Riku Murai

RO
h-index5
6papers
685citations
Novelty48%
AI Score37

6 Papers

2.2ROMar 7, 2022Code
Systematic Comparison of Path Planning Algorithms using PathBench

Hao-Ya Hsueh, Alexandru-Iosif Toma, Hussein Ali Jaafar et al.

Path planning is an essential component of mobile robotics. Classical path planning algorithms, such as wavefront and rapidly-exploring random tree (RRT) are used heavily in autonomous robots. With the recent advances in machine learning, development of learning-based path planning algorithms has been experiencing rapid growth. An unified path planning interface that facilitates the development and benchmarking of existing and new algorithms is needed. This paper presents PathBench, a platform for developing, visualizing, training, testing, and benchmarking of existing and future, classical and learning-based path planning algorithms in 2D and 3D grid world environments. Many existing path planning algorithms are supported; e.g. A*, Dijkstra, waypoint planning networks, value iteration networks, gated path planning networks; and integrating new algorithms is easy and clearly specified. The benchmarking ability of PathBench is explored in this paper by comparing algorithms across five different hardware systems and three different map types, including built-in PathBench maps, video game maps, and maps from real world databases. Metrics, such as path length, success rate, and computational time, were used to evaluate algorithms. Algorithmic analysis was also performed on a real world robot to demonstrate PathBench's support for Robot Operating System (ROS). PathBench is open source.

9.2ROMar 22, 2022Code
Distributing Collaborative Multi-Robot Planning with Gaussian Belief Propagation

Aalok Patwardhan, Riku Murai, Andrew J. Davison

Precise coordinated planning over a forward time window enables safe and highly efficient motion when many robots must work together in tight spaces, but this would normally require centralised control of all devices which is difficult to scale. We demonstrate GBP Planning, a new purely distributed technique based on Gaussian Belief Propagation for multi-robot planning problems, formulated by a generic factor graph defining dynamics and collision constraints over a forward time window. In simulations, we show that our method allows high performance collaborative planning where robots are able to cross each other in busy, intricate scenarios. They maintain shorter, quicker and smoother trajectories than alternative distributed planning techniques even in cases of communication failure. We encourage the reader to view the accompanying video demonstration at https://youtu.be/8VSrEUjH610.

44.1CVDec 11, 2023
Gaussian Splatting SLAM

Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly et al.

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilises Gaussians as the only 3D representation, unifying the required representation for accurate, efficient tracking, mapping, and high-quality rendering. Designed for challenging monocular settings, our approach is seamlessly extendable to RGB-D SLAM when an external depth sensor is available. Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera. First, to move beyond the original 3DGS algorithm, which requires accurate poses from an offline Structure from Motion (SfM) system, we formulate camera tracking for 3DGS using direct optimisation against the 3D Gaussians, and show that this enables fast and robust tracking with a wide basin of convergence. Second, by utilising the explicit nature of the Gaussians, we introduce geometric verification and regularisation to handle the ambiguities occurring in incremental 3D dense reconstruction. Finally, we introduce a full SLAM system which not only achieves state-of-the-art results in novel view synthesis and trajectory estimation but also reconstruction of tiny and even transparent objects.

12.8ROMay 4, 2021Code
PathBench: A Benchmarking Platform for Classical and Learned Path Planning Algorithms

Alexandru-Iosif Toma, Hao-Ya Hsueh, Hussein Ali Jaafar et al.

Path planning is a key component in mobile robotics. A wide range of path planning algorithms exist, but few attempts have been made to benchmark the algorithms holistically or unify their interface. Moreover, with the recent advances in deep neural networks, there is an urgent need to facilitate the development and benchmarking of such learning-based planning algorithms. This paper presents PathBench, a platform for developing, visualizing, training, testing, and benchmarking of existing and future, classical and learned 2D and 3D path planning algorithms, while offering support for Robot Oper-ating System (ROS). Many existing path planning algorithms are supported; e.g. A*, wavefront, rapidly-exploring random tree, value iteration networks, gated path planning networks; and integrating new algorithms is easy and clearly specified. We demonstrate the benchmarking capability of PathBench by comparing implemented classical and learned algorithms for metrics, such as path length, success rate, computational time and path deviation. These evaluations are done on built-in PathBench maps and external path planning environments from video games and real world databases. PathBench is open source.

3.3ARJan 21, 2021Code
Cain: Automatic Code Generation for Simultaneous Convolutional Kernels on Focal-plane Sensor-processors

Edward Stow, Riku Murai, Sajad Saeedi et al.

Focal-plane Sensor-processors (FPSPs) are a camera technology that enable low power, high frame rate computation, making them suitable for edge computation. Unfortunately, these devices' limited instruction sets and registers make developing complex algorithms difficult. In this work, we present Cain - a compiler that targets SCAMP-5, a general-purpose FPSP - which generates code from multiple convolutional kernels. As an example, given the convolutional kernels for an MNIST digit recognition neural network, Cain produces code that is half as long, when compared to the other available compilers for SCAMP-5.

5.1SPJun 2, 2020
AnalogNet: Convolutional Neural Network Inference on Analog Focal Plane Sensor Processors

Matthew Z. Wong, Benoit Guillard, Riku Murai et al.

We present a high-speed, energy-efficient Convolutional Neural Network (CNN) architecture utilising the capabilities of a unique class of devices known as analog Focal Plane Sensor Processors (FPSP), in which the sensor and the processor are embedded together on the same silicon chip. Unlike traditional vision systems, where the sensor array sends collected data to a separate processor for processing, FPSPs allow data to be processed on the imaging device itself. This unique architecture enables ultra-fast image processing and high energy efficiency, at the expense of limited processing resources and approximate computations. In this work, we show how to convert standard CNNs to FPSP code, and demonstrate a method of training networks to increase their robustness to analog computation errors. Our proposed architecture, coined AnalogNet, reaches a testing accuracy of 96.9% on the MNIST handwritten digits recognition task, at a speed of 2260 FPS, for a cost of 0.7 mJ per frame.