13.5CVJul 10, 2024
Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base ModelQi Song, Ziyuan Luo, Ka Chun Cheung et al.
Neural Radiance Fields (NeRFs) have become a key method for 3D scene representation. With the rising prominence and influence of NeRF, safeguarding its intellectual property has become increasingly important. In this paper, we propose \textbf{NeRFProtector}, which adopts a plug-and-play strategy to protect NeRF's copyright during its creation. NeRFProtector utilizes a pre-trained watermarking base model, enabling NeRF creators to embed binary messages directly while creating their NeRF. Our plug-and-play property ensures NeRF creators can flexibly choose NeRF variants without excessive modifications. Leveraging our newly designed progressive distillation, we demonstrate performance on par with several leading-edge neural rendering methods. Our project is available at: \url{https://qsong2001.github.io/NeRFProtector}.
14.1CVOct 30, 2024
Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted ImagesQi Song, Ziyuan Luo, Ka Chun Cheung et al.
Single-view 3D reconstruction methods like Triplane Gaussian Splatting (TGS) have enabled high-quality 3D model generation from just a single image input within seconds. However, this capability raises concerns about potential misuse, where malicious users could exploit TGS to create unauthorized 3D models from copyrighted images. To prevent such infringement, we propose a novel image protection approach that embeds invisible geometry perturbations, termed "geometry cloaks", into images before supplying them to TGS. These carefully crafted perturbations encode a customized message that is revealed when TGS attempts 3D reconstructions of the cloaked image. Unlike conventional adversarial attacks that simply degrade output quality, our method forces TGS to fail the 3D reconstruction in a specific way - by generating an identifiable customized pattern that acts as a watermark. This watermark allows copyright holders to assert ownership over any attempted 3D reconstructions made from their protected images. Extensive experiments have verified the effectiveness of our geometry cloak. Our project is available at https://qsong2001.github.io/geometry_cloak.
6.8CVMay 10, 2023
Generative Steganographic FlowPing Wei, Ge Luo, Qi Song et al.
Generative steganography (GS) is a new data hiding manner, featuring direct generation of stego media from secret data. Existing GS methods are generally criticized for their poor performances. In this paper, we propose a novel flow based GS approach -- Generative Steganographic Flow (GSF), which provides direct generation of stego images without cover image. We take the stego image generation and secret data recovery process as an invertible transformation, and build a reversible bijective mapping between input secret data and generated stego images. In the forward mapping, secret data is hidden in the input latent of Glow model to generate stego images. By reversing the mapping, hidden data can be extracted exactly from generated stego images. Furthermore, we propose a novel latent optimization strategy to improve the fidelity of stego images. Experimental results show our proposed GSF has far better performances than SOTA works.