Tom Yeh

HC
h-index35
5papers
65citations
Novelty42%
AI Score35

5 Papers

4.1HCDec 1, 2025
Young Children's Anthropomorphism of AI Chatbots and the Role of Parent Co-Presence

Pilyoung Kim, Jenna H. Chin, Yun Xie et al.

Artificial Intelligence (AI) chatbots powered by a large language model (LLM) are entering young children's learning and play, yet little is known about how young children construe these agents or how such construals relate to engagement. We examined anthropomorphism of a social AI chatbot during collaborative storytelling and asked how children's attributions related to their behavior and prefrontal activation. Children at ages 5-6 (N = 23) completed three storytelling sessions: interacting with (1) an AI chatbot only, (2) a parent only, and (3) the AI and a parent together. After the sessions, children completed an interview assessing anthropomorphism toward both the AI chatbot and the parent. Behavioral engagement was indexed by the conversational turn count (CTC) ratio, and concurrent fNIRS measured oxygenated hemoglobin in bilateral vmPFC and dmPFC regions. Children reported higher anthropomorphism for parents than for the AI chatbot overall, although AI ratings were relatively high for perceptive abilities and epistemic states. Anthropomorphism was not associated with CTC. In the right dmPFC, higher perceptive scores were associated with greater activation during the AI-only condition and with lower activation during the AI+Parent condition. Exploratory analyses indicated that higher dmPFC activation during the AI-only condition correlated with higher end-of-session "scared" mood ratings. Findings suggest that stronger perceptive anthropomorphism can be associated with greater brain activation related to interpreting the AI's mental states, whereas parent co-presence may help some children interpret and regulate novel AI interactions. These results may have design implications for encouraging parent-AI co-use in early childhood.

7.6HCJun 3, 2019
Evaluating Voice Skills by Design Guidelines Using an Automatic Voice Crawler

Xu Han, Tom Yeh

Currently, adaptive voice applications supported by voice assistants (VA) are very popular (i.e., Alexa skills and Google Home Actions). Under this circumstance, how to design and evaluate these voice interactions well is very important. In our study, we developed a voice crawler to collect responses from 100 most popular Alexa skills under 10 different categories and evaluated these responses to find out how they comply with 8 selected design guidelines published by Amazon. Our findings show that basic commands support are the most followed ones while those related to personalised interaction are relatively less. There also exists variation in design guidelines compliance across different skill categories. Based on our findings and real skill examples, we offer suggestions for new guidelines to complement the existing ones and propose agendas for future HCI research to improve voice applications' user experiences.

5.4HCOct 30, 2018
Tabby: Explorable Design for 3D Printing Textures

Ryo Suzuki, Koji Yatani, Mark D. Gross et al.

This paper presents Tabby, an interactive and explorable design tool for 3D printing textures. Tabby allows texture design with direct manipulation in the following workflow: 1) select a target surface, 2) sketch and manipulate a texture with 2D drawings, and then 3) generate 3D printing textures onto an arbitrary curved surface. To enable efficient texture creation, Tabby leverages an auto-completion approach which automates the tedious, repetitive process of applying texture, while allowing flexible customization. Our user evaluation study with seven participants confirms that Tabby can effectively support the design exploration of different patterns for both novice and experienced users.

14.4HCAug 12, 2017
FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers

Ryo Suzuki, Abigale Stangl, Mark D. Gross et al.

For people with visual impairments, tactile graphics are an important means to learn and explore information. However, raised line tactile graphics created with traditional materials such as embossing are static. While available refreshable displays can dynamically change the content, they are still too expensive for many users, and are limited in size. These factors limit wide-spread adoption and the representation of large graphics or data sets. In this paper, we present FluxMaker, an inexpensive scalable system that renders dynamic information on top of static tactile graphics with movable tactile markers. These dynamic tactile markers can be easily reconfigured and used to annotate static raised line tactile graphics, including maps, graphs, and diagrams. We developed a hardware prototype that actuates magnetic tactile markers driven by low-cost and scalable electromagnetic coil arrays, which can be fabricated with standard printed circuit board manufacturing. We evaluate our prototype with six participants with visual impairments and found positive results across four application areas: location finding or navigating on tactile maps, data analysis, and physicalization, feature identification for tactile graphics, and drawing support. The user study confirms advantages in application domains such as education and data exploration.

7.7HCMar 16, 2017
Autocomplete Textures for 3D Printing

Ryo Suzuki, Tom Yeh, Koji Yatani et al.

Texture is an essential property of physical objects that affects aesthetics, usability, and functionality. However, designing and applying textures to 3D objects with existing tools remains difficult and time-consuming; it requires proficient 3D modeling skills. To address this, we investigated an auto-completion approach for efficient texture creation that automates the tedious, repetitive process of applying texture while allowing flexible customization. We developed techniques for users to select a target surface, sketch and manipulate a texture with 2D drawings, and then generate 3D printable textures onto an arbitrary curved surface. In a controlled experiment our tool sped texture creation by 80% over conventional tools, a performance gain that is higher with more complex target surfaces. This result confirms that auto-completion is powerful for creating 3D textures.