B. C. Bruno

RO
h-index15
6papers
50citations
Novelty29%
AI Score36

6 Papers

5.0ROMay 4
ROBOPOL: Social Robotics Meets Vehicular Communications for Cooperative Automated Driving

John Pravin Arockiasamy, Andy Comeca, Victoria Yang et al.

On the way toward full autonomy, sharing roads between automated and autonomous vehicles in so-called mixed traffic is unavoidable. Moreover, even if all vehicles on the road were autonomous, pedestrians would still cross streets. We propose social robots as moderators between autonomous vehicles and vulnerable road users. This paper presents a first proof-of-concept integration of a social robot advising pedestrians in crossing scenarios involving a cooperative automated vehicle. We also discuss key enablers required for designing "robot policeman" in a generic use case of cooperative intersection management. Our work provides a vision of the role of social robotics in future Cooperative Intelligent Transport Systems.

3.0ROJun 21, 2021
Investigating the role of educational robotics in formal mathematics education: the case of geometry for 15-year-old students

Jérôme Brender, Laila El-Hamamsy, Barbara Bruno et al.

Research has shown that Educational Robotics (ER) enhances student performance, interest, engagement and collaboration. However, until now, the adoption of robotics in formal education has remained relatively scarce. Among other causes, this is due to the difficulty of determining the alignment of educational robotic learning activities with the learning outcomes envisioned by the curriculum, as well as their integration with traditional, non-robotics learning activities that are well established in teachers' practices. This work investigates the integration of ER into formal mathematics education, through a quasi-experimental study employing the Thymio robot and Scratch programming to teach geometry to two classes of 15-year-old students, for a total of 26 participants. Three research questions were addressed: (1) Should an ER-based theoretical lecture precede, succeed or replace a traditional theoretical lecture? (2) What is the students' perception of and engagement in the ER-based lecture and exercises? (3) Do the findings differ according to students' prior appreciation of mathematics? The results suggest that ER activities are as valid as traditional ones in helping students grasp the relevant theoretical concepts. Robotics activities seem particularly beneficial during exercise sessions: students freely chose to do exercises that included the robot, rated them as significantly more interesting and useful than their traditional counterparts, and expressed their interest in introducing ER in other mathematics lectures. Finally, results were generally consistent between the students that like and did not like mathematics, suggesting the use of robotics as a means to broaden the number of students engaged in the discipline.

1.4CLApr 9, 2021Code
Studying Alignment in a Collaborative Learning Activity via Automatic Methods: The Link Between What We Say and Do

Utku Norman, Tanvi Dinkar, Barbara Bruno et al.

A dialogue is successful when there is alignment between the speakers at different linguistic levels. In this work, we consider the dialogue occurring between interlocutors engaged in a collaborative learning task, where they are not only evaluated on how well they performed, but also on how much they learnt. The main contribution of this work is to propose new automatic measures to study alignment; focusing on verbal (lexical) alignment, and behavioral alignment (when an instruction given by one was followed with concrete actions by another). A second contribution of our work is to study how spontaneous speech phenomena are used in the process of alignment. Lastly, we make public the dataset to study alignment in educational dialogues. Our results show that all teams verbally and behaviourally align to some degree regardless of their performance and learning, and our measures capture that teams that did not succeed in the task were simply slower to collaborate. Thus we find that teams that performed better, were faster to align. Furthermore, our methodology captures a productive period that includes the time where the interlocutors came up with their best solutions. We also find that well-performing teams verbalise the marker "oh" more when they are behaviourally aligned, compared to other times in the dialogue; showing that this marker is an important cue in alignment. To the best of our knowledge, we are the first to study the role of "oh" as an information management marker in a behavioral context (i.e. in connection to actions taken in a physical environment), compared to only a verbal one. Our measures contribute to the research in the field of educational dialogue and the intersection between dialogue and collaborative learning research.

1.7AIOct 27, 2017
Towards a new paradigm for assistive technology at home: research challenges, design issues and performance assessment

Luca Buoncompagni, Barbara Bruno, Antonella Giuni et al.

Providing elderly and people with special needs, including those suffering from physical disabilities and chronic diseases, with the possibility of retaining their independence at best is one of the most important challenges our society is expected to face. Assistance models based on the home care paradigm are being adopted rapidly in almost all industrialized and emerging countries. Such paradigms hypothesize that it is necessary to ensure that the so-called Activities of Daily Living are correctly and regularly performed by the assisted person to increase the perception of an improved quality of life. This chapter describes the computational inference engine at the core of Arianna, a system able to understand whether an assisted person performs a given set of ADL and to motivate him/her in performing them through a speech-mediated motivational dialogue, using a set of nearables to be installed in an apartment, plus a wearable to be worn or fit in garments.

4.5ROAug 21, 2017
The CARESSES EU-Japan project: making assistive robots culturally competent

Barbara Bruno, Nak Young Chong, Hiroko Kamide et al.

The nursing literature shows that cultural competence is an important requirement for effective healthcare. We claim that personal assistive robots should likewise be culturally competent, that is, they should be aware of general cultural characteristics and of the different forms they take in different individuals, and take these into account while perceiving, reasoning, and acting. The CARESSES project is an Europe-Japan collaborative effort that aims at designing, developing and evaluating culturally competent assistive robots. These robots will be able to adapt the way they behave, speak and interact to the cultural identity of the person they assist. This paper describes the approach taken in the CARESSES project, its initial steps, and its future plans.

1.7CVJul 9, 2017
Detection of bimanual gestures everywhere: why it matters, what we need and what is missing

Divya Shah, Ernesto Denicia, Tiago Pimentel et al.

Bimanual gestures are of the utmost importance for the study of motor coordination in humans and in everyday activities. A reliable detection of bimanual gestures in unconstrained environments is fundamental for their clinical study and to assess common activities of daily living. This paper investigates techniques for a reliable, unconstrained detection and classification of bimanual gestures. It assumes the availability of inertial data originating from the two hands/arms, builds upon a previously developed technique for gesture modelling based on Gaussian Mixture Modelling (GMM) and Gaussian Mixture Regression (GMR), and compares different modelling and classification techniques, which are based on a number of assumptions inspired by literature about how bimanual gestures are represented and modelled in the brain. Experiments show results related to 5 everyday bimanual activities, which have been selected on the basis of three main parameters: (not) constraining the two hands by a physical tool, (not) requiring a specific sequence of single-hand gestures, being recursive (or not). In the best performing combination of modeling approach and classification technique, five out of five activities are recognized up to an accuracy of 97%, a precision of 82% and a level of recall of 100%.