Yunhao Li

CV
h-index3
6papers
40citations
Novelty54%
AI Score47

6 Papers

13.1CVDec 30, 2025
UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots

Nan Jiang, Zimo He, Wanhe Yu et al. · pku

A long-standing objective in humanoid robotics is the realization of versatile agents capable of following diverse multimodal instructions with human-level flexibility. Despite advances in humanoid control, bridging high-level multimodal perception with whole-body execution remains a significant bottleneck. Existing methods often struggle to translate heterogeneous instructions -- such as language, music, and trajectories -- into stable, real-time actions. Here we show that UniAct, a two-stage framework integrating a fine-tuned MLLM with a causal streaming pipeline, enables humanoid robots to execute multimodal instructions with sub-500 ms latency. By unifying inputs through a shared discrete codebook via FSQ, UniAct ensures cross-modal alignment while constraining motions to a physically grounded manifold. This approach yields a 19% improvement in the success rate of zero-shot tracking of imperfect reference motions. We validate UniAct on UniMoCap, our 20-hour humanoid motion benchmark, demonstrating robust generalization across diverse real-world scenarios. Our results mark a critical step toward responsive, general-purpose humanoid assistants capable of seamless interaction through unified perception and control.

11.3CVNov 25, 2024
Human-Activity AGV Quality Assessment: A Benchmark Dataset and an Objective Evaluation Metric

Zhichao Zhang, Wei Sun, Xinyue Li et al.

AI-driven video generation techniques have made significant progress in recent years. However, AI-generated videos (AGVs) involving human activities often exhibit substantial visual and semantic distortions, hindering the practical application of video generation technologies in real-world scenarios. To address this challenge, we conduct a pioneering study on human activity AGV quality assessment, focusing on visual quality evaluation and the identification of semantic distortions. First, we construct the AI-Generated Human activity Video Quality Assessment (Human-AGVQA) dataset, consisting of 6,000 AGVs derived from 15 popular text-to-video (T2V) models using 400 text prompts that describe diverse human activities. We conduct a subjective study to evaluate the human appearance quality, action continuity quality, and overall video quality of AGVs, and identify semantic issues of human body parts. Based on Human-AGVQA, we benchmark the performance of T2V models and analyze their strengths and weaknesses in generating different categories of human activities. Second, we develop an objective evaluation metric, named AI-Generated Human activity Video Quality metric (GHVQ), to automatically analyze the quality of human activity AGVs. GHVQ systematically extracts human-focused quality features, AI-generated content-aware quality features, and temporal continuity features, making it a comprehensive and explainable quality metric for human activity AGVs. The extensive experimental results show that GHVQ outperforms existing quality metrics on the Human-AGVQA dataset by a large margin, demonstrating its efficacy in assessing the quality of human activity AGVs. The Human-AGVQA dataset and GHVQ metric will be released at https://github.com/zczhang-sjtu/GHVQ.git.

17.4CVApr 12, 2025Code
FVQ: A Large-Scale Dataset and an LMM-based Method for Face Video Quality Assessment

Sijing Wu, Yunhao Li, Ziwen Xu et al.

Face video quality assessment (FVQA) deserves to be explored in addition to general video quality assessment (VQA), as face videos are the primary content on social media platforms and human visual system (HVS) is particularly sensitive to human faces. However, FVQA is rarely explored due to the lack of large-scale FVQA datasets. To fill this gap, we present the first large-scale in-the-wild FVQA dataset, FVQ-20K, which contains 20,000 in-the-wild face videos together with corresponding mean opinion score (MOS) annotations. Along with the FVQ-20K dataset, we further propose a specialized FVQA method named FVQ-Rater to achieve human-like rating and scoring for face video, which is the first attempt to explore the potential of large multimodal models (LMMs) for the FVQA task. Concretely, we elaborately extract multi-dimensional features including spatial features, temporal features, and face-specific features (i.e., portrait features and face embeddings) to provide comprehensive visual information, and take advantage of the LoRA-based instruction tuning technique to achieve quality-specific fine-tuning, which shows superior performance on both FVQ-20K and CFVQA datasets. Extensive experiments and comprehensive analysis demonstrate the significant potential of the FVQ-20K dataset and FVQ-Rater method in promoting the development of FVQA.

6.2CVOct 4, 2025
Exploring Instruction Data Quality for Explainable Image Quality Assessment

Yunhao Li, Sijing Wu, Huiyu Duan et al.

In recent years, with the rapid development of powerful multimodal large language models (MLLMs), explainable image quality assessment (IQA) has gradually become popular, aiming at providing quality-related descriptions and answers of images. To achieve this goal, recent methods seek to construct a large-scale instruction tuning dataset to empower the MLLM with quality perception ability following the well-known scaling law. However, a large amount of instruction tuning data may cause substantial computational costs and redundant data, which in turn will cause harm to the performance of the model. To cope with this problem, in this paper, we challenge the scaling law and systematically investigate the role of data quality of the instruction tuning dataset for explainable IQA. Using a powerful pre-trained MLLM, we first investigate the changes in model performance after fine-tuning with different sizes of instruction tuning data. We find that selecting a subset of the data set randomly using an appropriate ratio can even lead to better results than training with the entire instruction tuning dataset, demonstrating the redundancy of current explainable IQA instruction tuning data. Beyond randomly sampling a subset, we propose a clustering-based data selection framework with three stages: clustering feature extraction, cluster quota allocation, and cluster sampling strategy. Then we systematically analyze the choices of each stage and propose a simple but efficient data selection method IQA-Select for explainable IQA. The experimental results demonstrate that IQA-Select can achieve 102.1% and 103.7% performance of full fine-tuning using only 10% selected data in Q-Bench and AesBench respectively, significantly reducing computational costs while achieving better performance.

8.4CVOct 4, 2025
DHQA-4D: Perceptual Quality Assessment of Dynamic 4D Digital Human

Yunhao Li, Sijing Wu, Yucheng Zhu et al.

With the rapid development of 3D scanning and reconstruction technologies, dynamic digital human avatars based on 4D meshes have become increasingly popular. A high-precision dynamic digital human avatar can be applied to various fields such as game production, animation generation, and remote immersive communication. However, these 4D human avatar meshes are prone to being degraded by various types of noise during the processes of collection, compression, and transmission, thereby affecting the viewing experience of users. In light of this fact, quality assessment of dynamic 4D digital humans becomes increasingly important. In this paper, we first propose a large-scale dynamic digital human quality assessment dataset, DHQA-4D, which contains 32 high-quality real-scanned 4D human mesh sequences, 1920 distorted textured 4D human meshes degraded by 11 textured distortions, as well as their corresponding textured and non-textured mean opinion scores (MOSs). Equipped with DHQA-4D dataset, we analyze the influence of different types of distortion on human perception for textured dynamic 4D meshes and non-textured dynamic 4D meshes. Additionally, we propose DynaMesh-Rater, a novel large multimodal model (LMM) based approach that is able to assess both textured 4D meshes and non-textured 4D meshes. Concretely, DynaMesh-Rater elaborately extracts multi-dimensional features, including visual features from a projected 2D video, motion features from cropped video clips, and geometry features from the 4D human mesh to provide comprehensive quality-related information. Then we utilize a LMM model to integrate the multi-dimensional features and conduct a LoRA-based instruction tuning technique to teach the LMM model to predict the quality scores. Extensive experimental results on the DHQA-4D dataset demonstrate the superiority of our DynaMesh-Rater method over previous quality assessment methods.

10.2CVSep 18, 2025
DiffVL: Diffusion-Based Visual Localization on 2D Maps via BEV-Conditioned GPS Denoising

Li Gao, Hongyang Sun, Liu Liu et al.

Accurate visual localization is crucial for autonomous driving, yet existing methods face a fundamental dilemma: While high-definition (HD) maps provide high-precision localization references, their costly construction and maintenance hinder scalability, which drives research toward standard-definition (SD) maps like OpenStreetMap. Current SD-map-based approaches primarily focus on Bird's-Eye View (BEV) matching between images and maps, overlooking a ubiquitous signal-noisy GPS. Although GPS is readily available, it suffers from multipath errors in urban environments. We propose DiffVL, the first framework to reformulate visual localization as a GPS denoising task using diffusion models. Our key insight is that noisy GPS trajectory, when conditioned on visual BEV features and SD maps, implicitly encode the true pose distribution, which can be recovered through iterative diffusion refinement. DiffVL, unlike prior BEV-matching methods (e.g., OrienterNet) or transformer-based registration approaches, learns to reverse GPS noise perturbations by jointly modeling GPS, SD map, and visual signals, achieving sub-meter accuracy without relying on HD maps. Experiments on multiple datasets demonstrate that our method achieves state-of-the-art accuracy compared to BEV-matching baselines. Crucially, our work proves that diffusion models can enable scalable localization by treating noisy GPS as a generative prior-making a paradigm shift from traditional matching-based methods.