CVDec 23, 2022Code
Push-the-Boundary: Boundary-aware Feature Propagation for Semantic Segmentation of 3D Point CloudsShenglan Du, Nail Ibrahimli, Jantien Stoter et al.
Feedforward fully convolutional neural networks currently dominate in semantic segmentation of 3D point clouds. Despite their great success, they suffer from the loss of local information at low-level layers, posing significant challenges to accurate scene segmentation and precise object boundary delineation. Prior works either address this issue by post-processing or jointly learn object boundaries to implicitly improve feature encoding of the networks. These approaches often require additional modules which are difficult to integrate into the original architecture. To improve the segmentation near object boundaries, we propose a boundary-aware feature propagation mechanism. This mechanism is achieved by exploiting a multi-task learning framework that aims to explicitly guide the boundaries to their original locations. With one shared encoder, our network outputs (i) boundary localization, (ii) prediction of directions pointing to the object's interior, and (iii) semantic segmentation, in three parallel streams. The predicted boundaries and directions are fused to propagate the learned features to refine the segmentation. We conduct extensive experiments on the S3DIS and SensatUrban datasets against various baseline methods, demonstrating that our proposed approach yields consistent improvements by reducing boundary errors. Our code is available at https://github.com/shenglandu/PushBoundary.
CVMar 2, 2022
DDL-MVS: Depth Discontinuity Learning for MVS NetworksNail Ibrahimli, Hugo Ledoux, Julian Kooij et al.
Traditional MVS methods have good accuracy but struggle with completeness, while recently developed learning-based multi-view stereo (MVS) techniques have improved completeness except accuracy being compromised. We propose depth discontinuity learning for MVS methods, which further improves accuracy while retaining the completeness of the reconstruction. Our idea is to jointly estimate the depth and boundary maps where the boundary maps are explicitly used for further refinement of the depth maps. We validate our idea and demonstrate that our strategies can be easily integrated into the existing learning-based MVS pipeline where the reconstruction depends on high-quality depth map estimation. Extensive experiments on various datasets show that our method improves reconstruction quality compared to baseline. Experiments also demonstrate that the presented model and strategies have good generalization capabilities. The source code will be available soon.
CVMar 28, 2025Code
VoteFlow: Enforcing Local Rigidity in Self-Supervised Scene FlowYancong Lin, Shiming Wang, Liangliang Nan et al.
Scene flow estimation aims to recover per-point motion from two adjacent LiDAR scans. However, in real-world applications such as autonomous driving, points rarely move independently of others, especially for nearby points belonging to the same object, which often share the same motion. Incorporating this locally rigid motion constraint has been a key challenge in self-supervised scene flow estimation, which is often addressed by post-processing or appending extra regularization. While these approaches are able to improve the rigidity of predicted flows, they lack an architectural inductive bias for local rigidity within the model structure, leading to suboptimal learning efficiency and inferior performance. In contrast, we enforce local rigidity with a lightweight add-on module in neural network design, enabling end-to-end learning. We design a discretized voting space that accommodates all possible translations and then identify the one shared by nearby points by differentiable voting. Additionally, to ensure computational efficiency, we operate on pillars rather than points and learn representative features for voting per pillar. We plug the Voting Module into popular model designs and evaluate its benefit on Argoverse 2 and Waymo datasets. We outperform baseline works with only marginal compute overhead. Code is available at https://github.com/tudelft-iv/VoteFlow.
CVMay 17, 2020Code
VPR-Bench: An Open-Source Visual Place Recognition Evaluation Framework with Quantifiable Viewpoint and Appearance ChangeMubariz Zaffar, Sourav Garg, Michael Milford et al.
Visual Place Recognition (VPR) is the process of recognising a previously visited place using visual information, often under varying appearance conditions and viewpoint changes and with computational constraints. VPR is related to the concepts of localisation, loop closure, image retrieval and is a critical component of many autonomous navigation systems ranging from autonomous vehicles to drones and computer vision systems. While the concept of place recognition has been around for many years, VPR research has grown rapidly as a field over the past decade due to improving camera hardware and its potential for deep learning-based techniques, and has become a widely studied topic in both the computer vision and robotics communities. This growth however has led to fragmentation and a lack of standardisation in the field, especially concerning performance evaluation. Moreover, the notion of viewpoint and illumination invariance of VPR techniques has largely been assessed qualitatively and hence ambiguously in the past. In this paper, we address these gaps through a new comprehensive open-source framework for assessing the performance of VPR techniques, dubbed "VPR-Bench". VPR-Bench (Open-sourced at: https://github.com/MubarizZaffar/VPR-Bench) introduces two much-needed capabilities for VPR researchers: firstly, it contains a benchmark of 12 fully-integrated datasets and 10 VPR techniques, and secondly, it integrates a comprehensive variation-quantified dataset for quantifying viewpoint and illumination invariance. We apply and analyse popular evaluation metrics for VPR from both the computer vision and robotics communities, and discuss how these different metrics complement and/or replace each other, depending upon the underlying applications and system requirements.