TSP3D: Text-guided Sparse Voxel Pruning for Efficient 3D Visual GroundingWenxuan Guo, Xiuwei Xu, Ziwei Wang et al.
In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100\% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with $+1.13$ lead of Acc@0.5 on ScanRefer, and $+2.6$ and $+3.2$ leads on NR3D and SR3D respectively. The code is available at \href{https://github.com/GWxuan/TSP3D}{https://github.com/GWxuan/TSP3D}.
34.2CVMar 13, 2025
UniGoal: Towards Universal Zero-shot Goal-oriented NavigationHang Yin, Xiuwei Xu, Lingqing Zhao et al.
In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning. Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages. Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.
5.7ROSep 12, 2025
GC-VLN: Instruction as Graph Constraints for Training-free Vision-and-Language NavigationHang Yin, Haoyu Wei, Xiuwei Xu et al.
In this paper, we propose a training-free framework for vision-and-language navigation (VLN). Existing zero-shot VLN methods are mainly designed for discrete environments or involve unsupervised training in continuous simulator environments, which makes it challenging to generalize and deploy them in real-world scenarios. To achieve a training-free framework in continuous environments, our framework formulates navigation guidance as graph constraint optimization by decomposing instructions into explicit spatial constraints. The constraint-driven paradigm decodes spatial semantics through constraint solving, enabling zero-shot adaptation to unseen environments. Specifically, we construct a spatial constraint library covering all types of spatial relationship mentioned in VLN instructions. The human instruction is decomposed into a directed acyclic graph, with waypoint nodes, object nodes and edges, which are used as queries to retrieve the library to build the graph constraints. The graph constraint optimization is solved by the constraint solver to determine the positions of waypoints, obtaining the robot's navigation path and final goal. To handle cases of no solution or multiple solutions, we construct a navigation tree and the backtracking mechanism. Extensive experiments on standard benchmarks demonstrate significant improvements in success rate and navigation efficiency compared to state-of-the-art zero-shot VLN methods. We further conduct real-world experiments to show that our framework can effectively generalize to new environments and instruction sets, paving the way for a more robust and autonomous navigation framework.
21.1CVAug 1, 2025
IGL-Nav: Incremental 3D Gaussian Localization for Image-goal NavigationWenxuan Guo, Xiuwei Xu, Hang Yin et al.
Visual navigation with an image as goal is a fundamental and challenging problem. Conventional methods either rely on end-to-end RL learning or modular-based policy with topological graph or BEV map as memory, which cannot fully model the geometric relationship between the explored 3D environment and the goal image. In order to efficiently and accurately localize the goal image in 3D space, we build our navigation system upon the renderable 3D gaussian (3DGS) representation. However, due to the computational intensity of 3DGS optimization and the large search space of 6-DoF camera pose, directly leveraging 3DGS for image localization during agent exploration process is prohibitively inefficient. To this end, we propose IGL-Nav, an Incremental 3D Gaussian Localization framework for efficient and 3D-aware image-goal navigation. Specifically, we incrementally update the scene representation as new images arrive with feed-forward monocular prediction. Then we coarsely localize the goal by leveraging the geometric information for discrete space matching, which can be equivalent to efficient 3D convolution. When the agent is close to the goal, we finally solve the fine target pose with optimization via differentiable rendering. The proposed IGL-Nav outperforms existing state-of-the-art methods by a large margin across diverse experimental configurations. It can also handle the more challenging free-view image-goal setting and be deployed on real-world robotic platform using a cellphone to capture goal image at arbitrary pose. Project page: https://gwxuan.github.io/IGL-Nav/.