2.9CRDec 16, 2022
Conditional Generative Adversarial Network for keystroke presentation attackIdoia Eizaguirre-Peral, Lander Segurola-Gil, Francesco Zola
Cybersecurity is a crucial step in data protection to ensure user security and personal data privacy. In this sense, many companies have started to control and restrict access to their data using authentication systems. However, these traditional authentication methods, are not enough for ensuring data protection, and for this reason, behavioral biometrics have gained importance. Despite their promising results and the wide range of applications, biometric systems have shown to be vulnerable to malicious attacks, such as Presentation Attacks. For this reason, in this work, we propose to study a new approach aiming to deploy a presentation attack towards a keystroke authentication system. Our idea is to use Conditional Generative Adversarial Networks (cGAN) for generating synthetic keystroke data that can be used for impersonating an authorized user. These synthetic data are generated following two different real use cases, one in which the order of the typed words is known (ordered dynamic) and the other in which this order is unknown (no-ordered dynamic). Finally, both keystroke dynamics (ordered and no-ordered) are validated using an external keystroke authentication system. Results indicate that the cGAN can effectively generate keystroke dynamics patterns that can be used for deceiving keystroke authentication systems.
2.6LGMar 20, 2024
Enhancing Law Enforcement Training: A Gamified Approach to Detecting Terrorism FinancingFrancesco Zola, Lander Segurola, Erin King et al.
Tools for fighting cyber-criminal activities using new technologies are promoted and deployed every day. However, too often, they are unnecessarily complex and hard to use, requiring deep domain and technical knowledge. These characteristics often limit the engagement of law enforcement and end-users in these technologies that, despite their potential, remain misunderstood. For this reason, in this study, we describe our experience in combining learning and training methods and the potential benefits of gamification to enhance technology transfer and increase adult learning. In fact, in this case, participants are experienced practitioners in professions/industries that are exposed to terrorism financing (such as Law Enforcement Officers, Financial Investigation Officers, private investigators, etc.) We define training activities on different levels for increasing the exchange of information about new trends and criminal modus operandi among and within law enforcement agencies, intensifying cross-border cooperation and supporting efforts to combat and prevent terrorism funding activities. On the other hand, a game (hackathon) is designed to address realistic challenges related to the dark net, crypto assets, new payment systems and dark web marketplaces that could be used for terrorist activities. The entire methodology was evaluated using quizzes, contest results, and engagement metrics. In particular, training events show about 60% of participants complete the 11-week training course, while the Hackathon results, gathered in two pilot studies (Madrid and The Hague), show increasing expertise among the participants (progression in the achieved points on average). At the same time, more than 70% of participants positively evaluate the use of the gamification approach, and more than 85% of them consider the implemented Use Cases suitable for their investigations.
1.6LGSep 15, 2021
NBcoded: network attack classifiers based on Encoder and Naive Bayes model for resource limited devicesLander Segurola-Gil, Francesco Zola, Xabier Echeberria-Barrio et al.
In the recent years, cybersecurity has gained high relevance, converting the detection of attacks or intrusions into a key task. In fact, a small breach in a system, application, or network, can cause huge damage for the companies. However, when this attack detection encounters the Artificial Intelligence paradigm, it can be addressed using high-quality classifiers which often need high resource demands in terms of computation or memory usage. This situation has a high impact when the attack classifiers need to be used with limited resourced devices or without overloading the performance of the devices, as it happens for example in IoT devices, or in industrial systems. For overcoming this issue, NBcoded, a novel light attack classification tool is proposed in this work. NBcoded works in a pipeline combining the removal of noisy data properties of the encoders with the low resources and timing consuming obtained by the Naive Bayes classifier. This work compares three different NBcoded implementations based on three different Naive Bayes likelihood distribution assumptions (Gaussian, Complement and Bernoulli). Then, the best NBcoded is compared with state of the art classifiers like Multilayer Perceptron and Random Forest. Our implementation shows to be the best model reducing the impact of training time and disk usage, even if it is outperformed by the other two in terms of Accuracy and F1-score (~ 2%).
3.1LGMay 11, 2021
Temporal graph-based approach for behavioural entity classificationFrancesco Zola, Lander Segurola, Jan Lukas Bruse et al.
Graph-based analyses have gained a lot of relevance in the past years due to their high potential in describing complex systems by detailing the actors involved, their relations and their behaviours. Nevertheless, in scenarios where these aspects are evolving over time, it is not easy to extract valuable information or to characterize correctly all the actors. In this study, a two phased approach for exploiting the potential of graph structures in the cybersecurity domain is presented. The main idea is to convert a network classification problem into a graph-based behavioural one. We extract these graph structures that can represent the evolution of both normal and attack entities and apply a temporal dissection approach in order to highlight their micro-dynamics. Further, three clustering techniques are applied to the normal entities in order to aggregate similar behaviours, mitigate the imbalance problem and reduce noisy data. Our approach suggests the implementation of two promising deep learning paradigms for entity classification based on Graph Convolutional Networks.