Yuan Dong

CV
h-index53
28papers
518citations
Novelty52%
AI Score59

28 Papers

CVNov 27, 2023Code
Video-based Visible-Infrared Person Re-Identification with Auxiliary Samples

Yunhao Du, Cheng Lei, Zhicheng Zhao et al.

Visible-infrared person re-identification (VI-ReID) aims to match persons captured by visible and infrared cameras, allowing person retrieval and tracking in 24-hour surveillance systems. Previous methods focus on learning from cross-modality person images in different cameras. However, temporal information and single-camera samples tend to be neglected. To crack this nut, in this paper, we first contribute a large-scale VI-ReID dataset named BUPTCampus. Different from most existing VI-ReID datasets, it 1) collects tracklets instead of images to introduce rich temporal information, 2) contains pixel-aligned cross-modality sample pairs for better modality-invariant learning, 3) provides one auxiliary set to help enhance the optimization, in which each identity only appears in a single camera. Based on our constructed dataset, we present a two-stream framework as baseline and apply Generative Adversarial Network (GAN) to narrow the gap between the two modalities. To exploit the advantages introduced by the auxiliary set, we propose a curriculum learning based strategy to jointly learn from both primary and auxiliary sets. Moreover, we design a novel temporal k-reciprocal re-ranking method to refine the ranking list with fine-grained temporal correlation cues. Experimental results demonstrate the effectiveness of the proposed methods. We also reproduce 9 state-of-the-art image-based and video-based VI-ReID methods on BUPTCampus and our methods show substantial superiority to them. The codes and dataset are available at: https://github.com/dyhBUPT/BUPTCampus.

SDApr 18, 2022Code
Caption Feature Space Regularization for Audio Captioning

Yiming Zhang, Hong Yu, Ruoyi Du et al.

Audio captioning aims at describing the content of audio clips with human language. Due to the ambiguity of audio, different people may perceive the same audio differently, resulting in caption disparities (i.e., one audio may correlate to several captions with diverse semantics). For that, general audio captioning models achieve the one-to-many training by randomly selecting a correlated caption as the ground truth for each audio. However, it leads to a significant variation in the optimization directions and weakens the model stability. To eliminate this negative effect, in this paper, we propose a two-stage framework for audio captioning: (i) in the first stage, via the contrastive learning, we construct a proxy feature space to reduce the distances between captions correlated to the same audio, and (ii) in the second stage, the proxy feature space is utilized as additional supervision to encourage the model to be optimized in the direction that benefits all the correlated captions. We conducted extensive experiments on two datasets using four commonly used encoder and decoder architectures. Experimental results demonstrate the effectiveness of the proposed method. The code is available at https://github.com/PRIS-CV/Caption-Feature-Space-Regularization.

CLJul 18, 2023Code
Text-guided Image Restoration and Semantic Enhancement for Text-to-Image Person Retrieval

Delong Liu, Haiwen Li, Zhicheng Zhao et al.

The goal of Text-to-Image Person Retrieval (TIPR) is to retrieve specific person images according to the given textual descriptions. A primary challenge in this task is bridging the substantial representational gap between visual and textual modalities. The prevailing methods map texts and images into unified embedding space for matching, while the intricate semantic correspondences between texts and images are still not effectively constructed. To address this issue, we propose a novel TIPR framework to build fine-grained interactions and alignment between person images and the corresponding texts. Specifically, via fine-tuning the Contrastive Language-Image Pre-training (CLIP) model, a visual-textual dual encoder is firstly constructed, to preliminarily align the image and text features. Secondly, a Text-guided Image Restoration (TIR) auxiliary task is proposed to map abstract textual entities to specific image regions, improving the alignment between local textual and visual embeddings. Additionally, a cross-modal triplet loss is presented to handle hard samples, and further enhance the model's discriminability for minor differences. Moreover, a pruning-based text data augmentation approach is proposed to enhance focus on essential elements in descriptions, thereby avoiding excessive model attention to less significant information. The experimental results show our proposed method outperforms state-of-the-art methods on three popular benchmark datasets, and the code will be made publicly available at https://github.com/Delong-liu-bupt/SEN.

CVNov 25, 2023Code
Automatic Synthetic Data and Fine-grained Adaptive Feature Alignment for Composed Person Retrieval

Delong Liu, Haiwen Li, Zhaohui Hou et al.

Person retrieval has attracted rising attention. Existing methods are mainly divided into two retrieval modes, namely image-only and text-only. However, they are unable to make full use of the available information and are difficult to meet diverse application requirements. To address the above limitations, we propose a new Composed Person Retrieval (CPR) task, which combines visual and textual queries to identify individuals of interest from large-scale person image databases. Nevertheless, the foremost difficulty of the CPR task is the lack of available annotated datasets. Therefore, we first introduce a scalable automatic data synthesis pipeline, which decomposes complex multimodal data generation into the creation of textual quadruples followed by identity-consistent image synthesis using fine-tuned generative models. Meanwhile, a multimodal filtering method is designed to ensure the resulting SynCPR dataset retains 1.15 million high-quality and fully synthetic triplets. Additionally, to improve the representation of composed person queries, we propose a novel Fine-grained Adaptive Feature Alignment (FAFA) framework through fine-grained dynamic alignment and masked feature reasoning. Moreover, for objective evaluation, we manually annotate the Image-Text Composed Person Retrieval (ITCPR) test set. The extensive experiments demonstrate the effectiveness of the SynCPR dataset and the superiority of the proposed FAFA framework when compared with the state-of-the-art methods. All code and data will be provided at https://github.com/Delong-liu-bupt/Composed_Person_Retrieval.

CVSep 26, 2024
MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling

Weihao Yuan, Weichao Shen, Yisheng He et al.

Motion generation from discrete quantization offers many advantages over continuous regression, but at the cost of inevitable approximation errors. Previous methods usually quantize the entire body pose into one code, which not only faces the difficulty in encoding all joints within one vector but also loses the spatial relationship between different joints. Differently, in this work we quantize each individual joint into one vector, which i) simplifies the quantization process as the complexity associated with a single joint is markedly lower than that of the entire pose; ii) maintains a spatial-temporal structure that preserves both the spatial relationships among joints and the temporal movement patterns; iii) yields a 2D token map, which enables the application of various 2D operations widely used in 2D images. Grounded in the 2D motion quantization, we build a spatial-temporal modeling framework, where 2D joint VQVAE, temporal-spatial 2D masking technique, and spatial-temporal 2D attention are proposed to take advantage of spatial-temporal signals among the 2D tokens. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, with a 26.6% decrease of FID on HumanML3D and a 29.9% decrease on KIT-ML. Project page: https://aigc3d.github.io/mogents.

CVAug 23, 2024
Atlas Gaussians Diffusion for 3D Generation

Haitao Yang, Yuan Dong, Hanwen Jiang et al.

Using the latent diffusion model has proven effective in developing novel 3D generation techniques. To harness the latent diffusion model, a key challenge is designing a high-fidelity and efficient representation that links the latent space and the 3D space. In this paper, we introduce Atlas Gaussians, a novel representation for feed-forward native 3D generation. Atlas Gaussians represent a shape as the union of local patches, and each patch can decode 3D Gaussians. We parameterize a patch as a sequence of feature vectors and design a learnable function to decode 3D Gaussians from the feature vectors. In this process, we incorporate UV-based sampling, enabling the generation of a sufficiently large, and theoretically infinite, number of 3D Gaussian points. The large amount of 3D Gaussians enables the generation of high-quality details. Moreover, due to local awareness of the representation, the transformer-based decoding procedure operates on a patch level, ensuring efficiency. We train a variational autoencoder to learn the Atlas Gaussians representation, and then apply a latent diffusion model on its latent space for learning 3D Generation. Experiments show that our approach outperforms the prior arts of feed-forward native 3D generation. Project page: https://yanghtr.github.io/projects/atlas_gaussians.

CVOct 5, 2023
Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraints

Chuan Fang, Yuan Dong, Kunming Luo et al.

Text-driven 3D indoor scene generation is useful for gaming, the film industry, and AR/VR applications. However, existing methods cannot faithfully capture the room layout, nor do they allow flexible editing of individual objects in the room. To address these problems, we present Ctrl-Room, which can generate convincing 3D rooms with designer-style layouts and high-fidelity textures from just a text prompt. Moreover, Ctrl-Room enables versatile interactive editing operations such as resizing or moving individual furniture items. Our key insight is to separate the modeling of layouts and appearance. Our proposed method consists of two stages: a Layout Generation Stage and an Appearance Generation Stage. The Layout Generation Stage trains a text-conditional diffusion model to learn the layout distribution with our holistic scene code parameterization. Next, the Appearance Generation Stage employs a fine-tuned ControlNet to produce a vivid panoramic image of the room guided by the 3D scene layout and text prompt. We thus achieve a high-quality 3D room generation with convincing layouts and lively textures. Benefiting from the scene code parameterization, we can easily edit the generated room model through our mask-guided editing module, without expensive edit-specific training. Extensive experiments on the Structured3D dataset demonstrate that our method outperforms existing methods in producing more reasonable, view-consistent, and editable 3D rooms from natural language prompts.

CVMar 3
DuoMo: Dual Motion Diffusion for World-Space Human Reconstruction

Yufu Wang, Evonne Ng, Soyong Shin et al.

We present DuoMo, a generative method that recovers human motion in world-space coordinates from unconstrained videos with noisy or incomplete observations. Reconstructing such motion requires solving a fundamental trade-off: generalizing from diverse and noisy video inputs while maintaining global motion consistency. Our approach addresses this problem by factorizing motion learning into two diffusion models. The camera-space model first estimates motion from videos in camera coordinates. The world-space model then lifts this initial estimate into world coordinates and refines it to be globally consistent. Together, the two models can reconstruct motion across diverse scenes and trajectories, even from highly noisy or incomplete observations. Moreover, our formulation is general, generating the motion of mesh vertices directly and bypassing parametric models. DuoMo achieves state-of-the-art performance. On EMDB, our method obtains a 16% reduction in world-space reconstruction error while maintaining low foot skating. On RICH, it obtains a 30% reduction in world-space error. Project page: https://yufu-wang.github.io/duomo/

CVApr 23Code
Sapiens2

Rawal Khirodkar, He Wen, Julieta Martinez et al.

We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes range from 0.4 to 5 billion parameters, with native 1K resolution and hierarchical variants that support 4K. Sapiens2 substantially improves over its predecessor in both pretraining and post-training. First, to learn features that capture low-level details (for dense prediction) and high-level semantics (for zero-shot or few-label settings), we combine masked image reconstruction with self-distilled contrastive objectives. Our evaluations show that this unified pretraining objective is better suited for a wider range of downstream tasks. Second, along the data axis, we pretrain on a curated dataset of 1 billion high-quality human images and improve the quality and quantity of task annotations. Third, architecturally, we incorporate advances from frontier models that enable longer training schedules with improved stability. Our 4K models adopt windowed attention to reason over longer spatial context and are pretrained with 2K output resolution. Sapiens2 sets a new state-of-the-art and improves over the first generation on pose (+4 mAP), body-part segmentation (+24.3 mIoU), normal estimation (45.6% lower angular error) and extends to new tasks such as pointmap and albedo estimation. Code: https://github.com/facebookresearch/sapiens2

CVFeb 25, 2025Code
LAM: Large Avatar Model for One-shot Animatable Gaussian Head

Yisheng He, Xiaodong Gu, Xiaodan Ye et al.

We present LAM, an innovative Large Avatar Model for animatable Gaussian head reconstruction from a single image. Unlike previous methods that require extensive training on captured video sequences or rely on auxiliary neural networks for animation and rendering during inference, our approach generates Gaussian heads that are immediately animatable and renderable. Specifically, LAM creates an animatable Gaussian head in a single forward pass, enabling reenactment and rendering without additional networks or post-processing steps. This capability allows for seamless integration into existing rendering pipelines, ensuring real-time animation and rendering across a wide range of platforms, including mobile phones. The centerpiece of our framework is the canonical Gaussian attributes generator, which utilizes FLAME canonical points as queries. These points interact with multi-scale image features through a Transformer to accurately predict Gaussian attributes in the canonical space. The reconstructed canonical Gaussian avatar can then be animated utilizing standard linear blend skinning (LBS) with corrective blendshapes as the FLAME model did and rendered in real-time on various platforms. Our experimental results demonstrate that LAM outperforms state-of-the-art methods on existing benchmarks. Our code and video are available at https://aigc3d.github.io/projects/LAM/

CVDec 23, 2022
PanoViT: Vision Transformer for Room Layout Estimation from a Single Panoramic Image

Weichao Shen, Yuan Dong, Zonghao Chen et al.

In this paper, we propose PanoViT, a panorama vision transformer to estimate the room layout from a single panoramic image. Compared to CNN models, our PanoViT is more proficient in learning global information from the panoramic image for the estimation of complex room layouts. Considering the difference between a perspective image and an equirectangular image, we design a novel recurrent position embedding and a patch sampling method for the processing of panoramic images. In addition to extracting global information, PanoViT also includes a frequency-domain edge enhancement module and a 3D loss to extract local geometric features in a panoramic image. Experimental results on several datasets demonstrate that our method outperforms state-of-the-art solutions in room layout prediction accuracy.

DCDec 16, 2023Code
Opara: Exploiting Operator Parallelism for Expediting DNN Inference on GPUs

Aodong Chen, Fei Xu, Li Han et al.

GPUs have become the \emph{defacto} hardware devices for accelerating Deep Neural Network (DNN) inference workloads. However, the conventional \emph{sequential execution mode of DNN operators} in mainstream deep learning frameworks cannot fully utilize GPU resources, even with the operator fusion enabled, due to the increasing complexity of model structures and a greater diversity of operators. Moreover, the \emph{inadequate operator launch order} in parallelized execution scenarios can lead to GPU resource wastage and unexpected performance interference among operators. In this paper, we propose \emph{Opara}, a resource- and interference-aware DNN \underline{Op}erator \underline{para}llel scheduling framework to accelerate DNN inference on GPUs. Specifically, \emph{Opara} first employs \texttt{CUDA Streams} and \texttt{CUDA Graph} to \emph{parallelize} the execution of multiple operators automatically. To further expedite DNN inference, \emph{Opara} leverages the resource demands of operators to judiciously adjust the operator launch order on GPUs, overlapping the execution of compute-intensive and memory-intensive operators. We implement and open source a prototype of \emph{Opara} based on PyTorch in a \emph{non-intrusive} manner. Extensive prototype experiments with representative DNN and Transformer-based models demonstrate that \emph{Opara} outperforms the default sequential \texttt{CUDA Graph} in PyTorch and the state-of-the-art operator parallelism systems by up to $1.68\times$ and $1.29\times$, respectively, yet with acceptable runtime overhead.

CVMar 18, 2024
VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model

Qi Zuo, Xiaodong Gu, Lingteng Qiu et al.

Generating multi-view images based on text or single-image prompts is a critical capability for the creation of 3D content. Two fundamental questions on this topic are what data we use for training and how to ensure multi-view consistency. This paper introduces a novel framework that makes fundamental contributions to both questions. Unlike leveraging images from 2D diffusion models for training, we propose a dense consistent multi-view generation model that is fine-tuned from off-the-shelf video generative models. Images from video generative models are more suitable for multi-view generation because the underlying network architecture that generates them employs a temporal module to enforce frame consistency. Moreover, the video data sets used to train these models are abundant and diverse, leading to a reduced train-finetuning domain gap. To enhance multi-view consistency, we introduce a 3D-Aware Denoising Sampling, which first employs a feed-forward reconstruction module to get an explicit global 3D model, and then adopts a sampling strategy that effectively involves images rendered from the global 3D model into the denoising sampling loop to improve the multi-view consistency of the final images. As a by-product, this module also provides a fast way to create 3D assets represented by 3D Gaussians within a few seconds. Our approach can generate 24 dense views and converges much faster in training than state-of-the-art approaches (4 GPU hours versus many thousand GPU hours) with comparable visual quality and consistency. By further fine-tuning, our approach outperforms existing state-of-the-art methods in both quantitative metrics and visual effects. Our project page is aigc3d.github.io/VideoMV.

CVJan 10, 2024
URHand: Universal Relightable Hands

Zhaoxi Chen, Gyeongsik Moon, Kaiwen Guo et al.

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

CVDec 3, 2024
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction

Lingteng Qiu, Shenhao Zhu, Qi Zuo et al.

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability.

CVJan 17, 2025
Textoon: Generating Vivid 2D Cartoon Characters from Text Descriptions

Chao He, Jianqiang Ren, Yuan Dong et al.

The 2D cartoon style is a prominent art form in digital character creation, particularly popular among younger audiences. While advancements in digital human technology have spurred extensive research into photorealistic digital humans and 3D characters, interactive 2D cartoon characters have received comparatively less attention. Unlike 3D counterparts, which require sophisticated construction and resource-intensive rendering, Live2D, a widely-used format for 2D cartoon characters, offers a more efficient alternative, which allows to animate 2D characters in a manner that simulates 3D movement without the necessity of building a complete 3D model. Furthermore, Live2D employs lightweight HTML5 (H5) rendering, improving both accessibility and efficiency. In this technical report, we introduce Textoon, an innovative method for generating diverse 2D cartoon characters in the Live2D format based on text descriptions. The Textoon leverages cutting-edge language and vision models to comprehend textual intentions and generate 2D appearance, capable of creating a wide variety of stunning and interactive 2D characters within one minute. The project homepage is https://human3daigc.github.io/Textoon_webpage/.

CVApr 2
Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Junxuan Li, Rawal Khirodkar, Chengan He et al.

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it struggles to generalize to real-world data due to limited scale and the domain gap between the studio environment and the real world. On the other hand, recent large-scale avatar models trained on millions of in-the-wild samples show promise for generalization across a wide range of identities, yet the resulting avatars are often of low-quality due to inherent 3D ambiguities. To address this, we present Large-Scale Codec Avatars (LCA), a high-fidelity, full-body 3D avatar model that generalizes to world-scale populations in a feedforward manner, enabling efficient inference. Inspired by the success of large language models and vision foundation models, we present, for the first time, a pre/post-training paradigm for 3D avatar modeling at scale: we pretrain on 1M in-the-wild videos to learn broad priors over appearance and geometry, then post-train on high-quality curated data to enhance expressivity and fidelity. LCA generalizes across hair styles, clothing, and demographics while providing precise, fine-grained facial expressions and finger-level articulation control, with strong identity preservation. Notably, we observe emergent generalization to relightability and loose garment support to unconstrained inputs, and zero-shot robustness to stylized imagery, despite the absence of direct supervision.

CVJun 16, 2025
PF-LHM: 3D Animatable Avatar Reconstruction from Pose-free Articulated Human Images

Lingteng Qiu, Peihao Li, Qi Zuo et al.

Reconstructing an animatable 3D human from casually captured images of an articulated subject without camera or human pose information is a practical yet challenging task due to view misalignment, occlusions, and the absence of structural priors. While optimization-based methods can produce high-fidelity results from monocular or multi-view videos, they require accurate pose estimation and slow iterative optimization, limiting scalability in unconstrained scenarios. Recent feed-forward approaches enable efficient single-image reconstruction but struggle to effectively leverage multiple input images to reduce ambiguity and improve reconstruction accuracy. To address these challenges, we propose PF-LHM, a large human reconstruction model that generates high-quality 3D avatars in seconds from one or multiple casually captured pose-free images. Our approach introduces an efficient Encoder-Decoder Point-Image Transformer architecture, which fuses hierarchical geometric point features and multi-view image features through multimodal attention. The fused features are decoded to recover detailed geometry and appearance, represented using 3D Gaussian splats. Extensive experiments on both real and synthetic datasets demonstrate that our method unifies single- and multi-image 3D human reconstruction, achieving high-fidelity and animatable 3D human avatars without requiring camera and human pose annotations. Code and models will be released to the public.

CVMar 22, 2024
An Optimization Framework to Enforce Multi-View Consistency for Texturing 3D Meshes

Zhengyi Zhao, Chen Song, Xiaodong Gu et al.

A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues are the blurriness caused by the averaging operation in the aggregation step or inconsistencies in local features. This paper introduces an optimization framework that proceeds in four stages to achieve multi-view consistency. Specifically, the first stage generates an over-complete set of 2D textures from a predefined set of viewpoints using an MV-consistent diffusion process. The second stage selects a subset of views that are mutually consistent while covering the underlying 3D model. We show how to achieve this goal by solving semi-definite programs. The third stage performs non-rigid alignment to align the selected views across overlapping regions. The fourth stage solves an MRF problem to associate each mesh face with a selected view. In particular, the third and fourth stages are iterated, with the cuts obtained in the fourth stage encouraging non-rigid alignment in the third stage to focus on regions close to the cuts. Experimental results show that our approach significantly outperforms baseline approaches both qualitatively and quantitatively. Project page: https://aigc3d.github.io/ConsistenTex.

GRNov 19, 2025
MHR: Momentum Human Rig

Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos et al.

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.

CVSep 9, 2025
PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image

Peng Li, Yisheng He, Yingdong Hu et al.

We present a feed-forward framework for Gaussian full-head synthesis from a single unposed image. Unlike previous work that relies on time-consuming GAN inversion and test-time optimization, our framework can reconstruct the Gaussian full-head model given a single unposed image in a single forward pass. This enables fast reconstruction and rendering during inference. To mitigate the lack of large-scale 3D head assets, we propose a large-scale synthetic dataset from trained 3D GANs and train our framework using only synthetic data. For efficient high-fidelity generation, we introduce a coarse-to-fine Gaussian head generation pipeline, where sparse points from the FLAME model interact with the image features by transformer blocks for feature extraction and coarse shape reconstruction, which are then densified for high-fidelity reconstruction. To fully leverage the prior knowledge residing in pretrained 3D GANs for effective reconstruction, we propose a dual-branch framework that effectively aggregates the structured spherical triplane feature and unstructured point-based features for more effective Gaussian head reconstruction. Experimental results show the effectiveness of our framework towards existing work. Project page at: https://panolam.github.io/.

CVMay 19, 2025
Enhancing Shape Perception and Segmentation Consistency for Industrial Image Inspection

Guoxuan Mao, Ting Cao, Ziyang Li et al.

Semantic segmentation stands as a pivotal research focus in computer vision. In the context of industrial image inspection, conventional semantic segmentation models fail to maintain the segmentation consistency of fixed components across varying contextual environments due to a lack of perception of object contours. Given the real-time constraints and limited computing capability of industrial image detection machines, it is also necessary to create efficient models to reduce computational complexity. In this work, a Shape-Aware Efficient Network (SPENet) is proposed, which focuses on the shapes of objects to achieve excellent segmentation consistency by separately supervising the extraction of boundary and body information from images. In SPENet, a novel method is introduced for describing fuzzy boundaries to better adapt to real-world scenarios named Variable Boundary Domain (VBD). Additionally, a new metric, Consistency Mean Square Error(CMSE), is proposed to measure segmentation consistency for fixed components. Our approach attains the best segmentation accuracy and competitive speed on our dataset, showcasing significant advantages in CMSE among numerous state-of-the-art real-time segmentation networks, achieving a reduction of over 50% compared to the previously top-performing models.

CVDec 4, 2024
Is Foreground Prototype Sufficient? Few-Shot Medical Image Segmentation with Background-Fused Prototype

Song Tang, Chunxiao Zu, Wenxin Su et al.

Few-shot Semantic Segmentation(FSS)aim to adapt a pre-trained model to new classes with as few as a single labeled training sample per class. The existing prototypical work used in natural image scenarios biasedly focus on capturing foreground's discrimination while employing a simplistic representation for background, grounded on the inherent observation separation between foreground and background. However, this paradigm is not applicable to medical images where the foreground and background share numerous visual features, necessitating a more detailed description for background. In this paper, we present a new pluggable Background-fused prototype(Bro)approach for FSS in medical images. Instead of finding a commonality of background subjects in support image, Bro incorporates this background with two pivot designs. Specifically, Feature Similarity Calibration(FeaC)initially reduces noise in the support image by employing feature cross-attention with the query image. Subsequently, Hierarchical Channel Adversarial Attention(HiCA)merges the background into comprehensive prototypes. We achieve this by a channel groups-based attention mechanism, where an adversarial Mean-Offset structure encourages a coarse-to-fine fusion. Extensive experiments show that previous state-of-the-art methods, when paired with Bro, experience significant performance improvements. This demonstrates a more integrated way to represent backgrounds specifically for medical image.

CVMay 21, 2023
PanoContext-Former: Panoramic Total Scene Understanding with a Transformer

Yuan Dong, Chuan Fang, Liefeng Bo et al.

Panoramic image enables deeper understanding and more holistic perception of $360^\circ$ surrounding environment, which can naturally encode enriched scene context information compared to standard perspective image. Previous work has made lots of effort to solve the scene understanding task in a bottom-up form, thus each sub-task is processed separately and few correlations are explored in this procedure. In this paper, we propose a novel method using depth prior for holistic indoor scene understanding which recovers the objects' shapes, oriented bounding boxes and the 3D room layout simultaneously from a single panorama. In order to fully utilize the rich context information, we design a transformer-based context module to predict the representation and relationship among each component of the scene. In addition, we introduce a real-world dataset for scene understanding, including photo-realistic panoramas, high-fidelity depth images, accurately annotated room layouts, and oriented object bounding boxes and shapes. Experiments on the synthetic and real-world datasets demonstrate that our method outperforms previous panoramic scene understanding methods in terms of both layout estimation and 3D object detection.

CVJun 28, 2021
Modeling Clothing as a Separate Layer for an Animatable Human Avatar

Donglai Xiang, Fabian Prada, Timur Bagautdinov et al.

We have recently seen great progress in building photorealistic animatable full-body codec avatars, but generating high-fidelity animation of clothing is still difficult. To address these difficulties, we propose a method to build an animatable clothed body avatar with an explicit representation of the clothing on the upper body from multi-view captured videos. We use a two-layer mesh representation to register each 3D scan separately with the body and clothing templates. In order to improve the photometric correspondence across different frames, texture alignment is then performed through inverse rendering of the clothing geometry and texture predicted by a variational autoencoder. We then train a new two-layer codec avatar with separate modeling of the upper clothing and the inner body layer. To learn the interaction between the body dynamics and clothing states, we use a temporal convolution network to predict the clothing latent code based on a sequence of input skeletal poses. We show photorealistic animation output for three different actors, and demonstrate the advantage of our clothed-body avatars over the single-layer avatars used in previous work. We also show the benefit of an explicit clothing model that allows the clothing texture to be edited in the animation output.

CVJan 25, 2021
TLRM: Task-level Relation Module for GNN-based Few-Shot Learning

Yurong Guo, Zhanyu Ma, Xiaoxu Li et al.

Recently, graph neural networks (GNNs) have shown powerful ability to handle few-shot classification problem, which aims at classifying unseen samples when trained with limited labeled samples per class. GNN-based few-shot learning architectures mostly replace traditional metric with a learnable GNN. In the GNN, the nodes are set as the samples embedding, and the relationship between two connected nodes can be obtained by a network, the input of which is the difference of their embedding features. We consider this method of measuring relation of samples only models the sample-to-sample relation, while neglects the specificity of different tasks. That is, this method of measuring relation does not take the task-level information into account. To this end, we propose a new relation measure method, namely the task-level relation module (TLRM), to explicitly model the task-level relation of one sample to all the others. The proposed module captures the relation representations between nodes by considering the sample-to-task instead of sample-to-sample embedding features. We conducted extensive experiments on four benchmark datasets: mini-ImageNet, tiered-ImageNet, CUB-$200$-$2011$, and CIFAR-FS. Experimental results demonstrate that the proposed module is effective for GNN-based few-shot learning.

CVMar 11, 2019
MSFD:Multi-Scale Receptive Field Face Detector

Qiushan Guo, Yuan Dong, Yu Guo et al.

We aim to study the multi-scale receptive fields of a single convolutional neural network to detect faces of varied scales. This paper presents our Multi-Scale Receptive Field Face Detector (MSFD), which has superior performance on detecting faces at different scales and enjoys real-time inference speed. MSFD agglomerates context and texture by hierarchical structure. More additional information and rich receptive field bring significant improvement but generate marginal time consumption. We simultaneously propose an anchor assignment strategy which can cover faces with a wide range of scales to improve the recall rate of small faces and rotated faces. To reduce the false positive rate, we train our detector with focal loss which keeps the easy samples from overwhelming. As a result, MSFD reaches superior results on the FDDB, Pascal-Faces and WIDER FACE datasets, and can run at 31 FPS on GPU for VGA-resolution images.

CVNov 26, 2018
Multi-hierarchical Independent Correlation Filters for Visual Tracking

Shuai Bai, Zhiqun He, Ting-Bing Xu et al.

For visual tracking, most of the traditional correlation filters (CF) based methods suffer from the bottleneck of feature redundancy and lack of motion information. In this paper, we design a novel tracking framework, called multi-hierarchical independent correlation filters (MHIT). The framework consists of motion estimation module, hierarchical features selection, independent CF online learning, and adaptive multi-branch CF fusion. Specifically, the motion estimation module is introduced to capture motion information, which effectively alleviates the object partial occlusion in the temporal video. The multi-hierarchical deep features of CNN representing different semantic information can be fully excavated to track multi-scale objects. To better overcome the deep feature redundancy, each hierarchical features are independently fed into a single branch to implement the online learning of parameters. Finally, an adaptive weight scheme is integrated into the framework to fuse these independent multi-branch CFs for the better and more robust visual object tracking. Extensive experiments on OTB and VOT datasets show that the proposed MHIT tracker can significantly improve the tracking performance. Especially, it obtains a 20.1% relative performance gain compared to the top trackers on the VOT2017 challenge, and also achieves new state-of-the-art performance on the VOT2018 challenge.