Hui Yuan

CV
h-index37
23papers
751citations
Novelty52%
AI Score51

23 Papers

6.3IVJul 11, 2024Code
OMR-NET: a two-stage octave multi-scale residual network for screen content image compression

Shiqi Jiang, Ting Ren, Congrui Fu et al.

Screen content (SC) differs from natural scene (NS) with unique characteristics such as noise-free, repetitive patterns, and high contrast. Aiming at addressing the inadequacies of current learned image compression (LIC) methods for SC, we propose an improved two-stage octave convolutional residual blocks (IToRB) for high and low-frequency feature extraction and a cascaded two-stage multi-scale residual blocks (CTMSRB) for improved multi-scale learning and nonlinearity in SC. Additionally, we employ a window-based attention module (WAM) to capture pixel correlations, especially for high contrast regions in the image. We also construct a diverse SC image compression dataset (SDU-SCICD2K) for training, including text, charts, graphics, animation, movie, game and mixture of SC images and NS images. Experimental results show our method, more suited for SC than NS data, outperforms existing LIC methods in rate-distortion performance on SC images. The code is publicly available at https://github.com/SunshineSki/OMR Net.git.

11.9IVJul 11, 2024
Enhancing context models for point cloud geometry compression with context feature residuals and multi-loss

Chang Sun, Hui Yuan, Shuai Li et al.

In point cloud geometry compression, context models usually use the one-hot encoding of node occupancy as the label, and the cross-entropy between the one-hot encoding and the probability distribution predicted by the context model as the loss function. However, this approach has two main weaknesses. First, the differences between contexts of different nodes are not significant, making it difficult for the context model to accurately predict the probability distribution of node occupancy. Second, as the one-hot encoding is not the actual probability distribution of node occupancy, the cross-entropy loss function is inaccurate. To address these problems, we propose a general structure that can enhance existing context models. We introduce the context feature residuals into the context model to amplify the differences between contexts. We also add a multi-layer perception branch, that uses the mean squared error between its output and node occupancy as a loss function to provide accurate gradients in backpropagation. We validate our method by showing that it can improve the performance of an octree-based model (OctAttention) and a voxel-based model (VoxelDNN) on the object point cloud datasets MPEG 8i and MVUB, as well as the LiDAR point cloud dataset SemanticKITTI.

11.9IVJul 11, 2024
Enhancing octree-based context models for point cloud geometry compression with attention-based child node number prediction

Chang Sun, Hui Yuan, Xiaolong Mao et al.

In point cloud geometry compression, most octreebased context models use the cross-entropy between the onehot encoding of node occupancy and the probability distribution predicted by the context model as the loss. This approach converts the problem of predicting the number (a regression problem) and the position (a classification problem) of occupied child nodes into a 255-dimensional classification problem. As a result, it fails to accurately measure the difference between the one-hot encoding and the predicted probability distribution. We first analyze why the cross-entropy loss function fails to accurately measure the difference between the one-hot encoding and the predicted probability distribution. Then, we propose an attention-based child node number prediction (ACNP) module to enhance the context models. The proposed module can predict the number of occupied child nodes and map it into an 8- dimensional vector to assist the context model in predicting the probability distribution of the occupancy of the current node for efficient entropy coding. Experimental results demonstrate that the proposed module enhances the coding efficiency of octree-based context models.

6.7CVApr 8
LiftFormer: Lifting and Frame Theory Based Monocular Depth Estimation Using Depth and Edge Oriented Subspace Representation

Shuai Li, Huibin Bai, Yanbo Gao et al.

Monocular depth estimation (MDE) has attracted increasing interest in the past few years, owing to its important role in 3D vision. MDE is the estimation of a depth map from a monocular image/video to represent the 3D structure of a scene, which is a highly ill-posed problem. To solve this problem, in this paper, we propose a LiftFormer based on lifting theory topology, for constructing an intermediate subspace that bridges the image color features and depth values, and a subspace that enhances the depth prediction around edges. MDE is formulated by transforming the depth value prediction problem into depth-oriented geometric representation (DGR) subspace feature representation, thus bridging the learning from color values to geometric depth values. A DGR subspace is constructed based on frame theory by using linearly dependent vectors in accordance with depth bins to provide a redundant and robust representation. The image spatial features are transformed into the DGR subspace, where these features correspond directly to the depth values. Moreover, considering that edges usually present sharp changes in a depth map and tend to be erroneously predicted, an edge-aware representation (ER) subspace is constructed, where depth features are transformed and further used to enhance the local features around edges. The experimental results demonstrate that our LiftFormer achieves state-of-the-art performance on widely used datasets, and an ablation study validates the effectiveness of both proposed lifting modules in our LiftFormer.

6.3IVJul 11, 2024
Global Spatial-Temporal Information-based Residual ConvLSTM for Video Space-Time Super-Resolution

Congrui Fu, Hui Yuan, Shiqi Jiang et al.

By converting low-frame-rate, low-resolution videos into high-frame-rate, high-resolution ones, space-time video super-resolution techniques can enhance visual experiences and facilitate more efficient information dissemination. We propose a convolutional neural network (CNN) for space-time video super-resolution, namely GIRNet. To generate highly accurate features and thus improve performance, the proposed network integrates a feature-level temporal interpolation module with deformable convolutions and a global spatial-temporal information-based residual convolutional long short-term memory (convLSTM) module. In the feature-level temporal interpolation module, we leverage deformable convolution, which adapts to deformations and scale variations of objects across different scene locations. This presents a more efficient solution than conventional convolution for extracting features from moving objects. Our network effectively uses forward and backward feature information to determine inter-frame offsets, leading to the direct generation of interpolated frame features. In the global spatial-temporal information-based residual convLSTM module, the first convLSTM is used to derive global spatial-temporal information from the input features, and the second convLSTM uses the previously computed global spatial-temporal information feature as its initial cell state. This second convLSTM adopts residual connections to preserve spatial information, thereby enhancing the output features. Experiments on the Vimeo90K dataset show that the proposed method outperforms state-of-the-art techniques in peak signal-to-noise-ratio (by 1.45 dB, 1.14 dB, and 0.02 dB over STARnet, TMNet, and 3DAttGAN, respectively), structural similarity index(by 0.027, 0.023, and 0.006 over STARnet, TMNet, and 3DAttGAN, respectively), and visually.

3.0IVSep 21, 2023
Spatial-Temporal Transformer based Video Compression Framework

Yanbo Gao, Wenjia Huang, Shuai Li et al.

Learned video compression (LVC) has witnessed remarkable advancements in recent years. Similar as the traditional video coding, LVC inherits motion estimation/compensation, residual coding and other modules, all of which are implemented with neural networks (NNs). However, within the framework of NNs and its training mechanism using gradient backpropagation, most existing works often struggle to consistently generate stable motion information, which is in the form of geometric features, from the input color features. Moreover, the modules such as the inter-prediction and residual coding are independent from each other, making it inefficient to fully reduce the spatial-temporal redundancy. To address the above problems, in this paper, we propose a novel Spatial-Temporal Transformer based Video Compression (STT-VC) framework. It contains a Relaxed Deformable Transformer (RDT) with Uformer based offsets estimation for motion estimation and compensation, a Multi-Granularity Prediction (MGP) module based on multi-reference frames for prediction refinement, and a Spatial Feature Distribution prior based Transformer (SFD-T) for efficient temporal-spatial joint residual compression. Specifically, RDT is developed to stably estimate the motion information between frames by thoroughly investigating the relationship between the similarity based geometric motion feature extraction and self-attention. MGP is designed to fuse the multi-reference frame information by effectively exploring the coarse-grained prediction feature generated with the coded motion information. SFD-T is to compress the residual information by jointly exploring the spatial feature distributions in both residual and temporal prediction to further reduce the spatial-temporal redundancy. Experimental results demonstrate that our method achieves the best result with 13.5% BD-Rate saving over VTM.

6.3CVApr 9
Adaptive Depth-converted-Scale Convolution for Self-supervised Monocular Depth Estimation

Yanbo Gao, Huibin Bai, Huasong Zhou et al.

Self-supervised monocular depth estimation (MDE) has received increasing interests in the last few years. The objects in the scene, including the object size and relationship among different objects, are the main clues to extract the scene structure. However, previous works lack the explicit handling of the changing sizes of the object due to the change of its depth. Especially in a monocular video, the size of the same object is continuously changed, resulting in size and depth ambiguity. To address this problem, we propose a Depth-converted-Scale Convolution (DcSConv) enhanced monocular depth estimation framework, by incorporating the prior relationship between the object depth and object scale to extract features from appropriate scales of the convolution receptive field. The proposed DcSConv focuses on the adaptive scale of the convolution filter instead of the local deformation of its shape. It establishes that the scale of the convolution filter matters no less (or even more in the evaluated task) than its local deformation. Moreover, a Depth-converted-Scale aware Fusion (DcS-F) is developed to adaptively fuse the DcSConv features and the conventional convolution features. Our DcSConv enhanced monocular depth estimation framework can be applied on top of existing CNN based methods as a plug-and-play module to enhance the conventional convolution block. Extensive experiments with different baselines have been conducted on the KITTI benchmark and our method achieves the best results with an improvement up to 11.6% in terms of SqRel reduction. Ablation study also validates the effectiveness of each proposed module.

3.6CVMar 19, 2025Code
EEPNet-V2: Patch-to-Pixel Solution for Efficient Cross-Modal Registration between LiDAR Point Cloud and Camera Image

Yuanchao Yue, Hui Yuan, Zhengxin Li et al.

The primary requirement for cross-modal data fusion is the precise alignment of data from different sensors. However, the calibration between LiDAR point clouds and camera images is typically time-consuming and needs external calibration board or specific environmental features. Cross-modal registration effectively solves this problem by aligning the data directly without requiring external calibration. However, due to the domain gap between the point cloud and the image, existing methods rarely achieve satisfactory registration accuracy while maintaining real-time performance. To address this issue, we propose a framework that projects point clouds into several 2D representations for matching with camera images, which not only leverages the geometric characteristic of LiDAR point clouds effectively but also bridge the domain gap between the point cloud and image. Moreover, to tackle the challenges of cross modal differences and the limited overlap between LiDAR point clouds and images in the image matching task, we introduce a multi-scale feature extraction network to effectively extract features from both camera images and the projection maps of LiDAR point cloud. Additionally, we propose a patch-to-pixel matching network to provide more effective supervision and achieve high accuracy. We validate the performance of our model through experiments on the KITTI and nuScenes datasets. Experimental results demonstrate the the proposed method achieves real-time performance and extremely high registration accuracy. Specifically, on the KITTI dataset, our model achieves a registration accuracy rate of over 99\%. Our code is released at: https://github.com/ESRSchao/EEPNet-V2.

18.6CVDec 31, 2020Code
CorrNet3D: Unsupervised End-to-end Learning of Dense Correspondence for 3D Point Clouds

Yiming Zeng, Yue Qian, Zhiyu Zhu et al.

Motivated by the intuition that one can transform two aligned point clouds to each other more easily and meaningfully than a misaligned pair, we propose CorrNet3D -- the first unsupervised and end-to-end deep learning-based framework -- to drive the learning of dense correspondence between 3D shapes by means of deformation-like reconstruction to overcome the need for annotated data. Specifically, CorrNet3D consists of a deep feature embedding module and two novel modules called correspondence indicator and symmetric deformer. Feeding a pair of raw point clouds, our model first learns the pointwise features and passes them into the indicator to generate a learnable correspondence matrix used to permute the input pair. The symmetric deformer, with an additional regularized loss, transforms the two permuted point clouds to each other to drive the unsupervised learning of the correspondence. The extensive experiments on both synthetic and real-world datasets of rigid and non-rigid 3D shapes show our CorrNet3D outperforms state-of-the-art methods to a large extent, including those taking meshes as input. CorrNet3D is a flexible framework in that it can be easily adapted to supervised learning if annotated data are available. The source code and pre-trained model will be available at https://github.com/ZENGYIMING-EAMON/CorrNet3D.git.

11.8CVMar 21, 2025
High Efficiency Wiener Filter-based Point Cloud Quality Enhancement for MPEG G-PCC

Yuxuan Wei, Zehan Wang, Tian Guo et al.

Point clouds, which directly record the geometry and attributes of scenes or objects by a large number of points, are widely used in various applications such as virtual reality and immersive communication. However, due to the huge data volume and unstructured geometry, efficient compression of point clouds is very crucial. The Moving Picture Expert Group is establishing a geometry-based point cloud compression (G-PCC) standard for both static and dynamic point clouds in recent years. Although lossy compression of G-PCC can achieve a very high compression ratio, the reconstruction quality is relatively low, especially at low bitrates. To mitigate this problem, we propose a high efficiency Wiener filter that can be integrated into the encoder and decoder pipeline of G-PCC to improve the reconstruction quality as well as the rate-distortion performance for dynamic point clouds. Specifically, we first propose a basic Wiener filter, and then improve it by introducing coefficients inheritance and variance-based point classification for the Luma component. Besides, to reduce the complexity of the nearest neighbor search during the application of the Wiener filter, we also propose a Morton code-based fast nearest neighbor search algorithm for efficient calculation of filter coefficients. Experimental results demonstrate that the proposed method can achieve average Bjøntegaard delta rates of -6.1%, -7.3%, and -8.0% for Luma, Chroma Cb, and Chroma Cr components, respectively, under the condition of lossless-geometry-lossy-attributes configuration compared to the latest G-PCC encoding platform (i.e., geometry-based solid content test model version 7.0 release candidate 2) by consuming affordable computational complexity.

6.5CVDec 7, 2024
Rate-Distortion Optimized Skip Coding of Region Adaptive Hierarchical Transform Coefficients for MPEG G-PCC

Zehan Wang, Yuxuan Wei, Hui Yuan et al.

Three-dimensional (3D) point clouds are becoming more and more popular for representing 3D objects and scenes. Due to limited network bandwidth, efficient compression of 3D point clouds is crucial. To tackle this challenge, the Moving Picture Experts Group (MPEG) is actively developing the Geometry-based Point Cloud Compression (G-PCC) standard, incorporating innovative methods to optimize compression, such as the Region-Adaptive Hierarchical Transform (RAHT) nestled within a layer-by-layer octree-tree structure. Nevertheless, a notable problem still exists in RAHT, i.e., the proportion of zero residuals in the last few RAHT layers leads to unnecessary bitrate consumption. To address this problem, we propose an adaptive skip coding method for RAHT, which adaptively determines whether to encode the residuals of the last several layers or not, thereby improving the coding efficiency. In addition, we propose a rate-distortion cost calculation method associated with an adaptive Lagrange multiplier. Experimental results demonstrate that the proposed method achieves average Bjøntegaard rate improvements of -3.50%, -5.56%, and -4.18% for the Luma, Cb, and Cr components, respectively, on dynamic point clouds, when compared with the state-of-the-art G-PCC reference software under the common test conditions recommended by MPEG.

11.3IVFeb 26, 2025
PCE-GAN: A Generative Adversarial Network for Point Cloud Attribute Quality Enhancement based on Optimal Transport

Tian Guo, Hui Yuan, Qi Liu et al.

Point cloud compression significantly reduces data volume but sacrifices reconstruction quality, highlighting the need for advanced quality enhancement techniques. Most existing approaches focus primarily on point-to-point fidelity, often neglecting the importance of perceptual quality as interpreted by the human visual system. To address this issue, we propose a generative adversarial network for point cloud quality enhancement (PCE-GAN), grounded in optimal transport theory, with the goal of simultaneously optimizing both data fidelity and perceptual quality. The generator consists of a local feature extraction (LFE) unit, a global spatial correlation (GSC) unit and a feature squeeze unit. The LFE unit uses dynamic graph construction and a graph attention mechanism to efficiently extract local features, placing greater emphasis on points with severe distortion. The GSC unit uses the geometry information of neighboring patches to construct an extended local neighborhood and introduces a transformer-style structure to capture long-range global correlations. The discriminator computes the deviation between the probability distributions of the enhanced point cloud and the original point cloud, guiding the generator to achieve high quality reconstruction. Experimental results show that the proposed method achieves state-of-the-art performance. Specifically, when applying PCE-GAN to the latest geometry-based point cloud compression (G-PCC) test model, it achieves an average BD-rate of -19.2% compared with the PredLift coding configuration and -18.3% compared with the RAHT coding configuration. Subjective comparisons show a significant improvement in texture clarity and color transitions, revealing finer details and more natural color gradients.

11.4LGFeb 12, 2025
A First-order Generative Bilevel Optimization Framework for Diffusion Models

Quan Xiao, Hui Yuan, A F M Saif et al.

Diffusion models, which iteratively denoise data samples to synthesize high-quality outputs, have achieved empirical success across domains. However, optimizing these models for downstream tasks often involves nested bilevel structures, such as tuning hyperparameters for fine-tuning tasks or noise schedules in training dynamics, where traditional bilevel methods fail due to the infinite-dimensional probability space and prohibitive sampling costs. We formalize this challenge as a generative bilevel optimization problem and address two key scenarios: (1) fine-tuning pre-trained models via an inference-only lower-level solver paired with a sample-efficient gradient estimator for the upper level, and (2) training diffusion model from scratch with noise schedule optimization by reparameterizing the lower-level problem and designing a computationally tractable gradient estimator. Our first-order bilevel framework overcomes the incompatibility of conventional bilevel methods with diffusion processes, offering theoretical grounding and computational practicality. Experiments demonstrate that our method outperforms existing fine-tuning and hyperparameter search baselines.

10.2CVJan 18, 2025
CS-Net:Contribution-based Sampling Network for Point Cloud Simplification

Tian Guo, Chen Chen, Hui Yuan et al.

Point cloud sampling plays a crucial role in reducing computation costs and storage requirements for various vision tasks. Traditional sampling methods, such as farthest point sampling, lack task-specific information and, as a result, cannot guarantee optimal performance in specific applications. Learning-based methods train a network to sample the point cloud for the targeted downstream task. However, they do not guarantee that the sampled points are the most relevant ones. Moreover, they may result in duplicate sampled points, which requires completion of the sampled point cloud through post-processing techniques. To address these limitations, we propose a contribution-based sampling network (CS-Net), where the sampling operation is formulated as a Top-k operation. To ensure that the network can be trained in an end-to-end way using gradient descent algorithms, we use a differentiable approximation to the Top-k operation via entropy regularization of an optimal transport problem. Our network consists of a feature embedding module, a cascade attention module, and a contribution scoring module. The feature embedding module includes a specifically designed spatial pooling layer to reduce parameters while preserving important features. The cascade attention module combines the outputs of three skip connected offset attention layers to emphasize the attractive features and suppress less important ones. The contribution scoring module generates a contribution score for each point and guides the sampling process to prioritize the most important ones. Experiments on the ModelNet40 and PU147 showed that CS-Net achieved state-of-the-art performance in two semantic-based downstream tasks (classification and registration) and two reconstruction-based tasks (compression and surface reconstruction).

4.1LGSep 6, 2025
The Measure of Deception: An Analysis of Data Forging in Machine Unlearning

Rishabh Dixit, Yuan Hui, Rayan Saab

Motivated by privacy regulations and the need to mitigate the effects of harmful data, machine unlearning seeks to modify trained models so that they effectively ``forget'' designated data. A key challenge in verifying unlearning is forging -- adversarially crafting data that mimics the gradient of a target point, thereby creating the appearance of unlearning without actually removing information. To capture this phenomenon, we consider the collection of data points whose gradients approximate a target gradient within tolerance $ε$ -- which we call an $ε$-forging set -- and develop a framework for its analysis. For linear regression and one-layer neural networks, we show that the Lebesgue measure of this set is small. It scales on the order of $ε$, and when $ε$ is small enough, $ε^d$. More generally, under mild regularity assumptions, we prove that the forging set measure decays as $ε^{(d-r)/2}$, where $d$ is the data dimension and $r<d$ is the nullity of a variation matrix defined by the model gradients. Extensions to batch SGD and almost-everywhere smooth loss functions yield the same asymptotic scaling. In addition, we establish probability bounds showing that, under non-degenerate data distributions, the likelihood of randomly sampling a forging point is vanishingly small. These results provide evidence that adversarial forging is fundamentally limited and that false unlearning claims can, in principle, be detected.

8.4CVMar 19, 2025Code
EdgeRegNet: Edge Feature-based Multimodal Registration Network between Images and LiDAR Point Clouds

Yuanchao Yue, Hui Yuan, Qinglong Miao et al.

Cross-modal data registration has long been a critical task in computer vision, with extensive applications in autonomous driving and robotics. Accurate and robust registration methods are essential for aligning data from different modalities, forming the foundation for multimodal sensor data fusion and enhancing perception systems' accuracy and reliability. The registration task between 2D images captured by cameras and 3D point clouds captured by Light Detection and Ranging (LiDAR) sensors is usually treated as a visual pose estimation problem. High-dimensional feature similarities from different modalities are leveraged to identify pixel-point correspondences, followed by pose estimation techniques using least squares methods. However, existing approaches often resort to downsampling the original point cloud and image data due to computational constraints, inevitably leading to a loss in precision. Additionally, high-dimensional features extracted using different feature extractors from various modalities require specific techniques to mitigate cross-modal differences for effective matching. To address these challenges, we propose a method that uses edge information from the original point clouds and images for cross-modal registration. We retain crucial information from the original data by extracting edge points and pixels, enhancing registration accuracy while maintaining computational efficiency. The use of edge points and edge pixels allows us to introduce an attention-based feature exchange block to eliminate cross-modal disparities. Furthermore, we incorporate an optimal matching layer to improve correspondence identification. We validate the accuracy of our method on the KITTI and nuScenes datasets, demonstrating its state-of-the-art performance.

16.4IVNov 25, 2020
Reduced Reference Perceptual Quality Model and Application to Rate Control for 3D Point Cloud Compression

Qi Liu, Hui Yuan, Raouf Hamzaoui et al.

In rate-distortion optimization, the encoder settings are determined by maximizing a reconstruction quality measure subject to a constraint on the bit rate. One of the main challenges of this approach is to define a quality measure that can be computed with low computational cost and which correlates well with perceptual quality. While several quality measures that fulfil these two criteria have been developed for images and video, no such one exists for 3D point clouds. We address this limitation for the video-based point cloud compression (V-PCC) standard by proposing a linear perceptual quality model whose variables are the V-PCC geometry and color quantization parameters and whose coefficients can easily be computed from two features extracted from the original 3D point cloud. Subjective quality tests with 400 compressed 3D point clouds show that the proposed model correlates well with the mean opinion score, outperforming state-of-the-art full reference objective measures in terms of Spearman rank-order and Pearsons linear correlation coefficient. Moreover, we show that for the same target bit rate, ratedistortion optimization based on the proposed model offers higher perceptual quality than rate-distortion optimization based on exhaustive search with a point-to-point objective quality metric.

14.7CVFeb 26, 2020Code
Learning Light Field Angular Super-Resolution via a Geometry-Aware Network

Jing Jin, Junhui Hou, Hui Yuan et al.

The acquisition of light field images with high angular resolution is costly. Although many methods have been proposed to improve the angular resolution of a sparsely-sampled light field, they always focus on the light field with a small baseline, which is captured by a consumer light field camera. By making full use of the intrinsic \textit{geometry} information of light fields, in this paper we propose an end-to-end learning-based approach aiming at angularly super-resolving a sparsely-sampled light field with a large baseline. Our model consists of two learnable modules and a physically-based module. Specifically, it includes a depth estimation module for explicitly modeling the scene geometry, a physically-based warping for novel views synthesis, and a light field blending module specifically designed for light field reconstruction. Moreover, we introduce a novel loss function to promote the preservation of the light field parallax structure. Experimental results over various light field datasets including large baseline light field images demonstrate the significant superiority of our method when compared with state-of-the-art ones, i.e., our method improves the PSNR of the second best method up to 2 dB in average, while saves the execution time 48$\times$. In addition, our method preserves the light field parallax structure better.

2.6CVDec 27, 2019
Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video Streaming over HTTP

Hui Yuan, Huayong Fu, Ju Liu et al.

Dynamic Adaptive Streaming over HTTP (DASH) has demonstrated to be an emerging and promising multimedia streaming technique, owing to its capability of dealing with the variability of networks. Rate adaptation mechanism, a challenging and open issue, plays an important role in DASH based systems since it affects Quality of Experience (QoE) of users, network utilization, etc. In this paper, based on non-cooperative game theory, we propose a novel algorithm to optimally allocate the limited export bandwidth of the server to multi-users to maximize their QoE with fairness guaranteed. The proposed algorithm is proxy-free. Specifically, a novel user QoE model is derived by taking a variety of factors into account, like the received video quality, the reference buffer length, and user accumulated buffer lengths, etc. Then, the bandwidth competing problem is formulated as a non-cooperation game with the existence of Nash Equilibrium that is theoretically proven. Finally, a distributed iterative algorithm with stability analysis is proposed to find the Nash Equilibrium. Compared with state-of-the-art methods, extensive experimental results in terms of both simulated and realistic networking scenarios demonstrate that the proposed algorithm can produce higher QoE, and the actual buffer lengths of all users keep nearly optimal states, i.e., moving around the reference buffer all the time. Besides, the proposed algorithm produces no playback interruption.

1.8CVDec 26, 2019
An Ensemble Rate Adaptation Framework for Dynamic Adaptive Streaming Over HTTP

Hui Yuan, Xiaoqian Hu, Junhui Hou et al.

Rate adaptation is one of the most important issues in dynamic adaptive streaming over HTTP (DASH). Due to the frequent fluctuations of the network bandwidth and complex variations of video content, it is difficult to deal with the varying network conditions and video content perfectly by using a single rate adaptation method. In this paper, we propose an ensemble rate adaptation framework for DASH, which aims to leverage the advantages of multiple methods involved in the framework to improve the quality of experience (QoE) of users. The proposed framework is simple yet very effective. Specifically, the proposed framework is composed of two modules, i.e., the method pool and method controller. In the method pool, several rate adap tation methods are integrated. At each decision time, only the method that can achieve the best QoE is chosen to determine the bitrate of the requested video segment. Besides, we also propose two strategies for switching methods, i.e., InstAnt Method Switching, and InterMittent Method Switching, for the method controller to determine which method can provide the best QoEs. Simulation results demonstrate that, the proposed framework always achieves the highest QoE for the change of channel environment and video complexity, compared with state-of-the-art rate adaptation methods.

1.8CVDec 20, 2019
Spatial and Temporal Consistency-Aware Dynamic Adaptive Streaming for 360-Degree Videos

Hui Yuan, Shiyun Zhao, Junhui Hou et al.

The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE) for remote web users, this paper presents a tile-based adaptive streaming method for 360-degree videos. First, we propose a simple yet effective rate adaptation algorithm to determine the requested bitrate for downloading the current video segment by considering the balance between the buffer length and video quality. Then, we propose to use a Gaussian model to predict the field of view at the beginning of each requested video segment. To deal with the circumstance that the view angle is switched during the display of a video segment, we propose to download all the tiles in the 360-degree video with different priorities based on a Zipf model. Finally, in order to allocate bitrates for all the tiles, a two-stage optimization algorithm is proposed to preserve the quality of tiles in FoV and guarantee the spatial and temporal smoothness. Experimental results demonstrate the effectiveness and advantage of the proposed method compared with the state-of-the-art methods. That is, our method preserves both the quality and the smoothness of tiles in FoV, thus providing the best QoE for users.

15.1IVDec 20, 2019
A Comprehensive Study and Comparison of Core Technologies for MPEG 3D Point Cloud Compression

Hao Liu, Hui Yuan, Qi Liu et al.

Point cloud based 3D visual representation is becoming popular due to its ability to exhibit the real world in a more comprehensive and immersive way. However, under a limited network bandwidth, it is very challenging to communicate this kind of media due to its huge data volume. Therefore, the MPEG have launched the standardization for point cloud compression (PCC), and proposed three model categories, i.e., TMC1, TMC2, and TMC3. Because the 3D geometry compression methods of TMC1 and TMC3 are similar, TMC1 and TMC3 are further merged into a new platform namely TMC13. In this paper, we first introduce some basic technologies that are usually used in 3D point cloud compression, then review the encoder architectures of these test models in detail, and finally analyze their rate distortion performance as well as complexity quantitatively for different cases (i.e., lossless geometry and lossless color, lossless geometry and lossy color, lossy geometry and lossy color) by using 16 benchmark 3D point clouds that are recommended by MPEG. Experimental results demonstrate that the coding efficiency of TMC2 is the best on average (especially for lossy geometry and lossy color compression) for dense point clouds while TMC13 achieves the optimal coding performance for sparse and noisy point clouds with lower time complexity.

3.4CVJul 22, 2019
Single Image based Head Pose Estimation with Spherical Parameterization and 3D Morphing

Hui Yuan, Mengyu Li, Junhui Hou et al.

Head pose estimation plays a vital role in various applications, e.g., driverassistance systems, human-computer interaction, virtual reality technology, and so on. We propose a novel geometry based algorithm for accurately estimating the head pose from a single 2D face image at a very low computational cost. Specifically, the rectangular coordinates of only four non-coplanar feature points from a predefined 3D facial model as well as the corresponding ones automatically/ manually extracted from a 2D face image are first normalized to exclude the effect of external factors (i.e., scale factor and translation parameters). Then, the four normalized 3D feature points are represented in spherical coordinates with reference to the uniquely determined sphere by themselves. Due to the spherical parameterization, the coordinates of feature points can then be morphed along all the three directions in the rectangular coordinates effectively. Finally, the rotation matrix indicating the head pose is obtained by minimizing the Euclidean distance between the normalized 2D feature points and the 2D re-projections of morphed 3D feature points. Comprehensive experimental results over two popular databases, i.e., Pointing'04 and Biwi Kinect, demonstrate that the proposed algorithm can estimate head poses with higher accuracy and lower run time than state-of-the-art geometry based methods. Even compared with start-of-the-art learning based methods or geometry based methods with additional depth information, our algorithm still produces comparable performance.