LGAug 21, 2023
To Whom are You Talking? A Deep Learning Model to Endow Social Robots with Addressee Estimation SkillsCarlo Mazzola, Marta Romeo, Francesco Rea et al.
Communicating shapes our social word. For a robot to be considered social and being consequently integrated in our social environment it is fundamental to understand some of the dynamics that rule human-human communication. In this work, we tackle the problem of Addressee Estimation, the ability to understand an utterance's addressee, by interpreting and exploiting non-verbal bodily cues from the speaker. We do so by implementing an hybrid deep learning model composed of convolutional layers and LSTM cells taking as input images portraying the face of the speaker and 2D vectors of the speaker's body posture. Our implementation choices were guided by the aim to develop a model that could be deployed on social robots and be efficient in ecological scenarios. We demonstrate that our model is able to solve the Addressee Estimation problem in terms of addressee localisation in space, from a robot ego-centric point of view.
CVAug 10, 2022
CIAO! A Contrastive Adaptation Mechanism for Non-Universal Facial Expression RecognitionPablo Barros, Alessandra Sciutti
Current facial expression recognition systems demand an expensive re-training routine when deployed to different scenarios than they were trained for. Biasing them towards learning specific facial characteristics, instead of performing typical transfer learning methods, might help these systems to maintain high performance in different tasks, but with a reduced training effort. In this paper, we propose Contrastive Inhibitory Adaptati On (CIAO), a mechanism that adapts the last layer of facial encoders to depict specific affective characteristics on different datasets. CIAO presents an improvement in facial expression recognition performance over six different datasets with very unique affective representations, in particular when compared with state-of-the-art models. In our discussions, we make an in-depth analysis of how the learned high-level facial features are represented, and how they contribute to each individual dataset's characteristics. We finalize our study by discussing how CIAO positions itself within the range of recent findings on non-universal facial expressions perception, and its impact on facial expression recognition research.
AIOct 2, 2023
All by Myself: Learning Individualized Competitive Behaviour with a Contrastive Reinforcement Learning optimizationPablo Barros, Alessandra Sciutti
In a competitive game scenario, a set of agents have to learn decisions that maximize their goals and minimize their adversaries' goals at the same time. Besides dealing with the increased dynamics of the scenarios due to the opponents' actions, they usually have to understand how to overcome the opponent's strategies. Most of the common solutions, usually based on continual learning or centralized multi-agent experiences, however, do not allow the development of personalized strategies to face individual opponents. In this paper, we propose a novel model composed of three neural layers that learn a representation of a competitive game, learn how to map the strategy of specific opponents, and how to disrupt them. The entire model is trained online, using a composed loss based on a contrastive optimization, to learn competitive and multiplayer games. We evaluate our model on a pokemon duel scenario and the four-player competitive Chef's Hat card game. Our experiments demonstrate that our model achieves better performance when playing against offline, online, and competitive-specific models, in particular when playing against the same opponent multiple times. We also present a discussion on the impact of our model, in particular on how well it deals with on specific strategy learning for each of the two scenarios.
AIAug 22, 2022
Incorporating Rivalry in Reinforcement Learning for a Competitive GamePablo Barros, Ozge Nilay Yalcın, Ana Tanevska et al.
Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on specific interaction tasks. However, most interactive scenarios do not have a version alone as an end goal; instead, the social impact of these agents when interacting with humans is as important and largely unexplored. In this regard, this work proposes a novel reinforcement learning mechanism based on the social impact of rivalry behavior. Our proposed model aggregates objective and social perception mechanisms to derive a rivalry score that is used to modulate the learning of artificial agents. To investigate our proposed model, we design an interactive game scenario, using the Chef's Hat Card Game, and examine how the rivalry modulation changes the agent's playing style, and how this impacts the experience of human players in the game. Our results show that humans can detect specific social characteristics when playing against rival agents when compared to common agents, which directly affects the performance of the human players in subsequent games. We conclude our work by discussing how the different social and objective features that compose the artificial rivalry score contribute to our results.
ROSep 25, 2024
A Roadmap for Embodied and Social Grounding in LLMsSara Incao, Carlo Mazzola, Giulia Belgiovine et al.
The fusion of Large Language Models (LLMs) and robotic systems has led to a transformative paradigm in the robotic field, offering unparalleled capabilities not only in the communication domain but also in skills like multimodal input handling, high-level reasoning, and plan generation. The grounding of LLMs knowledge into the empirical world has been considered a crucial pathway to exploit the efficiency of LLMs in robotics. Nevertheless, connecting LLMs' representations to the external world with multimodal approaches or with robots' bodies is not enough to let them understand the meaning of the language they are manipulating. Taking inspiration from humans, this work draws attention to three necessary elements for an agent to grasp and experience the world. The roadmap for LLMs grounding is envisaged in an active bodily system as the reference point for experiencing the environment, a temporally structured experience for a coherent, self-related interaction with the external world, and social skills to acquire a common-grounded shared experience.
ROAug 3, 2022
Robots with Different Embodiments Can Express and Influence Carefulness in Object ManipulationLinda Lastrico, Luca Garello, Francesco Rea et al.
Humans have an extraordinary ability to communicate and read the properties of objects by simply watching them being carried by someone else. This level of communicative skills and interpretation, available to humans, is essential for collaborative robots if they are to interact naturally and effectively. For example, suppose a robot is handing over a fragile object. In that case, the human who receives it should be informed of its fragility in advance, through an immediate and implicit message, i.e., by the direct modulation of the robot's action. This work investigates the perception of object manipulations performed with a communicative intent by two robots with different embodiments (an iCub humanoid robot and a Baxter robot). We designed the robots' movements to communicate carefulness or not during the transportation of objects. We found that not only this feature is correctly perceived by human observers, but it can elicit as well a form of motor adaptation in subsequent human object manipulations. In addition, we get an insight into which motion features may induce to manipulate an object more or less carefully.
RONov 9, 2023
Real-time Addressee Estimation: Deployment of a Deep-Learning Model on the iCub RobotCarlo Mazzola, Francesco Rea, Alessandra Sciutti
Addressee Estimation is the ability to understand to whom a person is talking, a skill essential for social robots to interact smoothly with humans. In this sense, it is one of the problems that must be tackled to develop effective conversational agents in multi-party and unstructured scenarios. As humans, one of the channels that mainly lead us to such estimation is the non-verbal behavior of speakers: first of all, their gaze and body pose. Inspired by human perceptual skills, in the present work, a deep-learning model for Addressee Estimation relying on these two non-verbal features is designed, trained, and deployed on an iCub robot. The study presents the procedure of such implementation and the performance of the model deployed in real-time human-robot interaction compared to previous tests on the dataset used for the training.
CVOct 28, 2022
I am Only Happy When There is Light: The Impact of Environmental Changes on Affective Facial Expressions RecognitionDoreen Jirak, Alessandra Sciutti, Pablo Barros et al.
Human-robot interaction (HRI) benefits greatly from advances in the machine learning field as it allows researchers to employ high-performance models for perceptual tasks like detection and recognition. Especially deep learning models, either pre-trained for feature extraction or used for classification, are now established methods to characterize human behaviors in HRI scenarios and to have social robots that understand better those behaviors. As HRI experiments are usually small-scale and constrained to particular lab environments, the questions are how well can deep learning models generalize to specific interaction scenarios, and further, how good is their robustness towards environmental changes? These questions are important to address if the HRI field wishes to put social robotic companions into real environments acting consistently, i.e. changing lighting conditions or moving people should still produce the same recognition results. In this paper, we study the impact of different image conditions on the recognition of arousal and valence from human facial expressions using the FaceChannel framework \cite{Barro20}. Our results show how the interpretation of human affective states can differ greatly in either the positive or negative direction even when changing only slightly the image properties. We conclude the paper with important points to consider when employing deep learning models to ensure sound interpretation of HRI experiments.
ROMar 29, 2022
Synthesis and Execution of Communicative Robotic Movements with Generative Adversarial NetworksLuca Garello, Linda Lastrico, Alessandra Sciutti et al.
Object manipulation is a natural activity we perform every day. How humans handle objects can communicate not only the willfulness of the acting, or key aspects of the context where we operate, but also the properties of the objects involved, without any need for explicit verbal description. Since human intelligence comprises the ability to read the context, allowing robots to perform actions that intuitively convey this kind of information would greatly facilitate collaboration. In this work, we focus on how to transfer on two different robotic platforms the same kinematics modulation that humans adopt when manipulating delicate objects, aiming to endow robots with the capability to show carefulness in their movements. We choose to modulate the velocity profile adopted by the robots' end-effector, inspired by what humans do when transporting objects with different characteristics. We exploit a novel Generative Adversarial Network architecture, trained with human kinematics examples, to generalize over them and generate new and meaningful velocity profiles, either associated with careful or not careful attitudes. This approach would allow next generation robots to select the most appropriate style of movement, depending on the perceived context, and autonomously generate their motor action execution.
NCMar 3, 2022
The world seems different in a social context: a neural network analysis of human experimental dataMaria Tsfasman, Anja Philippsen, Carlo Mazzola et al.
Human perception and behavior are affected by the situational context, in particular during social interactions. A recent study demonstrated that humans perceive visual stimuli differently depending on whether they do the task by themselves or together with a robot. Specifically, it was found that the central tendency effect is stronger in social than in non-social task settings. The particular nature of such behavioral changes induced by social interaction, and their underlying cognitive processes in the human brain are, however, still not well understood. In this paper, we address this question by training an artificial neural network inspired by the predictive coding theory on the above behavioral data set. Using this computational model, we investigate whether the change in behavior that was caused by the situational context in the human experiment could be explained by continuous modifications of a parameter expressing how strongly sensory and prior information affect perception. We demonstrate that it is possible to replicate human behavioral data in both individual and social task settings by modifying the precision of prior and sensory signals, indicating that social and non-social task settings might in fact exist on a continuum. At the same time an analysis of the neural activation traces of the trained networks provides evidence that information is coded in fundamentally different ways in the network in the individual and in the social conditions. Our results emphasize the importance of computational replications of behavioral data for generating hypotheses on the underlying cognitive mechanisms of shared perception and may provide inspiration for follow-up studies in the field of neuroscience.
RONov 3, 2025
If They Disagree, Will You Conform? Exploring the Role of Robots' Value Awareness in a Decision-Making TaskGiulia Pusceddu, Giulio Antonio Abbo, Francesco Rea et al.
This study investigates whether the opinions of robotic agents can influence human decision-making when robots display value awareness (i.e., the capability of understanding human preferences and prioritizing them in decision-making). We designed an experiment in which participants interacted with two Furhat robots - one programmed to be Value-Aware and the other Non-Value-Aware - during a labeling task for images representing human values. Results indicate that participants distinguished the Value-Aware robot from the Non-Value-Aware one. Although their explicit choices did not indicate a clear preference for one robot over the other, participants directed their gaze more toward the Value-Aware robot. Additionally, the Value-Aware robot was perceived as more loyal, suggesting that value awareness in a social robot may enhance its perceived commitment to the group. Finally, when both robots disagreed with the participant, conformity occurred in about one out of four trials, and participants took longer to confirm their responses, suggesting that two robots expressing dissent may introduce hesitation in decision-making. On one hand, this highlights the potential risk that robots, if misused, could manipulate users for unethical purposes. On the other hand, it reinforces the idea that social robots could encourage reflection in ambiguous situations and help users avoid scams.
ROAug 25, 2023
Asch Meets HRI: Human Conformity to Robot GroupsJasmin Bernotat, Doreen Jirak, Eduardo Benitez Sandoval et al.
We present a research outline that aims at investigating group dynamics and peer pressure in the context of industrial robots. Our research plan was motivated by the fact that industrial robots became already an integral part of human-robot co-working. However, industrial robots have been sparsely integrated into research on robot credibility, group dynamics, and potential users' tendency to follow a robot's indication. Therefore, we aim to transfer the classic Asch experiment (see \cite{Asch_51}) into HRI with industrial robots. More precisely, we will test to what extent participants follow a robot's response when confronted with a group (vs. individual) industrial robot arms (vs. human) peers who give a false response. We are interested in highlighting the effects of group size, perceived robot credibility, psychological stress, and peer pressure in the context of industrial robots. With the results of this research, we hope to highlight group dynamics that might underlie HRI in industrial settings in which numerous robots already work closely together with humans in shared environments.
ROMay 12
Mapping Embodied Affective Touch Strategies on a Humanoid RobotQiaoqiao Ren, Omar Eldardeer, Francesca Cocchella et al.
Affective touch in human-robot interaction is shaped not only by emotional intent, but also by robot embodiment, including touch location, physical constraints, and perceived agency or social role. Existing HRI studies typically focus on one or two isolated body parts, limiting understanding of how affective touch generalises across the full humanoid body. We present a study with 32 participants interacting with the iCub robot, which is equipped with full-body distributed tactile sensors. Participants expressed eight emotions under three conditions: free touch, arm-only touch, and torso-only touch. Results show that body region and spatial constraints jointly shaped both touch location and dynamics. In free touch, participants preferred socially accessible upper-body regions, while less frequently touched areas showed stronger emotion-specific selectivity. Emotion-related variation was more evident in motion features for arm-only touch and pressure features for torso-only touch. Touch strategies also did not transfer directly between free and constrained conditions, even within the same coarse body region. Participants reported increased closeness to the robot after interaction, with around 30 percent reporting a change in perceived social relationship. Together, these findings show that affective touch expression is strongly body-region dependent and shaped by embodiment constraints.
AIMay 20, 2024
A Multi-Modal Explainability Approach for Human-Aware Robots in Multi-Party ConversationIveta Bečková, Štefan Pócoš, Giulia Belgiovine et al.
The addressee estimation (understanding to whom somebody is talking) is a fundamental task for human activity recognition in multi-party conversation scenarios. Specifically, in the field of human-robot interaction, it becomes even more crucial to enable social robots to participate in such interactive contexts. However, it is usually implemented as a binary classification task, restricting the robot's capability to estimate whether it was addressed \review{or not, which} limits its interactive skills. For a social robot to gain the trust of humans, it is also important to manifest a certain level of transparency and explainability. Explainable artificial intelligence thus plays a significant role in the current machine learning applications and models, to provide explanations for their decisions besides excellent performance. In our work, we a) present an addressee estimation model with improved performance in comparison with the previous state-of-the-art; b) further modify this model to include inherently explainable attention-based segments; c) implement the explainable addressee estimation as part of a modular cognitive architecture for multi-party conversation in an iCub robot; d) validate the real-time performance of the explainable model in multi-party human-robot interaction; e) propose several ways to incorporate explainability and transparency in the aforementioned architecture; and f) perform an online user study to analyze the effect of various explanations on how human participants perceive the robot.
ROApr 9
Exploring Temporal Representation in Neural Processes for Multimodal Action PredictionMarco Gabriele Fedozzi, Yukie Nagai, Francesco Rea et al.
Inspired by the human ability to understand and predict others, we study the applicability of Conditional Neural Processes (CNP) to the task of self-supervised multimodal action prediction in robotics. Following recent results regarding the ontogeny of the Mirror Neuron System (MNS), we focus on the preliminary objective of self-actions prediction. We find a good MNS-inspired model in the existing Deep Modality Blending Network (DMBN), able to reconstruct the visuo-motor sensory signal during a partially observed action sequence by leveraging the probabilistic generation of CNP. After a qualitative and quantitative evaluation, we highlight its difficulties in generalizing to unseen action sequences, and identify the cause in its inner representation of time. Therefore, we propose a revised version, termed DMBN-Positional Time Encoding (DMBN-PTE), that facilitates learning a more robust representation of temporal information, and provide preliminary results of its effectiveness in expanding the applicability of the architecture. DMBN-PTE figures as a first step in the development of robotic systems that autonomously learn to forecast actions on longer time scales refining their predictions with incoming observations.
AIDec 7, 2023
How much informative is your XAI? A decision-making assessment task to objectively measure the goodness of explanationsMarco Matarese, Francesco Rea, Alessandra Sciutti
There is an increasing consensus about the effectiveness of user-centred approaches in the explainable artificial intelligence (XAI) field. Indeed, the number and complexity of personalised and user-centred approaches to XAI have rapidly grown in recent years. Often, these works have a two-fold objective: (1) proposing novel XAI techniques able to consider the users and (2) assessing the \textit{goodness} of such techniques with respect to others. From these new works, it emerged that user-centred approaches to XAI positively affect the interaction between users and systems. However, so far, the goodness of XAI systems has been measured through indirect measures, such as performance. In this paper, we propose an assessment task to objectively and quantitatively measure the goodness of XAI systems in terms of their \textit{information power}, which we intended as the amount of information the system provides to the users during the interaction. Moreover, we plan to use our task to objectively compare two XAI techniques in a human-robot decision-making task to understand deeper whether user-centred approaches are more informative than classical ones.
ROApr 2, 2025
Building Knowledge from Interactions: An LLM-Based Architecture for Adaptive Tutoring and Social ReasoningLuca Garello, Giulia Belgiovine, Gabriele Russo et al.
Integrating robotics into everyday scenarios like tutoring or physical training requires robots capable of adaptive, socially engaging, and goal-oriented interactions. While Large Language Models show promise in human-like communication, their standalone use is hindered by memory constraints and contextual incoherence. This work presents a multimodal, cognitively inspired framework that enhances LLM-based autonomous decision-making in social and task-oriented Human-Robot Interaction. Specifically, we develop an LLM-based agent for a robot trainer, balancing social conversation with task guidance and goal-driven motivation. To further enhance autonomy and personalization, we introduce a memory system for selecting, storing and retrieving experiences, facilitating generalized reasoning based on knowledge built across different interactions. A preliminary HRI user study and offline experiments with a synthetic dataset validate our approach, demonstrating the system's ability to manage complex interactions, autonomously drive training tasks, and build and retrieve contextual memories, advancing socially intelligent robotics.
AINov 15, 2024
Let people fail! Exploring the influence of explainable virtual and robotic agents in learning-by-doing tasksMarco Matarese, Francesco Rea, Katharina J. Rohlfing et al.
Collaborative decision-making with artificial intelligence (AI) agents presents opportunities and challenges. While human-AI performance often surpasses that of individuals, the impact of such technology on human behavior remains insufficiently understood, primarily when AI agents can provide justifiable explanations for their suggestions. This study compares the effects of classic vs. partner-aware explanations on human behavior and performance during a learning-by-doing task. Three participant groups were involved: one interacting with a computer, another with a humanoid robot, and a third one without assistance. Results indicated that partner-aware explanations influenced participants differently based on the type of artificial agents involved. With the computer, participants enhanced their task completion times. At the same time, those interacting with the humanoid robot were more inclined to follow its suggestions, although they did not reduce their timing. Interestingly, participants autonomously performing the learning-by-doing task demonstrated superior knowledge acquisition than those assisted by explainable AI (XAI). These findings raise profound questions and have significant implications for automated tutoring and human-AI collaboration.
ROOct 18, 2021
Does human-robot trust need reciprocity?Joshua Zonca, Alessandra Sciutti
Trust is one of the hallmarks of human-human and human-robot interaction. Extensive evidence has shown that trust among humans requires reciprocity. Conversely, research in human-robot interaction (HRI) has mostly relied on a unidirectional view of trust that focuses on robots' reliability and performance. The current paper argues that reciprocity may also play a key role in the emergence of mutual trust and successful collaboration between humans and robots. We will gather and discuss works that reveal a reciprocal dimension in human-robot trust, paving the way to a bidirectional and dynamic view of trust in HRI.
AISep 27, 2021
A User-Centred Framework for Explainable Artificial Intelligence in Human-Robot InteractionMarco Matarese, Francesco Rea, Alessandra Sciutti
State of the art Artificial Intelligence (AI) techniques have reached an impressive complexity. Consequently, researchers are discovering more and more methods to use them in real-world applications. However, the complexity of such systems requires the introduction of methods that make those transparent to the human user. The AI community is trying to overcome the problem by introducing the Explainable AI (XAI) field, which is tentative to make AI algorithms less opaque. However, in recent years, it became clearer that XAI is much more than a computer science problem: since it is about communication, XAI is also a Human-Agent Interaction problem. Moreover, AI came out of the laboratories to be used in real life. This implies the need for XAI solutions tailored to non-expert users. Hence, we propose a user-centred framework for XAI that focuses on its social-interactive aspect taking inspiration from cognitive and social sciences' theories and findings. The framework aims to provide a structure for interactive XAI solutions thought for non-expert users.
ROSep 1, 2021
From Movement Kinematics to Object Properties: Online Recognition of Human CarefulnessLinda Lastrico, Alessandro Carfì, Francesco Rea et al.
When manipulating objects, humans finely adapt their motions to the characteristics of what they are handling. Thus, an attentive observer can foresee hidden properties of the manipulated object, such as its weight, temperature, and even whether it requires special care in manipulation. This study is a step towards endowing a humanoid robot with this last capability. Specifically, we study how a robot can infer online, from vision alone, whether or not the human partner is careful when moving an object. We demonstrated that a humanoid robot could perform this inference with high accuracy (up to 81.3%) even with a low-resolution camera. Only for short movements without obstacles, carefulness recognition was insufficient. The prompt recognition of movement carefulness from observing the partner's action will allow robots to adapt their actions on the object to show the same degree of care as their human partners.
ROJun 28, 2021
The role of reciprocity in human-robot social influenceJoshua Zonca, Anna Folso, Alessandra Sciutti
Humans are constantly influenced by others' behavior and opinions. Of importance, social influence among humans is shaped by reciprocity: we follow more the advice of someone who has been taking into consideration our opinions. In the current work, we investigate whether reciprocal social influence can emerge while interacting with a social humanoid robot. In a joint task, a human participant and a humanoid robot made perceptual estimates and then could overtly modify them after observing the partner's judgment. Results show that endowing the robot with the ability to express and modulate its own level of susceptibility to the human's judgments represented a double-edged sword. On the one hand, participants lost confidence in the robot's competence when the robot was following their advice; on the other hand, participants were unwilling to disclose their lack of confidence to the susceptible robot, suggesting the emergence of reciprocal mechanisms of social influence supporting human-robot collaboration.
ROJun 28, 2021
Social influence under uncertainty in interaction with peers, robots and computersJoshua Zonca, Anna Folso, Alessandra Sciutti
Taking advice from others requires confidence in their competence. This is important for interaction with peers, but also for collaboration with social robots and artificial agents. Nonetheless, we do not always have access to information about others' competence or performance. In these uncertain environments, do our prior beliefs about the nature and the competence of our interacting partners modulate our willingness to rely on their judgments? In a joint perceptual decision making task, participants made perceptual judgments and observed the simulated estimates of either a human participant, a social humanoid robot or a computer. Then they could modify their estimates based on this feedback. Results show participants' belief about the nature of their partner biased their compliance with its judgments: participants were more influenced by the social robot than human and computer partners. This difference emerged strongly at the very beginning of the task and decreased with repeated exposure to empirical feedback on the partner's responses, disclosing the role of prior beliefs in social influence under uncertainty. Furthermore, the results of our functional task suggest an important difference between human-human and human-robot interaction in the absence of overt socially relevant signal from the partner: the former is modulated by social normative mechanisms, whereas the latter is guided by purely informational mechanisms linked to the perceived competence of the partner.
ROJun 8, 2021
Property-Aware Robot Object Manipulation: a Generative ApproachLuca Garello, Linda Lastrico, Francesco Rea et al.
When transporting an object, we unconsciously adapt our movement to its properties, for instance by slowing down when the item is fragile. The most relevant features of an object are immediately revealed to a human observer by the way the handling occurs, without any need for verbal description. It would greatly facilitate collaboration to enable humanoid robots to perform movements that convey similar intuitive cues to the observers. In this work, we focus on how to generate robot motion adapted to the hidden properties of the manipulated objects, such as their weight and fragility. We explore the possibility of leveraging Generative Adversarial Networks to synthesize new actions coherent with the properties of the object. The use of a generative approach allows us to create new and consistent motion patterns, without the need of collecting a large number of recorded human-led demonstrations. Besides, the informative content of the actions is preserved. Our results show that Generative Adversarial Nets can be a powerful tool for the generation of novel and meaningful transportation actions, which result effectively modulated as a function of the object weight and the carefulness required in its handling.
CVApr 16, 2021
I Only Have Eyes for You: The Impact of Masks On Convolutional-Based Facial Expression RecognitionPablo Barros, Alessandra Sciutti
The current COVID-19 pandemic has shown us that we are still facing unpredictable challenges in our society. The necessary constrain on social interactions affected heavily how we envision and prepare the future of social robots and artificial agents in general. Adapting current affective perception models towards constrained perception based on the hard separation between facial perception and affective understanding would help us to provide robust systems. In this paper, we perform an in-depth analysis of how recognizing affect from persons with masks differs from general facial expression perception. We evaluate how the recently proposed FaceChannel adapts towards recognizing facial expressions from persons with masks. In Our analysis, we evaluate different training and fine-tuning schemes to understand better the impact of masked facial expressions. We also perform specific feature-level visualization to demonstrate how the inherent capabilities of the FaceChannel to learn and combine facial features change when in a constrained social interaction scenario.
ROMar 16, 2021
Cognitive architecture aided by working-memory for self-supervised multi-modal humans recognitionJonas Gonzalez-Billandon, Giulia Belgiovine, Alessandra Sciutti et al.
The ability to recognize human partners is an important social skill to build personalized and long-term human-robot interactions, especially in scenarios like education, care-giving, and rehabilitation. Faces and voices constitute two important sources of information to enable artificial systems to reliably recognize individuals. Deep learning networks have achieved state-of-the-art results and demonstrated to be suitable tools to address such a task. However, when those networks are applied to different and unprecedented scenarios not included in the training set, they can suffer a drop in performance. For example, with robotic platforms in ever-changing and realistic environments, where always new sensory evidence is acquired, the performance of those models degrades. One solution is to make robots learn from their first-hand sensory data with self-supervision. This allows coping with the inherent variability of the data gathered in realistic and interactive contexts. To this aim, we propose a cognitive architecture integrating low-level perceptual processes with a spatial working memory mechanism. The architecture autonomously organizes the robot's sensory experience into a structured dataset suitable for human recognition. Our results demonstrate the effectiveness of our architecture and show that it is a promising solution in the quest of making robots more autonomous in their learning process.
ROMar 2, 2021
Careful with That! Observation of Human Movements to Estimate Objects PropertiesLinda Lastrico, Alessandro Carfì, Alessia Vignolo et al.
Humans are very effective at interpreting subtle properties of the partner's movement and use this skill to promote smooth interactions. Therefore, robotic platforms that support human partners in daily activities should acquire similar abilities. In this work we focused on the features of human motor actions that communicate insights on the weight of an object and the carefulness required in its manipulation. Our final goal is to enable a robot to autonomously infer the degree of care required in object handling and to discriminate whether the item is light or heavy, just by observing a human manipulation. This preliminary study represents a promising step towards the implementation of those abilities on a robot observing the scene with its camera. Indeed, we succeeded in demonstrating that it is possible to reliably deduct if the human operator is careful when handling an object, through machine learning algorithms relying on the stream of visual acquisition from either a robot camera or from a motion capture system. On the other hand, we observed that the same approach is inadequate to discriminate between light and heavy objects.
RONov 12, 2020
Self-supervised reinforcement learning for speaker localisation with the iCub humanoid robotJonas Gonzalez-Billandon, Lukas Grasse, Matthew Tata et al.
In the future robots will interact more and more with humans and will have to communicate naturally and efficiently. Automatic speech recognition systems (ASR) will play an important role in creating natural interactions and making robots better companions. Humans excel in speech recognition in noisy environments and are able to filter out noise. Looking at a person's face is one of the mechanisms that humans rely on when it comes to filtering speech in such noisy environments. Having a robot that can look toward a speaker could benefit ASR performance in challenging environments. To this aims, we propose a self-supervised reinforcement learning-based framework inspired by the early development of humans to allow the robot to autonomously create a dataset that is later used to learn to localize speakers with a deep learning network.
AINov 2, 2020
Incorporating Rivalry in Reinforcement Learning for a Competitive GamePablo Barros, Ana Tanevska, Ozge Yalcin et al.
Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social impact of these agents when interacting with humans is as important and, in most cases, never explored properly. This preregistration study focuses on providing a novel learning mechanism based on a rivalry social impact. Our scenario explored different reinforcement learning-based agents playing a competitive card game against human players. Based on the concept of competitive rivalry, our analysis aims to investigate if we can change the assessment of these agents from a human perspective.
CVOct 4, 2020
The FaceChannelS: Strike of the Sequences for the AffWild 2 ChallengePablo Barros, Alessandra Sciutti
Predicting affective information from human faces became a popular task for most of the machine learning community in the past years. The development of immense and dense deep neural networks was backed by the availability of numerous labeled datasets. These models, most of the time, present state-of-the-art results in such benchmarks, but are very difficult to adapt to other scenarios. In this paper, we present one more chapter of benchmarking different versions of the FaceChannel neural network: we demonstrate how our little model can predict affective information from the facial expression on the novel AffWild2 dataset.
CVSep 15, 2020
The FaceChannel: A Fast & Furious Deep Neural Network for Facial Expression RecognitionPablo Barros, Nikhil Churamani, Alessandra Sciutti
Current state-of-the-art models for automatic Facial Expression Recognition (FER) are based on very deep neural networks that are effective but rather expensive to train. Given the dynamic conditions of FER, this characteristic hinders such models of been used as a general affect recognition. In this paper, we address this problem by formalizing the FaceChannel, a light-weight neural network that has much fewer parameters than common deep neural networks. We introduce an inhibitory layer that helps to shape the learning of facial features in the last layer of the network and thus improving performance while reducing the number of trainable parameters. To evaluate our model, we perform a series of experiments on different benchmark datasets and demonstrate how the FaceChannel achieves a comparable, if not better, performance to the current state-of-the-art in FER. Our experiments include cross-dataset analysis, to estimate how our model behaves on different affective recognition conditions. We conclude our paper with an analysis of how FaceChannel learns and adapt the learned facial features towards the different datasets.
ROAug 30, 2020
Action similarity judgment based on kinematic primitivesVipul Nair, Paul Hemeren, Alessia Vignolo et al.
Understanding which features humans rely on -- in visually recognizing action similarity is a crucial step towards a clearer picture of human action perception from a learning and developmental perspective. In the present work, we investigate to which extent a computational model based on kinematics can determine action similarity and how its performance relates to human similarity judgments of the same actions. To this aim, twelve participants perform an action similarity task, and their performances are compared to that of a computational model solving the same task. The chosen model has its roots in developmental robotics and performs action classification based on learned kinematic primitives. The comparative experiment results show that both the model and human participants can reliably identify whether two actions are the same or not. However, the model produces more false hits and has a greater selection bias than human participants. A possible reason for this is the particular sensitivity of the model towards kinematic primitives of the presented actions. In a second experiment, human participants' performance on an action identification task indicated that they relied solely on kinematic information rather than on action semantics. The results show that both the model and human performance are highly accurate in an action similarity task based on kinematic-level features, which can provide an essential basis for classifying human actions.
LGJul 30, 2020
Moody Learners -- Explaining Competitive Behaviour of Reinforcement Learning AgentsPablo Barros, Ana Tanevska, Francisco Cruz et al.
Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, do not show the temporal-relation between the selected actions. We address this problem by proposing the \emph{Moody framework}. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how our model allows the agents' to obtain a holistic representation of the competitive dynamics within the game.
ROJul 12, 2020
A Humanoid Social Agent Embodying Physical Assistance Enhances Motor Training ExperienceGiulia Belgiovine, Francesco Rea, Jacopo Zenzeri et al.
Skilled motor behavior is critical in many human daily life activities and professions. The design of robots that can effectively teach motor skills is an important challenge in the robotics field. In particular, it is important to understand whether the involvement in the training of a robot exhibiting social behaviors impacts on the learning and the experience of the human pupils. In this study, we addressed this question and we asked participants to learn a complex task - stabilizing an inverted pendulum - by training with physical assistance provided by a robotic manipulandum, the Wristbot. One group of participants performed the training only using the Wristbot, whereas for another group the same physical assistance was attributed to the humanoid robot iCub, who played the role of an expert trainer and exhibited also some social behaviors. The results obtained show that participants of both groups effectively acquired the skill by leveraging the physical assistance, as they significantly improved their stabilization performance even when the assistance was removed. Moreover, learning in a context of interaction with a humanoid robot assistant led subjects to increased motivation and more enjoyable training experience, without negative effects on attention and perceived effort. With the experimental approach presented in this study, it is possible to investigate the relative contribution of haptic and social signals in the context of motor learning mediated by human-robot interaction, with the aim of developing effective robot trainers.
ROMay 12, 2020
Towards Transparency of TD-RL Robotic Systems with a Human TeacherMarco Matarese, Silvia Rossi, Alessandra Sciutti et al.
The high request for autonomous and flexible HRI implies the necessity of deploying Machine Learning (ML) mechanisms in the robot control. Indeed, the use of ML techniques, such as Reinforcement Learning (RL), makes the robot behaviour, during the learning process, not transparent to the observing user. In this work, we proposed an emotional model to improve the transparency in RL tasks for human-robot collaborative scenarios. The architecture we propose supports the RL algorithm with an emotional model able to both receive human feedback and exhibit emotional responses based on the learning process. The model is entirely based on the Temporal Difference (TD) error. The architecture was tested in an isolated laboratory with a simple setup. The results highlight that showing its internal state through an emotional response is enough to make a robot transparent to its human teacher. People also prefer to interact with a responsive robot because they are used to understand their intentions via emotions and social signals.
CVApr 17, 2020
The FaceChannel: A Light-weight Deep Neural Network for Facial Expression RecognitionPablo Barros, Nikhil Churamani, Alessandra Sciutti
Current state-of-the-art models for automatic FER are based on very deep neural networks that are difficult to train. This makes it challenging to adapt these models to changing conditions, a requirement from FER models given the subjective nature of affect perception and understanding. In this paper, we address this problem by formalizing the FaceChannel, a light-weight neural network that has much fewer parameters than common deep neural networks. We perform a series of experiments on different benchmark datasets to demonstrate how the FaceChannel achieves a comparable, if not better, performance, as compared to the current state-of-the-art in FER.
AIApr 8, 2020
Learning from Learners: Adapting Reinforcement Learning Agents to be Competitive in a Card GamePablo Barros, Ana Tanevska, Alessandra Sciutti
Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In this paper, we present a broad study on how popular reinforcement learning algorithms can be adapted and implemented to learn and to play a real-world implementation of a competitive multiplayer card game. We propose specific training and validation routines for the learning agents, in order to evaluate how the agents learn to be competitive and explain how they adapt to each others' playing style. Finally, we pinpoint how the behavior of each agent derives from their learning style and create a baseline for future research on this scenario.
ROMar 25, 2020
A Socially Adaptable Framework for Human-Robot InteractionAna Tanevska, Francesco Rea, Giulio Sandini et al.
In our everyday lives we are accustomed to partake in complex, personalized, adaptive interactions with our peers. For a social robot to be able to recreate this same kind of rich, human-like interaction, it should be aware of our needs and affective states and be capable of continuously adapting its behavior to them. One proposed solution to this problem would involve the robot to learn how to select the behaviors that would maximize the pleasantness of the interaction for its peers, guided by an internal motivation system that would provide autonomy to its decision-making process. We are interested in studying how an adaptive robotic framework of this kind would function and personalize to different users. In addition we explore whether including the element of adaptability and personalization in a cognitive framework will bring any additional richness to the human-robot interaction (HRI), or if it will instead bring uncertainty and unpredictability that would not be accepted by the robot`s human peers. To this end, we designed a socially-adaptive framework for the humanoid robot iCub which allows it to perceive and reuse the affective and interactive signals from the person as input for the adaptation based on internal social motivation. We propose a comparative interaction study with iCub where users act as the robot's caretaker, and iCub's social adaptation is guided by an internal comfort level that varies with the amount of stimuli iCub receives from its caretaker. We investigate and compare how the internal dynamics of the robot would be perceived by people in a condition when the robot does not personalize its interaction, and in a condition where it is adaptive. Finally, we establish the potential benefits that an adaptive framework could bring to the context of having repeated interactions with a humanoid robot.
AIMar 12, 2020
The Chef's Hat Simulation Environment for Reinforcement-Learning-Based AgentsPablo Barros, Anne C. Bloem, Inge M. Hootsmans et al.
To achieve social interactions within Human-Robot Interaction (HRI) environments is a very challenging task. Most of the current research focuses on Wizard-of-Oz approaches, which neglect the recent development of intelligent robots. On the other hand, real-world scenarios usually do not provide the necessary control and reproducibility which are needed for learning algorithms. In this paper, we propose a virtual simulation environment that implements the Chef's Hat card game, designed to be used in HRI scenarios, to provide a controllable and reproducible scenario for reinforcement-learning algorithms.
HCFeb 25, 2020
It's Food Fight! Introducing the Chef's Hat Card Game for Affective-Aware HRIPablo Barros, Alessandra Sciutti, Anne C. Bloem et al.
Emotional expressions and their changes during an interaction affect heavily how we perceive and behave towards other persons. To design an HRI scenario that makes possible to observe, understand, and model affective interactions and generate the appropriate responses or initiations of a robot is a very challenging task. In this paper, we report our efforts in designing such a scenario, and to propose a modeling strategy of affective interaction by artificial intelligence deployed in autonomous robots. Overall, we present a novel HRI game scenario that was designed to comply with the specific requirements that will allow us to develop the next wave of affective-aware social robots that provide adequate emotional responses.
HCAug 2, 2019
Towards Learning How to Properly Play UNO with the iCub RobotPablo Barros, Stefan Wermter, Alessandra Sciutti
While interacting with another person, our reactions and behavior are much affected by the emotional changes within the temporal context of the interaction. Our intrinsic affective appraisal comprising perception, self-assessment, and the affective memories with similar social experiences will drive specific, and in most cases addressed as proper, reactions within the interaction. This paper proposes the roadmap for the development of multimodal research which aims to empower a robot with the capability to provide proper social responses in a Human-Robot Interaction (HRI) scenario.
CVJun 10, 2019
The role of ego vision in view-invariant action recognitionGaurvi Goyal, Nicoletta Noceti, Francesca Odone et al.
Analysis and interpretation of egocentric video data is becoming more and more important with the increasing availability and use of wearable cameras. Exploring and fully understanding affinities and differences between ego and allo (or third-person) vision is paramount for the design of effective methods to process, analyse and interpret egocentric data. In addition, a deeper understanding of ego-vision and its peculiarities may enable new research perspectives in which first person viewpoints can act either as a mean for easily acquiring large amounts of data to be employed in general-purpose recognition systems, and as a challenging test-bed to assess the usability of techniques specifically tailored to deal with allocentric vision on more challenging settings. Our work, with an eye to cognitive science findings, leverages transfer learning in Convolutional Neural Networks to demonstrate capabilities and limitations of an implicitly learnt view-invariant representation in the specific case of action recognition.