CVOct 4, 2022Code
Capturing and Animation of Body and Clothing from Monocular VideoYao Feng, Jinlong Yang, Marc Pollefeys et al. · amazon-science
While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holistic representation to jointly model the body and clothing, which means that the clothing and body cannot be separated for applications like virtual try-on. Other methods separately model the body and clothing, but they require training from a large set of 3D clothed human meshes obtained from 3D/4D scanners or physics simulations. Our insight is that the body and clothing have different modeling requirements. While the body is well represented by a mesh-based parametric 3D model, implicit representations and neural radiance fields are better suited to capturing the large variety in shape and appearance present in clothing. Building on this insight, we propose SCARF (Segmented Clothed Avatar Radiance Field), a hybrid model combining a mesh-based body with a neural radiance field. Integrating the mesh into the volumetric rendering in combination with a differentiable rasterizer enables us to optimize SCARF directly from monocular videos, without any 3D supervision. The hybrid modeling enables SCARF to (i) animate the clothed body avatar by changing body poses (including hand articulation and facial expressions), (ii) synthesize novel views of the avatar, and (iii) transfer clothing between avatars in virtual try-on applications. We demonstrate that SCARF reconstructs clothing with higher visual quality than existing methods, that the clothing deforms with changing body pose and body shape, and that clothing can be successfully transferred between avatars of different subjects. The code and models are available at https://github.com/YadiraF/SCARF.
CVSep 12, 2023Code
Learning Disentangled Avatars with Hybrid 3D RepresentationsYao Feng, Weiyang Liu, Timo Bolkart et al. · amazon-science
Tremendous efforts have been made to learn animatable and photorealistic human avatars. Towards this end, both explicit and implicit 3D representations are heavily studied for a holistic modeling and capture of the whole human (e.g., body, clothing, face and hair), but neither representation is an optimal choice in terms of representation efficacy since different parts of the human avatar have different modeling desiderata. For example, meshes are generally not suitable for modeling clothing and hair. Motivated by this, we present Disentangled Avatars~(DELTA), which models humans with hybrid explicit-implicit 3D representations. DELTA takes a monocular RGB video as input, and produces a human avatar with separate body and clothing/hair layers. Specifically, we demonstrate two important applications for DELTA. For the first one, we consider the disentanglement of the human body and clothing and in the second, we disentangle the face and hair. To do so, DELTA represents the body or face with an explicit mesh-based parametric 3D model and the clothing or hair with an implicit neural radiance field. To make this possible, we design an end-to-end differentiable renderer that integrates meshes into volumetric rendering, enabling DELTA to learn directly from monocular videos without any 3D supervision. Finally, we show that how these two applications can be easily combined to model full-body avatars, such that the hair, face, body and clothing can be fully disentangled yet jointly rendered. Such a disentanglement enables hair and clothing transfer to arbitrary body shapes. We empirically validate the effectiveness of DELTA's disentanglement by demonstrating its promising performance on disentangled reconstruction, virtual clothing try-on and hairstyle transfer. To facilitate future research, we also release an open-sourced pipeline for the study of hybrid human avatar modeling.
CVSep 14, 2022Code
Neural Point-based Shape Modeling of Humans in Challenging ClothingQianli Ma, Jinlong Yang, Michael J. Black et al.
Parametric 3D body models like SMPL only represent minimally-clothed people and are hard to extend to clothing because they have a fixed mesh topology and resolution. To address these limitations, recent work uses implicit surfaces or point clouds to model clothed bodies. While not limited by topology, such methods still struggle to model clothing that deviates significantly from the body, such as skirts and dresses. This is because they rely on the body to canonicalize the clothed surface by reposing it to a reference shape. Unfortunately, this process is poorly defined when clothing is far from the body. Additionally, they use linear blend skinning to pose the body and the skinning weights are tied to the underlying body parts. In contrast, we model the clothing deformation in a local coordinate space without canonicalization. We also relax the skinning weights to let multiple body parts influence the surface. Specifically, we extend point-based methods with a coarse stage, that replaces canonicalization with a learned pose-independent "coarse shape" that can capture the rough surface geometry of clothing like skirts. We then refine this using a network that infers the linear blend skinning weights and pose dependent displacements from the coarse representation. The approach works well for garments that both conform to, and deviate from, the body. We demonstrate the usefulness of our approach by learning person-specific avatars from examples and then show how they can be animated in new poses and motions. We also show that the method can learn directly from raw scans with missing data, greatly simplifying the process of creating realistic avatars. Code is available for research purposes at {\small\url{https://qianlim.github.io/SkiRT}}.
CVDec 14, 2022
ECON: Explicit Clothed humans Optimized via Normal integrationYuliang Xiu, Jinlong Yang, Xu Cao et al.
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is enabling the creation of detailed, clothed, 3D humans from images. However, existing methods are far from perfect. IF-based methods recover free-form geometry, but produce disembodied limbs or degenerate shapes for novel poses or clothes. To increase robustness for these cases, existing work uses an explicit parametric body model to constrain surface reconstruction, but this limits the recovery of free-form surfaces such as loose clothing that deviates from the body. What we want is a method that combines the best properties of implicit representation and explicit body regularization. To this end, we make two key observations: (1) current networks are better at inferring detailed 2D maps than full-3D surfaces, and (2) a parametric model can be seen as a "canvas" for stitching together detailed surface patches. Based on these, our method, ECON, has three main steps: (1) It infers detailed 2D normal maps for the front and back side of a clothed person. (2) From these, it recovers 2.5D front and back surfaces, called d-BiNI, that are equally detailed, yet incomplete, and registers these w.r.t. each other with the help of a SMPL-X body mesh recovered from the image. (3) It "inpaints" the missing geometry between d-BiNI surfaces. If the face and hands are noisy, they can optionally be replaced with the ones of SMPL-X. As a result, ECON infers high-fidelity 3D humans even in loose clothes and challenging poses. This goes beyond previous methods, according to the quantitative evaluation on the CAPE and Renderpeople datasets. Perceptual studies also show that ECON's perceived realism is better by a large margin. Code and models are available for research purposes at econ.is.tue.mpg.de
CVJun 29, 2023
BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated MotionMichael J. Black, Priyanka Patel, Joachim Tesch et al.
We show, for the first time, that neural networks trained only on synthetic data achieve state-of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real images. Previous synthetic datasets have been small, unrealistic, or lacked realistic clothing. Achieving sufficient realism is non-trivial and we show how to do this for full bodies in motion. Specifically, our BEDLAM dataset contains monocular RGB videos with ground-truth 3D bodies in SMPL-X format. It includes a diversity of body shapes, motions, skin tones, hair, and clothing. The clothing is realistically simulated on the moving bodies using commercial clothing physics simulation. We render varying numbers of people in realistic scenes with varied lighting and camera motions. We then train various HPS regressors using BEDLAM and achieve state-of-the-art accuracy on real-image benchmarks despite training with synthetic data. We use BEDLAM to gain insights into what model design choices are important for accuracy. With good synthetic training data, we find that a basic method like HMR approaches the accuracy of the current SOTA method (CLIFF). BEDLAM is useful for a variety of tasks and all images, ground truth bodies, 3D clothing, support code, and more are available for research purposes. Additionally, we provide detailed information about our synthetic data generation pipeline, enabling others to generate their own datasets. See the project page: https://bedlam.is.tue.mpg.de/.
CVAug 21, 2023
SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human MeshesSoubhik Sanyal, Partha Ghosh, Jinlong Yang et al. · amazon-science
We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training such a model is challenging, as datasets of textured 3D meshes for humans are limited in size and accessibility. Our key observation is that there exist medium-sized 3D scan datasets like CAPE, as well as large-scale 2D image datasets of clothed humans and multiple appearances can be mapped to a single geometry. To effectively learn from the two data modalities, we propose an unpaired learning procedure for pose-dependent clothed and textured human meshes. Specifically, we learn a pose-dependent geometry space from 3D scan data. We represent this as per vertex displacements w.r.t. the SMPL model. Next, we train a geometry conditioned texture generator in an unsupervised way using the 2D image data. We use intermediate activations of the learned geometry model to condition our texture generator. To alleviate entanglement between pose and clothing type, and pose and clothing appearance, we condition both the texture and geometry generators with attribute labels such as clothing types for the geometry, and clothing colors for the texture generator. We automatically generated these conditioning labels for the 2D images based on the visual question answering model BLIP and CLIP. We validate our method on the SCULPT dataset, and compare to state-of-the-art 3D generative models for clothed human bodies. Our code and data can be found at https://sculpt.is.tue.mpg.de.
CLSep 24, 2024Code
Machine Translation Advancements of Low-Resource Indian Languages by Transfer LearningBin Wei, Jiawei Zhen, Zongyao Li et al.
This paper introduces the submission by Huawei Translation Center (HW-TSC) to the WMT24 Indian Languages Machine Translation (MT) Shared Task. To develop a reliable machine translation system for low-resource Indian languages, we employed two distinct knowledge transfer strategies, taking into account the characteristics of the language scripts and the support available from existing open-source models for Indian languages. For Assamese(as) and Manipuri(mn), we fine-tuned the existing IndicTrans2 open-source model to enable bidirectional translation between English and these languages. For Khasi (kh) and Mizo (mz), We trained a multilingual model as a baseline using bilingual data from these four language pairs, along with an additional about 8kw English-Bengali bilingual data, all of which share certain linguistic features. This was followed by fine-tuning to achieve bidirectional translation between English and Khasi, as well as English and Mizo. Our transfer learning experiments produced impressive results: 23.5 BLEU for en-as, 31.8 BLEU for en-mn, 36.2 BLEU for as-en, and 47.9 BLEU for mn-en on their respective test sets. Similarly, the multilingual model transfer learning experiments yielded impressive outcomes, achieving 19.7 BLEU for en-kh, 32.8 BLEU for en-mz, 16.1 BLEU for kh-en, and 33.9 BLEU for mz-en on their respective test sets. These results not only highlight the effectiveness of transfer learning techniques for low-resource languages but also contribute to advancing machine translation capabilities for low-resource Indian languages.
88.5CRMay 10Code
DCVD: Dual-Channel Cross-Modal Fusion for Joint Vulnerability Detection and LocalizationWenxin Tang, Wenbin Li, Junliang Liu et al.
Software vulnerability detection plays a critical role in ensuring system security, where real-world auditing requires not only determining whether a function is vulnerable but also pinpointing the specific lines responsible. However, existing approaches either rely on a single information source -- sequential, structural, or semantic -- failing to jointly exploit the complementary strengths across modalities, or treat statement-level localization merely as a byproduct of function-level detection without explicit line-level supervision. To address these limitations, we propose DCVD (Dual-Channel Cross-Modal Vulnerability Detection), a unified framework that performs joint function-level detection and statement-level localization. DCVD extracts control-dependency and semantic features through two parallel branches and integrates them via contrastive alignment coupled with bidirectional cross-attention, effectively bridging the cross-modal representation gap. It further introduces explicit supervision signals at both the function and statement levels, enabling collaborative optimization across the two granularities. Extensive experiments on a large-scale real-world vulnerability benchmark demonstrate that DCVD consistently outperforms state-of-the-art methods on both function-level detection and statement-level localization. Our code is available at https://github.com/vinsontang1/DCVD.
85.2AIMay 10Code
VulTriage: Triple-Path Context Augmentation for LLM-Based Vulnerability DetectionWenxin Tang, Xiang Zhang, Junliang Liu et al.
Automated vulnerability detection is a fundamental task in software security, yet existing learning-based methods still struggle to capture the structural dependencies, domain-specific vulnerability knowledge, and complex program semantics required for accurate detection. Recent Large Language Models (LLMs) have shown strong code understanding ability, but directly prompting them with raw source code often leads to missed vulnerabilities or false alarms, especially when vulnerable and benign functions differ only in subtle semantic details. To address this, we propose VulTriage, a triple-path context augmentation framework for LLM-based vulnerability detection. VulTriage enhances the LLM input through three complementary paths: a Control Path that extracts and verbalizes AST, CFG, and DFG information to expose control and data dependencies; a Knowledge Path that retrieves relevant CWE-derived vulnerability patterns and examples through hybrid dense--sparse retrieval; and a Semantic Path that summarizes the functional behavior of the code before the final judgment. These contexts are integrated into a unified instruction to guide the LLM toward more reliable vulnerability reasoning. Experiments on the PrimeVul pair test set show that VulTriage achieves state-of-the-art performance, outperforming existing deep learning and LLM-based baselines on key pair-wise and classification metrics. Further ablation studies verify the effectiveness of each path, and additional experiments on the Kotlin dataset demonstrate the generalization ability of VulTriage under low-resource and class-imbalanced settings. Our code is available at https://github.com/vinsontang1/VulTriage
AISep 25, 2024
Context-aware and Style-related Incremental Decoding framework for Discourse-Level Literary TranslationYuanchang Luo, Jiaxin Guo, Daimeng Wei et al.
This report outlines our approach for the WMT24 Discourse-Level Literary Translation Task, focusing on the Chinese-English language pair in the Constrained Track. Translating literary texts poses significant challenges due to the nuanced meanings, idiomatic expressions, and intricate narrative structures inherent in such works. To address these challenges, we leveraged the Chinese-Llama2 model, specifically enhanced for this task through a combination of Continual Pre-training (CPT) and Supervised Fine-Tuning (SFT). Our methodology includes a novel Incremental Decoding framework, which ensures that each sentence is translated with consideration of its broader context, maintaining coherence and consistency throughout the text. This approach allows the model to capture long-range dependencies and stylistic elements, producing translations that faithfully preserve the original literary quality. Our experiments demonstrate significant improvements in both sentence-level and document-level BLEU scores, underscoring the effectiveness of our proposed framework in addressing the complexities of document-level literary translation.
50.8CLMar 26
Cross-Preference Learning for Sentence-Level and Context-Aware Machine TranslationYing Li, Xinglin Lyu, Junhui Li et al.
Context-aware machine translation (MT) leverages document-level information, yet it does not consistently outperform sentence-level MT, as contextual signals are unevenly beneficial across sentences. Existing training objectives do not explicitly model this variability, limiting a model's ability to adaptively exploit context. In this paper, we propose Cross-Preference Learning (CPL), a preference-based training framework that explicitly captures the complementary benefits of sentence-level and context-aware MT. CPL achieves this by integrating both intra- and cross-condition preferences into the preference optimization objective. The introduction of intra- and cross-condition preferences provides explicit supervision on when and how contextual information improves translation quality. We validate the proposed approach on several public context-aware MT tasks using multiple models, including Qwen3-4B, Qwen3-8B, and Llama-3-8B. Experimental results demonstrate consistent improvements in translation quality and robustness across both input conditions, achieved without any architectural modifications.
CLSep 24, 2024
Multilingual Transfer and Domain Adaptation for Low-Resource Languages of SpainYuanchang Luo, Zhanglin Wu, Daimeng Wei et al.
This article introduces the submission status of the Translation into Low-Resource Languages of Spain task at (WMT 2024) by Huawei Translation Service Center (HW-TSC). We participated in three translation tasks: spanish to aragonese (es-arg), spanish to aranese (es-arn), and spanish to asturian (es-ast). For these three translation tasks, we use training strategies such as multilingual transfer, regularized dropout, forward translation and back translation, labse denoising, transduction ensemble learning and other strategies to neural machine translation (NMT) model based on training deep transformer-big architecture. By using these enhancement strategies, our submission achieved a competitive result in the final evaluation.
CLSep 24, 2024
Exploring the traditional NMT model and Large Language Model for chat translationJinlong Yang, Hengchao Shang, Daimeng Wei et al.
This paper describes the submissions of Huawei Translation Services Center(HW-TSC) to WMT24 chat translation shared task on English$\leftrightarrow$Germany (en-de) bidirection. The experiments involved fine-tuning models using chat data and exploring various strategies, including Minimum Bayesian Risk (MBR) decoding and self-training. The results show significant performance improvements in certain directions, with the MBR self-training method achieving the best results. The Large Language Model also discusses the challenges and potential avenues for further research in the field of chat translation.
36.5COMP-PHMay 11
FusionRCG: Orchestrating Recursive Computation Graphs across GPU Memory HierarchiesYihong Zhang, Xinran Wei, Junshi Chen et al.
Evaluating high-dimensional integrals via deep hierarchical recurrences is a dominant cost in quantum chemistry. While CPUs manage these efficiently, GPUs suffer a critical mismatch: limited per-thread memory is quickly overwhelmed by an explosion of simultaneously live intermediate variables. As recurrence scales, this forces massive data spilling to global memory, collapsing performance into a severe memory-bound regime. We present FusionRCG, a framework that jointly optimizes computation graph structure and GPU memory mapping. Exploiting the inherent topological flexibility of recurrence graphs, using electron repulsion integrals as an example, we contribute: (1) liveness-aware graph orchestration to minimize peak live intermediates; (2) algebraic dimensionality reduction via stepwise Cartesian-to-spherical fusion, shrinking intermediate footprints by up to $7.7\times$; and (3) an adaptive multi-tier kernel architecture routing graphs across the memory hierarchy. Evaluated on NVIDIA A100 GPUs, FusionRCG achieves up to $3.09\times$ end-to-end SCF speedup over GPU4PySCF and maintains $75\%$ parallel efficiency at 64~GPUs, successfully rescuing these workloads from memory-bound limits.
CLAug 28, 2025Code
Generative Annotation for ASR Named Entity CorrectionYuanchang Luo, Daimeng Wei, Shaojun Li et al.
End-to-end automatic speech recognition systems often fail to transcribe domain-specific named entities, causing catastrophic failures in downstream tasks. Numerous fast and lightweight named entity correction (NEC) models have been proposed in recent years. These models, mainly leveraging phonetic-level edit distance algorithms, have shown impressive performances. However, when the forms of the wrongly-transcribed words(s) and the ground-truth entity are significantly different, these methods often fail to locate the wrongly transcribed words in hypothesis, thus limiting their usage. We propose a novel NEC method that utilizes speech sound features to retrieve candidate entities. With speech sound features and candidate entities, we inovatively design a generative method to annotate entity errors in ASR transcripts and replace the text with correct entities. This method is effective in scenarios of word form difference. We test our method using open-source and self-constructed test sets. The results demonstrate that our NEC method can bring significant improvement to entity accuracy. The self-constructed training data and test set is publicly available at github.com/L6-NLP/Generative-Annotation-NEC.
CVSep 2, 2021Code
The Power of Points for Modeling Humans in ClothingQianli Ma, Jinlong Yang, Siyu Tang et al.
Currently it requires an artist to create 3D human avatars with realistic clothing that can move naturally. Despite progress on 3D scanning and modeling of human bodies, there is still no technology that can easily turn a static scan into an animatable avatar. Automating the creation of such avatars would enable many applications in games, social networking, animation, and AR/VR to name a few. The key problem is one of representation. Standard 3D meshes are widely used in modeling the minimally-clothed body but do not readily capture the complex topology of clothing. Recent interest has shifted to implicit surface models for this task but they are computationally heavy and lack compatibility with existing 3D tools. What is needed is a 3D representation that can capture varied topology at high resolution and that can be learned from data. We argue that this representation has been with us all along -- the point cloud. Point clouds have properties of both implicit and explicit representations that we exploit to model 3D garment geometry on a human body. We train a neural network with a novel local clothing geometric feature to represent the shape of different outfits. The network is trained from 3D point clouds of many types of clothing, on many bodies, in many poses, and learns to model pose-dependent clothing deformations. The geometry feature can be optimized to fit a previously unseen scan of a person in clothing, enabling the scan to be reposed realistically. Our model demonstrates superior quantitative and qualitative results in both multi-outfit modeling and unseen outfit animation. The code is available for research purposes.
CVApr 15, 2021Code
SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local ElementsQianli Ma, Shunsuke Saito, Jinlong Yang et al.
Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural networks to parameterize local surface elements. This approach captures locally coherent geometry and non-planar details, can deal with varying topology, and does not require registered training data. However, naively using such methods to model 3D clothed humans fails to capture fine-grained local deformations and generalizes poorly. To address this, we present three key innovations: First, we deform surface elements based on a human body model such that large-scale deformations caused by articulation are explicitly separated from topological changes and local clothing deformations. Second, we address the limitations of existing neural surface elements by regressing local geometry from local features, significantly improving the expressiveness. Third, we learn a pose embedding on a 2D parameterization space that encodes posed body geometry, improving generalization to unseen poses by reducing non-local spurious correlations. We demonstrate the efficacy of our surface representation by learning models of complex clothing from point clouds. The clothing can change topology and deviate from the topology of the body. Once learned, we can animate previously unseen motions, producing high-quality point clouds, from which we generate realistic images with neural rendering. We assess the importance of each technical contribution and show that our approach outperforms the state-of-the-art methods in terms of reconstruction accuracy and inference time. The code is available for research purposes at https://qianlim.github.io/SCALE .
CVApr 7, 2021Code
SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar NetworksShunsuke Saito, Jinlong Yang, Qianli Ma et al.
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a clothed human and turns them into an animatable avatar. These avatars are driven by pose parameters and have realistic clothing that moves and deforms naturally. SCANimate does not rely on a customized mesh template or surface mesh registration. We observe that fitting a parametric 3D body model, like SMPL, to a clothed human scan is tractable while surface registration of the body topology to the scan is often not, because clothing can deviate significantly from the body shape. We also observe that articulated transformations are invertible, resulting in geometric cycle consistency in the posed and unposed shapes. These observations lead us to a weakly supervised learning method that aligns scans into a canonical pose by disentangling articulated deformations without template-based surface registration. Furthermore, to complete missing regions in the aligned scans while modeling pose-dependent deformations, we introduce a locally pose-aware implicit function that learns to complete and model geometry with learned pose correctives. In contrast to commonly used global pose embeddings, our local pose conditioning significantly reduces long-range spurious correlations and improves generalization to unseen poses, especially when training data is limited. Our method can be applied to pose-aware appearance modeling to generate a fully textured avatar. We demonstrate our approach on various clothing types with different amounts of training data, outperforming existing solutions and other variants in terms of fidelity and generality in every setting. The code is available at https://scanimate.is.tue.mpg.de.
CLJan 15, 2025
Doc-Guided Sent2Sent++: A Sent2Sent++ Agent with Doc-Guided memory for Document-level Machine TranslationJiaxin Guo, Yuanchang Luo, Daimeng Wei et al.
The field of artificial intelligence has witnessed significant advancements in natural language processing, largely attributed to the capabilities of Large Language Models (LLMs). These models form the backbone of Agents designed to address long-context dependencies, particularly in Document-level Machine Translation (DocMT). DocMT presents unique challenges, with quality, consistency, and fluency being the key metrics for evaluation. Existing approaches, such as Doc2Doc and Doc2Sent, either omit sentences or compromise fluency. This paper introduces Doc-Guided Sent2Sent++, an Agent that employs an incremental sentence-level forced decoding strategy \textbf{to ensure every sentence is translated while enhancing the fluency of adjacent sentences.} Our Agent leverages a Doc-Guided Memory, focusing solely on the summary and its translation, which we find to be an efficient approach to maintaining consistency. Through extensive testing across multiple languages and domains, we demonstrate that Sent2Sent++ outperforms other methods in terms of quality, consistency, and fluency. The results indicate that, our approach has achieved significant improvements in metrics such as s-COMET, d-COMET, LTCR-$1_f$, and document-level perplexity (d-ppl). The contributions of this paper include a detailed analysis of current DocMT research, the introduction of the Sent2Sent++ decoding method, the Doc-Guided Memory mechanism, and validation of its effectiveness across languages and domains.
CLDec 24, 2024
M-Ped: Multi-Prompt Ensemble Decoding for Large Language ModelsJiaxin Guo, Daimeng Wei, Yuanchang Luo et al.
With the widespread application of Large Language Models (LLMs) in the field of Natural Language Processing (NLP), enhancing their performance has become a research hotspot. This paper presents a novel multi-prompt ensemble decoding approach designed to bolster the generation quality of LLMs by leveraging the aggregation of outcomes from multiple prompts. Given a unique input $X$, we submit $n$ variations of prompts with $X$ to LLMs in batch mode to decode and derive probability distributions. For each token prediction, we calculate the ensemble probability by averaging the $n$ probability distributions within the batch, utilizing this aggregated probability to generate the token. This technique is dubbed Inner-Batch Ensemble. To facilitate efficient batch inference, we implement a Left-Padding strategy to maintain uniform input lengths across the n prompts. Through extensive experimentation on diverse NLP tasks, including machine translation, code generation, and text simplification, we demonstrate the efficacy of our method in enhancing LLM performance. The results show substantial improvements in BLEU scores, pass@$k$ rates, and LENS metrics over conventional methods.
CVFeb 21, 2024
A Feature Matching Method Based on Multi-Level Refinement StrategyShaojie Zhang, Yinghui Wang, Jiaxing Ma et al.
Feature matching is a fundamental and crucial process in visual SLAM, and precision has always been a challenging issue in feature matching. In this paper, based on a multi-level fine matching strategy, we propose a new feature matching method called KTGP-ORB. This method utilizes the similarity of local appearance in the Hamming space generated by feature descriptors to establish initial correspondences. It combines the constraint of local image motion smoothness, uses the GMS algorithm to enhance the accuracy of initial matches, and finally employs the PROSAC algorithm to optimize matches, achieving precise matching based on global grayscale information in Euclidean space. Experimental results demonstrate that the KTGP-ORB method reduces the error by an average of 29.92% compared to the ORB algorithm in complex scenes with illumination variations and blur.
CLMay 19, 2025
Combining the Best of Both Worlds: A Method for Hybrid NMT and LLM TranslationZhanglin Wu, Daimeng Wei, Xiaoyu Chen et al.
Large language model (LLM) shows promising performances in a variety of downstream tasks, such as machine translation (MT). However, using LLMs for translation suffers from high computational costs and significant latency. Based on our evaluation, in most cases, translations using LLMs are comparable to that generated by neural machine translation (NMT) systems. Only in particular scenarios, LLM and NMT models show respective advantages. As a result, integrating NMT and LLM for translation and using LLM only when necessary seems to be a sound solution. A scheduling policy that optimizes translation result while ensuring fast speed and as little LLM usage as possible is thereby required. We compare several scheduling policies and propose a novel and straightforward decider that leverages source sentence features. We conduct extensive experiments on multilingual test sets and the result shows that we can achieve optimal translation performance with minimal LLM usage, demonstrating effectiveness of our decider.
CVMar 5, 2025
Feature Point Extraction for Extra-Affine ImageTao Wang, Yinghui Wang, Yanxing Liang et al.
The issue concerning the significant decline in the stability of feature extraction for images subjected to large-angle affine transformations, where the angle exceeds 50 degrees, still awaits a satisfactory solution. Even ASIFT, which is built upon SIFT and entails a considerable number of image comparisons simulated by affine transformations, inevitably exhibits the drawbacks of being time-consuming and imposing high demands on memory usage. And the stability of feature extraction drops rapidly under large-view affine transformations. Consequently, we propose a method that represents an improvement over ASIFT. On the premise of improving the precision and maintaining the affine invariance, it currently ranks as the fastest feature extraction method for extra-affine images that we know of at present. Simultaneously, the stability of feature extraction regarding affine transformation images has been approximated to the maximum limits. Both the angle between the shooting direction and the normal direction of the photographed object (absolute tilt angle), and the shooting transformation angle between two images (transition tilt angle) are close to 90 degrees. The central idea of the method lies in obtaining the optimal parameter set by simulating affine transformation with the reference image. And the simulated affine transformation is reproduced by combining it with the Lanczos interpolation based on the optimal parameter set. Subsequently, it is combined with ORB, which exhibits excellent real-time performance for rapid orientation binary description. Moreover, a scale parameter simulation is introduced to further augment the operational efficiency.
CVFeb 22, 2024
An Error-Matching Exclusion Method for Accelerating Visual SLAMShaojie Zhang, Yinghui Wang, Jiaxing Ma et al.
In Visual SLAM, achieving accurate feature matching consumes a significant amount of time, severely impacting the real-time performance of the system. This paper proposes an accelerated method for Visual SLAM by integrating GMS (Grid-based Motion Statistics) with RANSAC (Random Sample Consensus) for the removal of mismatched features. The approach first utilizes the GMS algorithm to estimate the quantity of matched pairs within the neighborhood and ranks the matches based on their confidence. Subsequently, the Random Sample Consensus (RANSAC) algorithm is employed to further eliminate mismatched features. To address the time-consuming issue of randomly selecting all matched pairs, this method transforms it into the problem of prioritizing sample selection from high-confidence matches. This enables the iterative solution of the optimal model. Experimental results demonstrate that the proposed method achieves a comparable accuracy to the original GMS-RANSAC while reducing the average runtime by 24.13% on the KITTI, TUM desk, and TUM doll datasets.
GRNov 19, 2025
MHR: Momentum Human RigAaron Ferguson, Ahmed A. A. Osman, Berta Bescos et al.
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.
CLSep 4, 2025
Align-then-Slide: A complete evaluation framework for Ultra-Long Document-Level Machine TranslationJiaxin Guo, Daimeng Wei, Yuanchang Luo et al.
Large language models (LLMs) have ushered in a new era for document-level machine translation (\textit{doc}-mt), yet their whole-document outputs challenge existing evaluation methods that assume sentence-by-sentence alignment. We introduce \textit{\textbf{Align-then-Slide}}, a complete evaluation framework for ultra-long doc-mt. In the Align stage, we automatically infer sentence-level source-target correspondences and rebuild the target to match the source sentence number, resolving omissions and many-to-one/one-to-many mappings. In the n-Chunk Sliding Evaluate stage, we calculate averaged metric scores under 1-, 2-, 3- and 4-chunk for multi-granularity assessment. Experiments on the WMT benchmark show a Pearson correlation of 0.929 between our method with expert MQM rankings. On a newly curated real-world test set, our method again aligns closely with human judgments. Furthermore, preference data produced by Align-then-Slide enables effective CPO training and its direct use as a reward model for GRPO, both yielding translations preferred over a vanilla SFT baseline. The results validate our framework as an accurate, robust, and actionable evaluation tool for doc-mt systems.
CVAug 8, 2025
A 3DGS-Diffusion Self-Supervised Framework for Normal Estimation from a Single ImageYanxing Liang, Yinghui Wang, Jinlong Yang et al.
The lack of spatial dimensional information remains a challenge in normal estimation from a single image. Recent diffusion-based methods have demonstrated significant potential in 2D-to-3D implicit mapping, they rely on data-driven statistical priors and miss the explicit modeling of light-surface interaction, leading to multi-view normal direction conflicts. Moreover, the discrete sampling mechanism of diffusion models causes gradient discontinuity in differentiable rendering reconstruction modules, preventing 3D geometric errors from being backpropagated to the normal generation network, thereby forcing existing methods to depend on dense normal annotations. This paper proposes SINGAD, a novel Self-supervised framework from a single Image for Normal estimation via 3D GAussian splatting guided Diffusion. By integrating physics-driven light-interaction modeling and a differentiable rendering-based reprojection strategy, our framework directly converts 3D geometric errors into normal optimization signals, solving the challenges of multi-view geometric inconsistency and data dependency. Specifically, the framework constructs a light-interaction-driven 3DGS reparameterization model to generate multi-scale geometric features consistent with light transport principles, ensuring multi-view normal consistency. A cross-domain feature fusion module is designed within a conditional diffusion model, embedding geometric priors to constrain normal generation while maintaining accurate geometric error propagation. Furthermore, a differentiable 3D reprojection loss strategy is introduced for self-supervised optimization that minimizes geometric error between the reconstructed and input image, eliminating dependence on annotated normal datasets. Quantitative evaluations on the Google Scanned Objects dataset demonstrate that our method outperforms state-of-the-art approaches across multiple metrics.
CLApr 21, 2025
Automatic Evaluation Metrics for Document-level Translation: Overview, Challenges and TrendsJiaxin GUO, Xiaoyu Chen, Zhiqiang Rao et al.
With the rapid development of deep learning technologies, the field of machine translation has witnessed significant progress, especially with the advent of large language models (LLMs) that have greatly propelled the advancement of document-level translation. However, accurately evaluating the quality of document-level translation remains an urgent issue. This paper first introduces the development status of document-level translation and the importance of evaluation, highlighting the crucial role of automatic evaluation metrics in reflecting translation quality and guiding the improvement of translation systems. It then provides a detailed analysis of the current state of automatic evaluation schemes and metrics, including evaluation methods with and without reference texts, as well as traditional metrics, Model-based metrics and LLM-based metrics. Subsequently, the paper explores the challenges faced by current evaluation methods, such as the lack of reference diversity, dependence on sentence-level alignment information, and the bias, inaccuracy, and lack of interpretability of the LLM-as-a-judge method. Finally, the paper looks ahead to the future trends in evaluation methods, including the development of more user-friendly document-level evaluation methods and more robust LLM-as-a-judge methods, and proposes possible research directions, such as reducing the dependency on sentence-level information, introducing multi-level and multi-granular evaluation approaches, and training models specifically for machine translation evaluation. This study aims to provide a comprehensive analysis of automatic evaluation for document-level translation and offer insights into future developments.
GRMar 11, 2025
GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and EditingYuanhao Wang, Cheng Zhang, Gonçalo Frazão et al.
We introduce GarmentCrafter, a new approach that enables non-professional users to create and modify 3D garments from a single-view image. While recent advances in image generation have facilitated 2D garment design, creating and editing 3D garments remains challenging for non-professional users. Existing methods for single-view 3D reconstruction often rely on pre-trained generative models to synthesize novel views conditioning on the reference image and camera pose, yet they lack cross-view consistency, failing to capture the internal relationships across different views. In this paper, we tackle this challenge through progressive depth prediction and image warping to approximate novel views. Subsequently, we train a multi-view diffusion model to complete occluded and unknown clothing regions, informed by the evolving camera pose. By jointly inferring RGB and depth, GarmentCrafter enforces inter-view coherence and reconstructs precise geometries and fine details. Extensive experiments demonstrate that our method achieves superior visual fidelity and inter-view coherence compared to state-of-the-art single-view 3D garment reconstruction methods.
CVFeb 18, 2024
A Robust Error-Resistant View Selection Method for 3D ReconstructionShaojie Zhang, Yinghui Wang, Bin Nan et al.
To address the issue of increased triangulation uncertainty caused by selecting views with small camera baselines in Structure from Motion (SFM) view selection, this paper proposes a robust error-resistant view selection method. The method utilizes a triangulation-based computation to obtain an error-resistant model, which is then used to construct an error-resistant matrix. The sorting results of each row in the error-resistant matrix determine the candidate view set for each view. By traversing the candidate view sets of all views and completing the missing views based on the error-resistant matrix, the integrity of 3D reconstruction is ensured. Experimental comparisons between this method and the exhaustive method with the highest accuracy in the COLMAP program are conducted in terms of average reprojection error and absolute trajectory error in the reconstruction results. The proposed method demonstrates an average reduction of 29.40% in reprojection error accuracy and 5.07% in absolute trajectory error on the TUM dataset and DTU dataset.
CVFeb 15, 2024
Region Feature Descriptor Adapted to High Affine TransformationsShaojie Zhang, Yinghui Wang, Bin Nan et al.
To address the issue of feature descriptors being ineffective in representing grayscale feature information when images undergo high affine transformations, leading to a rapid decline in feature matching accuracy, this paper proposes a region feature descriptor based on simulating affine transformations using classification. The proposed method initially categorizes images with different affine degrees to simulate affine transformations and generate a new set of images. Subsequently, it calculates neighborhood information for feature points on this new image set. Finally, the descriptor is generated by combining the grayscale histogram of the maximum stable extremal region to which the feature point belongs and the normalized position relative to the grayscale centroid of the feature point's region. Experimental results, comparing feature matching metrics under affine transformation scenarios, demonstrate that the proposed descriptor exhibits higher precision and robustness compared to existing classical descriptors. Additionally, it shows robustness when integrated with other descriptors.
CVFeb 11, 2024
A Highlight Removal Method for Capsule Endoscopy ImagesShaojie Zhang, Yinghui Wang, Peixuan Liu et al.
The images captured by Wireless Capsule Endoscopy (WCE) always exhibit specular reflections, and removing highlights while preserving the color and texture in the region remains a challenge. To address this issue, this paper proposes a highlight removal method for capsule endoscopy images. Firstly, the confidence and feature terms of the highlight region's edges are computed, where confidence is obtained by the ratio of known pixels in the RGB space's R channel to the B channel within a window centered on the highlight region's edge pixel, and feature terms are acquired by multiplying the gradient vector of the highlight region's edge pixel with the iso-intensity line. Subsequently, the confidence and feature terms are assigned different weights and summed to obtain the priority of all highlight region's edge pixels, and the pixel with the highest priority is identified. Then, the variance of the highlight region's edge pixels is used to adjust the size of the sample block window, and the best-matching block is searched in the known region based on the RGB color similarity and distance between the sample block and the window centered on the pixel with the highest priority. Finally, the pixels in the best-matching block are copied to the highest priority highlight removal region to achieve the goal of removing the highlight region. Experimental results demonstrate that the proposed method effectively removes highlights from WCE images, with a lower coefficient of variation in the highlight removal region compared to the Crinimisi algorithm and DeepGin method. Additionally, the color and texture in the highlight removal region are similar to those in the surrounding areas, and the texture is continuous.
CVMay 3, 2023
AG3D: Learning to Generate 3D Avatars from 2D Image CollectionsZijian Dong, Xu Chen, Jinlong Yang et al.
While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse shape and appearance require 3D training data, which is limited and expensive to acquire. The key to progress is hence to learn generative models of 3D avatars from abundant unstructured 2D image collections. However, learning realistic and complete 3D appearance and geometry in this under-constrained setting remains challenging, especially in the presence of loose clothing such as dresses. In this paper, we propose a new adversarial generative model of realistic 3D people from 2D images. Our method captures shape and deformation of the body and loose clothing by adopting a holistic 3D generator and integrating an efficient and flexible articulation module. To improve realism, we train our model using multiple discriminators while also integrating geometric cues in the form of predicted 2D normal maps. We experimentally find that our method outperforms previous 3D- and articulation-aware methods in terms of geometry and appearance. We validate the effectiveness of our model and the importance of each component via systematic ablation studies.
CVJan 11, 2022
gDNA: Towards Generative Detailed Neural AvatarsXu Chen, Tianjian Jiang, Jie Song et al.
To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex articulations, and the resulting rich, yet stochastic geometric detail in clothing. Hence, current methods to represent 3D people do not provide a full generative model of people in clothing. In this paper, we propose a novel method that learns to generate detailed 3D shapes of people in a variety of garments with corresponding skinning weights. Specifically, we devise a multi-subject forward skinning module that is learned from only a few posed, un-rigged scans per subject. To capture the stochastic nature of high-frequency details in garments, we leverage an adversarial loss formulation that encourages the model to capture the underlying statistics. We provide empirical evidence that this leads to realistic generation of local details such as wrinkles. We show that our model is able to generate natural human avatars wearing diverse and detailed clothing. Furthermore, we show that our method can be used on the task of fitting human models to raw scans, outperforming the previous state-of-the-art.
CVDec 16, 2021
ICON: Implicit Clothed humans Obtained from NormalsYuliang Xiu, Jinlong Yang, Dimitrios Tzionas et al.
Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in unconstrained poses. Given a set of images, our method estimates a detailed 3D surface from each image and then combines these into an animatable avatar. Implicit functions are well suited to the first task, as they can capture details like hair and clothes. Current methods, however, are not robust to varied human poses and often produce 3D surfaces with broken or disembodied limbs, missing details, or non-human shapes. The problem is that these methods use global feature encoders that are sensitive to global pose. To address this, we propose ICON ("Implicit Clothed humans Obtained from Normals"), which, instead, uses local features. ICON has two main modules, both of which exploit the SMPL(-X) body model. First, ICON infers detailed clothed-human normals (front/back) conditioned on the SMPL(-X) normals. Second, a visibility-aware implicit surface regressor produces an iso-surface of a human occupancy field. Importantly, at inference time, a feedback loop alternates between refining the SMPL(-X) mesh using the inferred clothed normals and then refining the normals. Given multiple reconstructed frames of a subject in varied poses, we use SCANimate to produce an animatable avatar from them. Evaluation on the AGORA and CAPE datasets shows that ICON outperforms the state of the art in reconstruction, even with heavily limited training data. Additionally, it is much more robust to out-of-distribution samples, e.g., in-the-wild poses/images and out-of-frame cropping. ICON takes a step towards robust 3D clothed human reconstruction from in-the-wild images. This enables creating avatars directly from video with personalized and natural pose-dependent cloth deformation.
CVAug 10, 2020
Grasping Field: Learning Implicit Representations for Human GraspsKorrawe Karunratanakul, Jinlong Yang, Yan Zhang et al.
Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than robotic manipulators); (2) the synthesized hand should conform to the surface of the object; and (3) it should interact with the object in a semantically and physically plausible manner. To make progress in this direction, we draw inspiration from the recent progress on learning-based implicit representations for 3D object reconstruction. Specifically, we propose an expressive representation for human grasp modelling that is efficient and easy to integrate with deep neural networks. Our insight is that every point in a three-dimensional space can be characterized by the signed distances to the surface of the hand and the object, respectively. Consequently, the hand, the object, and the contact area can be represented by implicit surfaces in a common space, in which the proximity between the hand and the object can be modelled explicitly. We name this 3D to 2D mapping as Grasping Field, parameterize it with a deep neural network, and learn it from data. We demonstrate that the proposed grasping field is an effective and expressive representation for human grasp generation. Specifically, our generative model is able to synthesize high-quality human grasps, given only on a 3D object point cloud. The extensive experiments demonstrate that our generative model compares favorably with a strong baseline and approaches the level of natural human grasps. Our method improves the physical plausibility of the hand-object contact reconstruction and achieves comparable performance for 3D hand reconstruction compared to state-of-the-art methods.
CVJul 31, 2019
Learning to Dress 3D People in Generative ClothingQianli Ma, Jinlong Yang, Anurag Ranjan et al.
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do not generalize to the complexity of dressed people in common images and videos. Additionally, current models lack the expressive power needed to represent the complex non-linear geometry of pose-dependent clothing shapes. To address this, we learn a generative 3D mesh model of clothed people from 3D scans with varying pose and clothing. Specifically, we train a conditional Mesh-VAE-GAN to learn the clothing deformation from the SMPL body model, making clothing an additional term in SMPL. Our model is conditioned on both pose and clothing type, giving the ability to draw samples of clothing to dress different body shapes in a variety of styles and poses. To preserve wrinkle detail, our Mesh-VAE-GAN extends patchwise discriminators to 3D meshes. Our model, named CAPE, represents global shape and fine local structure, effectively extending the SMPL body model to clothing. To our knowledge, this is the first generative model that directly dresses 3D human body meshes and generalizes to different poses. The model, code and data are available for research purposes at https://cape.is.tue.mpg.de.