be completed than people willing to volunteer. The paper explores the possibility of involving the elderly in the Wikipedia editing process. Older adults were asked to complete various tasks on Wikipedia. Based on the observations made during these activities as well as in-depth interviews, a list of recommendation has been crafted. It turned out that older adults are willing to contribute to Wikiepdia but substantial changes have to be made in the Wikipedia editor.