IVAug 28, 2024
Single-Photon 3D Imaging with Equi-Depth Photon HistogramsKaustubh Sadekar, David Maier, Atul Ingle
Single-photon cameras present a promising avenue for high-resolution 3D imaging. They have ultra-high sensitivity -- down to individual photons -- and can record photon arrival times with extremely high (sub-nanosecond) resolution. Single-photon 3D cameras estimate the round-trip time of a laser pulse by forming equi-width (EW) histograms of detected photon timestamps. Acquiring and transferring such EW histograms requires high bandwidth and in-pixel memory, making SPCs less attractive in resource-constrained settings such as mobile devices and AR/VR headsets. In this work we propose a 3D sensing technique based on equi-depth (ED) histograms. ED histograms compress timestamp data more efficiently than EW histograms, reducing the bandwidth requirement. Moreover, to reduce the in-pixel memory requirement, we propose a lightweight algorithm to estimate ED histograms in an online fashion without explicitly storing the photon timestamps. This algorithm is amenable to future in-pixel implementations. We propose algorithms that process ED histograms to perform 3D computer-vision tasks of estimating scene distance maps and performing visual odometry under challenging conditions such as high ambient light. Our work paves the way towards lower bandwidth and reduced in-pixel memory requirements for SPCs, making them attractive for resource-constrained 3D vision applications. Project page: $\href{https://www.computational.camera/pedh}{https://www.computational.camera/pedh}$
GRApr 3, 2025
RASP: Revisiting 3D Anamorphic Art for Shadow-Guided Packing of Irregular ObjectsSoumyaratna Debnath, Ashish Tiwari, Kaustubh Sadekar et al.
Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in which an ensemble of arbitrarily shaped 3D objects creates a realistic and meaningful expression when observed from a particular viewpoint and loses its coherence over the other viewpoints. In this work, we build on insights from 3D Anamorphic Art to perform 3D object arrangement. We introduce RASP, a differentiable-rendering-based framework to arrange arbitrarily shaped 3D objects within a bounded volume via shadow (or silhouette)-guided optimization with an aim of minimal inter-object spacing and near-maximal occupancy. Furthermore, we propose a novel SDF-based formulation to handle inter-object intersection and container extrusion. We demonstrate that RASP can be extended to part assembly alongside object packing considering 3D objects to be "parts" of another 3D object. Finally, we present artistic illustrations of multi-view anamorphic art, achieving meaningful expressions from multiple viewpoints within a single ensemble.
CVOct 7, 2021
TreeGCN-ED: Encoding Point Cloud using a Tree-Structured Graph NetworkPrajwal Singh, Kaustubh Sadekar, Shanmuganathan Raman
Point cloud is one of the widely used techniques for representing and storing 3D geometric data. In the past several methods have been proposed for processing point clouds. Methods such as PointNet and FoldingNet have shown promising results for tasks like 3D shape classification and segmentation. This work proposes a tree-structured autoencoder framework to generate robust embeddings of point clouds by utilizing hierarchical information using graph convolution. We perform multiple experiments to assess the quality of embeddings generated by the proposed encoder architecture and visualize the t-SNE map to highlight its ability to distinguish between different object classes. We further demonstrate the applicability of the proposed framework in applications like: 3D point cloud completion and Single image-based 3D reconstruction.
CVJul 30, 2021
Shadow Art Revisited: A Differentiable Rendering Based ApproachKaustubh Sadekar, Ashish Tiwari, Shanmuganathan Raman
While recent learning based methods have been observed to be superior for several vision-related applications, their potential in generating artistic effects has not been explored much. One such interesting application is Shadow Art - a unique form of sculptural art where 2D shadows cast by a 3D sculpture produce artistic effects. In this work, we revisit shadow art using differentiable rendering based optimization frameworks to obtain the 3D sculpture from a set of shadow (binary) images and their corresponding projection information. Specifically, we discuss shape optimization through voxel as well as mesh-based differentiable renderers. Our choice of using differentiable rendering for generating shadow art sculptures can be attributed to its ability to learn the underlying 3D geometry solely from image data, thus reducing the dependence on 3D ground truth. The qualitative and quantitative results demonstrate the potential of the proposed framework in generating complex 3D sculptures that go beyond those seen in contemporary art pieces using just a set of shadow images as input. Further, we demonstrate the generation of 3D sculptures to cast shadows of faces, animated movie characters, and applicability of the framework to sketch-based 3D reconstruction of underlying shapes.
CVJan 27, 2021
LS-HDIB: A Large Scale Handwritten Document Image Binarization DatasetKaustubh Sadekar, Ashish Tiwari, Prajwal Singh et al.
Handwritten document image binarization is challenging due to high variability in the written content and complex background attributes such as page style, paper quality, stains, shadow gradients, and non-uniform illumination. While the traditional thresholding methods do not effectively generalize on such challenging real-world scenarios, deep learning-based methods have performed relatively well when provided with sufficient training data. However, the existing datasets are limited in size and diversity. This work proposes LS-HDIB - a large-scale handwritten document image binarization dataset containing over a million document images that span numerous real-world scenarios. Additionally, we introduce a novel technique that uses a combination of adaptive thresholding and seamless cloning methods to create the dataset with accurate ground truths. Through an extensive quantitative and qualitative evaluation over eight different deep learning based models, we demonstrate the enhancement in the performance of these models when trained on the LS-HDIB dataset and tested on unseen images.