11.8CVMar 12, 2025
Zero-Shot Subject-Centric Generation for Creative Application Using Entropy FusionKaifeng Zou, Xiaoyi Feng, Peng Wang et al.
Generative models are widely used in visual content creation. However, current text-to-image models often face challenges in practical applications-such as textile pattern design and meme generation-due to the presence of unwanted elements that are difficult to separate with existing methods. Meanwhile, subject-reference generation has emerged as a key research trend, highlighting the need for techniques that can produce clean, high-quality subject images while effectively removing extraneous components. To address this challenge, we introduce a framework for reliable subject-centric image generation. In this work, we propose an entropy-based feature-weighted fusion method to merge the informative cross-attention features obtained from each sampling step of the pretrained text-to-image model FLUX, enabling a precise mask prediction and subject-centric generation. Additionally, we have developed an agent framework based on Large Language Models (LLMs) that translates users' casual inputs into more descriptive prompts, leading to highly detailed image generation. Simultaneously, the agents extract primary elements of prompts to guide the entropy-based feature fusion, ensuring focused primary element generation without extraneous components. Experimental results and user studies demonstrate our methods generates high-quality subject-centric images, outperform existing methods or other possible pipelines, highlighting the effectiveness of our approach.
3.6CVJun 3, 2025
LinkTo-Anime: A 2D Animation Optical Flow Dataset from 3D Model RenderingXiaoyi Feng, Kaifeng Zou, Caichun Cen et al.
Existing optical flow datasets focus primarily on real-world simulation or synthetic human motion, but few are tailored to Celluloid(cel) anime character motion: a domain with unique visual and motion characteristics. To bridge this gap and facilitate research in optical flow estimation and downstream tasks such as anime video generation and line drawing colorization, we introduce LinkTo-Anime, the first high-quality dataset specifically designed for cel anime character motion generated with 3D model rendering. LinkTo-Anime provides rich annotations including forward and backward optical flow, occlusion masks, and Mixamo Skeleton. The dataset comprises 395 video sequences, totally 24,230 training frames, 720 validation frames, and 4,320 test frames. Furthermore, a comprehensive benchmark is constructed with various optical flow estimation methods to analyze the shortcomings and limitations across multiple datasets.
9.9LGAug 26, 2021
Why Adversarial Reprogramming Works, When It Fails, and How to Tell the DifferenceYang Zheng, Xiaoyi Feng, Zhaoqiang Xia et al.
Adversarial reprogramming allows repurposing a machine-learning model to perform a different task. For example, a model trained to recognize animals can be reprogrammed to recognize digits by embedding an adversarial program in the digit images provided as input. Recent work has shown that adversarial reprogramming may not only be used to abuse machine-learning models provided as a service, but also beneficially, to improve transfer learning when training data is scarce. However, the factors affecting its success are still largely unexplained. In this work, we develop a first-order linear model of adversarial reprogramming to show that its success inherently depends on the size of the average input gradient, which grows when input gradients are more aligned, and when inputs have higher dimensionality. The results of our experimental analysis, involving fourteen distinct reprogramming tasks, show that the above factors are correlated with the success and the failure of adversarial reprogramming.