2.9OCMar 23, 2016
A Decentralized Mechanism for Computing Competitive Equilibria in Deregulated Electricity MarketsErik Miehling, Demosthenis Teneketzis
With the increased level of distributed generation and demand response comes the need for associated mechanisms that can perform well in the face of increasingly complex deregulated energy market structures. Using Lagrangian duality theory, we develop a decentralized market mechanism that ensures that, under the guidance of a market operator, self-interested market participants: generation companies (GenCos), distribution companies (DistCos), and transmission companies (TransCos), reach a competitive equilibrium. We show that even in the presence of informational asymmetries and nonlinearities (such as power losses and transmission constraints), the resulting competitive equilibrium is Pareto efficient.
9.2SYSep 9, 2020
Reinforcement Learning in Non-Stationary Discrete-Time Linear-Quadratic Mean-Field GamesMuhammad Aneeq uz Zaman, Kaiqing Zhang, Erik Miehling et al.
In this paper, we study large population multi-agent reinforcement learning (RL) in the context of discrete-time linear-quadratic mean-field games (LQ-MFGs). Our setting differs from most existing work on RL for MFGs, in that we consider a non-stationary MFG over an infinite horizon. We propose an actor-critic algorithm to iteratively compute the mean-field equilibrium (MFE) of the LQ-MFG. There are two primary challenges: i) the non-stationarity of the MFG induces a linear-quadratic tracking problem, which requires solving a backwards-in-time (non-causal) equation that cannot be solved by standard (causal) RL algorithms; ii) Many RL algorithms assume that the states are sampled from the stationary distribution of a Markov chain (MC), that is, the chain is already mixed, an assumption that is not satisfied for real data sources. We first identify that the mean-field trajectory follows linear dynamics, allowing the problem to be reformulated as a linear quadratic Gaussian problem. Under this reformulation, we propose an actor-critic algorithm that allows samples to be drawn from an unmixed MC. Finite-sample convergence guarantees for the algorithm are then provided. To characterize the performance of our algorithm in multi-agent RL, we have developed an error bound with respect to the Nash equilibrium of the finite-population game.
Information State Embedding in Partially Observable Cooperative Multi-Agent Reinforcement LearningWeichao Mao, Kaiqing Zhang, Erik Miehling et al.
Multi-agent reinforcement learning (MARL) under partial observability has long been considered challenging, primarily due to the requirement for each agent to maintain a belief over all other agents' local histories -- a domain that generally grows exponentially over time. In this work, we investigate a partially observable MARL problem in which agents are cooperative. To enable the development of tractable algorithms, we introduce the concept of an information state embedding that serves to compress agents' histories. We quantify how the compression error influences the resulting value functions for decentralized control. Furthermore, we propose an instance of the embedding based on recurrent neural networks (RNNs). The embedding is then used as an approximate information state, and can be fed into any MARL algorithm. The proposed embed-then-learn pipeline opens the black-box of existing (partially observable) MARL algorithms, allowing us to establish some theoretical guarantees (error bounds of value functions) while still achieving competitive performance with many end-to-end approaches.
10.8GTNov 3, 2019
Non-Cooperative Inverse Reinforcement LearningXiangyuan Zhang, Kaiqing Zhang, Erik Miehling et al.
Making decisions in the presence of a strategic opponent requires one to take into account the opponent's ability to actively mask its intended objective. To describe such strategic situations, we introduce the non-cooperative inverse reinforcement learning (N-CIRL) formalism. The N-CIRL formalism consists of two agents with completely misaligned objectives, where only one of the agents knows the true objective function. Formally, we model the N-CIRL formalism as a zero-sum Markov game with one-sided incomplete information. Through interacting with the more informed player, the less informed player attempts to both infer, and act according to, the true objective function. As a result of the one-sided incomplete information, the multi-stage game can be decomposed into a sequence of single-stage games expressed by a recursive formula. Solving this recursive formula yields the value of the N-CIRL game and the more informed player's equilibrium strategy. Another recursive formula, constructed by forming an auxiliary game, termed the dual game, yields the less informed player's strategy. Building upon these two recursive formulas, we develop a computationally tractable algorithm to approximately solve for the equilibrium strategies. Finally, we demonstrate the benefits of our N-CIRL formalism over the existing multi-agent IRL formalism via extensive numerical simulation in a novel cyber security setting.
8.6LGAug 6, 2019
Online Planning for Decentralized Stochastic Control with Partial History SharingKaiqing Zhang, Erik Miehling, Tamer Başar
In decentralized stochastic control, standard approaches for sequential decision-making, e.g. dynamic programming, quickly become intractable due to the need to maintain a complex information state. Computational challenges are further compounded if agents do not possess complete model knowledge. In this paper, we take advantage of the fact that in many problems agents share some common information, or history, termed partial history sharing. Under this information structure the policy search space is greatly reduced. We propose a provably convergent, online tree-search based algorithm that does not require a closed-form model or explicit communication among agents. Interestingly, our algorithm can be viewed as a generalization of several existing heuristic solvers for decentralized partially observable Markov decision processes. To demonstrate the applicability of the model, we propose a novel collaborative intrusion response model, where multiple agents (defenders) possessing asymmetric information aim to collaboratively defend a computer network. Numerical results demonstrate the performance of our algorithm.
6.6SYSep 2, 2014
A Supervisory Control Approach to Dynamic Cyber-SecurityMohammad Rasouli, Erik Miehling, Demosthenis Teneketzis
An analytical approach for a dynamic cyber-security problem that captures progressive attacks to a computer network is presented. We formulate the dynamic security problem from the defender's point of view as a supervisory control problem with imperfect information, modeling the computer network's operation by a discrete event system. We consider a min-max performance criterion and use dynamic programming to determine, within a restricted set of policies, an optimal policy for the defender. We study and interpret the behavior of this optimal policy as we vary certain parameters of the supervisory control problem.