3.3HCAug 30, 2020
Exploring How Personality Models Information Visualization PreferencesTomás Alves, Bárbara Ramalho, Joana Henriques-Calado et al.
Recent research on information visualization has shown how individual differences act as a mediator on how users interact with visualization systems. We focus our exploratory study on whether personality has an effect on user preferences regarding idioms used for hierarchy, evolution over time, and comparison contexts. Specifically, we leverage all personality variables from the Five-Factor Model and the three dimensions from Locus of Control (LoC) with correlation and clustering approaches. The correlation-based method suggested that Neuroticism, Openness to Experience, Agreeableness, several facets from each trait, and the External dimensions from LoC mediate how much individuals prefer certain idioms. In addition, our results from the cluster-based analysis showed that Neuroticism, Extraversion, Conscientiousness, and all dimensions from LoC have an effect on preferences for idioms in hierarchy and evolution contexts. Our results support the incorporation of in-depth personality synergies with InfoVis into the design pipeline of visualization systems.
3.5HCFeb 5, 2014
Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the BlindTiago Guerreiro, Hugo Nicolau, João Oliveira et al.
No two people are alike. We usually ignore this diversity as we have the capability to adapt and, without noticing, become experts in interfaces that were probably misadjusted to begin with. This adaptation is not always at the user's reach. One neglected group is the blind. Spatial ability, memory, and tactile sensitivity are some characteristics that diverge between users. Regardless, all are presented with the same methods ignoring their capabilities and needs. Interaction with mobile devices is highly visually demanding which widens the gap between blind people. Our research goal is to identify the individual attributes that influence mobile interaction, considering the blind, and match them with mobile interaction modalities in a comprehensive and extensible design space. We aim to provide knowledge both for device design, device prescription and interface adaptation.