Ziyi Chang

h-index4
2papers
77citations

2 Papers

6.6GRMay 20, 2025
Large-Scale Multi-Character Interaction Synthesis

Ziyi Chang, He Wang, George Alex Koulieris et al.

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for transition. For example, a dance scenario involves characters dancing with partners and also characters coordinated to new partners based on spatial and temporal observations. We term such transitions as coordinated interactions and decompose them into interaction synthesis and transition planning. Previous methods of single-character animation do not consider interactions that are critical for multiple characters. Deep-learning-based interaction synthesis usually focuses on two characters and does not consider transition planning. Optimization-based interaction synthesis relies on manually designing objective functions that may not generalize well. While crowd simulation involves more characters, their interactions are sparse and passive. We identify two challenges to multi-character interaction synthesis, including the lack of data and the planning of transitions among close and dense interactions. Existing datasets either do not have multiple characters or do not have close and dense interactions. The planning of transitions for multi-character close and dense interactions needs both spatial and temporal considerations. We propose a conditional generative pipeline comprising a coordinatable multi-character interaction space for interaction synthesis and a transition planning network for coordinations. Our experiments demonstrate the effectiveness of our proposed pipeline for multicharacter interaction synthesis and the applications facilitated by our method show the scalability and transferability.

3.3GRSep 30, 2025
Motion In-Betweening for Densely Interacting Characters

Xiaotang Zhang, Ziyi Chang, Qianhui Men et al.

Motion in-betweening is the problem to synthesize movement between keyposes. Traditional research focused primarily on single characters. Extending them to densely interacting characters is highly challenging, as it demands precise spatial-temporal correspondence between the characters to maintain the interaction, while creating natural transitions towards predefined keyposes. In this research, we present a method for long-horizon interaction in-betweening that enables two characters to engage and respond to one another naturally. To effectively represent and synthesize interactions, we propose a novel solution called Cross-Space In-Betweening, which models the interactions of each character across different conditioning representation spaces. We further observe that the significantly increased constraints in interacting characters heavily limit the solution space, leading to degraded motion quality and diminished interaction over time. To enable long-horizon synthesis, we present two solutions to maintain long-term interaction and motion quality, thereby keeping synthesis in the stable region of the solution space.We first sustain interaction quality by identifying periodic interaction patterns through adversarial learning. We further maintain the motion quality by learning to refine the drifted latent space and prevent pose error accumulation. We demonstrate that our approach produces realistic, controllable, and long-horizon in-between motions of two characters with dynamic boxing and dancing actions across multiple keyposes, supported by extensive quantitative evaluations and user studies.