Cosmos World Foundation Model Platform for Physical AINiket Agarwal, Arslan Ali, Maciej Bala et al. · nvidia
Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make Cosmos open-source and our models open-weight with permissive licenses available via https://github.com/nvidia-cosmos/cosmos-predict1.
World Simulation with Video Foundation Models for Physical AIArslan Ali, Junjie Bai, Maciej Bala et al. · nvidia
We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5$\times$ smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.
12.5LGOct 1, 2021
On the complexity of the optimal transport problem with graph-structured costJiaojiao Fan, Isabel Haasler, Johan Karlsson et al.
Multi-marginal optimal transport (MOT) is a generalization of optimal transport to multiple marginals. Optimal transport has evolved into an important tool in many machine learning applications, and its multi-marginal extension opens up for addressing new challenges in the field of machine learning. However, the usage of MOT has been largely impeded by its computational complexity which scales exponentially in the number of marginals. Fortunately, in many applications, such as barycenter or interpolation problems, the cost function adheres to structures, which has recently been exploited for developing efficient computational methods. In this work we derive computational bounds for these methods. With $m$ marginal distributions supported on $n$ points, we provide a $ \mathcal{\tilde O}(d(G)m n^2ε^{-2})$ bound for a $ε$-accuracy when the problem is associated with a tree with diameter $d(G)$. For the special case of the Wasserstein barycenter problem, which corresponds to a star-shaped tree, our bound is in alignment with the existing complexity bound for it.
Neural Monge Map estimation and its applicationsJiaojiao Fan, Shu Liu, Shaojun Ma et al.
Monge map refers to the optimal transport map between two probability distributions and provides a principled approach to transform one distribution to another. Neural network based optimal transport map solver has gained great attention in recent years. Along this line, we present a scalable algorithm for computing the neural Monge map between two probability distributions. Our algorithm is based on a weak form of the optimal transport problem, thus it only requires samples from the marginals instead of their analytic expressions, and can accommodate optimal transport between two distributions with different dimensions. Our algorithm is suitable for general cost functions, compared with other existing methods for estimating Monge maps using samples, which are usually for quadratic costs. The performance of our algorithms is demonstrated through a series of experiments with both synthetic and realistic data, including text-to-image generation and image inpainting tasks.
Scalable Computations of Wasserstein Barycenter via Input Convex Neural NetworksJiaojiao Fan, Amirhossein Taghvaei, Yongxin Chen
Wasserstein Barycenter is a principled approach to represent the weighted mean of a given set of probability distributions, utilizing the geometry induced by optimal transport. In this work, we present a novel scalable algorithm to approximate the Wasserstein Barycenters aiming at high-dimensional applications in machine learning. Our proposed algorithm is based on the Kantorovich dual formulation of the Wasserstein-2 distance as well as a recent neural network architecture, input convex neural network, that is known to parametrize convex functions. The distinguishing features of our method are: i) it only requires samples from the marginal distributions; ii) unlike the existing approaches, it represents the Barycenter with a generative model and can thus generate infinite samples from the barycenter without querying the marginal distributions; iii) it works similar to Generative Adversarial Model in one marginal case. We demonstrate the efficacy of our algorithm by comparing it with the state-of-art methods in multiple experiments.