High-fidelity 3D Human Digitization from Single 2K Resolution ImagesSang-Hun Han, Min-Gyu Park, Ju Hong Yoon et al.
High-quality 3D human body reconstruction requires high-fidelity and large-scale training data and appropriate network design that effectively exploits the high-resolution input images. To tackle these problems, we propose a simple yet effective 3D human digitization method called 2K2K, which constructs a large-scale 2K human dataset and infers 3D human models from 2K resolution images. The proposed method separately recovers the global shape of a human and its details. The low-resolution depth network predicts the global structure from a low-resolution image, and the part-wise image-to-normal network predicts the details of the 3D human body structure. The high-resolution depth network merges the global 3D shape and the detailed structures to infer the high-resolution front and back side depth maps. Finally, an off-the-shelf mesh generator reconstructs the full 3D human model, which are available at https://github.com/SangHunHan92/2K2K. In addition, we also provide 2,050 3D human models, including texture maps, 3D joints, and SMPL parameters for research purposes. In experiments, we demonstrate competitive performance over the recent works on various datasets.
2.6CVMay 13, 2022
Monocular Human Digitization via Implicit Re-projection NetworksMin-Gyu Park, Ju-Mi Kang, Je Woo Kim et al.
We present an approach to generating 3D human models from images. The key to our framework is that we predict double-sided orthographic depth maps and color images from a single perspective projected image. Our framework consists of three networks. The first network predicts normal maps to recover geometric details such as wrinkles in the clothes and facial regions. The second network predicts shade-removed images for the front and back views by utilizing the predicted normal maps. The last multi-headed network takes both normal maps and shade-free images and predicts depth maps while selectively fusing photometric and geometric information through multi-headed attention gates. Experimental results demonstrate that our method shows visually plausible results and competitive performance in terms of various evaluation metrics over state-of-the-art methods.
3.6CVJun 30, 2025
Oneta: Multi-Style Image Enhancement Using Eigentransformation FunctionsJiwon Kim, Soohyun Hwang, Dong-O Kim et al.
The first algorithm, called Oneta, for a novel task of multi-style image enhancement is proposed in this work. Oneta uses two point operators sequentially: intensity enhancement with a transformation function (TF) and color correction with a color correction matrix (CCM). This two-step enhancement model, though simple, achieves a high performance upper bound. Also, we introduce eigentransformation function (eigenTF) to represent TF compactly. The Oneta network comprises Y-Net and C-Net to predict eigenTF and CCM parameters, respectively. To support $K$ styles, Oneta employs $K$ learnable tokens. During training, each style token is learned using image pairs from the corresponding dataset. In testing, Oneta selects one of the $K$ style tokens to enhance an image accordingly. Extensive experiments show that the single Oneta network can effectively undertake six enhancement tasks -- retouching, image signal processing, low-light image enhancement, dehazing, underwater image enhancement, and white balancing -- across 30 datasets.
2.4CVApr 25, 2017
Joint Layout Estimation and Global Multi-View Registration for Indoor ReconstructionJeong-Kyun Lee, Jae-Won Yea, Min-Gyu Park et al.
In this paper, we propose a novel method to jointly solve scene layout estimation and global registration problems for accurate indoor 3D reconstruction. Given a sequence of range data, we first build a set of scene fragments using KinectFusion and register them through pose graph optimization. Afterwards, we alternate between layout estimation and layout-based global registration processes in iterative fashion to complement each other. We extract the scene layout through hierarchical agglomerative clustering and energy-based multi-model fitting in consideration of noisy measurements. Having the estimated scene layout in one hand, we register all the range data through the global iterative closest point algorithm where the positions of 3D points that belong to the layout such as walls and a ceiling are constrained to be close to the layout. We experimentally verify the proposed method with the publicly available synthetic and real-world datasets in both quantitative and qualitative ways.