Jiehong Lin

CV
h-index26
17papers
666citations
Novelty56%
AI Score58

17 Papers

CVJul 7, 2022Code
Masked Surfel Prediction for Self-Supervised Point Cloud Learning

Yabin Zhang, Jiehong Lin, Chenhang He et al. · stanford

Masked auto-encoding is a popular and effective self-supervised learning approach to point cloud learning. However, most of the existing methods reconstruct only the masked points and overlook the local geometry information, which is also important to understand the point cloud data. In this work, we make the first attempt, to the best of our knowledge, to consider the local geometry information explicitly into the masked auto-encoding, and propose a novel Masked Surfel Prediction (MaskSurf) method. Specifically, given the input point cloud masked at a high ratio, we learn a transformer-based encoder-decoder network to estimate the underlying masked surfels by simultaneously predicting the surfel positions (i.e., points) and per-surfel orientations (i.e., normals). The predictions of points and normals are supervised by the Chamfer Distance and a newly introduced Position-Indexed Normal Distance in a set-to-set manner. Our MaskSurf is validated on six downstream tasks under three fine-tuning strategies. In particular, MaskSurf outperforms its closest competitor, Point-MAE, by 1.2\% on the real-world dataset of ScanObjectNN under the OBJ-BG setting, justifying the advantages of masked surfel prediction over masked point cloud reconstruction. Codes will be available at https://github.com/YBZh/MaskSurf.

CVNov 13, 2022Code
Point-DAE: Denoising Autoencoders for Self-supervised Point Cloud Learning

Yabin Zhang, Jiehong Lin, Ruihuang Li et al. · stanford

Masked autoencoder has demonstrated its effectiveness in self-supervised point cloud learning. Considering that masking is a kind of corruption, in this work we explore a more general denoising autoencoder for point cloud learning (Point-DAE) by investigating more types of corruptions beyond masking. Specifically, we degrade the point cloud with certain corruptions as input, and learn an encoder-decoder model to reconstruct the original point cloud from its corrupted version. Three corruption families (\ie, density/masking, noise, and affine transformation) and a total of fourteen corruption types are investigated with traditional non-Transformer encoders. Besides the popular masking corruption, we identify another effective corruption family, \ie, affine transformation. The affine transformation disturbs all points globally, which is complementary to the masking corruption where some local regions are dropped. We also validate the effectiveness of affine transformation corruption with the Transformer backbones, where we decompose the reconstruction of the complete point cloud into the reconstructions of detailed local patches and rough global shape, alleviating the position leakage problem in the reconstruction. Extensive experiments on tasks of object classification, few-shot learning, robustness testing, part segmentation, and 3D object detection validate the effectiveness of the proposed method. The codes are available at \url{https://github.com/YBZh/Point-DAE}.

CVJul 12, 2022Code
Category-Level 6D Object Pose and Size Estimation using Self-Supervised Deep Prior Deformation Networks

Jiehong Lin, Zewei Wei, Changxing Ding et al.

It is difficult to precisely annotate object instances and their semantics in 3D space, and as such, synthetic data are extensively used for these tasks, e.g., category-level 6D object pose and size estimation. However, the easy annotations in synthetic domains bring the downside effect of synthetic-to-real (Sim2Real) domain gap. In this work, we aim to address this issue in the task setting of Sim2Real, unsupervised domain adaptation for category-level 6D object pose and size estimation. We propose a method that is built upon a novel Deep Prior Deformation Network, shortened as DPDN. DPDN learns to deform features of categorical shape priors to match those of object observations, and is thus able to establish deep correspondence in the feature space for direct regression of object poses and sizes. To reduce the Sim2Real domain gap, we formulate a novel self-supervised objective upon DPDN via consistency learning; more specifically, we apply two rigid transformations to each object observation in parallel, and feed them into DPDN respectively to yield dual sets of predictions; on top of the parallel learning, an inter-consistency term is employed to keep cross consistency between dual predictions for improving the sensitivity of DPDN to pose changes, while individual intra-consistency ones are used to enforce self-adaptation within each learning itself. We train DPDN on both training sets of the synthetic CAMERA25 and real-world REAL275 datasets; our results outperform the existing methods on REAL275 test set under both the unsupervised and supervised settings. Ablation studies also verify the efficacy of our designs. Our code is released publicly at https://github.com/JiehongLin/Self-DPDN.

CVAug 19, 2023
VI-Net: Boosting Category-level 6D Object Pose Estimation via Learning Decoupled Rotations on the Spherical Representations

Jiehong Lin, Zewei Wei, Yabin Zhang et al. · stanford

Rotation estimation of high precision from an RGB-D object observation is a huge challenge in 6D object pose estimation, due to the difficulty of learning in the non-linear space of SO(3). In this paper, we propose a novel rotation estimation network, termed as VI-Net, to make the task easier by decoupling the rotation as the combination of a viewpoint rotation and an in-plane rotation. More specifically, VI-Net bases the feature learning on the sphere with two individual branches for the estimates of two factorized rotations, where a V-Branch is employed to learn the viewpoint rotation via binary classification on the spherical signals, while another I-Branch is used to estimate the in-plane rotation by transforming the signals to view from the zenith direction. To process the spherical signals, a Spherical Feature Pyramid Network is constructed based on a novel design of SPAtial Spherical Convolution (SPA-SConv), which settles the boundary problem of spherical signals via feature padding and realizesviewpoint-equivariant feature extraction by symmetric convolutional operations. We apply the proposed VI-Net to the challenging task of category-level 6D object pose estimation for predicting the poses of unknown objects without available CAD models; experiments on the benchmarking datasets confirm the efficacy of our method, which outperforms the existing ones with a large margin in the regime of high precision.

CVOct 11, 2022
DCL-Net: Deep Correspondence Learning Network for 6D Pose Estimation

Hongyang Li, Jiehong Lin, Kui Jia · pku

Establishment of point correspondence between camera and object coordinate systems is a promising way to solve 6D object poses. However, surrogate objectives of correspondence learning in 3D space are a step away from the true ones of object pose estimation, making the learning suboptimal for the end task. In this paper, we address this shortcoming by introducing a new method of Deep Correspondence Learning Network for direct 6D object pose estimation, shortened as DCL-Net. Specifically, DCL-Net employs dual newly proposed Feature Disengagement and Alignment (FDA) modules to establish, in the feature space, partial-to-partial correspondence and complete-to-complete one for partial object observation and its complete CAD model, respectively, which result in aggregated pose and match feature pairs from two coordinate systems; these two FDA modules thus bring complementary advantages. The match feature pairs are used to learn confidence scores for measuring the qualities of deep correspondence, while the pose feature pairs are weighted by confidence scores for direct object pose regression. A confidence-based pose refinement network is also proposed to further improve pose precision in an iterative manner. Extensive experiments show that DCL-Net outperforms existing methods on three benchmarking datasets, including YCB-Video, LineMOD, and Oclussion-LineMOD; ablation studies also confirm the efficacy of our novel designs.

CVNov 27, 2023
SAM-6D: Segment Anything Model Meets Zero-Shot 6D Object Pose Estimation

Jiehong Lin, Lihua Liu, Dekun Lu et al.

Zero-shot 6D object pose estimation involves the detection of novel objects with their 6D poses in cluttered scenes, presenting significant challenges for model generalizability. Fortunately, the recent Segment Anything Model (SAM) has showcased remarkable zero-shot transfer performance, which provides a promising solution to tackle this task. Motivated by this, we introduce SAM-6D, a novel framework designed to realize the task through two steps, including instance segmentation and pose estimation. Given the target objects, SAM-6D employs two dedicated sub-networks, namely Instance Segmentation Model (ISM) and Pose Estimation Model (PEM), to perform these steps on cluttered RGB-D images. ISM takes SAM as an advanced starting point to generate all possible object proposals and selectively preserves valid ones through meticulously crafted object matching scores in terms of semantics, appearance and geometry. By treating pose estimation as a partial-to-partial point matching problem, PEM performs a two-stage point matching process featuring a novel design of background tokens to construct dense 3D-3D correspondence, ultimately yielding the pose estimates. Without bells and whistles, SAM-6D outperforms the existing methods on the seven core datasets of the BOP Benchmark for both instance segmentation and pose estimation of novel objects.

CVDec 23, 2025
Learning to Reason in 4D: Dynamic Spatial Understanding for Vision Language Models

Shengchao Zhou, Yuxin Chen, Yuying Ge et al.

Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relationship in 3D space over time, largely due to the scarcity of scalable 4D-aware training resources. To bridge this gap across aspects of dataset, benchmark and model, we introduce DSR Suite. First, we propose an automated pipeline that generates multiple-choice question-answer pairs from in-the-wild videos for DSR. By leveraging modern vision foundation models, the pipeline extracts rich geometric and motion information, including camera poses, local point clouds, object masks, orientations, and 3D trajectories. These geometric cues enable the construction of DSR-Train for learning and further human-refined DSR-Bench for evaluation. Compared with previous works, our data emphasize (i) in-the-wild video sources, (ii) object- and scene-level 3D requirements, (iii) viewpoint transformations, (iv) multi-object interactions, and (v) fine-grained, procedural answers. Beyond data, we propose a lightweight Geometry Selection Module (GSM) to seamlessly integrate geometric priors into VLMs, which condenses question semantics and extracts question-relevant knowledge from pretrained 4D reconstruction priors into a compact set of geometry tokens. This targeted extraction avoids overwhelming the model with irrelevant knowledge. Experiments show that integrating DSR-Train and GSM into Qwen2.5-VL-7B significantly enhances its dynamic spatial reasoning capability, while maintaining accuracy on general video understanding benchmarks.

CVDec 10, 2025
ASSIST-3D: Adapted Scene Synthesis for Class-Agnostic 3D Instance Segmentation

Shengchao Zhou, Jiehong Lin, Jiahui Liu et al.

Class-agnostic 3D instance segmentation tackles the challenging task of segmenting all object instances, including previously unseen ones, without semantic class reliance. Current methods struggle with generalization due to the scarce annotated 3D scene data or noisy 2D segmentations. While synthetic data generation offers a promising solution, existing 3D scene synthesis methods fail to simultaneously satisfy geometry diversity, context complexity, and layout reasonability, each essential for this task. To address these needs, we propose an Adapted 3D Scene Synthesis pipeline for class-agnostic 3D Instance SegmenTation, termed as ASSIST-3D, to synthesize proper data for model generalization enhancement. Specifically, ASSIST-3D features three key innovations, including 1) Heterogeneous Object Selection from extensive 3D CAD asset collections, incorporating randomness in object sampling to maximize geometric and contextual diversity; 2) Scene Layout Generation through LLM-guided spatial reasoning combined with depth-first search for reasonable object placements; and 3) Realistic Point Cloud Construction via multi-view RGB-D image rendering and fusion from the synthetic scenes, closely mimicking real-world sensor data acquisition. Experiments on ScanNetV2, ScanNet++, and S3DIS benchmarks demonstrate that models trained with ASSIST-3D-generated data significantly outperform existing methods. Further comparisons underscore the superiority of our purpose-built pipeline over existing 3D scene synthesis approaches.

CVApr 3, 2025Code
PicoPose: Progressive Pixel-to-Pixel Correspondence Learning for Novel Object Pose Estimation

Lihua Liu, Jiehong Lin, Zhenxin Liu et al.

RGB-based novel object pose estimation is critical for rapid deployment in robotic applications, yet zero-shot generalization remains a key challenge. In this paper, we introduce PicoPose, a novel framework designed to tackle this task using a three-stage pixel-to-pixel correspondence learning process. Firstly, PicoPose matches features from the RGB observation with those from rendered object templates, identifying the best-matched template and establishing coarse correspondences. Secondly, PicoPose smooths the correspondences by globally regressing a 2D affine transformation, including in-plane rotation, scale, and 2D translation, from the coarse correspondence map. Thirdly, PicoPose applies the affine transformation to the feature map of the best-matched template and learns correspondence offsets within local regions to achieve fine-grained correspondences. By progressively refining the correspondences, PicoPose significantly improves the accuracy of object poses computed via PnP/RANSAC. PicoPose achieves state-of-the-art performance on the seven core datasets of the BOP benchmark, demonstrating exceptional generalization to novel objects. Code and trained models are available at https://github.com/foollh/PicoPose.

CVNov 14, 2021Code
Sparse Steerable Convolutions: An Efficient Learning of SE(3)-Equivariant Features for Estimation and Tracking of Object Poses in 3D Space

Jiehong Lin, Hongyang Li, Ke Chen et al.

As a basic component of SE(3)-equivariant deep feature learning, steerable convolution has recently demonstrated its advantages for 3D semantic analysis. The advantages are, however, brought by expensive computations on dense, volumetric data, which prevent its practical use for efficient processing of 3D data that are inherently sparse. In this paper, we propose a novel design of Sparse Steerable Convolution (SS-Conv) to address the shortcoming; SS-Conv greatly accelerates steerable convolution with sparse tensors, while strictly preserving the property of SE(3)-equivariance. Based on SS-Conv, we propose a general pipeline for precise estimation of object poses, wherein a key design is a Feature-Steering module that takes the full advantage of SE(3)-equivariance and is able to conduct an efficient pose refinement. To verify our designs, we conduct thorough experiments on three tasks of 3D object semantic analysis, including instance-level 6D pose estimation, category-level 6D pose and size estimation, and category-level 6D pose tracking. Our proposed pipeline based on SS-Conv outperforms existing methods on almost all the metrics evaluated by the three tasks. Ablation studies also show the superiority of our SS-Conv over alternative convolutions in terms of both accuracy and efficiency. Our code is released publicly at https://github.com/Gorilla-Lab-SCUT/SS-Conv.

CVMar 11, 2021Code
DualPoseNet: Category-level 6D Object Pose and Size Estimation Using Dual Pose Network with Refined Learning of Pose Consistency

Jiehong Lin, Zewei Wei, Zhihao Li et al.

Category-level 6D object pose and size estimation is to predict full pose configurations of rotation, translation, and size for object instances observed in single, arbitrary views of cluttered scenes. In this paper, we propose a new method of Dual Pose Network with refined learning of pose consistency for this task, shortened as DualPoseNet. DualPoseNet stacks two parallel pose decoders on top of a shared pose encoder, where the implicit decoder predicts object poses with a working mechanism different from that of the explicit one; they thus impose complementary supervision on the training of pose encoder. We construct the encoder based on spherical convolutions, and design a module of Spherical Fusion wherein for a better embedding of pose-sensitive features from the appearance and shape observations. Given no testing CAD models, it is the novel introduction of the implicit decoder that enables the refined pose prediction during testing, by enforcing the predicted pose consistency between the two decoders using a self-adaptive loss term. Thorough experiments on benchmarks of both category- and instance-level object pose datasets confirm efficacy of our designs. DualPoseNet outperforms existing methods with a large margin in the regime of high precision. Our code is released publicly at https://github.com/Gorilla-Lab-SCUT/DualPoseNet.

CVSep 10, 2020Code
CAD-PU: A Curvature-Adaptive Deep Learning Solution for Point Set Upsampling

Jiehong Lin, Xian Shi, Yuan Gao et al.

Point set is arguably the most direct approximation of an object or scene surface, yet its practical acquisition often suffers from the shortcoming of being noisy, sparse, and possibly incomplete, which restricts its use for a high-quality surface recovery. Point set upsampling aims to increase its density and regularity such that a better surface recovery could be achieved. The problem is severely ill-posed and challenging, considering that the upsampling target itself is only an approximation of the underlying surface. Motivated to improve the surface approximation via point set upsampling, we identify the factors that are critical to the objective, by pairing the surface approximation error bounds of the input and output point sets. It suggests that given a fixed budget of points in the upsampling result, more points should be distributed onto the surface regions where local curvatures are relatively high. To implement the motivation, we propose a novel design of Curvature-ADaptive Point set Upsampling network (CAD-PU), the core of which is a module of curvature-adaptive feature expansion. To train CAD-PU, we follow the same motivation and propose geometrically intuitive surrogates that approximate discrete notions of surface curvature for the upsampled point set. We further integrate the proposed surrogates into an adversarial learning based curvature minimization objective, which gives a practically effective learning of CAD-PU. We conduct thorough experiments that show the efficacy of our contributions and the advantages of our method over existing ones. Our implementation codes are publicly available at https://github.com/JiehongLin/CAD-PU.

ROMay 7
When to Trust Imagination: Adaptive Action Execution for World Action Models

Rui Wang, Yue Zhang, Jiehong Lin et al.

World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.

CVNov 27, 2025
MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory

Bo Wang, Jiehong Lin, Chenzhi Liu et al.

We present MG-Nav (Memory-Guided Navigation), a dual-scale framework for zero-shot visual navigation that unifies global memory-guided planning with local geometry-enhanced control. At its core is the Sparse Spatial Memory Graph (SMG), a compact, region-centric memory where each node aggregates multi-view keyframe and object semantics, capturing both appearance and spatial structure while preserving viewpoint diversity. At the global level, the agent is localized on SMG and a goal-conditioned node path is planned via an image-to-instance hybrid retrieval, producing a sequence of reachable waypoints for long-horizon guidance. At the local level, a navigation foundation policy executes these waypoints in point-goal mode with obstacle-aware control, and switches to image-goal mode when navigating from the final node towards the visual target. To further enhance viewpoint alignment and goal recognition, we introduce VGGT-adapter, a lightweight geometric module built on the pre-trained VGGT model, which aligns observation and goal features in a shared 3D-aware space. MG-Nav operates global planning and local control at different frequencies, using periodic re-localization to correct errors. Experiments on HM3D Instance-Image-Goal and MP3D Image-Goal benchmarks demonstrate that MG-Nav achieves state-of-the-art zero-shot performance and remains robust under dynamic rearrangements and unseen scene conditions.

CVMay 18, 2023
Manifold-Aware Self-Training for Unsupervised Domain Adaptation on Regressing 6D Object Pose

Yichen Zhang, Jiehong Lin, Ke Chen et al.

Domain gap between synthetic and real data in visual regression (e.g. 6D pose estimation) is bridged in this paper via global feature alignment and local refinement on the coarse classification of discretized anchor classes in target space, which imposes a piece-wise target manifold regularization into domain-invariant representation learning. Specifically, our method incorporates an explicit self-supervised manifold regularization, revealing consistent cumulative target dependency across domains, to a self-training scheme (e.g. the popular Self-Paced Self-Training) to encourage more discriminative transferable representations of regression tasks. Moreover, learning unified implicit neural functions to estimate relative direction and distance of targets to their nearest class bins aims to refine target classification predictions, which can gain robust performance against inconsistent feature scaling sensitive to UDA regressors. Experiment results on three public benchmarks of the challenging 6D pose estimation task can verify the effectiveness of our method, consistently achieving superior performance to the state-of-the-art for UDA on 6D pose estimation.

CVDec 24, 2019
Geometry-Aware Generation of Adversarial Point Clouds

Yuxin Wen, Jiehong Lin, Ke Chen et al.

Machine learning models have been shown to be vulnerable to adversarial examples. While most of the existing methods for adversarial attack and defense work on the 2D image domain, a few recent attempts have been made to extend them to 3D point cloud data. However, adversarial results obtained by these methods typically contain point outliers, which are both noticeable and easy to defend against using the simple techniques of outlier removal. Motivated by the different mechanisms by which humans perceive 2D images and 3D shapes, in this paper we propose the new design of \emph{geometry-aware objectives}, whose solutions favor (the discrete versions of) the desired surface properties of smoothness and fairness. To generate adversarial point clouds, we use a targeted attack misclassification loss that supports continuous pursuit of increasingly malicious signals. Regularizing the targeted attack loss with our proposed geometry-aware objectives results in our proposed method, Geometry-Aware Adversarial Attack ($GeoA^3$). The results of $GeoA^3$ tend to be more harmful, arguably harder to defend against, and of the key adversarial characterization of being imperceptible to humans. While the main focus of this paper is to learn to generate adversarial point clouds, we also present a simple but effective algorithm termed $Geo_{+}A^3$-IterNormPro, with Iterative Normal Projection (IterNorPro) that solves a new objective function $Geo_{+}A^3$, towards surface-level adversarial attacks via generation of adversarial point clouds. We quantitatively evaluate our methods on both synthetic and physical objects in terms of attack success rate and geometric regularity. For a qualitative evaluation, we conduct subjective studies by collecting human preferences from Amazon Mechanical Turk. Comparative results in comprehensive experiments confirm the advantages of our proposed methods.

CVApr 25, 2019
Deep Multi-View Learning using Neuron-Wise Correlation-Maximizing Regularizers

Kui Jia, Jiehong Lin, Mingkui Tan et al.

Many machine learning problems concern with discovering or associating common patterns in data of multiple views or modalities. Multi-view learning is of the methods to achieve such goals. Recent methods propose deep multi-view networks via adaptation of generic Deep Neural Networks (DNNs), which concatenate features of individual views at intermediate network layers (i.e., fusion layers). In this work, we study the problem of multi-view learning in such end-to-end networks. We take a regularization approach via multi-view learning criteria, and propose a novel, effective, and efficient neuron-wise correlation-maximizing regularizer. We implement our proposed regularizers collectively as a correlation-regularized network layer (CorrReg). CorrReg can be applied to either fully-connected or convolutional fusion layers, simply by replacing them with their CorrReg counterparts. By partitioning neurons of a hidden layer in generic DNNs into multiple subsets, we also consider a multi-view feature learning perspective of generic DNNs. Such a perspective enables us to study deep multi-view learning in the context of regularized network training, for which we present control experiments of benchmark image classification to show the efficacy of our proposed CorrReg. To investigate how CorrReg is useful for practical multi-view learning problems, we conduct experiments of RGB-D object/scene recognition and multi-view based 3D object recognition, using networks with fusion layers that concatenate intermediate features of individual modalities or views for subsequent classification. Applying CorrReg to fusion layers of these networks consistently improves classification performance. In particular, we achieve the new state of the art on the benchmark RGB-D object and RGB-D scene datasets. We make the implementation of CorrReg publicly available.