Andrii Zadaianchuk

CV
h-index43
14papers
579citations
Novelty57%
AI Score56

14 Papers

CVSep 29, 2022
Bridging the Gap to Real-World Object-Centric Learning

Maximilian Seitzer, Max Horn, Andrii Zadaianchuk et al.

Humans naturally decompose their environment into entities at the appropriate level of abstraction to act in the world. Allowing machine learning algorithms to derive this decomposition in an unsupervised way has become an important line of research. However, current methods are restricted to simulated data or require additional information in the form of motion or depth in order to successfully discover objects. In this work, we overcome this limitation by showing that reconstructing features from models trained in a self-supervised manner is a sufficient training signal for object-centric representations to arise in a fully unsupervised way. Our approach, DINOSAUR, significantly out-performs existing image-based object-centric learning models on simulated data and is the first unsupervised object-centric model that scales to real-world datasets such as COCO and PASCAL VOC. DINOSAUR is conceptually simple and shows competitive performance compared to more involved pipelines from the computer vision literature.

46.1CVMay 27
GAP3D: Generative Alignment of VLM Latents to Patch-Level Embeddings for 3D Generation

Polytimi Anna Gkotsi, Andrii Zadaianchuk, Mohammad Mahdi Derakhshani

Recent approaches integrating vision-language models (VLMs) as prompt encoders for generative model conditioning typically rely on expensive end-to-end training or map features to compressed representations, discarding the dense spatial structure required for geometry-aware tasks like 3D asset generation. To address this, we propose GAP3D, a modular, diffusion-based approach that aligns VLM-generated latents directly to the complete, patch-level feature space of a pre-trained image encoder, enabling a frozen downstream generative model to utilize a VLM as prompt encoder while maintaining a spatially structured conditioning signal. Evaluated on 3D asset generation, our method bypasses the need for large-scale 3D data by training mainly on general-domain image-text pairs. It also exhibits emergent zero-shot capabilities for multimodal prompts, despite being trained exclusively on text input. Finally, while currently prioritizing high-level semantics over fine-grained detail, GAP3D demonstrates that the representation gap between VLM and image-encoder feature spaces can be partially bridged through diffusion-based alignment, taking the first steps towards a modular integration of foundation models through generative alignment to dense embedding spaces.

CVAug 17, 2024
Zero-Shot Object-Centric Representation Learning

Aniket Didolkar, Andrii Zadaianchuk, Anirudh Goyal et al. · mila

The goal of object-centric representation learning is to decompose visual scenes into a structured representation that isolates the entities. Recent successes have shown that object-centric representation learning can be scaled to real-world scenes by utilizing pre-trained self-supervised features. However, so far, object-centric methods have mostly been applied in-distribution, with models trained and evaluated on the same dataset. This is in contrast to the wider trend in machine learning towards general-purpose models directly applicable to unseen data and tasks. Thus, in this work, we study current object-centric methods through the lens of zero-shot generalization by introducing a benchmark comprising eight different synthetic and real-world datasets. We analyze the factors influencing zero-shot performance and find that training on diverse real-world images improves transferability to unseen scenarios. Furthermore, inspired by the success of task-specific fine-tuning in foundation models, we introduce a novel fine-tuning strategy to adapt pre-trained vision encoders for the task of object discovery. We find that the proposed approach results in state-of-the-art performance for unsupervised object discovery, exhibiting strong zero-shot transfer to unseen datasets.

91.9LGMay 22
From Demonstrations to Rewards: Test-Time Prompt Optimization for VLM Reward Models

Christian Gumbsch, Leonardo Barcellona, Lennard Schünemann et al.

Reinforcement learning relies on accurate reward functions, which are often hand-crafted or even unavailable in real-world applications, such as robotics. Recent work has explored the zero-shot reasoning capabilities of pre-trained Vision-Language Models (VLMs) as reward models. However, without careful prompt engineering, these approaches tend to produce suboptimal rewards, where false positive predictions can severely degrade downstream policy learning. In robotics, limited datasets comprising expert demonstrations are often collected to bootstrap policy learning. This scenario provides an opportunity to optimize a reward model prior policy training. We propose Demo2Reward a test-time adaptation technique to optimize the language instruction of a reward model based on a few demonstrations (3-10 trajectories) to reduce false positives while preserving true positives. Crucially, this requires no additional model training or computation resources during policy learning. We show that Demo2Reward consistently outperforms existing zero- and few-shot VLM reward models across a range of simulated robotic tasks and policy backbones. Finally, we demonstrate that Demo2Reward effectively transfers to a real-world robotic learning scenario, enabling policy learning without manually engineering a reward function.

CVJul 11, 2022
Unsupervised Semantic Segmentation with Self-supervised Object-centric Representations

Andrii Zadaianchuk, Matthaeus Kleindessner, Yi Zhu et al.

In this paper, we show that recent advances in self-supervised feature learning enable unsupervised object discovery and semantic segmentation with a performance that matches the state of the field on supervised semantic segmentation 10 years ago. We propose a methodology based on unsupervised saliency masks and self-supervised feature clustering to kickstart object discovery followed by training a semantic segmentation network on pseudo-labels to bootstrap the system on images with multiple objects. We present results on PASCAL VOC that go far beyond the current state of the art (50.0 mIoU), and we report for the first time results on MS COCO for the whole set of 81 classes: our method discovers 34 categories with more than $20\%$ IoU, while obtaining an average IoU of 19.6 for all 81 categories.

CVJun 7, 2023
Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities

Andrii Zadaianchuk, Maximilian Seitzer, Georg Martius

Unsupervised video-based object-centric learning is a promising avenue to learn structured representations from large, unlabeled video collections, but previous approaches have only managed to scale to real-world datasets in restricted domains. Recently, it was shown that the reconstruction of pre-trained self-supervised features leads to object-centric representations on unconstrained real-world image datasets. Building on this approach, we propose a novel way to use such pre-trained features in the form of a temporal feature similarity loss. This loss encodes semantic and temporal correlations between image patches and is a natural way to introduce a motion bias for object discovery. We demonstrate that this loss leads to state-of-the-art performance on the challenging synthetic MOVi datasets. When used in combination with the feature reconstruction loss, our model is the first object-centric video model that scales to unconstrained video datasets such as YouTube-VIS.

CVApr 3, 2025Code
Morpheus: Benchmarking Physical Reasoning of Video Generative Models with Real Physical Experiments

Chenyu Zhang, Daniil Cherniavskii, Antonios Tragoudaras et al.

Recent advances in image and video generation raise hopes that these models possess world modeling capabilities, the ability to generate realistic, physically plausible videos. This could revolutionize applications in robotics, autonomous driving, and scientific simulation. However, before treating these models as world models, we must ask: Do they adhere to physical conservation laws? To answer this, we introduce Morpheus, a benchmark for evaluating video generation models on physical reasoning. It features 80 real-world videos capturing physical phenomena, guided by conservation laws. Since artificial generations lack ground truth, we assess physical plausibility using physics-informed metrics evaluated with respect to infallible conservation laws known per physical setting, leveraging advances in physics-informed neural networks and vision-language foundation models. Our findings reveal that even with advanced prompting and video conditioning, current models struggle to encode physical principles despite generating aesthetically pleasing videos. All data, leaderboard, and code are open-sourced at our project page.

RODec 19, 2024
Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination

Leonardo Barcellona, Andrii Zadaianchuk, Davide Allegro et al.

A world model provides an agent with a representation of its environment, enabling it to predict the causal consequences of its actions. Current world models typically cannot directly and explicitly imitate the actual environment in front of a robot, often resulting in unrealistic behaviors and hallucinations that make them unsuitable for real-world robotics applications. To overcome those challenges, we propose to rethink robot world models as learnable digital twins. We introduce DreMa, a new approach for constructing digital twins automatically using learned explicit representations of the real world and its dynamics, bridging the gap between traditional digital twins and world models. DreMa replicates the observed world and its structure by integrating Gaussian Splatting and physics simulators, allowing robots to imagine novel configurations of objects and to predict the future consequences of robot actions thanks to its compositionality. We leverage this capability to generate new data for imitation learning by applying equivariant transformations to a small set of demonstrations. Our evaluations across various settings demonstrate significant improvements in accuracy and robustness by incrementing actions and object distributions, reducing the data needed to learn a policy and improving the generalization of the agents. As a highlight, we show that a real Franka Emika Panda robot, powered by DreMa's imagination, can successfully learn novel physical tasks from just a single example per task variation (one-shot policy learning). Our project page can be found in: https://dreamtomanipulate.github.io/.

94.4CVApr 29
Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations

Andrii Zadaianchuk, Leonardo Barcellona, Lennard Schuenemann et al.

Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a generative framework for probabilistic joint estimation of object and part shapes, as well as their pose under occlusion and partial visibility from one or multiple RGB-D images. By leveraging compositional synthetic scene generation and strong 3D shape priors, RecGen generalizes across diverse object types and real-world environments. RecGen achieves state-of-the-art performance on complex, heavily occluded datasets, robustly handling severe occlusions, symmetric objects, object parts, and intricate geometry and texture. Despite using nearly 80% fewer training meshes than the previous state of the art SAM3D, RecGen outperforms it by 30.1% in geometric shape quality, 9.1% in texture reconstruction, and 33.9% in pose estimation.

CVDec 18, 2024
Temporally Consistent Object-Centric Learning by Contrasting Slots

Anna Manasyan, Maximilian Seitzer, Filip Radovic et al.

Unsupervised object-centric learning from videos is a promising approach to extract structured representations from large, unlabeled collections of videos. To support downstream tasks like autonomous control, these representations must be both compositional and temporally consistent. Existing approaches based on recurrent processing often lack long-term stability across frames because their training objective does not enforce temporal consistency. In this work, we introduce a novel object-level temporal contrastive loss for video object-centric models that explicitly promotes temporal consistency. Our method significantly improves the temporal consistency of the learned object-centric representations, yielding more reliable video decompositions that facilitate challenging downstream tasks such as unsupervised object dynamics prediction. Furthermore, the inductive bias added by our loss strongly improves object discovery, leading to state-of-the-art results on both synthetic and real-world datasets, outperforming even weakly-supervised methods that leverage motion masks as additional cues.

CVMar 27, 2025
CTRL-O: Language-Controllable Object-Centric Visual Representation Learning

Aniket Didolkar, Andrii Zadaianchuk, Rabiul Awal et al.

Object-centric representation learning aims to decompose visual scenes into fixed-size vectors called "slots" or "object files", where each slot captures a distinct object. Current state-of-the-art object-centric models have shown remarkable success in object discovery in diverse domains, including complex real-world scenes. However, these models suffer from a key limitation: they lack controllability. Specifically, current object-centric models learn representations based on their preconceived understanding of objects, without allowing user input to guide which objects are represented. Introducing controllability into object-centric models could unlock a range of useful capabilities, such as the ability to extract instance-specific representations from a scene. In this work, we propose a novel approach for user-directed control over slot representations by conditioning slots on language descriptions. The proposed ConTRoLlable Object-centric representation learning approach, which we term CTRL-O, achieves targeted object-language binding in complex real-world scenes without requiring mask supervision. Next, we apply these controllable slot representations on two downstream vision language tasks: text-to-image generation and visual question answering. The proposed approach enables instance-specific text-to-image generation and also achieves strong performance on visual question answering.

AIMar 3, 2025
SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models

Cansu Sancaktar, Christian Gumbsch, Andrii Zadaianchuk et al.

Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children's play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.

LGSep 9, 2021
Self-supervised Reinforcement Learning with Independently Controllable Subgoals

Andrii Zadaianchuk, Georg Martius, Fanny Yang

To successfully tackle challenging manipulation tasks, autonomous agents must learn a diverse set of skills and how to combine them. Recently, self-supervised agents that set their own abstract goals by exploiting the discovered structure in the environment were shown to perform well on many different tasks. In particular, some of them were applied to learn basic manipulation skills in compositional multi-object environments. However, these methods learn skills without taking the dependencies between objects into account. Thus, the learned skills are difficult to combine in realistic environments. We propose a novel self-supervised agent that estimates relations between environment components and uses them to independently control different parts of the environment state. In addition, the estimated relations between objects can be used to decompose a complex goal into a compatible sequence of subgoals. We show that, by using this framework, an agent can efficiently and automatically learn manipulation tasks in multi-object environments with different relations between objects.

LGNov 29, 2020
Self-supervised Visual Reinforcement Learning with Object-centric Representations

Andrii Zadaianchuk, Maximilian Seitzer, Georg Martius

Autonomous agents need large repertoires of skills to act reasonably on new tasks that they have not seen before. However, acquiring these skills using only a stream of high-dimensional, unstructured, and unlabeled observations is a tricky challenge for any autonomous agent. Previous methods have used variational autoencoders to encode a scene into a low-dimensional vector that can be used as a goal for an agent to discover new skills. Nevertheless, in compositional/multi-object environments it is difficult to disentangle all the factors of variation into such a fixed-length representation of the whole scene. We propose to use object-centric representations as a modular and structured observation space, which is learned with a compositional generative world model. We show that the structure in the representations in combination with goal-conditioned attention policies helps the autonomous agent to discover and learn useful skills. These skills can be further combined to address compositional tasks like the manipulation of several different objects.