Thomas Buchholz

MM
h-index41
3papers
4citations
Novelty40%
AI Score25

3 Papers

LGApr 2, 2025
Efficient Federated Learning Tiny Language Models for Mobile Network Feature Prediction

Daniel Becking, Ingo Friese, Karsten Müller et al.

In telecommunications, Autonomous Networks (ANs) automatically adjust configurations based on specific requirements (e.g., bandwidth) and available resources. These networks rely on continuous monitoring and intelligent mechanisms for self-optimization, self-repair, and self-protection, nowadays enhanced by Neural Networks (NNs) to enable predictive modeling and pattern recognition. Here, Federated Learning (FL) allows multiple AN cells - each equipped with NNs - to collaboratively train models while preserving data privacy. However, FL requires frequent transmission of large neural data and thus an efficient, standardized compression strategy for reliable communication. To address this, we investigate NNCodec, a Fraunhofer implementation of the ISO/IEC Neural Network Coding (NNC) standard, within a novel FL framework that integrates tiny language models (TLMs) for various mobile network feature prediction (e.g., ping, SNR or band frequency). Our experimental results on the Berlin V2X dataset demonstrate that NNCodec achieves transparent compression (i.e., negligible performance loss) while reducing communication overhead to below 1%, showing the effectiveness of combining NNC with FL in collaboratively learned autonomous mobile networks.

MMMar 5, 2020
Cloud Rendering-based Volumetric Video Streaming System for Mixed Reality Services

Serhan Gül, Dimitri Podborski, Jangwoo Son et al.

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content requires high amounts of processing power and is still a very demanding task for today's mobile devices. To mitigate this, we propose a volumetric video streaming system that offloads the rendering to a powerful cloud/edge server and only sends the rendered 2D view to the client instead of the full volumetric content. We use 6DoF head movement prediction techniques, WebRTC protocol and hardware video encoding to ensure low-latency in different parts of the processing chain. We demonstrate our system using both a browser-based client and a Microsoft HoloLens client. Our application contains generic interfaces that allow for easy deployment of various augmented/mixed reality clients using the same server implementation.

MMJan 17, 2020
Low-latency Cloud-based Volumetric Video Streaming Using Head Motion Prediction

Serhan Gül, Dimitri Podborski, Thomas Buchholz et al.

Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we developed a streaming system that renders a 2D view from the volumetric video at a cloud server and streams a 2D video stream to the client. However, such network-based processing increases the motion-to-photon (M2P) latency due to the additional network and processing delays. In order to compensate the added latency, prediction of the future user pose is necessary. We developed a head motion prediction model and investigated its potential to reduce the M2P latency for different look-ahead times. Our results show that the presented model reduces the rendering errors caused by the M2P latency compared to a baseline system in which no prediction is performed.