Riccardo Marin

CV
h-index10
7papers
252citations
Novelty56%
AI Score37

7 Papers

7.9LGApr 19, 2024
R3L: Relative Representations for Reinforcement Learning

Antonio Pio Ricciardi, Valentino Maiorca, Luca Moschella et al.

Visual Reinforcement Learning is a popular and powerful framework that takes full advantage of the Deep Learning breakthrough. It is known that variations in input domains (e.g., different panorama colors due to seasonal changes) or task domains (e.g., altering the target speed of a car) can disrupt agent performance, necessitating new training for each variation. Recent advancements in the field of representation learning have demonstrated the possibility of combining components from different neural networks to create new models in a zero-shot fashion. In this paper, we build upon relative representations, a framework that maps encoder embeddings to a universal space. We adapt this framework to the Visual Reinforcement Learning setting, allowing to combine agents components to create new agents capable of effectively handling novel visual-task pairs not encountered during training. Our findings highlight the potential for model reuse, significantly reducing the need for retraining and, consequently, the time and computational resources required.

4.1LGFeb 26, 2025
Mapping representations in Reinforcement Learning via Semantic Alignment for Zero-Shot Stitching

Antonio Pio Ricciardi, Valentino Maiorca, Luca Moschella et al.

Deep Reinforcement Learning (RL) models often fail to generalize when even small changes occur in the environment's observations or task requirements. Addressing these shifts typically requires costly retraining, limiting the reusability of learned policies. In this paper, we build on recent work in semantic alignment to propose a zero-shot method for mapping between latent spaces across different agents trained on different visual and task variations. Specifically, we learn a transformation that maps embeddings from one agent's encoder to another agent's encoder without further fine-tuning. Our approach relies on a small set of "anchor" observations that are semantically aligned, which we use to estimate an affine or orthogonal transform. Once the transformation is found, an existing controller trained for one domain can interpret embeddings from a different (existing) encoder in a zero-shot fashion, skipping additional trainings. We empirically demonstrate that our framework preserves high performance under visual and task domain shifts. We empirically demonstrate zero-shot stitching performance on the CarRacing environment with changing background and task. By allowing modular re-assembly of existing policies, it paves the way for more robust, compositional RL in dynamically changing environments.

19.2CVJun 25, 2021Code
Shape registration in the time of transformers

Giovanni Trappolini, Luca Cosmo, Luca Moschella et al.

In this paper, we propose a transformer-based procedure for the efficient registration of non-rigid 3D point clouds. The proposed approach is data-driven and adopts for the first time the transformer architecture in the registration task. Our method is general and applies to different settings. Given a fixed template with some desired properties (e.g. skinning weights or other animation cues), we can register raw acquired data to it, thereby transferring all the template properties to the input geometry. Alternatively, given a pair of shapes, our method can register the first onto the second (or vice-versa), obtaining a high-quality dense correspondence between the two. In both contexts, the quality of our results enables us to target real applications such as texture transfer and shape interpolation. Furthermore, we also show that including an estimation of the underlying density of the surface eases the learning process. By exploiting the potential of this architecture, we can train our model requiring only a sparse set of ground truth correspondences ($10\sim20\%$ of the total points). The proposed model and the analysis that we perform pave the way for future exploration of transformer-based architectures for registration and matching applications. Qualitative and quantitative evaluations demonstrate that our pipeline outperforms state-of-the-art methods for deformable and unordered 3D data registration on different datasets and scenarios.

20.4CVOct 25, 2020Code
Correspondence Learning via Linearly-invariant Embedding

Riccardo Marin, Marie-Julie Rakotosaona, Simone Melzi et al.

In this paper, we propose a fully differentiable pipeline for estimating accurate dense correspondences between 3D point clouds. The proposed pipeline is an extension and a generalization of the functional maps framework. However, instead of using the Laplace-Beltrami eigenfunctions as done in virtually all previous works in this domain, we demonstrate that learning the basis from data can both improve robustness and lead to better accuracy in challenging settings. We interpret the basis as a learned embedding into a higher dimensional space. Following the functional map paradigm the optimal transformation in this embedding space must be linear and we propose a separate architecture aimed at estimating the transformation by learning optimal descriptor functions. This leads to the first end-to-end trainable functional map-based correspondence approach in which both the basis and the descriptors are learned from data. Interestingly, we also observe that learning a \emph{canonical} embedding leads to worse results, suggesting that leaving an extra linear degree of freedom to the embedding network gives it more robustness, thereby also shedding light onto the success of previous methods. Finally, we demonstrate that our approach achieves state-of-the-art results in challenging non-rigid 3D point cloud correspondence applications.

5.8CVSep 19, 2020
High-Resolution Augmentation for Automatic Template-Based Matching of Human Models

Riccardo Marin, Simone Melzi, Emanuele Rodolà et al.

We propose a new approach for 3D shape matching of deformable human shapes. Our approach is based on the joint adoption of three different tools: an intrinsic spectral matching pipeline, a morphable model, and an extrinsic details refinement. By operating in conjunction, these tools allow us to greatly improve the quality of the matching while at the same time resolving the key issues exhibited by each tool individually. In this paper we present an innovative High-Resolution Augmentation (HRA) strategy that enables highly accurate correspondence even in the presence of significant mesh resolution mismatch between the input shapes. This augmentation provides an effective workaround for the resolution limitations imposed by the adopted morphable model. The HRA in its global and localized versions represents a novel refinement strategy for surface subdivision methods. We demonstrate the accuracy of the proposed pipeline on multiple challenging benchmarks, and showcase its effectiveness in surface registration and texture transfer.

9.6CVMar 14, 2020Code
Instant recovery of shape from spectrum via latent space connections

Riccardo Marin, Arianna Rampini, Umberto Castellani et al.

We introduce the first learning-based method for recovering shapes from Laplacian spectra. Given an auto-encoder, our model takes the form of a cycle-consistent module to map latent vectors to sequences of eigenvalues. This module provides an efficient and effective linkage between spectrum and geometry of a given shape. Our data-driven approach replaces the need for ad-hoc regularizers required by prior methods, while providing more accurate results at a fraction of the computational cost. Our learning model applies without modifications across different dimensions (2D and 3D shapes alike), representations (meshes, contours and point clouds), as well as across different shape classes, and admits arbitrary resolution of the input spectrum without affecting complexity. The increased flexibility allows us to provide a proxy to differentiable eigendecomposition and to address notoriously difficult tasks in 3D vision and geometry processing within a unified framework, including shape generation from spectrum, mesh super-resolution, shape exploration, style transfer, spectrum estimation from point clouds, segmentation transfer and point-to-point matching.

15.1CVJul 27, 2018
FARM: Functional Automatic Registration Method for 3D Human Bodies

Riccardo Marin, Simone Melzi, Emanuele Rodolà et al.

We introduce a new method for non-rigid registration of 3D human shapes. Our proposed pipeline builds upon a given parametric model of the human, and makes use of the functional map representation for encoding and inferring shape maps throughout the registration process. This combination endows our method with robustness to a large variety of nuisances observed in practical settings, including non-isometric transformations, downsampling, topological noise, and occlusions; further, the pipeline can be applied invariably across different shape representations (e.g. meshes and point clouds), and in the presence of (even dramatic) missing parts such as those arising in real-world depth sensing applications. We showcase our method on a selection of challenging tasks, demonstrating results in line with, or even surpassing, state-of-the-art methods in the respective areas.