ROMar 18, 2025
GR00T N1: An Open Foundation Model for Generalist Humanoid RobotsJohan Bjorck, Fernando Castañeda, Nikita Cherniadev et al. · nvidia
General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.
ROJul 4, 2023
Robots That Ask For Help: Uncertainty Alignment for Large Language Model PlannersAllen Z. Ren, Anushri Dixit, Alexandra Bodrova et al.
Large language models (LLMs) exhibit a wide range of promising capabilities -- from step-by-step planning to commonsense reasoning -- that may provide utility for robots, but remain prone to confidently hallucinated predictions. In this work, we present KnowNo, which is a framework for measuring and aligning the uncertainty of LLM-based planners such that they know when they don't know and ask for help when needed. KnowNo builds on the theory of conformal prediction to provide statistical guarantees on task completion while minimizing human help in complex multi-step planning settings. Experiments across a variety of simulated and real robot setups that involve tasks with different modes of ambiguity (e.g., from spatial to numeric uncertainties, from human preferences to Winograd schemas) show that KnowNo performs favorably over modern baselines (which may involve ensembles or extensive prompt tuning) in terms of improving efficiency and autonomy, while providing formal assurances. KnowNo can be used with LLMs out of the box without model-finetuning, and suggests a promising lightweight approach to modeling uncertainty that can complement and scale with the growing capabilities of foundation models. Website: https://robot-help.github.io
ROMar 4, 2023
FluidLab: A Differentiable Environment for Benchmarking Complex Fluid ManipulationZhou Xian, Bo Zhu, Zhenjia Xu et al.
Humans manipulate various kinds of fluids in their everyday life: creating latte art, scooping floating objects from water, rolling an ice cream cone, etc. Using robots to augment or replace human labors in these daily settings remain as a challenging task due to the multifaceted complexities of fluids. Previous research in robotic fluid manipulation mostly consider fluids governed by an ideal, Newtonian model in simple task settings (e.g., pouring). However, the vast majority of real-world fluid systems manifest their complexities in terms of the fluid's complex material behaviors and multi-component interactions, both of which were well beyond the scope of the current literature. To evaluate robot learning algorithms on understanding and interacting with such complex fluid systems, a comprehensive virtual platform with versatile simulation capabilities and well-established tasks is needed. In this work, we introduce FluidLab, a simulation environment with a diverse set of manipulation tasks involving complex fluid dynamics. These tasks address interactions between solid and fluid as well as among multiple fluids. At the heart of our platform is a fully differentiable physics simulator, FluidEngine, providing GPU-accelerated simulations and gradient calculations for various material types and their couplings. We identify several challenges for fluid manipulation learning by evaluating a set of reinforcement learning and trajectory optimization methods on our platform. To address these challenges, we propose several domain-specific optimization schemes coupled with differentiable physics, which are empirically shown to be effective in tackling optimization problems featured by fluid system's non-convex and non-smooth properties. Furthermore, we demonstrate reasonable sim-to-real transfer by deploying optimized trajectories in real-world settings.
ROJul 19, 2023
XSkill: Cross Embodiment Skill DiscoveryMengda Xu, Zhenjia Xu, Cheng Chi et al.
Human demonstration videos are a widely available data source for robot learning and an intuitive user interface for expressing desired behavior. However, directly extracting reusable robot manipulation skills from unstructured human videos is challenging due to the big embodiment difference and unobserved action parameters. To bridge this embodiment gap, this paper introduces XSkill, an imitation learning framework that 1) discovers a cross-embodiment representation called skill prototypes purely from unlabeled human and robot manipulation videos, 2) transfers the skill representation to robot actions using conditional diffusion policy, and finally, 3) composes the learned skill to accomplish unseen tasks specified by a human prompt video. Our experiments in simulation and real-world environments show that the discovered skill prototypes facilitate both skill transfer and composition for unseen tasks, resulting in a more general and scalable imitation learning framework. The benchmark, code, and qualitative results are on https://xskill.cs.columbia.edu/
ROJul 21, 2024
Flow as the Cross-Domain Manipulation InterfaceMengda Xu, Zhenjia Xu, Yinghao Xu et al.
We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea behind Im2Flow2Act is to use object flow as the manipulation interface, bridging domain gaps between different embodiments (i.e., human and robot) and training environments (i.e., real-world and simulated). Im2Flow2Act comprises two components: a flow generation network and a flow-conditioned policy. The flow generation network, trained on human demonstration videos, generates object flow from the initial scene image, conditioned on the task description. The flow-conditioned policy, trained on simulated robot play data, maps the generated object flow to robot actions to realize the desired object movements. By using flow as input, this policy can be directly deployed in the real world with a minimal sim-to-real gap. By leveraging real-world human videos and simulated robot play data, we bypass the challenges of teleoperating physical robots in the real world, resulting in a scalable system for diverse tasks. We demonstrate Im2Flow2Act's capabilities in a variety of real-world tasks, including the manipulation of rigid, articulated, and deformable objects.
ROJul 17, 2022
BusyBot: Learning to Interact, Reason, and Plan in a BusyBoard EnvironmentZeyi Liu, Zhenjia Xu, Shuran Song
We introduce BusyBoard, a toy-inspired robot learning environment that leverages a diverse set of articulated objects and inter-object functional relations to provide rich visual feedback for robot interactions. Based on this environment, we introduce a learning framework, BusyBot, which allows an agent to jointly acquire three fundamental capabilities (interaction, reasoning, and planning) in an integrated and self-supervised manner. With the rich sensory feedback provided by BusyBoard, BusyBot first learns a policy to efficiently interact with the environment; then with data collected using the policy, BusyBot reasons the inter-object functional relations through a causal discovery network; and finally by combining the learned interaction policy and relation reasoning skill, the agent is able to perform goal-conditioned manipulation tasks. We evaluate BusyBot in both simulated and real-world environments, and validate its generalizability to unseen objects and relations. Video is available at https://youtu.be/EJ98xBJZ9ek.
ROOct 31, 2024
DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation LearningZhenyu Jiang, Yuqi Xie, Kevin Lin et al.
Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the challenges of simultaneously controlling multiple arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for humanoid robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at https://dexmimicgen.github.io/
CEApr 25
UAV Trajectory and Bandwidth Allocation for Efficient Data Collection in Low-Altitude Intelligent IoT: A Hierarchical DRL ApproachZhenjia Xu, Xiaoling Zhang, Nan Qi et al.
Under the 6G wireless network evolution, the low-altitude Internet of Things (IoT), supported by unmanned aerial vehicles (UAVs) with Integrated Sensing and Communication (ISAC) capabilities, provides ground sensing networks with advanced real-time monitoring and data collection. To maximize data collection volume from distributed IoT nodes, AI-powered data collection technology plays a critical role in enabling intelligent decision-making. Among them, deep reinforcement learning (DRL) has gained particular attention. However, the existing DRL-based work on UAV-assisted IoT nodes data collection rarely address problems such as unknown interference and dynamic data volume. Moreover, these DRL models have high arithmetic requirements and slow convergence speed, making it difficult to carry on UAVs with limited load and arithmetic power. To address these challenges, a hierarchical deep reinforcement learning (HDRL), which can converge quickly and with smaller models, is designed to optimize UAV trajectories and bandwidth allocation to maximize data collection volume. Firstly, the proposed scenario incorporates interference from jammers, dynamic data volume of IoT nodes, and multiple types of obstacles. The entire task is hierarchically structured: the upper-level makes flight trajectory decisions at a coarse temporal granularity, while the lower-level makes bandwidth allocation decisions at a finer temporal granularity. Secondly, a trajectory and bandwidth allocation optimization algorithm based on hierarchical deep deterministic policy gradients (TBH-DDPG) is proposed to solve the problem. Finally, simulation results demonstrate that the proposed algorithm improves convergence speed by 44.44%, and reduces computational cost by 58.05%, compared to non-hierarchical algorithm.
ROOct 28, 2024
One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion DistillationZhendong Wang, Zhaoshuo Li, Ajay Mandlekar et al.
Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments. In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2\%$-$10\%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1.5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. We share the project page at https://research.nvidia.com/labs/dir/onedp/.
ROMar 31, 2025
Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic ManipulationAbhiram Maddukuri, Zhenyu Jiang, Lawrence Yunliang Chen et al.
Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data, especially with recent advances in generative AI and automated data generation tools that enable scalable creation of robot behavior datasets. However, training a policy solely in simulation and transferring it to the real world often demands substantial human effort to bridge the reality gap. A compelling alternative is to co-train the policy on a mixture of simulation and real-world datasets. Preliminary studies have recently shown this strategy to substantially improve the performance of a policy over one trained on a limited amount of real-world data. Nonetheless, the community lacks a systematic understanding of sim-and-real co-training and what it takes to reap the benefits of simulation data for real-robot learning. This work presents a simple yet effective recipe for utilizing simulation data to solve vision-based robotic manipulation tasks. We derive this recipe from comprehensive experiments that validate the co-training strategy on various simulation and real-world datasets. Using two domains--a robot arm and a humanoid--across diverse tasks, we demonstrate that simulation data can enhance real-world task performance by an average of 38%, even with notable differences between the simulation and real-world data. Videos and additional results can be found at https://co-training.github.io/
CVApr 18, 2024
DoughNet: A Visual Predictive Model for Topological Manipulation of Deformable ObjectsDominik Bauer, Zhenjia Xu, Shuran Song
Manipulation of elastoplastic objects like dough often involves topological changes such as splitting and merging. The ability to accurately predict these topological changes that a specific action might incur is critical for planning interactions with elastoplastic objects. We present DoughNet, a Transformer-based architecture for handling these challenges, consisting of two components. First, a denoising autoencoder represents deformable objects of varying topology as sets of latent codes. Second, a visual predictive model performs autoregressive set prediction to determine long-horizon geometrical deformation and topological changes purely in latent space. Given a partial initial state and desired manipulation trajectories, it infers all resulting object geometries and topologies at each step. DoughNet thereby allows to plan robotic manipulation; selecting a suited tool, its pose and opening width to recreate robot- or human-made goals. Our experiments in simulated and real environments show that DoughNet is able to significantly outperform related approaches that consider deformation only as geometrical change.
ROMay 17, 2023
Towards Generalist Robots: A Promising Paradigm via Generative SimulationZhou Xian, Theophile Gervet, Zhenjia Xu et al.
This document serves as a position paper that outlines the authors' vision for a potential pathway towards generalist robots. The purpose of this document is to share the excitement of the authors with the community and highlight a promising research direction in robotics and AI. The authors believe the proposed paradigm is a feasible path towards accomplishing the long-standing goal of robotics research: deploying robots, or embodied AI agents more broadly, in various non-factory real-world settings to perform diverse tasks. This document presents a specific idea for mining knowledge in the latest large-scale foundation models for robotics research. Instead of directly using or adapting these models to produce low-level policies and actions, it advocates for a fully automated generative pipeline (termed as generative simulation), which uses these models to generate diversified tasks, scenes and training supervisions at scale, thereby scaling up low-level skill learning and ultimately leading to a foundation model for robotics that empowers generalist robots. The authors are actively pursuing this direction, but in the meantime, they recognize that the ambitious goal of building generalist robots with large-scale policy training demands significant resources such as computing power and hardware, and research groups in academia alone may face severe resource constraints in implementing the entire vision. Therefore, the authors believe sharing their thoughts at this early stage could foster discussions, attract interest towards the proposed pathway and related topics from industry groups, and potentially spur significant technical advancements in the field.
CVSep 13, 2021
UMPNet: Universal Manipulation Policy Network for Articulated ObjectsZhenjia Xu, Zhanpeng He, Shuran Song
We introduce the Universal Manipulation Policy Network (UMPNet) -- a single image-based policy network that infers closed-loop action sequences for manipulating arbitrary articulated objects. To infer a wide range of action trajectories, the policy supports 6DoF action representation and varying trajectory length. To handle a diverse set of objects, the policy learns from objects with different articulation structures and generalizes to unseen objects or categories. The policy is trained with self-guided exploration without any human demonstrations, scripted policy, or pre-defined goal conditions. To support effective multi-step interaction, we introduce a novel Arrow-of-Time action attribute that indicates whether an action will change the object state back to the past or forward into the future. With the Arrow-of-Time inference at each interaction step, the learned policy is able to select actions that consistently lead towards or away from a given state, thereby, enabling both effective state exploration and goal-conditioned manipulation. Video is available at https://youtu.be/KqlvcL9RqKM
RONov 28, 2020
AdaGrasp: Learning an Adaptive Gripper-Aware Grasping PolicyZhenjia Xu, Beichun Qi, Shubham Agrawal et al.
This paper aims to improve robots' versatility and adaptability by allowing them to use a large variety of end-effector tools and quickly adapt to new tools. We propose AdaGrasp, a method to learn a single grasping policy that generalizes to novel grippers. By training on a large collection of grippers, our algorithm is able to acquire generalizable knowledge of how different grippers should be used in various tasks. Given a visual observation of the scene and the gripper, AdaGrasp infers the possible grasp poses and their grasp scores by computing the cross convolution between the shape encodings of the gripper and scene. Intuitively, this cross convolution operation can be considered as an efficient way of exhaustively matching the scene geometry with gripper geometry under different grasp poses (i.e., translations and orientations), where a good "match" of 3D geometry will lead to a successful grasp. We validate our methods in both simulation and real-world environments. Our experiment shows that AdaGrasp significantly outperforms the existing multi-gripper grasping policy method, especially when handling cluttered environments and partial observations. Video is available at https://youtu.be/kknTYTbORfs
RONov 3, 2020
Learning 3D Dynamic Scene Representations for Robot ManipulationZhenjia Xu, Zhanpeng He, Jiajun Wu et al.
3D scene representation for robot manipulation should capture three key object properties: permanency -- objects that become occluded over time continue to exist; amodal completeness -- objects have 3D occupancy, even if only partial observations are available; spatiotemporal continuity -- the movement of each object is continuous over space and time. In this paper, we introduce 3D Dynamic Scene Representation (DSR), a 3D volumetric scene representation that simultaneously discovers, tracks, reconstructs objects, and predicts their dynamics while capturing all three properties. We further propose DSR-Net, which learns to aggregate visual observations over multiple interactions to gradually build and refine DSR. Our model achieves state-of-the-art performance in modeling 3D scene dynamics with DSR on both simulated and real data. Combined with model predictive control, DSR-Net enables accurate planning in downstream robotic manipulation tasks such as planar pushing. Video is available at https://youtu.be/GQjYG3nQJ80.
ROJun 10, 2019
DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic InteractionsZhenjia Xu, Jiajun Wu, Andy Zeng et al.
We study the problem of learning physical object representations for robot manipulation. Understanding object physics is critical for successful object manipulation, but also challenging because physical object properties can rarely be inferred from the object's static appearance. In this paper, we propose DensePhysNet, a system that actively executes a sequence of dynamic interactions (e.g., sliding and colliding), and uses a deep predictive model over its visual observations to learn dense, pixel-wise representations that reflect the physical properties of observed objects. Our experiments in both simulation and real settings demonstrate that the learned representations carry rich physical information, and can directly be used to decode physical object properties such as friction and mass. The use of dense representation enables DensePhysNet to generalize well to novel scenes with more objects than in training. With knowledge of object physics, the learned representation also leads to more accurate and efficient manipulation in downstream tasks than the state-of-the-art.
CVMar 12, 2019
Unsupervised Discovery of Parts, Structure, and DynamicsZhenjia Xu, Zhijian Liu, Chen Sun et al.
Humans easily recognize object parts and their hierarchical structure by watching how they move; they can then predict how each part moves in the future. In this paper, we propose a novel formulation that simultaneously learns a hierarchical, disentangled object representation and a dynamics model for object parts from unlabeled videos. Our Parts, Structure, and Dynamics (PSD) model learns to, first, recognize the object parts via a layered image representation; second, predict hierarchy via a structural descriptor that composes low-level concepts into a hierarchical structure; and third, model the system dynamics by predicting the future. Experiments on multiple real and synthetic datasets demonstrate that our PSD model works well on all three tasks: segmenting object parts, building their hierarchical structure, and capturing their motion distributions.