STaR: Seamless Spatial-Temporal Aware Motion Retargeting with Penetration and Consistency ConstraintsXiaohang Yang, Qing Wang, Jiahao Yang et al.
Motion retargeting seeks to faithfully replicate the spatio-temporal motion characteristics of a source character onto a target character with a different body shape. Apart from motion semantics preservation, ensuring geometric plausibility and maintaining temporal consistency are also crucial for effective motion retargeting. However, many existing methods prioritize either geometric plausibility or temporal consistency. Neglecting geometric plausibility results in interpenetration while neglecting temporal consistency leads to motion jitter. In this paper, we propose a novel sequence-to-sequence model for seamless Spatial-Temporal aware motion Retargeting (STaR), with penetration and consistency constraints. STaR consists of two modules: (1) a spatial module that incorporates dense shape representation and a novel limb penetration constraint to ensure geometric plausibility while preserving motion semantics, and (2) a temporal module that utilizes a temporal transformer and a novel temporal consistency constraint to predict the entire motion sequence at once while enforcing multi-level trajectory smoothness. The seamless combination of the two modules helps us achieve a good balance between the semantic, geometric, and temporal targets. Extensive experiments on the Mixamo and ScanRet datasets demonstrate that our method produces plausible and coherent motions while significantly reducing interpenetration rates compared with other approaches. Code page: https://github.com/XiaohangYang829/STaR.
3.6CVMar 18, 2025
HandSplat: Embedding-Driven Gaussian Splatting for High-Fidelity Hand RenderingYilan Dong, Haohe Liu, Qing Wang et al.
Existing 3D Gaussian Splatting (3DGS) methods for hand rendering rely on rigid skeletal motion with an oversimplified non-rigid motion model, which fails to capture fine geometric and appearance details. Additionally, they perform densification based solely on per-point gradients and process poses independently, ignoring spatial and temporal correlations. These limitations lead to geometric detail loss, temporal instability, and inefficient point distribution. To address these issues, we propose HandSplat, a novel Gaussian Splatting-based framework that enhances both fidelity and stability for hand rendering. To improve fidelity, we extend standard 3DGS attributes with implicit geometry and appearance embeddings for finer non-rigid motion modeling while preserving the static hand characteristic modeled by original 3DGS attributes. Additionally, we introduce a local gradient-aware densification strategy that dynamically refines Gaussian density in high-variation regions. To improve stability, we incorporate pose-conditioned attribute regularization to encourage attribute consistency across similar poses, mitigating temporal artifacts. Extensive experiments on InterHand2.6M demonstrate that HandSplat surpasses existing methods in fidelity and stability while achieving real-time performance. We will release the code and pre-trained models upon acceptance.