Bowen Zhang

h-index13
2papers
657citations

2 Papers

2.0CVJul 21, 2024Code
LSReGen: Large-Scale Regional Generator via Backward Guidance Framework

Bowen Zhang, Cheng Yang, Xuanhui Liu

In recent years, advancements in AIGC (Artificial Intelligence Generated Content) technology have significantly enhanced the capabilities of large text-to-image models. Despite these improvements, controllable image generation remains a challenge. Current methods, such as training, forward guidance, and backward guidance, have notable limitations. The first two approaches either demand substantial computational resources or produce subpar results. The third approach depends on phenomena specific to certain model architectures, complicating its application to large-scale image generation.To address these issues, we propose a novel controllable generation framework that offers a generalized interpretation of backward guidance without relying on specific assumptions. Leveraging this framework, we introduce LSReGen, a large-scale layout-to-image method designed to generate high-quality, layout-compliant images. Experimental results show that LSReGen outperforms existing methods in the large-scale layout-to-image task, underscoring the effectiveness of our proposed framework. Our code and models will be open-sourced.

24.0CVJul 9, 2024
RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models

Bowen Zhang, Yiji Cheng, Chunyu Wang et al.

We present RodinHD, which can generate high-fidelity 3D avatars from a portrait image. Existing methods fail to capture intricate details such as hairstyles which we tackle in this paper. We first identify an overlooked problem of catastrophic forgetting that arises when fitting triplanes sequentially on many avatars, caused by the MLP decoder sharing scheme. To overcome this issue, we raise a novel data scheduling strategy and a weight consolidation regularization term, which improves the decoder's capability of rendering sharper details. Additionally, we optimize the guiding effect of the portrait image by computing a finer-grained hierarchical representation that captures rich 2D texture cues, and injecting them to the 3D diffusion model at multiple layers via cross-attention. When trained on 46K avatars with a noise schedule optimized for triplanes, the resulting model can generate 3D avatars with notably better details than previous methods and can generalize to in-the-wild portrait input.