CVJul 19, 2023Code
Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video GenerationFa-Ting Hong, Dan Xu
Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation.~Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our \href{https://github.com/harlanhong/ICCV2023-MCNET}{Project}.
CVMar 13, 2022
Depth-Aware Generative Adversarial Network for Talking Head Video GenerationFa-Ting Hong, Longhao Zhang, Li Shen et al.
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry annotations are prohibitively costly for videos and are typically not available for this video generation task. In this paper, we first introduce a self-supervised geometry learning method to automatically recover the dense 3D geometry (i.e.depth) from the face videos without the requirement of any expensive 3D annotation data. Based on the learned dense depth maps, we further propose to leverage them to estimate sparse facial keypoints that capture the critical movement of the human head. In a more dense way, the depth is also utilized to learn 3D-aware cross-modal (i.e. appearance and depth) attention to guide the generation of motion fields for warping source image representations. All these contributions compose a novel depth-aware generative adversarial network (DaGAN) for talking head generation. Extensive experiments conducted demonstrate that our proposed method can generate highly realistic faces, and achieve significant results on the unseen human faces.
CVJun 22, 2022
Weakly-Supervised Temporal Action Localization by Progressive Complementary LearningJia-Run Du, Jia-Chang Feng, Kun-Yu Lin et al. · tencent-ai
Weakly Supervised Temporal Action Localization (WSTAL) aims to localize and classify action instances in long untrimmed videos with only video-level category labels. Due to the lack of snippet-level supervision for indicating action boundaries, previous methods typically assign pseudo labels for unlabeled snippets. However, since some action instances of different categories are visually similar, it is non-trivial to exactly label the (usually) one action category for a snippet, and incorrect pseudo labels would impair the localization performance. To address this problem, we propose a novel method from a category exclusion perspective, named Progressive Complementary Learning (ProCL), which gradually enhances the snippet-level supervision. Our method is inspired by the fact that video-level labels precisely indicate the categories that all snippets surely do not belong to, which is ignored by previous works. Accordingly, we first exclude these surely non-existent categories by a complementary learning loss. And then, we introduce the background-aware pseudo complementary labeling in order to exclude more categories for snippets of less ambiguity. Furthermore, for the remaining ambiguous snippets, we attempt to reduce the ambiguity by distinguishing foreground actions from the background. Extensive experimental results show that our method achieves new state-of-the-art performance on two popular benchmarks, namely THUMOS14 and ActivityNet1.3.
50.7CVMay 1
PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction GenerationNan Lei, Yuan-Ming Li, Ling-An Zeng et al.
Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the generated results, which significantly undermines the realism and usability. Previous generative models either ignored this issue or introduced computationally expensive mesh-level loss functions to alleviate inter-body collisions. In this paper, we propose a general-purpose and computationally efficient optimization strategy named PhysiGen to explicitly integrate collision-aware physical constraints for human-human interaction generation. Specifically, we simplify the high-resolution human body mesh into geometric primitives to greatly reduce the cost of inter-person collision detection. Moreover, we identify the collision regions as the guidance of the optimization directions. PhysiGen is plug-and-play and can be readily integrated into existing human interaction generation models. Extensive cross-dataset and cross-model experiments show that our method can effectively reduce interpenetration and significantly improve visual coherence and physical plausibility compared to the state-of-the-art methods.
41.7CVMay 25
SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian SplittingHongzhe Liao, Chuhua Xian, Hongmin Cai et al.
3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improved the rendering quality of human avatars while enabling real-time performance. However, existing methods suffer from a magnitude mismatch in the number of Gaussians generated by image-based and 3DMM-based approaches. This discrepancy results in reconstructed expressions that lack fine-grained detail. In this paper, we introduce a novel method for reconstructing an animatable head avatar from a single image. We propose a Graph splitting network to progressively generate Gaussians from coarse to fine using an autoregressive architecture. To address the graph inconsistency caused by split Gaussians, we employ a mesh topology extension method to align the GNN's connectivity with the increased Gaussian count. Furthermore, we introduce a novel density control method that includes a gating mechanism that generates soft masks for Gaussians, preventing over-densification after the splitting operation. This allows for dynamic control over Gaussian density across different facial regions. For smooth and rapid training, we employ a delayed filtering strategy to avoid re-computing the graph topology during training. Experimental results demonstrate that our autoregressive structure effectively improves expression representation ability by progressively splitting Gaussians. This process, enabled by the GNN-guided splitting, synthesizes more precise facial details and achieves higher reconstruction quality.
22.7CVMay 21
AtomicMotion: Learning Human Motion From Different Human PartsRunzhen Liu, Chuhua Xian, Fa-Ting Hong
Accurately reconstructing full-body poses from sparse head and hand trajectories is a foundational challenge for immersive AR/VR telepresence. Current methods often struggle with error accumulation and unnatural joint coordination, primarily because they treat the human body as a monolithic entity, thereby failing to capture the fine-grained ``atomic intents'' embedded in subtle signal variations and overlooking the inherent structural topology. To bridge this gap, we present AtomicMotion, a framework designed to decouple and re-integrate body dynamics through three core innovations. First, we introduce a logical body partitioning scheme that decomposes the skeleton into five distinct clusters based on functional intent; this ensures that each partition preserves internal joint synergies while isolating local motion primitives. Second, to robustly map sparse inputs to high-dimensional poses, we employ a masked full-body pre-conditioning strategy during training, forcing the model to internalize global skeletal topology and latent kinematic constraints. Finally, addressing the limitations of vanilla spatial attention, which often ignores fixed physiological connectivity, we propose Kinematic Attention. By embedding the classical kinematic tree structure into the attention mechanism, we ensure biological plausibility in the synthesized motions. Extensive evaluations on the AMASS dataset demonstrate that AtomicMotion significantly outperforms existing baselines, yielding higher reconstruction fidelity and superior biomechanical realism.
MMSep 16, 2024
DreamHead: Learning Spatial-Temporal Correspondence via Hierarchical Diffusion for Audio-driven Talking Head SynthesisFa-Ting Hong, Yunfei Liu, Yu Li et al.
Audio-driven talking head synthesis strives to generate lifelike video portraits from provided audio. The diffusion model, recognized for its superior quality and robust generalization, has been explored for this task. However, establishing a robust correspondence between temporal audio cues and corresponding spatial facial expressions with diffusion models remains a significant challenge in talking head generation. To bridge this gap, we present DreamHead, a hierarchical diffusion framework that learns spatial-temporal correspondences in talking head synthesis without compromising the model's intrinsic quality and adaptability.~DreamHead learns to predict dense facial landmarks from audios as intermediate signals to model the spatial and temporal correspondences.~Specifically, a first hierarchy of audio-to-landmark diffusion is first designed to predict temporally smooth and accurate landmark sequences given audio sequence signals. Then, a second hierarchy of landmark-to-image diffusion is further proposed to produce spatially consistent facial portrait videos, by modeling spatial correspondences between the dense facial landmark and appearance. Extensive experiments show that proposed DreamHead can effectively learn spatial-temporal consistency with the designed hierarchical diffusion and produce high-fidelity audio-driven talking head videos for multiple identities.
CVJul 13, 2024
Learning Online Scale Transformation for Talking Head Video GenerationFa-Ting Hong, Dan Xu
One-shot talking head video generation uses a source image and driving video to create a synthetic video where the source person's facial movements imitate those of the driving video. However, differences in scale between the source and driving images remain a challenge for face reenactment. Existing methods attempt to locate a frame in the driving video that aligns best with the source image, but imprecise alignment can result in suboptimal outcomes. To this end, we introduce a scale transformation module that can automatically adjust the scale of the driving image to fit that of the source image, by using the information of scale difference maintained in the detected keypoints of the source image and the driving frame. Furthermore, to keep perceiving the scale information of faces during the generation process, we incorporate the scale information learned from the scale transformation module into each layer of the generation process to produce a final result with an accurate scale. Our method can perform accurate motion transfer between the two images without any anchor frame, achieved through the contributions of the proposed online scale transformation facial reenactment network. Extensive experiments have demonstrated that our proposed method adjusts the scale of the driving face automatically according to the source face, and generates high-quality faces with an accurate scale in the cross-identity facial reenactment.
CVMay 10, 2023Code
DaGAN++: Depth-Aware Generative Adversarial Network for Talking Head Video GenerationFa-Ting Hong, Li Shen, Dan Xu
Predominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in constructing accurate 3D facial structures and suppressing complex background noises for generation. However, dense 3D annotations for facial videos is prohibitively costly to obtain. In this work, firstly, we present a novel self-supervised method for learning dense 3D facial geometry (ie, depth) from face videos, without requiring camera parameters and 3D geometry annotations in training. We further propose a strategy to learn pixel-level uncertainties to perceive more reliable rigid-motion pixels for geometry learning. Secondly, we design an effective geometry-guided facial keypoint estimation module, providing accurate keypoints for generating motion fields. Lastly, we develop a 3D-aware cross-modal (ie, appearance and depth) attention mechanism, which can be applied to each generation layer, to capture facial geometries in a coarse-to-fine manner. Extensive experiments are conducted on three challenging benchmarks (ie, VoxCeleb1, VoxCeleb2, and HDTF). The results demonstrate that our proposed framework can generate highly realistic-looking reenacted talking videos, with new state-of-the-art performances established on these benchmarks. The codes and trained models are publicly available on the GitHub project page at https://github.com/harlanhong/CVPR2022-DaGAN
CVAug 13, 2020Code
Hybrid Dynamic-static Context-aware Attention Network for Action Assessment in Long VideosLing-An Zeng, Fa-Ting Hong, Wei-Shi Zheng et al.
The objective of action quality assessment is to score sports videos. However, most existing works focus only on video dynamic information (i.e., motion information) but ignore the specific postures that an athlete is performing in a video, which is important for action assessment in long videos. In this work, we present a novel hybrid dynAmic-static Context-aware attenTION NETwork (ACTION-NET) for action assessment in long videos. To learn more discriminative representations for videos, we not only learn the video dynamic information but also focus on the static postures of the detected athletes in specific frames, which represent the action quality at certain moments, along with the help of the proposed hybrid dynamic-static architecture. Moreover, we leverage a context-aware attention module consisting of a temporal instance-wise graph convolutional network unit and an attention unit for both streams to extract more robust stream features, where the former is for exploring the relations between instances and the latter for assigning a proper weight to each instance. Finally, we combine the features of the two streams to regress the final video score, supervised by ground-truth scores given by experts. Additionally, we have collected and annotated the new Rhythmic Gymnastics dataset, which contains videos of four different types of gymnastics routines, for evaluation of action quality assessment in long videos. Extensive experimental results validate the efficacy of our proposed method, which outperforms related approaches. The codes and dataset are available at \url{https://github.com/lingan1996/ACTION-NET}.
CVMar 24, 2025
HunyuanPortrait: Implicit Condition Control for Enhanced Portrait AnimationZunnan Xu, Zhentao Yu, Zixiang Zhou et al. · tsinghua
We introduce HunyuanPortrait, a diffusion-based condition control method that employs implicit representations for highly controllable and lifelike portrait animation. Given a single portrait image as an appearance reference and video clips as driving templates, HunyuanPortrait can animate the character in the reference image by the facial expression and head pose of the driving videos. In our framework, we utilize pre-trained encoders to achieve the decoupling of portrait motion information and identity in videos. To do so, implicit representation is adopted to encode motion information and is employed as control signals in the animation phase. By leveraging the power of stable video diffusion as the main building block, we carefully design adapter layers to inject control signals into the denoising unet through attention mechanisms. These bring spatial richness of details and temporal consistency. HunyuanPortrait also exhibits strong generalization performance, which can effectively disentangle appearance and motion under different image styles. Our framework outperforms existing methods, demonstrating superior temporal consistency and controllability. Our project is available at https://kkakkkka.github.io/HunyuanPortrait.
CVMar 25, 2025
FireEdit: Fine-grained Instruction-based Image Editing via Region-aware Vision Language ModelJun Zhou, Jiahao Li, Zunnan Xu et al. · tsinghua
Currently, instruction-based image editing methods have made significant progress by leveraging the powerful cross-modal understanding capabilities of vision language models (VLMs). However, they still face challenges in three key areas: 1) complex scenarios; 2) semantic consistency; and 3) fine-grained editing. To address these issues, we propose FireEdit, an innovative Fine-grained Instruction-based image editing framework that exploits a REgion-aware VLM. FireEdit is designed to accurately comprehend user instructions and ensure effective control over the editing process. Specifically, we enhance the fine-grained visual perception capabilities of the VLM by introducing additional region tokens. Relying solely on the output of the LLM to guide the diffusion model may lead to suboptimal editing results. Therefore, we propose a Time-Aware Target Injection module and a Hybrid Visual Cross Attention module. The former dynamically adjusts the guidance strength at various denoising stages by integrating timestep embeddings with the text embeddings. The latter enhances visual details for image editing, thereby preserving semantic consistency between the edited result and the source image. By combining the VLM enhanced with fine-grained region tokens and the time-dependent diffusion model, FireEdit demonstrates significant advantages in comprehending editing instructions and maintaining high semantic consistency. Extensive experiments indicate that our approach surpasses the state-of-the-art instruction-based image editing methods. Our project is available at https://zjgans.github.io/fireedit.github.io.
CVApr 3, 2025
Audio-visual Controlled Video Diffusion with Masked Selective State Spaces Modeling for Natural Talking Head GenerationFa-Ting Hong, Zunnan Xu, Zixiang Zhou et al. · tsinghua
Talking head synthesis is vital for virtual avatars and human-computer interaction. However, most existing methods are typically limited to accepting control from a single primary modality, restricting their practical utility. To this end, we introduce \textbf{ACTalker}, an end-to-end video diffusion framework that supports both multi-signals control and single-signal control for talking head video generation. For multiple control, we design a parallel mamba structure with multiple branches, each utilizing a separate driving signal to control specific facial regions. A gate mechanism is applied across all branches, providing flexible control over video generation. To ensure natural coordination of the controlled video both temporally and spatially, we employ the mamba structure, which enables driving signals to manipulate feature tokens across both dimensions in each branch. Additionally, we introduce a mask-drop strategy that allows each driving signal to independently control its corresponding facial region within the mamba structure, preventing control conflicts. Experimental results demonstrate that our method produces natural-looking facial videos driven by diverse signals and that the mamba layer seamlessly integrates multiple driving modalities without conflict. The project website can be found at https://harlanhong.github.io/publications/actalker/index.html.
CVDec 1, 2024
Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video GenerationShuling Zhao, Fa-Ting Hong, Xiaoshui Huang et al.
Talking head video generation aims to generate a realistic talking head video that preserves the person's identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a challenging and critical problem to generate videos with accurate poses and fine-grained facial details simultaneously. Essentially, facial motion is often highly complex to model precisely, and the one-shot source face image cannot provide sufficient appearance guidance during generation due to dynamic pose changes. To tackle the problem, we propose to jointly learn motion and appearance codebooks and perform multi-scale codebook compensation to effectively refine both the facial motion conditions and appearance features for talking face image decoding. Specifically, the designed multi-scale motion and appearance codebooks are learned simultaneously in a unified framework to store representative global facial motion flow and appearance patterns. Then, we present a novel multi-scale motion and appearance compensation module, which utilizes a transformer-based codebook retrieval strategy to query complementary information from the two codebooks for joint motion and appearance compensation. The entire process produces motion flows of greater flexibility and appearance features with fewer distortions across different scales, resulting in a high-quality talking head video generation framework. Extensive experiments on various benchmarks validate the effectiveness of our approach and demonstrate superior generation results from both qualitative and quantitative perspectives when compared to state-of-the-art competitors.
CVDec 23, 2024
Free-viewpoint Human Animation with Pose-correlated Reference SelectionFa-Ting Hong, Zhan Xu, Haiyang Liu et al.
Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint change. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints.
CVMar 26, 2025
Video Motion GraphsHaiyang Liu, Zhan Xu, Fa-Ting Hong et al.
We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Results show that our Video Motion Graphs outperforms existing generative- and retrieval-based methods for multi-modal conditioned human motion video generation. Project page can be found at https://h-liu1997.github.io/Video-Motion-Graphs/
CVJan 8, 2025
Identity-Preserving Video Dubbing Using Motion WarpingRunzhen Liu, Qinjie Lin, Yunfei Liu et al.
Video dubbing aims to synthesize realistic, lip-synced videos from a reference video and a driving audio signal. Although existing methods can accurately generate mouth shapes driven by audio, they often fail to preserve identity-specific features, largely because they do not effectively capture the nuanced interplay between audio cues and the visual attributes of reference identity . As a result, the generated outputs frequently lack fidelity in reproducing the unique textural and structural details of the reference identity. To address these limitations, we propose IPTalker, a novel and robust framework for video dubbing that achieves seamless alignment between driving audio and reference identity while ensuring both lip-sync accuracy and high-fidelity identity preservation. At the core of IPTalker is a transformer-based alignment mechanism designed to dynamically capture and model the correspondence between audio features and reference images, thereby enabling precise, identity-aware audio-visual integration. Building on this alignment, a motion warping strategy further refines the results by spatially deforming reference images to match the target audio-driven configuration. A dedicated refinement process then mitigates occlusion artifacts and enhances the preservation of fine-grained textures, such as mouth details and skin features. Extensive qualitative and quantitative evaluations demonstrate that IPTalker consistently outperforms existing approaches in terms of realism, lip synchronization, and identity retention, establishing a new state of the art for high-quality, identity-consistent video dubbing.
CVJul 27, 2021
Cross-modal Consensus Network for Weakly Supervised Temporal Action LocalizationFa-Ting Hong, Jia-Chang Feng, Dan Xu et al.
Weakly supervised temporal action localization (WS-TAL) is a challenging task that aims to localize action instances in the given video with video-level categorical supervision. Both appearance and motion features are used in previous works, while they do not utilize them in a proper way but apply simple concatenation or score-level fusion. In this work, we argue that the features extracted from the pretrained extractor, e.g., I3D, are not the WS-TALtask-specific features, thus the feature re-calibration is needed for reducing the task-irrelevant information redundancy. Therefore, we propose a cross-modal consensus network (CO2-Net) to tackle this problem. In CO2-Net, we mainly introduce two identical proposed cross-modal consensus modules (CCM) that design a cross-modal attention mechanism to filter out the task-irrelevant information redundancy using the global information from the main modality and the cross-modal local information of the auxiliary modality. Moreover, we treat the attention weights derived from each CCMas the pseudo targets of the attention weights derived from another CCM to maintain the consistency between the predictions derived from two CCMs, forming a mutual learning manner. Finally, we conduct extensive experiments on two common used temporal action localization datasets, THUMOS14 and ActivityNet1.2, to verify our method and achieve the state-of-the-art results. The experimental results show that our proposed cross-modal consensus module can produce more representative features for temporal action localization.
CVApr 4, 2021
MIST: Multiple Instance Self-Training Framework for Video Anomaly DetectionJia-Chang Feng, Fa-Ting Hong, Wei-Shi Zheng
Weakly supervised video anomaly detection (WS-VAD) is to distinguish anomalies from normal events based on discriminative representations. Most existing works are limited in insufficient video representations. In this work, we develop a multiple instance self-training framework (MIST)to efficiently refine task-specific discriminative representations with only video-level annotations. In particular, MIST is composed of 1) a multiple instance pseudo label generator, which adapts a sparse continuous sampling strategy to produce more reliable clip-level pseudo labels, and 2) a self-guided attention boosted feature encoder that aims to automatically focus on anomalous regions in frames while extracting task-specific representations. Moreover, we adopt a self-training scheme to optimize both components and finally obtain a task-specific feature encoder. Extensive experiments on two public datasets demonstrate the efficacy of our method, and our method performs comparably to or even better than existing supervised and weakly supervised methods, specifically obtaining a frame-level AUC 94.83% on ShanghaiTech.
CVJul 20, 2020
MINI-Net: Multiple Instance Ranking Network for Video Highlight DetectionFa-Ting Hong, Xuanteng Huang, Wei-Hong Li et al.
We address the weakly supervised video highlight detection problem for learning to detect segments that are more attractive in training videos given their video event label but without expensive supervision of manually annotating highlight segments. While manually averting localizing highlight segments, weakly supervised modeling is challenging, as a video in our daily life could contain highlight segments with multiple event types, e.g., skiing and surfing. In this work, we propose casting weakly supervised video highlight detection modeling for a given specific event as a multiple instance ranking network (MINI-Net) learning. We consider each video as a bag of segments, and therefore, the proposed MINI-Net learns to enforce a higher highlight score for a positive bag that contains highlight segments of a specific event than those for negative bags that are irrelevant. In particular, we form a max-max ranking loss to acquire a reliable relative comparison between the most likely positive segment instance and the hardest negative segment instance. With this max-max ranking loss, our MINI-Net effectively leverages all segment information to acquire a more distinct video feature representation for localizing the highlight segments of a specific event in a video. The extensive experimental results on three challenging public benchmarks clearly validate the efficacy of our multiple instance ranking approach for solving the problem.
CVApr 16, 2020
Learning to Detect Important People in Unlabelled Images for Semi-supervised Important People DetectionFa-Ting Hong, Wei-Hong Li, Wei-Shi Zheng
Important people detection is to automatically detect the individuals who play the most important roles in a social event image, which requires the designed model to understand a high-level pattern. However, existing methods rely heavily on supervised learning using large quantities of annotated image samples, which are more costly to collect for important people detection than for individual entity recognition (eg, object recognition). To overcome this problem, we propose learning important people detection on partially annotated images. Our approach iteratively learns to assign pseudo-labels to individuals in un-annotated images and learns to update the important people detection model based on data with both labels and pseudo-labels. To alleviate the pseudo-labelling imbalance problem, we introduce a ranking strategy for pseudo-label estimation, and also introduce two weighting strategies: one for weighting the confidence that individuals are important people to strengthen the learning on important people and the other for neglecting noisy unlabelled images (ie, images without any important people). We have collected two large-scale datasets for evaluation. The extensive experimental results clearly confirm the efficacy of our method attained by leveraging unlabelled images for improving the performance of important people detection.
CVApr 7, 2019
Learning to Learn Relation for Important People Detection in Still ImagesWei-Hong Li, Fa-Ting Hong, Wei-Shi Zheng
Humans can easily recognize the importance of people in social event images, and they always focus on the most important individuals. However, learning to learn the relation between people in an image, and inferring the most important person based on this relation, remains undeveloped. In this work, we propose a deep imPOrtance relatIon NeTwork (POINT) that combines both relation modeling and feature learning. In particular, we infer two types of interaction modules: the person-person interaction module that learns the interaction between people and the event-person interaction module that learns to describe how a person is involved in the event occurring in an image. We then estimate the importance relations among people from both interactions and encode the relation feature from the importance relations. In this way, POINT automatically learns several types of relation features in parallel, and we aggregate these relation features and the person's feature to form the importance feature for important people classification. Extensive experimental results show that our method is effective for important people detection and verify the efficacy of learning to learn relations for important people detection.