Sifan Zhou

CV
h-index29
30papers
800citations
Novelty58%
AI Score64

30 Papers

CVFeb 5, 2023Code
FastPillars: A Deployment-friendly Pillar-based 3D Detector

Sifan Zhou, Zhi Tian, Xiangxiang Chu et al.

The deployment of 3D detectors strikes one of the major challenges in real-world self-driving scenarios. Existing BEV-based (i.e., Bird Eye View) detectors favor sparse convolutions (known as SPConv) to speed up training and inference, which puts a hard barrier for deployment, especially for on-device applications. In this paper, to tackle the challenge of efficient 3D object detection from an industry perspective, we devise a deployment-friendly pillar-based 3D detector, termed FastPillars. First, we introduce a novel lightweight Max-and-Attention Pillar Encoding (MAPE) module specially for enhancing small 3D objects. Second, we propose a simple yet effective principle for designing a backbone in pillar-based 3D detection. We construct FastPillars based on these designs, achieving high performance and low latency without SPConv. Extensive experiments on two large-scale datasets demonstrate the effectiveness and efficiency of FastPillars for on-device 3D detection regarding both performance and speed. Specifically, FastPillars delivers state-of-the-art accuracy on Waymo Open Dataset with 1.8X speed up and 3.8 mAPH/L2 improvement over CenterPoint (SPConv-based). Our code is publicly available at: https://github.com/StiphyJay/FastPillars.

CVJul 7, 2024Code
P2P: Part-to-Part Motion Cues Guide a Strong Tracking Framework for LiDAR Point Clouds

Jiahao Nie, Fei Xie, Sifan Zhou et al.

3D single object tracking (SOT) methods based on appearance matching has long suffered from insufficient appearance information incurred by incomplete, textureless and semantically deficient LiDAR point clouds. While motion paradigm exploits motion cues instead of appearance matching for tracking, it incurs complex multi-stage processing and segmentation module. In this paper, we first provide in-depth explorations on motion paradigm, which proves that (\textbf{i}) it is feasible to directly infer target relative motion from point clouds across consecutive frames; (\textbf{ii}) fine-grained information comparison between consecutive point clouds facilitates target motion modeling. We thereby propose to perform part-to-part motion modeling for consecutive point clouds and introduce a novel tracking framework, termed \textbf{P2P}. The novel framework fuses each corresponding part information between consecutive point clouds, effectively exploring detailed information changes and thus modeling accurate target-related motion cues. Following this framework, we present P2P-point and P2P-voxel models, incorporating implicit and explicit part-to-part motion modeling by point- and voxel-based representation, respectively. Without bells and whistles, P2P-voxel sets a new state-of-the-art performance ($\sim$\textbf{89\%}, \textbf{72\%} and \textbf{63\%} precision on KITTI, NuScenes and Waymo Open Dataset, respectively). Moreover, under the same point-based representation, P2P-point outperforms the previous motion tracker M$^2$Track by \textbf{3.3\%} and \textbf{6.7\%} on the KITTI and NuScenes, while running at a considerably high speed of \textbf{107 Fps} on a single RTX3090 GPU. The source code and pre-trained models are available at https://github.com/haooozi/P2P.

CVSep 2, 2022Code
Real-time 3D Single Object Tracking with Transformer

Jiayao Shan, Sifan Zhou, Yubo Cui et al.

LiDAR-based 3D single object tracking is a challenging issue in robotics and autonomous driving. Currently, existing approaches usually suffer from the problem that objects at long distance often have very sparse or partially-occluded point clouds, which makes the features extracted by the model ambiguous. Ambiguous features will make it hard to locate the target object and finally lead to bad tracking results. To solve this problem, we utilize the powerful Transformer architecture and propose a Point-Track-Transformer (PTT) module for point cloud-based 3D single object tracking task. Specifically, PTT module generates fine-tuned attention features by computing attention weights, which guides the tracker focusing on the important features of the target and improves the tracking ability in complex scenarios. To evaluate our PTT module, we embed PTT into the dominant method and construct a novel 3D SOT tracker named PTT-Net. In PTT-Net, we embed PTT into the voting stage and proposal generation stage, respectively. PTT module in the voting stage could model the interactions among point patches, which learns context-dependent features. Meanwhile, PTT module in the proposal generation stage could capture the contextual information between object and background. We evaluate our PTT-Net on KITTI and NuScenes datasets. Experimental results demonstrate the effectiveness of PTT module and the superiority of PTT-Net, which surpasses the baseline by a noticeable margin, ~10% in the Car category. Meanwhile, our method also has a significant performance improvement in sparse scenarios. In general, the combination of transformer and tracking pipeline enables our PTT-Net to achieve state-of-the-art performance on both two datasets. Additionally, PTT-Net could run in real-time at 40FPS on NVIDIA 1080Ti GPU. Our code is open-sourced for the research community at https://github.com/shanjiayao/PTT.

CVSep 25, 2024Code
PTQ4RIS: Post-Training Quantization for Referring Image Segmentation

Xiaoyan Jiang, Hang Yang, Kaiying Zhu et al.

Referring Image Segmentation (RIS), aims to segment the object referred by a given sentence in an image by understanding both visual and linguistic information. However, existing RIS methods tend to explore top-performance models, disregarding considerations for practical applications on resources-limited edge devices. This oversight poses a significant challenge for on-device RIS inference. To this end, we propose an effective and efficient post-training quantization framework termed PTQ4RIS. Specifically, we first conduct an in-depth analysis of the root causes of performance degradation in RIS model quantization and propose dual-region quantization (DRQ) and reorder-based outlier-retained quantization (RORQ) to address the quantization difficulties in visual and text encoders. Extensive experiments on three benchmarks with different bits settings (from 8 to 4 bits) demonstrates its superior performance. Importantly, we are the first PTQ method specifically designed for the RIS task, highlighting the feasibility of PTQ in RIS applications. Code and video are available at {https://github.com/gugu511yy/PTQ4RIS}.

CVMay 21
4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting

Sifan Zhou, Hang Zhang, Yuhang Wang et al.

While 4D Gaussian Splatting (4DGS) has revolutionized high-fidelity dynamic reconstruction, safeguarding the intellectual property of these assets remains an open challenge. Conventional steganographic techniques often neglect the underlying kinematic manifolds, triggering non-physical artifacts such as severe temporal flickering and "FVD collapse". To address this, we propose \textbf{4D-GSW}, a kinematic-aware watermarking framework designed to embed robust copyright information while preserving high spatio-temporal consistency. Unlike prior 4D steganography that primarily focuses on opacity-guided invisibility, our approach explicitly addresses the physical coherence of motion trajectories. We introduce a \textbf{Spatio-Temporal Curvature (STC)} metric to identify "Dynamic Instants," adaptively gating watermark gradient injection to shield critical motion manifolds from non-physical perturbations. To ensure global coherence across complex deformations, we formulate a joint \textbf{HMM-MRF energy minimization} model that synchronizes watermark phases within both temporal trajectories and spatial neighborhoods. Furthermore, an \textbf{anisotropic gradient routing} mechanism ensures that watermark embedding remains strictly decoupled from photometric reconstruction fidelity. Extensive experiments have demonstrated the superior performance of our method in robustly hiding watermarks while resisting various attacks and maintaining high rendering quality and spatiotemporal consistency.

CVMar 1
VisNec: Measuring and Leveraging Visual Necessity for Multimodal Instruction Tuning

Mingkang Dong, Hongyi Cai, Jie Li et al.

The effectiveness of multimodal instruction tuning depends not only on dataset scale, but critically on whether training samples genuinely require visual reasoning. However, existing instruction datasets often contain a substantial portion of visually redundant samples (solvable from text alone), as well as multimodally misaligned supervision that can degrade learning. To address this, we propose VisNec (Visual Necessity Score), a principled data selection framework that measures the marginal contribution of visual input during instruction tuning. By comparing predictive loss with and without visual context, VisNec identifies whether a training instance is vision-critical, redundant, or misaligned. To preserve task diversity, we combine VisNec with semantic clustering and select high-necessity samples within each cluster. Across 10 downstream benchmarks, training on only 15% of the LLaVA-665K dataset selected by VisNec achieves 100.2% of full-data performance. On the smaller Vision-Flan-186K dataset, our selection not only further reduces data size but also surpasses full-data training by 15.8%. These results demonstrate that measuring and leveraging visual necessity provides an effective solution for both efficient and robust multimodal instruction tuning. Codes and selected subsets will be released upon acceptance.

LGJan 23, 2025Code
OstQuant: Refining Large Language Model Quantization with Orthogonal and Scaling Transformations for Better Distribution Fitting

Xing Hu, Yuan Cheng, Dawei Yang et al.

Post-training quantization (PTQ) has emerged as a widely adopted technique for compressing and accelerating Large Language Models (LLMs). The major challenge in LLM quantization is that uneven and heavy-tailed data distributions can expand the quantization range, thereby reducing bit precision for most values. Recent methods attempt to eliminate outliers and balance inter-channel differences by employing linear transformations; however, they remain heuristic and are often overlook optimizing the data distribution across the entire quantization space.In this paper, we introduce Quantization Space Utilization Rate (QSUR), a novel metric that effectively assesses the quantizability of transformed data by measuring the space utilization of the data in the quantization space. We complement QSUR with mathematical derivations that examine the effects and limitations of various transformations, guiding our development of Orthogonal and Scaling Transformation-based Quantization (OSTQuant). OSQuant employs a learnable equivalent transformation, consisting of an orthogonal transformation and a scaling transformation, to optimize the distributions of weights and activations across the entire quantization space. Futhermore, we propose the KL-Top loss function, designed to mitigate noise during optimization while retaining richer semantic information within the limited calibration data imposed by PTQ. OSTQuant outperforms existing work on various LLMs and benchmarks. In the W4-only setting, it retains 99.5\% of the floating-point accuracy. In the more challenging W4A4KV4 configuration, OSTQuant reduces the performance gap by 32\% on the LLaMA-3-8B model compared to state-of-the-art methods. \href{https://github.com/BrotherHappy/OSTQuant}{https://github.com/BrotherHappy/OSTQuant}.

CVJan 29, 2024Code
LiDAR-PTQ: Post-Training Quantization for Point Cloud 3D Object Detection

Sifan Zhou, Liang Li, Xinyu Zhang et al.

Due to highly constrained computing power and memory, deploying 3D lidar-based detectors on edge devices equipped in autonomous vehicles and robots poses a crucial challenge. Being a convenient and straightforward model compression approach, Post-Training Quantization (PTQ) has been widely adopted in 2D vision tasks. However, applying it directly to 3D lidar-based tasks inevitably leads to performance degradation. As a remedy, we propose an effective PTQ method called LiDAR-PTQ, which is particularly curated for 3D lidar detection (both SPConv-based and SPConv-free). Our LiDAR-PTQ features three main components, \textbf{(1)} a sparsity-based calibration method to determine the initialization of quantization parameters, \textbf{(2)} a Task-guided Global Positive Loss (TGPL) to reduce the disparity between the final predictions before and after quantization, \textbf{(3)} an adaptive rounding-to-nearest operation to minimize the layerwise reconstruction error. Extensive experiments demonstrate that our LiDAR-PTQ can achieve state-of-the-art quantization performance when applied to CenterPoint (both Pillar-based and Voxel-based). To our knowledge, for the very first time in lidar-based 3D detection tasks, the PTQ INT8 model's accuracy is almost the same as the FP32 model while enjoying $3\times$ inference speedup. Moreover, our LiDAR-PTQ is cost-effective being $30\times$ faster than the quantization-aware training method. Code will be released at \url{https://github.com/StiphyJay/LiDAR-PTQ}.

CVNov 12, 2025
FQ-PETR: Fully Quantized Position Embedding Transformation for Multi-View 3D Object Detection

Jiangyong Yu, Changyong Shu, Sifan Zhou et al.

Camera-based multi-view 3D detection is crucial for autonomous driving. PETR and its variants (PETRs) excel in benchmarks but face deployment challenges due to high computational cost and memory footprint. Quantization is an effective technique for compressing deep neural networks by reducing the bit width of weights and activations. However, directly applying existing quantization methods to PETRs leads to severe accuracy degradation. This issue primarily arises from two key challenges: (1) significant magnitude disparity between multi-modal features-specifically, image features and camera-ray positional embeddings (PE), and (2) the inefficiency and approximation error of quantizing non-linear operators, which commonly rely on hardware-unfriendly computations. In this paper, we propose FQ-PETR, a fully quantized framework for PETRs, featuring three key innovations: (1) Quantization-Friendly LiDAR-ray Position Embedding (QFPE): Replacing multi-point sampling with LiDAR-prior-guided single-point sampling and anchor-based embedding eliminates problematic non-linearities (e.g., inverse-sigmoid) and aligns PE scale with image features, preserving accuracy. (2) Dual-Lookup Table (DULUT): This algorithm approximates complex non-linear functions using two cascaded linear LUTs, achieving high fidelity with minimal entries and no specialized hardware. (3) Quantization After Numerical Stabilization (QANS): Performing quantization after softmax numerical stabilization mitigates attention distortion from large inputs. On PETRs (e.g. PETR, StreamPETR, PETRv2, MV2d), FQ-PETR under W8A8 achieves near-floating-point accuracy (1% degradation) while reducing latency by up to 75%, significantly outperforming existing PTQ and QAT baselines.

CVFeb 1, 2025Code
MQuant: Unleashing the Inference Potential of Multimodal Large Language Models via Full Static Quantization

JiangYong Yu, Sifan Zhou, Dawei Yang et al.

Multimodal large language models (MLLMs) have garnered widespread attention due to their ability to understand multimodal input. However, their large parameter sizes and substantial computational demands severely hinder their practical deployment and application.While quantization is an effective way to reduce model size and inference latency, its application to MLLMs remains underexplored. In this paper, we propose MQuant, a post-training quantization (PTQ) framework designed to tackle the unique challenges of multimodal large language models (MLLMs). Conventional quantization often struggles with MLLMs because of (a) high inference latency from large visual token counts, (b) distributional disparities between visual and textual tokens, and (c) extreme outliers introduced by Hadamard-based transformations. To address these issues, MQuant introduces: Modality-Specific Static Quantization (MSQ), assigning distinct static scales for visual vs. textual tokens; Attention-Invariant Flexible Switching (AIFS), reordering tokens to preserve casual attention while eliminating expensive token-wise scale computations; Rotation Magnitude Suppression (RMS), mitigating weight outliers arising from online Hadamard rotations. On five mainstream MLLMs (including Qwen-VL, MiniCPM-V, CogVLM2), MQuant under W4A8 achieves near-floating-point accuracy (<1% degradation) while reducing inference latency by up to 30%, significantly outperforming existing PTQ baselines. Our MQuant effectively bridges the gap for efficient and accurate MLLMs inference in resource-constrained devices. Code has been released in https://github.com/StiphyJay/MQuant.

CVDec 19, 2024Code
GSRender: Deduplicated Occupancy Prediction via Weakly Supervised 3D Gaussian Splatting

Qianpu Sun, Changyong Shu, Sifan Zhou et al.

3D occupancy perception is gaining increasing attention due to its capability to offer detailed and precise environment representations. Previous weakly-supervised NeRF methods balance efficiency and accuracy, with mIoU varying by 5-10 points due to sampling count along camera rays. Recently, real-time Gaussian splatting has gained widespread popularity in 3D reconstruction, and the occupancy prediction task can also be viewed as a reconstruction task. Consequently, we propose GSRender, which naturally employs 3D Gaussian Splatting for occupancy prediction, simplifying the sampling process. In addition, the limitations of 2D supervision result in duplicate predictions along the same camera ray. We implemented the Ray Compensation (RC) module, which mitigates this issue by compensating for features from adjacent frames. Finally, we redesigned the loss to eliminate the impact of dynamic objects from adjacent frames. Extensive experiments demonstrate that our approach achieves SOTA (state-of-the-art) results in RayIoU (+6.0), while narrowing the gap with 3D supervision methods. Our code will be released soon.

LGJul 8, 2024
Sub-SA: Strengthen In-context Learning via Submodular Selective Annotation

Jian Qian, Miao Sun, Sifan Zhou et al.

In-context learning (ICL) leverages in-context examples as prompts for the predictions of Large Language Models (LLMs). These prompts play a crucial role in achieving strong performance. However, the selection of suitable prompts from a large pool of labeled examples often entails significant annotation costs. To address this challenge, we propose Sub-SA (Submodular Selective Annotation), a submodule-based selective annotation method. The aim of Sub-SA is to reduce annotation costs while improving the quality of in-context examples and minimizing the time consumption of the selection process. In Sub-SA, we design a submodular function that facilitates effective subset selection for annotation and demonstrates the characteristics of monotonically and submodularity from the theoretical perspective. Specifically, we propose RPR (Reward and Penalty Regularization) to better balance the diversity and representativeness of the unlabeled dataset attributed to a reward term and a penalty term, respectively. Consequently, the selection for annotations can be effectively addressed with a simple yet effective greedy search algorithm based on the submodular function. Finally, we apply the similarity prompt retrieval to get the examples for ICL.

CVOct 28, 2021Code
3D Object Tracking with Transformer

Yubo Cui, Zheng Fang, Jiayao Shan et al.

Feature fusion and similarity computation are two core problems in 3D object tracking, especially for object tracking using sparse and disordered point clouds. Feature fusion could make similarity computing more efficient by including target object information. However, most existing LiDAR-based approaches directly use the extracted point cloud feature to compute similarity while ignoring the attention changes of object regions during tracking. In this paper, we propose a feature fusion network based on transformer architecture. Benefiting from the self-attention mechanism, the transformer encoder captures the inter- and intra- relations among different regions of the point cloud. By using cross-attention, the transformer decoder fuses features and includes more target cues into the current point cloud feature to compute the region attentions, which makes the similarity computing more efficient. Based on this feature fusion network, we propose an end-to-end point cloud object tracking framework, a simple yet effective method for 3D object tracking using point clouds. Comprehensive experimental results on the KITTI dataset show that our method achieves new state-of-the-art performance. Code is available at: https://github.com/3bobo/lttr.

CVAug 14, 2021Code
PTT: Point-Track-Transformer Module for 3D Single Object Tracking in Point Clouds

Jiayao Shan, Sifan Zhou, Zheng Fang et al.

3D single object tracking is a key issue for robotics. In this paper, we propose a transformer module called Point-Track-Transformer (PTT) for point cloud-based 3D single object tracking. PTT module contains three blocks for feature embedding, position encoding, and self-attention feature computation. Feature embedding aims to place features closer in the embedding space if they have similar semantic information. Position encoding is used to encode coordinates of point clouds into high dimension distinguishable features. Self-attention generates refined attention features by computing attention weights. Besides, we embed the PTT module into the open-source state-of-the-art method P2B to construct PTT-Net. Experiments on the KITTI dataset reveal that our PTT-Net surpasses the state-of-the-art by a noticeable margin (~10%). Additionally, PTT-Net could achieve real-time performance (~40FPS) on NVIDIA 1080Ti GPU. Our code is open-sourced for the robotics community at https://github.com/shanjiayao/PTT.

CVMay 7
Why Do DiT Editors Drift? Plug-and-Play Low Frequency Alignment in VAE Latent Space

Xiaoce Wang, Sifan Zhou, Kaifei Wang et al.

Recent advances in diffusion transformers (DiTs) have enabled promising single-turn image editing capabilities. However, multi-turn editing often leads to progressive semantic drift and quality degradation.In this work, we study this problem from a latent-space frequency perspective by decomposing the editing process into two functional components: VAE and DiT. Through systematic analysis in the VAE latent space, we uncover that the DiT introduces dominant low-frequency drift that accumulates as semantic misalignment across editing rounds, while the VAE contributes comparatively stable reconstruction bias.Based on this insight, we propose VAE-LFA (Low Frequency Alignment), a training-free, plug-and-play method that performs alignment in VAE latent space. VAE-LFA decomposes latent discrepancies across editing rounds via low-pass filtering, and aligns low-frequency statistics to an exponential moving average of previous rounds, effectively suppressing accumulated semantic drift while preserving high-frequency details.Our method requires no retraining, ground-truth priors, or access to diffusion parameters, making it applicable to both white-box and black-box DiT editors. For white-box models, VAE-LFA is seamlessly integrated into the editing pipeline by eliminating redundant VAE round trips; for black-box models, it operates via an off-the-shelf VAE to perform inter-round latent alignment.Extensive experiments demonstrate that VAE-LFA improves semantic consistency and visual fidelity across diverse multi-turn editing scenarios, including both controlled and in-the-wild images.

ROApr 14
AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement

Zhaofeng Hu, Sifan Zhou, Qinbo Zhang et al.

Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language instructions remains a major challenge for modern monolithic VLA policies. Slot-level tasks require both reliable slot grounding and sub-centimeter execution accuracy. To this end, we propose AnySlot, a framework that reduces compositional complexity by introducing an explicit spatial visual goal as an intermediate representation between language grounding and control. AnySlot turns language into an explicit visual goal by generating a scene marker, then executes this goal with a goal-conditioned VLA policy. This hierarchical design effectively decouples high-level slot selection from low-level execution, ensuring both semantic accuracy and spatial robustness. Furthermore, recognizing the lack of existing benchmarks for such precision-demanding tasks, we introduce SlotBench, a comprehensive simulation benchmark featuring nine task categories tailored to evaluate structured spatial reasoning in slot-level placement. Extensive experiments show that AnySlot significantly outperforms flat VLA baselines and previous modular grounding methods in zero-shot slot-level placement.

LGFeb 19, 2024
WKVQuant: Quantizing Weight and Key/Value Cache for Large Language Models Gains More

Yuxuan Yue, Zhihang Yuan, Haojie Duanmu et al.

Large Language Models (LLMs) face significant deployment challenges due to their substantial memory requirements and the computational demands of auto-regressive text generation process. This paper addresses these challenges by focusing on the quantization of LLMs, a technique that reduces memory consumption by converting model parameters and activations into low-bit integers. We critically analyze the existing quantization approaches, identifying their limitations in balancing the accuracy and efficiency of the quantized LLMs. To advance beyond these limitations, we propose WKVQuant, a PTQ framework especially designed for quantizing weights and the key/value (KV) cache of LLMs. Specifically, we incorporates past-only quantization to improve the computation of attention. Additionally, we introduce two-dimensional quantization strategy to handle the distribution of KV cache, along with a cross-block reconstruction regularization for parameter optimization. Experiments show that WKVQuant achieves almost comparable memory savings to weight-activation quantization, while also approaching the performance of weight-only quantization.

LGJan 23, 2025
MambaQuant: Quantizing the Mamba Family with Variance Aligned Rotation Methods

Zukang Xu, Yuxuan Yue, Xing Hu et al.

Mamba is an efficient sequence model that rivals Transformers and demonstrates significant potential as a foundational architecture for various tasks. Quantization is commonly used in neural networks to reduce model size and computational latency. However, applying quantization to Mamba remains underexplored, and existing quantization methods, which have been effective for CNN and Transformer models, appear inadequate for Mamba models (e.g., Quarot suffers a 21% accuracy drop on Vim-T$^\dagger$ even under W8A8). We have pioneered the exploration of this issue and identified several key challenges. First, significant outliers are present in gate projections, output projections, and matrix multiplications. Second, Mamba's unique parallel scan further amplifies these outliers, leading to uneven and heavy-tailed data distributions. Third, even with the application of the Hadamard transform, the variance across channels in weights and activations still remains inconsistent. To these ends, we propose MambaQuant, a post-training quantization (PTQ) framework consisting of: 1) Karhunen-Loeve Transformation (KLT) enhanced rotation, rendering the rotation matrix adaptable to diverse channel distributions. 2) Smooth-Fused rotation, which equalizes channel variances and can merge additional parameters into model weights. Experiments show that MambaQuant can quantize both weights and activations into 8-bit with less than 1% accuracy loss for Mamba-based vision and language tasks. To the best of our knowledge, MambaQuant is the first comprehensive PTQ design for the Mamba family, paving the way for further advancements in its application.

LGFeb 18, 2025
GSQ-Tuning: Group-Shared Exponents Integer in Fully Quantized Training for LLMs On-Device Fine-tuning

Sifan Zhou, Shuo Wang, Zhihang Yuan et al.

Large Language Models (LLMs) fine-tuning technologies have achieved remarkable results. However, traditional LLM fine-tuning approaches face significant challenges: they require large Floating Point (FP) computation, raising privacy concerns when handling sensitive data, and are impractical for resource-constrained edge devices. While Parameter-Efficient Fine-Tuning (PEFT) techniques reduce trainable parameters, their reliance on floating-point arithmetic creates fundamental incompatibilities with edge hardware. In this work, we introduce a novel framework for on-device LLM fine-tuning that eliminates the need for floating-point operations in both inference and training, named GSQ-Tuning. At its core is the Group-Shared Exponents Integer format, which efficiently represents model parameters in integer format using shared exponents among parameter groups. When combined with LoRA-like adapters, this enables fully integer-based fine-tuning that is both memory and compute efficient. We demonstrate that our approach achieves accuracy comparable to BF16-based fine-tuning while significantly reducing 1.85x memory usage. Moreover, compared to FP8, our method can reduce 5x power consumption and 11x chip area with same performance, making large-scale model adaptation feasible on edge devices.

LGMay 2, 2025
MoEQuant: Enhancing Quantization for Mixture-of-Experts Large Language Models via Expert-Balanced Sampling and Affinity Guidance

Xing Hu, Zhixuan Chen, Dawei Yang et al.

Mixture-of-Experts (MoE) large language models (LLMs), which leverage dynamic routing and sparse activation to enhance efficiency and scalability, have achieved higher performance while reducing computational costs. However, these models face significant memory overheads, limiting their practical deployment and broader adoption. Post-training quantization (PTQ), a widely used method for compressing LLMs, encounters severe accuracy degradation and diminished generalization performance when applied to MoE models. This paper investigates the impact of MoE's sparse and dynamic characteristics on quantization and identifies two primary challenges: (1) Inter-expert imbalance, referring to the uneven distribution of samples across experts, which leads to insufficient and biased calibration for less frequently utilized experts; (2) Intra-expert imbalance, arising from MoE's unique aggregation mechanism, which leads to varying degrees of correlation between different samples and their assigned experts. To address these challenges, we propose MoEQuant, a novel quantization framework tailored for MoE LLMs. MoE-Quant includes two novel techniques: 1) Expert-Balanced Self-Sampling (EBSS) is an efficient sampling method that efficiently constructs a calibration set with balanced expert distributions by leveraging the cumulative probabilities of tokens and expert balance metrics as guiding factors. 2) Affinity-Guided Quantization (AGQ), which incorporates affinities between experts and samples into the quantization process, thereby accurately assessing the impact of individual samples on different experts within the MoE layer. Experiments demonstrate that MoEQuant achieves substantial performance gains (more than 10 points accuracy gain in the HumanEval for DeepSeekMoE-16B under 4-bit quantization) and boosts efficiency.

CVDec 3, 2024
MVCTrack: Boosting 3D Point Cloud Tracking via Multimodal-Guided Virtual Cues

Zhaofeng Hu, Sifan Zhou, Zhihang Yuan et al.

3D single object tracking is essential in autonomous driving and robotics. Existing methods often struggle with sparse and incomplete point cloud scenarios. To address these limitations, we propose a Multimodal-guided Virtual Cues Projection (MVCP) scheme that generates virtual cues to enrich sparse point clouds. Additionally, we introduce an enhanced tracker MVCTrack based on the generated virtual cues. Specifically, the MVCP scheme seamlessly integrates RGB sensors into LiDAR-based systems, leveraging a set of 2D detections to create dense 3D virtual cues that significantly improve the sparsity of point clouds. These virtual cues can naturally integrate with existing LiDAR-based 3D trackers, yielding substantial performance gains. Extensive experiments demonstrate that our method achieves competitive performance on the NuScenes dataset.

CVMar 11, 2025
UniF$^2$ace: A Unified Fine-grained Face Understanding and Generation Model

Junzhe Li, Sifan Zhou, Liya Guo et al.

Unified multimodal models (UMMs) have emerged as a powerful paradigm in fundamental cross-modality research, demonstrating significant potential in both image understanding and generation. However, existing research in the face domain primarily faces two challenges: $\textbf{(1)}$ $\textbf{fragmentation development}$, with existing methods failing to unify understanding and generation into a single one, hindering the way to artificial general intelligence. $\textbf{(2) lack of fine-grained facial attributes}$, which are crucial for high-fidelity applications. To handle those issues, we propose $\textbf{UniF$^2$ace}$, $\textit{the first UMM specifically tailored for fine-grained face understanding and generation}$. $\textbf{First}$, we introduce a novel theoretical framework with a Dual Discrete Diffusion (D3Diff) loss, unifying masked generative models with discrete score matching diffusion and leading to a more precise approximation of the negative log-likelihood. Moreover, this D3Diff significantly enhances the model's ability to synthesize high-fidelity facial details aligned with text input. $\textbf{Second}$, we propose a multi-level grouped Mixture-of-Experts architecture, adaptively incorporating the semantic and identity facial embeddings to complement the attribute forgotten phenomenon in representation evolvement. $\textbf{Finally}$, to this end, we construct UniF$^2$aceD-1M, a large-scale dataset comprising 130K fine-grained image-caption pairs and 1M visual question-answering pairs, spanning a much wider range of facial attributes than existing datasets. Extensive experiments demonstrate that UniF$^2$ace outperforms existing models with a similar scale in both understanding and generation tasks, with 7.1\% higher Desc-GPT and 6.6\% higher VQA-score, respectively.

MMSep 22, 2025
Mano Technical Report

Tianyu Fu, Anyang Su, Chenxu Zhao et al.

Graphical user interfaces (GUIs) are the primary medium for human-computer interaction, yet automating GUI interactions remains challenging due to the complexity of visual elements, dynamic environments, and the need for multi-step reasoning. Existing methods based on vision-language models (VLMs) often suffer from limited resolution, domain mismatch, and insufficient sequential decisionmaking capability. To address these issues, we propose Mano, a robust GUI agent built upon a multi-modal foundation model pre-trained on extensive web and computer system data. Our approach integrates a novel simulated environment for high-fidelity data generation, a three-stage training pipeline (supervised fine-tuning, offline reinforcement learning, and online reinforcement learning), and a verification module for error recovery. Mano demonstrates state-of-the-art performance on multiple GUI benchmarks, including Mind2Web and OSWorld, achieving significant improvements in success rate and operational accuracy. Our work provides new insights into the effective integration of reinforcement learning with VLMs for practical GUI agent deployment, highlighting the importance of domain-specific data, iterative training, and holistic reward design.

LGMay 2, 2025
RWKVQuant: Quantizing the RWKV Family with Proxy Guided Hybrid of Scalar and Vector Quantization

Chen Xu, Yuxuan Yue, Zukang Xu et al.

RWKV is a modern RNN architecture with comparable performance to Transformer, but still faces challenges when deployed to resource-constrained devices. Post Training Quantization (PTQ), which is a an essential technique to reduce model size and inference latency, has been widely used in Transformer models. However, it suffers significant degradation of performance when applied to RWKV. This paper investigates and identifies two key constraints inherent in the properties of RWKV: (1) Non-linear operators hinder the parameter-fusion of both smooth- and rotation-based quantization, introducing extra computation overhead. (2) The larger amount of uniformly distributed weights poses challenges for cluster-based quantization, leading to reduced accuracy. To this end, we propose RWKVQuant, a PTQ framework tailored for RWKV models, consisting of two novel techniques: (1) a coarse-to-fine proxy capable of adaptively selecting different quantization approaches by assessing the uniformity and identifying outliers in the weights, and (2) a codebook optimization algorithm that enhances the performance of cluster-based quantization methods for element-wise multiplication in RWKV. Experiments show that RWKVQuant can quantize RWKV-6-14B into about 3-bit with less than 1% accuracy loss and 2.14x speed up.

CVFeb 21, 2025
FQ-PETR: Fully Quantized Position Embedding Transformation for Multi-View 3D Object Detection

Jiangyong Yu, Changyong Shu, Sifan Zhou et al.

Camera-based multi-view 3D detection is crucial for autonomous driving. PETR and its variants (PETRs) excel in benchmarks but face deployment challenges due to high computational cost and memory footprint. Quantization is an effective technique for compressing deep neural networks by reducing the bit width of weights and activations. However, directly applying existing quantization methods to PETRs leads to severe accuracy degradation. This issue primarily arises from two key challenges: (1) significant magnitude disparity between multi-modal features-specifically, image features and camera-ray positional embeddings (PE), and (2) the inefficiency and approximation error of quantizing non-linear operators, which commonly rely on hardware-unfriendly computations. In this paper, we propose FQ-PETR, a fully quantized framework for PETRs, featuring three key innovations: (1) Quantization-Friendly LiDAR-ray Position Embedding (QFPE): Replacing multi-point sampling with LiDAR-prior-guided single-point sampling and anchor-based embedding eliminates problematic non-linearities (e.g., inverse-sigmoid) and aligns PE scale with image features, preserving accuracy. (2) Dual-Lookup Table (DULUT): This algorithm approximates complex non-linear functions using two cascaded linear LUTs, achieving high fidelity with minimal entries and no specialized hardware. (3) Quantization After Numerical Stabilization (QANS): Performing quantization after softmax numerical stabilization mitigates attention distortion from large inputs. On PETRs (e.g. PETR, StreamPETR, PETRv2, MV2d), FQ-PETR under W8A8 achieves near-floating-point accuracy (1% degradation) while reducing latency by up to 75%, significantly outperforming existing PTQ and QAT baselines.

CVSep 14, 2025
Beyond Frame-wise Tracking: A Trajectory-based Paradigm for Efficient Point Cloud Tracking

BaiChen Fan, Sifan Zhou, Jian Li et al.

LiDAR-based 3D single object tracking (3D SOT) is a critical task in robotics and autonomous systems. Existing methods typically follow frame-wise motion estimation or a sequence-based paradigm. However, the two-frame methods are efficient but lack long-term temporal context, making them vulnerable in sparse or occluded scenes, while sequence-based methods that process multiple point clouds gain robustness at a significant computational cost. To resolve this dilemma, we propose a novel trajectory-based paradigm and its instantiation, TrajTrack. TrajTrack is a lightweight framework that enhances a base two-frame tracker by implicitly learning motion continuity from historical bounding box trajectories alone-without requiring additional, costly point cloud inputs. It first generates a fast, explicit motion proposal and then uses an implicit motion modeling module to predict the future trajectory, which in turn refines and corrects the initial proposal. Extensive experiments on the large-scale NuScenes benchmark show that TrajTrack achieves new state-of-the-art performance, dramatically improving tracking precision by 4.48% over a strong baseline while running at 56 FPS. Besides, we also demonstrate the strong generalizability of TrajTrack across different base trackers. Video is available at https://www.bilibili.com/video/BV1ahYgzmEWP.

CVApr 11, 2024
PillarTrack:Boosting Pillar Representation for Transformer-based 3D Single Object Tracking on Point Clouds

Weisheng Xu, Sifan Zhou, Jiaqi Xiong et al.

LiDAR-based 3D single object tracking (3D SOT) is a critical issue in robotics and autonomous driving. Existing 3D SOT methods typically adhere to a point-based processing pipeline, wherein the re-sampling operation invariably leads to either redundant or missing information, thereby impacting performance. To address these issues, we propose PillarTrack, a novel pillar-based 3D SOT framework. First, we transform sparse point clouds into dense pillars to preserve the local and global geometrics. Second, we propose a Pyramid-Encoded Pillar Feature Encoder (PE-PFE) design to enhance the robustness of pillar feature for translation/rotation/scale. Third, we present an efficient Transformer-based backbone from the perspective of modality differences. Finally, we construct our PillarTrack based on above designs. Extensive experiments show that our method achieves comparable performance on the KITTI and NuScenes datasets, significantly enhancing the performance of the baseline.

CVNov 19, 2025
CompTrack: Information Bottleneck-Guided Low-Rank Dynamic Token Compression for Point Cloud Tracking

Sifan Zhou, Yichao Cao, Jiahao Nie et al.

3D single object tracking (SOT) in LiDAR point clouds is a critical task in computer vision and autonomous driving. Despite great success having been achieved, the inherent sparsity of point clouds introduces a dual-redundancy challenge that limits existing trackers: (1) vast spatial redundancy from background noise impairs accuracy, and (2) informational redundancy within the foreground hinders efficiency. To tackle these issues, we propose CompTrack, a novel end-to-end framework that systematically eliminates both forms of redundancy in point clouds. First, CompTrack incorporates a Spatial Foreground Predictor (SFP) module to filter out irrelevant background noise based on information entropy, addressing spatial redundancy. Subsequently, its core is an Information Bottleneck-guided Dynamic Token Compression (IB-DTC) module that eliminates the informational redundancy within the foreground. Theoretically grounded in low-rank approximation, this module leverages an online SVD analysis to adaptively compress the redundant foreground into a compact and highly informative set of proxy tokens. Extensive experiments on KITTI, nuScenes and Waymo datasets demonstrate that CompTrack achieves top-performing tracking performance with superior efficiency, running at a real-time 90 FPS on a single RTX 3090 GPU.

CVNov 24, 2025
Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion

Keyang Lu, Sifan Zhou, Hongbin Xu et al.

Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualize the city through a top-down planning strategy that defines a hierarchical "City-District-Grid" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a "produce-refine-evaluate" isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.

CVAug 12, 2021
3D-SiamRPN: An End-to-End Learning Method for Real-Time 3D Single Object Tracking Using Raw Point Cloud

Zheng Fang, Sifan Zhou, Yubo Cui et al.

3D single object tracking is a key issue for autonomous following robot, where the robot should robustly track and accurately localize the target for efficient following. In this paper, we propose a 3D tracking method called 3D-SiamRPN Network to track a single target object by using raw 3D point cloud data. The proposed network consists of two subnetworks. The first subnetwork is feature embedding subnetwork which is used for point cloud feature extraction and fusion. In this subnetwork, we first use PointNet++ to extract features of point cloud from template and search branches. Then, to fuse the information of features in the two branches and obtain their similarity, we propose two cross correlation modules, named Pointcloud-wise and Point-wise respectively. The second subnetwork is region proposal network(RPN), which is used to get the final 3D bounding box of the target object based on the fusion feature from cross correlation modules. In this subnetwork, we utilize the regression and classification branches of a region proposal subnetwork to obtain proposals and scores, thus get the final 3D bounding box of the target object. Experimental results on KITTI dataset show that our method has a competitive performance in both Success and Precision compared to the state-of-the-art methods, and could run in real-time at 20.8 FPS. Additionally, experimental results on H3D dataset demonstrate that our method also has good generalization ability and could achieve good tracking performance in a new scene without re-training.