Haoge Deng

CV
h-index4
6papers
285citations
Novelty61%
AI Score60

6 Papers

17.9CVApr 21Code
UDM-GRPO: Stable and Efficient Group Relative Policy Optimization for Uniform Discrete Diffusion Models

Jiaqi Wang, Haoge Deng, Ting Pan et al.

Uniform Discrete Diffusion Model (UDM) has recently emerged as a promising paradigm for discrete generative modeling; however, its integration with reinforcement learning remains largely unexplored. We observe that naively applying GRPO to UDM leads to training instability and marginal performance gains. To address this, we propose UDM-GRPO, the first framework to integrate UDM with RL. Our method is guided by two key insights: (i) treating the final clean sample as the action provides more accurate and stable optimization signals; and (ii) reconstructing trajectories via the diffusion forward process better aligns probability paths with the pretraining distribution. Additionally, we introduce two strategies, Reduced-Step and CFG-Free, to further improve training efficiency. UDM-GRPO significantly improves base model performance across multiple T2I tasks. Notably, GenEval accuracy improves from $69\%$ to $96\%$ and PickScore increases from $20.46$ to $23.81$, achieving state-of-the-art performance in both continuous and discrete settings. On the OCR benchmark, accuracy rises from $8\%$ to $57\%$, further validating the generalization ability of our method. Code is available at https://github.com/Yovecent/UDM-GRPO.

19.3CVNov 29, 2023Code
GeoDream: Disentangling 2D and Geometric Priors for High-Fidelity and Consistent 3D Generation

Baorui Ma, Haoge Deng, Junsheng Zhou et al.

Text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models has shown great promise but still suffers from inconsistent 3D geometric structures (Janus problems) and severe artifacts. The aforementioned problems mainly stem from 2D diffusion models lacking 3D awareness during the lifting. In this work, we present GeoDream, a novel method that incorporates explicit generalized 3D priors with 2D diffusion priors to enhance the capability of obtaining unambiguous 3D consistent geometric structures without sacrificing diversity or fidelity. Specifically, we first utilize a multi-view diffusion model to generate posed images and then construct cost volume from the predicted image, which serves as native 3D geometric priors, ensuring spatial consistency in 3D space. Subsequently, we further propose to harness 3D geometric priors to unlock the great potential of 3D awareness in 2D diffusion priors via a disentangled design. Notably, disentangling 2D and 3D priors allows us to refine 3D geometric priors further. We justify that the refined 3D geometric priors aid in the 3D-aware capability of 2D diffusion priors, which in turn provides superior guidance for the refinement of 3D geometric priors. Our numerical and visual comparisons demonstrate that GeoDream generates more 3D consistent textured meshes with high-resolution realistic renderings (i.e., 1024 $\times$ 1024) and adheres more closely to semantic coherence.

1.5CVJan 30Code
LINA: Linear Autoregressive Image Generative Models with Continuous Tokens

Jiahao Wang, Ting Pan, Haoge Deng et al.

Autoregressive models with continuous tokens form a promising paradigm for visual generation, especially for text-to-image (T2I) synthesis, but they suffer from high computational cost. We study how to design compute-efficient linear attention within this framework. Specifically, we conduct a systematic empirical analysis of scaling behavior with respect to parameter counts under different design choices, focusing on (1) normalization paradigms in linear attention (division-based vs. subtraction-based) and (2) depthwise convolution for locality augmentation. Our results show that although subtraction-based normalization is effective for image classification, division-based normalization scales better for linear generative transformers. In addition, incorporating convolution for locality modeling plays a crucial role in autoregressive generation, consistent with findings in diffusion models. We further extend gating mechanisms, commonly used in causal linear attention, to the bidirectional setting and propose a KV gate. By introducing data-independent learnable parameters to the key and value states, the KV gate assigns token-wise memory weights, enabling flexible memory management similar to forget gates in language models. Based on these findings, we present LINA, a simple and compute-efficient T2I model built entirely on linear attention, capable of generating high-fidelity 1024x1024 images from user instructions. LINA achieves competitive performance on both class-conditional and T2I benchmarks, obtaining 2.18 FID on ImageNet (about 1.4B parameters) and 0.74 on GenEval (about 1.5B parameters). A single linear attention module reduces FLOPs by about 61 percent compared to softmax attention. Code and models are available at: https://github.com/techmonsterwang/LINA.

38.3CVDec 18, 2024Code
Autoregressive Video Generation without Vector Quantization

Haoge Deng, Ting Pan, Haiwen Diao et al.

This paper presents a novel approach that enables autoregressive video generation with high efficiency. We propose to reformulate the video generation problem as a non-quantized autoregressive modeling of temporal frame-by-frame prediction and spatial set-by-set prediction. Unlike raster-scan prediction in prior autoregressive models or joint distribution modeling of fixed-length tokens in diffusion models, our approach maintains the causal property of GPT-style models for flexible in-context capabilities, while leveraging bidirectional modeling within individual frames for efficiency. With the proposed approach, we train a novel video autoregressive model without vector quantization, termed NOVA. Our results demonstrate that NOVA surpasses prior autoregressive video models in data efficiency, inference speed, visual fidelity, and video fluency, even with a much smaller model capacity, i.e., 0.6B parameters. NOVA also outperforms state-of-the-art image diffusion models in text-to-image generation tasks, with a significantly lower training cost. Additionally, NOVA generalizes well across extended video durations and enables diverse zero-shot applications in one unified model. Code and models are publicly available at https://github.com/baaivision/NOVA.

26.8CVFeb 10, 2025Code
EVEv2: Improved Baselines for Encoder-Free Vision-Language Models

Haiwen Diao, Xiaotong Li, Yufeng Cui et al.

Existing encoder-free vision-language models (VLMs) are rapidly narrowing the performance gap with their encoder-based counterparts, highlighting the promising potential for unified multimodal systems with structural simplicity and efficient deployment. We systematically clarify the performance gap between VLMs using pre-trained vision encoders, discrete tokenizers, and minimalist visual layers from scratch, deeply excavating the under-examined characteristics of encoder-free VLMs. We develop efficient strategies for encoder-free VLMs that rival mainstream encoder-based ones. After an in-depth investigation, we launch EVEv2.0, a new and improved family of encoder-free VLMs. We show that: (i) Properly decomposing and hierarchically associating vision and language within a unified model reduces interference between modalities. (ii) A well-designed training strategy enables effective optimization for encoder-free VLMs. Through extensive evaluation, our EVEv2.0 represents a thorough study for developing a decoder-only architecture across modalities, demonstrating superior data efficiency and strong vision-reasoning capability. Code is publicly available at: https://github.com/baaivision/EVE.

28.4CVDec 9, 2024Code
You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale

Baorui Ma, Huachen Gao, Haoge Deng et al.

Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d