Gongwei Chen

CV
h-index12
14papers
434citations
Novelty53%
AI Score56

14 Papers

25.9CVJul 17, 2024Code
MoME: Mixture of Multimodal Experts for Generalist Multimodal Large Language Models

Leyang Shen, Gongwei Chen, Rui Shao et al.

Multimodal large language models (MLLMs) have demonstrated impressive capabilities across various vision-language tasks. However, a generalist MLLM typically underperforms compared with a specialist MLLM on most VL tasks, which can be attributed to task interference. In this paper, we propose a mixture of multimodal experts (MoME) to mitigate task interference and obtain a generalist MLLM. Our MoME is composed of two key components, a mixture of vision experts (MoVE) and a mixture of language experts (MoLE). MoVE can adaptively modulate the features transformed from various vision encoders, and has a strong compatibility in transformation architecture. MoLE incorporates sparsely gated experts into LLMs to achieve painless improvements with roughly unchanged inference costs. In response to task interference, our MoME specializes in both vision and language modality to adapt to task discrepancies. Extensive experiments show that MoME significantly improves the performance of generalist MLLMs across various VL tasks. The source code is released at https://github.com/JiuTian-VL/MoME

27.0CVNov 20, 2023Code
LION : Empowering Multimodal Large Language Model with Dual-Level Visual Knowledge

Gongwei Chen, Leyang Shen, Rui Shao et al.

Multimodal Large Language Models (MLLMs) have endowed LLMs with the ability to perceive and understand multi-modal signals. However, most of the existing MLLMs mainly adopt vision encoders pretrained on coarsely aligned image-text pairs, leading to insufficient extraction and reasoning of visual knowledge. To address this issue, we devise a dual-Level vIsual knOwledge eNhanced Multimodal Large Language Model (LION), which empowers the MLLM by injecting visual knowledge in two levels. 1) Progressive incorporation of fine-grained spatial-aware visual knowledge. We design a vision aggregator cooperated with region-level vision-language (VL) tasks to incorporate fine-grained spatial-aware visual knowledge into the MLLM. To alleviate the conflict between image-level and region-level VL tasks during incorporation, we devise a dedicated stage-wise instruction-tuning strategy with mixture-of-adapters. This progressive incorporation scheme contributes to the mutual promotion between these two kinds of VL tasks. 2) Soft prompting of high-level semantic visual evidence. We facilitate the MLLM with high-level semantic visual evidence by leveraging diverse image tags. To mitigate the potential influence caused by imperfect predicted tags, we propose a soft prompting method by embedding a learnable token into the tailored text instruction. Comprehensive experiments on several multi-modal benchmarks demonstrate the superiority of our model (e.g., improvement of 5% accuracy on VSR and 3% CIDEr on TextCaps over InstructBLIP, 5% accuracy on RefCOCOg over Kosmos-2).

32.2AIAug 7, 2024Code
Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks

Zaijing Li, Yuquan Xie, Rui Shao et al.

Building a general-purpose agent is a long-standing vision in the field of artificial intelligence. Existing agents have made remarkable progress in many domains, yet they still struggle to complete long-horizon tasks in an open world. We attribute this to the lack of necessary world knowledge and multimodal experience that can guide agents through a variety of long-horizon tasks. In this paper, we propose a Hybrid Multimodal Memory module to address the above challenges. It 1) transforms knowledge into Hierarchical Directed Knowledge Graph that allows agents to explicitly represent and learn world knowledge, and 2) summarises historical information into Abstracted Multimodal Experience Pool that provide agents with rich references for in-context learning. On top of the Hybrid Multimodal Memory module, a multimodal agent, Optimus-1, is constructed with dedicated Knowledge-guided Planner and Experience-Driven Reflector, contributing to a better planning and reflection in the face of long-horizon tasks in Minecraft. Extensive experimental results show that Optimus-1 significantly outperforms all existing agents on challenging long-horizon task benchmarks, and exhibits near human-level performance on many tasks. In addition, we introduce various Multimodal Large Language Models (MLLMs) as the backbone of Optimus-1. Experimental results show that Optimus-1 exhibits strong generalization with the help of the Hybrid Multimodal Memory module, outperforming the GPT-4V baseline on many tasks.

27.6AIMay 22, 2025Code
GUI-explorer: Autonomous Exploration and Mining of Transition-aware Knowledge for GUI Agent

Bin Xie, Rui Shao, Gongwei Chen et al.

GUI automation faces critical challenges in dynamic environments. MLLMs suffer from two key issues: misinterpreting UI components and outdated knowledge. Traditional fine-tuning methods are costly for app-specific knowledge updates. We propose GUI-explorer, a training-free GUI agent that incorporates two fundamental mechanisms: (1) Autonomous Exploration of Function-aware Trajectory. To comprehensively cover all application functionalities, we design a Function-aware Task Goal Generator that automatically constructs exploration goals by analyzing GUI structural information (e.g., screenshots and activity hierarchies). This enables systematic exploration to collect diverse trajectories. (2) Unsupervised Mining of Transition-aware Knowledge. To establish precise screen-operation logic, we develop a Transition-aware Knowledge Extractor that extracts effective screen-operation logic through unsupervised analysis the state transition of structured interaction triples (observation, action, outcome). This eliminates the need for human involvement in knowledge extraction. With a task success rate of 53.7% on SPA-Bench and 47.4% on AndroidWorld, GUI-explorer shows significant improvements over SOTA agents. It requires no parameter updates for new apps. GUI-explorer is open-sourced and publicly available at https://github.com/JiuTian-VL/GUI-explorer.

14.4CVDec 1, 2025
HiconAgent: History Context-aware Policy Optimization for GUI Agents

Xurui Zhou, Gongwei Chen, Yuquan Xie et al.

Graphical User Interface (GUI) agents require effective use of historical context to perform sequential navigation tasks. While incorporating past actions and observations can improve decision making, naive use of full history leads to excessive computational overhead and distraction from irrelevant information. To address this, we introduce HiconAgent, a GUI agent trained with History Context-aware Policy Optimization (HCPO) for efficient and effective utilization of historical information. HCPO optimizes history usage in both sampling and policy updates through two complementary components: (1) Dynamic Context Sampling (DCS) presents the agent with variable length histories during sampling, enabling adaptive use of the most relevant context; (2) Anchor-guided History Compression (AHC) refines the policy update phase with a dual branch strategy where the compressed branch removes history observations while keeping history actions as information flow anchors. The compressed and uncompressed branches are coupled through a history-enhanced alignment loss to enforce consistent history usage while maintaining efficiency. Experiments on mainstream GUI navigation benchmarks demonstrate strong performance. Despite being smaller, HiconAgent-3B outperforms GUI-R1-7B by +8.46 percent grounding accuracy and +11.32 percent step success rate on GUI-Odyssey, while achieving comparable results on AndroidControl and AITW with up to 2.47x computational speedup and 60 percent FLOPs reduction.

14.6CLJan 12, 2024
Enhancing Emotional Generation Capability of Large Language Models via Emotional Chain-of-Thought

Zaijing Li, Gongwei Chen, Rui Shao et al.

Large Language Models (LLMs) have shown remarkable performance in various emotion recognition tasks, thereby piquing the research community's curiosity for exploring their potential in emotional intelligence. However, several issues in the field of emotional generation tasks remain unresolved, including human preference alignment and emotional generation assessment. In this paper, we propose the Emotional Chain-of-Thought (ECoT), a plug-and-play prompting method that enhances the performance of LLMs on various emotional generation tasks by aligning with human emotional intelligence guidelines. To assess the reliability of ECoT, we propose an automated model-based evaluation method called Emotional Generation Score (EGS). EGS incorporates Goleman's Emotional Intelligence Theory as a consensus of human experts, providing a new perspective on the evaluation of emotional generation tasks. Extensive experimental results demonstrate the effectiveness of ECoT and EGS. Further, we discuss the promise of LLMs in the field of emotional intelligence and present key insights into the LLMs with the ECoT in emotional generation tasks.

25.5AIFeb 27, 2025
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy

Zaijing Li, Yuquan Xie, Rui Shao et al.

Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.

16.5AIJun 12, 2025
Mirage-1: Augmenting and Updating GUI Agent with Hierarchical Multimodal Skills

Yuquan Xie, Zaijing Li, Rui Shao et al.

Recent efforts to leverage the Multi-modal Large Language Model (MLLM) as GUI agents have yielded promising outcomes. However, these agents still struggle with long-horizon tasks in online environments, primarily due to insufficient knowledge and the inherent gap between offline and online domains. In this paper, inspired by how humans generalize knowledge in open-ended environments, we propose a Hierarchical Multimodal Skills (HMS) module to tackle the issue of insufficient knowledge. It progressively abstracts trajectories into execution skills, core skills, and ultimately meta-skills, providing a hierarchical knowledge structure for long-horizon task planning. To bridge the domain gap, we propose the Skill-Augmented Monte Carlo Tree Search (SA-MCTS) algorithm, which efficiently leverages skills acquired in offline environments to reduce the action search space during online tree exploration. Building on HMS, we propose Mirage-1, a multimodal, cross-platform, plug-and-play GUI agent. To validate the performance of Mirage-1 in real-world long-horizon scenarios, we constructed a new benchmark, AndroidLH. Experimental results show that Mirage-1 outperforms previous agents by 32\%, 19\%, 15\%, and 79\% on AndroidWorld, MobileMiniWob++, Mind2Web-Live, and AndroidLH, respectively. Project page: https://cybertronagent.github.io/Mirage-1.github.io/

18.1AIJun 12, 2025
Optimus-3: Towards Generalist Multimodal Minecraft Agents with Scalable Task Experts

Zaijing Li, Yuquan Xie, Rui Shao et al.

Recently, agents based on multimodal large language models (MLLMs) have achieved remarkable progress across various domains. However, building a generalist agent with capabilities such as perception, planning, action, grounding, and reflection in open-world environments like Minecraft remains challenges: insufficient domain-specific data, interference among heterogeneous tasks, and visual diversity in open-world settings. In this paper, we address these challenges through three key contributions. 1) We propose a knowledge-enhanced data generation pipeline to provide scalable and high-quality training data for agent development. 2) To mitigate interference among heterogeneous tasks, we introduce a Mixture-of-Experts (MoE) architecture with task-level routing. 3) We develop a Multimodal Reasoning-Augmented Reinforcement Learning approach to enhance the agent's reasoning ability for visual diversity in Minecraft. Built upon these innovations, we present Optimus-3, a general-purpose agent for Minecraft. Extensive experimental results demonstrate that Optimus-3 surpasses both generalist multimodal large language models and existing state-of-the-art agents across a wide range of tasks in the Minecraft environment. Project page: https://cybertronagent.github.io/Optimus-3.github.io/

8.4CVAug 2, 2025
Enhancing Diffusion-based Dataset Distillation via Adversary-Guided Curriculum Sampling

Lexiao Zou, Gongwei Chen, Yanda Chen et al.

Dataset distillation aims to encapsulate the rich information contained in dataset into a compact distilled dataset but it faces performance degradation as the image-per-class (IPC) setting or image resolution grows larger. Recent advancements demonstrate that integrating diffusion generative models can effectively facilitate the compression of large-scale datasets while maintaining efficiency due to their superiority in matching data distribution and summarizing representative patterns. However, images sampled from diffusion models are always blamed for lack of diversity which may lead to information redundancy when multiple independent sampled images are aggregated as a distilled dataset. To address this issue, we propose Adversary-guided Curriculum Sampling (ACS), which partitions the distilled dataset into multiple curricula. For generating each curriculum, ACS guides diffusion sampling process by an adversarial loss to challenge a discriminator trained on sampled images, thus mitigating information overlap between curricula and fostering a more diverse distilled dataset. Additionally, as the discriminator evolves with the progression of curricula, ACS generates images from simpler to more complex, ensuring efficient and systematic coverage of target data informational spectrum. Extensive experiments demonstrate the effectiveness of ACS, which achieves substantial improvements of 4.1\% on Imagewoof and 2.1\% on ImageNet-1k over the state-of-the-art.

18.2CVJul 4, 2025
Less is More: Empowering GUI Agent with Context-Aware Simplification

Gongwei Chen, Xurui Zhou, Rui Shao et al.

The research focus of GUI agents is shifting from text-dependent to pure-vision-based approaches, which, though promising, prioritize comprehensive pre-training data collection while neglecting contextual modeling challenges. We probe the characteristics of element and history contextual modeling in GUI agent and summarize: 1) the high-density and loose-relation of element context highlight the existence of many unrelated elements and their negative influence; 2) the high redundancy of history context reveals the inefficient history modeling in current GUI agents. In this work, we propose a context-aware simplification framework for building an efficient and effective GUI Agent, termed SimpAgent. To mitigate potential interference from numerous unrelated elements, we introduce a masking-based element pruning method that circumvents the intractable relation modeling through an efficient masking mechanism. To reduce the redundancy in historical information, we devise a consistency-guided history compression module, which enhances implicit LLM-based compression through innovative explicit guidance, achieving an optimal balance between performance and efficiency. With the above components, SimpAgent reduces 27% FLOPs and achieves superior GUI navigation performances. Comprehensive navigation experiments across diverse web and mobile environments demonstrate the effectiveness and potential of our agent.

3.6CVMay 30, 2025
Beyond Quantity: Distribution-Aware Labeling for Visual Grounding

Yichi Zhang, Gongwei Chen, Jun Zhu et al.

Visual grounding requires large and diverse region-text pairs. However, manual annotation is costly and fixed vocabularies restrict scalability and generalization. Existing pseudo-labeling pipelines often overfit to biased distributions and generate noisy or redundant samples. Through our systematic analysis of data quality and distributional coverage, we find that performance gains come less from raw data volume and more from effective distribution expansion. Motivated by this insight, we propose DAL, a distribution-aware labeling framework for visual grounding. The proposed method first employs a dual-driven annotation module, where a closed-set path provides reliable pseudo labels and an open-set path enriches vocabulary and introduces novel concepts; meanwhile, it further performs explicit out-of-distribution (OOD) expression expansion to broaden semantic coverage. We then propose a consistency- and distribution-aware filtering module to discard noisy or redundant region-text pairs and rebalance underrepresented linguistic and visual content, thereby improving both data quality and training efficiency. Extensive experiments on three benchmarks demonstrate that our method consistently outperforms strong baselines and achieves state-of-the-art results, underscoring the critical role of distribution-aware labeling in building scalable and robust visual grounding datasets.

1.6LGApr 22, 2021
An Accurate and Efficient Large-scale Regression Method through Best Friend Clustering

Kun Li, Liang Yuan, Yunquan Zhang et al.

As the data size in Machine Learning fields grows exponentially, it is inevitable to accelerate the computation by utilizing the ever-growing large number of available cores provided by high-performance computing hardware. However, existing parallel methods for clustering or regression often suffer from problems of low accuracy, slow convergence, and complex hyperparameter-tuning. Furthermore, the parallel efficiency is usually difficult to improve while striking a balance between preserving model properties and partitioning computing workloads on distributed systems. In this paper, we propose a novel and simple data structure capturing the most important information among data samples. It has several advantageous properties supporting a hierarchical clustering strategy that is irrelevant to the hardware parallelism, well-defined metrics for determining optimal clustering, balanced partition for maintaining the compactness property, and efficient parallelization for accelerating computation phases. Then we combine the clustering with regression techniques as a parallel library and utilize a hybrid structure of data and model parallelism to make predictions. Experiments illustrate that our library obtains remarkable performance on convergence, accuracy, and scalability.

9.0CVSep 7, 2019
Scene Recognition with Prototype-agnostic Scene Layout

Gongwei Chen, Xinhang Song, Haitao Zeng et al.

Abstract--- Exploiting the spatial structure in scene images is a key research direction for scene recognition. Due to the large intra-class structural diversity, building and modeling flexible structural layout to adapt various image characteristics is a challenge. Existing structural modeling methods in scene recognition either focus on predefined grids or rely on learned prototypes, which all have limited representative ability. In this paper, we propose Prototype-agnostic Scene Layout (PaSL) construction method to build the spatial structure for each image without conforming to any prototype. Our PaSL can flexibly capture the diverse spatial characteristic of scene images and have considerable generalization capability. Given a PaSL, we build Layout Graph Network (LGN) where regions in PaSL are defined as nodes and two kinds of independent relations between regions are encoded as edges. The LGN aims to incorporate two topological structures (formed in spatial and semantic similarity dimensions) into image representations through graph convolution. Extensive experiments show that our approach achieves state-of-the-art results on widely recognized MIT67 and SUN397 datasets without multi-model or multi-scale fusion. Moreover, we also conduct the experiments on one of the largest scale datasets, Places365. The results demonstrate the proposed method can be well generalized and obtains competitive performance.